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  1. #1
    Private Tatuun's Avatar
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    Question about own models for Wow

    Hey. Im Experienced with Autodesk Maya and I've created some 3D models of my own, is there any guide that can show me how to import them to WoW and use them as models in-game? Thanks in advance.

  2. #2
    The God King of Tails CoreCoins User [Soul Eater]'s Avatar
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    -Download Glitchy MES (the latest version)
    -Install it
    -Open up 3DS Max
    -Export your model as .OBJ
    -Use Glitchy MES .OBJ > M2 converter
    -Follow the steps
    -Import it in a MPQ, and you are done.

    I assume that you can handle UVW mapping and positioning on your own.

    As a sidenote, you need the 3 following things to put in the mpq:

    -M2
    -BLP
    -00.SKIN

    You need to render your UVW map first, make a texture out of it, and convert it into a BLP. If you just follow glitchy mes instructions, you will get a M2 and .SKIN file too.
    Last edited by [Soul Eater]; 08-09-2010 at 03:52 PM.

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