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  1. #1
    TheBlackWabbit's Avatar Member
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    Help with skins

    Hey, so I am trying to make a custom NPC with the sylvanas skin and I already have the skin I want I have it working on the current sylvanas,but...

    I would like to duplicate her so to say ^^ i have all the files that make up her character and I would like to know how to implement them as another display id using a seperate route for the skin. I hope I am saying this right I have some images of them on here and I just need a link to a guide or someone who can tell me how




    also I have reskined the T8 priest shoulders and would like to do the same, duplicate the model so I can have more than one version in



    these are all for my Pserver and I will most likely release them so any help would benefit more than just me. I am also working on a custom island for Gm's that is almost done which I will put up a thread later to show off but I havent decided if I will release that or not

    I will be on most of today so if anyone could help I would appreciate it!

    Help with skins
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    CreatureDisplayInfo.dbc
    ItemDisplayInfo.dbc

    wow.dev - wiki for help.

  3. #3
    TheBlackWabbit's Avatar Member
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    cool

    thanks for the link Ill check it out, I've gotten to where now I have 2 seperate models I just need to figure out how to change where it reads the skin from >.< its set to

    CREATURE\LadySylvanasWindrunner\LadySylvanasWindrunner_01.blp

    CREATURE\LadySylvanasWindrunner\LadySylvanasWindrunner_02.blp

    atm, and i need to change it to

    Creature\custom\blackwabbit\blackwabbit_01.blp

    Creature\custom\blackwabbit\blackwabbit_02.blp

    is this done through the .m2 files or the dbc...

    I'm looking through the DBC now

  4. #4
    techniquees's Avatar Active Member
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    M2's house information on .blp's applied to it. DBC's actually control multiple skins (confirm? Am I even talking sense?) This is just a vague recollection of when I was messing with Dark Stormwind.

    I'm pretty sure if you want to edit the .blp path, you need to edit the M2 itself

  5. #5
    TheBlackWabbit's Avatar Member
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    that's what I was thinking i would have to do, but I am not sure how to edit them, is there a program I can use or how do I go about doing that?

  6. #6
    Tigurius's Avatar Member
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    Originally Posted by techniquees View Post
    M2's house information on .blp's applied to it. DBC's actually control multiple skins (confirm? Am I even talking sense?) This is just a vague recollection of when I was messing with Dark Stormwind.

    I'm pretty sure if you want to edit the .blp path, you need to edit the M2 itself
    The DBCs controll the skins if the texture type is not null(-> M2/WotLK - WoW.Dev Wiki ), so you can check if it's hardcoded via the m2modder and edit it with that tool(I postet an updatet version as insert to my m2injecter)
    Like my work? Support Me! ;D

  7. #7
    TheBlackWabbit's Avatar Member
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    so i have the skin changed...but its in ws3d format not .m2 >.<

    so now im looking for a converter then i just need to make the 2 other skins...

  8. #8
    schlumpf's Avatar Retired Noggit Developer

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    Uhm .. You changed the skin and you have it in .ws3d? oO Do you even know what changing a skin means and how one should do it?

  9. #9
    TheBlackWabbit's Avatar Member
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    lol

    yeah I know there is a routing that takes you to the files in this case the default for sylvanas is

    CREATURE\LadySylvanasWindrunner\LadySylvanasWindrunner_01.blp
    CREATURE\LadySylvanasWindrunner\LadySylvanasWindrunner_02.blp

    which is in patch.mpq
    and can be extracted with my warcraft studio or mpq editor

    I have swapped those to make the originall skin change but to duplicate it I have to changed the routing which Im not 100% sure ive done but when I extracted the ms3d file with warcraft viewer it gave me 3 targ files which are the skins and the eye glow

    So I changed those files to the new skin which Im HOPING that when I find a way to convert it back to the .m2 it'll look for those files not the old ones

    Does that make sense? or am i crazy lol

  10. #10
    schlumpf's Avatar Retired Noggit Developer

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    To change a "skin" there is no other app needed but a graphics one like Photoshop. No 3D involved.

    To change them better, duplicate the .BLPs, convert them to a editable format, edit them. Then include them in a new MPQ with the names different from the original ones. Like "CREATURE\LadySylvanasWindrunner\MySkin_0x.BLP". Then find out, if the texture is hardcoded or a real "creature skin". (It should be #2).

    To do this, go into the named DBCs (DisplayInfo) and search for Sylvanas. If you wont find that, it will be hardcoded.

    For this type use a hex-editor or M2Modder to edit the filename of the textures. For the DBC one: Just duplicate the entry and put your filenames instead of the original one.


    If you did it DBC: Your NPC now needs to have the new displayID.
    M2: You need to duplicate the entry in CMD too. Duplicate that one, insert the new .M2 filename, duplicate the one in CDI and put the new model's ID in there.

    Done.

  11. #11
    TheBlackWabbit's Avatar Member
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    Well ive dupliced the npc itself but the skin is not on the dispaly info dbc and so now i have 4 sylvanas creatures that all look the same. Im thinking its hard coded and I'm not sure how to use the m2modder but i have one, and I will try to look for a guide on hex editor

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