I'm at a point where I can edit anything I want, with the exception of casting animations.
Anyone have an idea as to where the files that hold casting animation information are stored? I'm sure I can go from there, depending on what filetype it is.
I noticed that if I model edit to another race, the casting animation changes. (Perhaps it's stored in the m2?)
But the m2 is also the physical structure of the character, so I need to figure out how to 'extract' the casting animations from the m2, I'm guessing, or something like that.
Thanks for the help.