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  1. #1
    itachi rulez's Avatar Member
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    Custom NPC Texture [HELP!]

    Well I've made a custom texture for "Silvermoon City Guardian", but there I could only find "BloodelfGuard", which are the same model. So I changed some colors and made an .MPQ and put it in the "Data" in my WOW folder, but when I go on wow nothing has changed. It works great in "WowModelView", but not in the real game. I even capitalized the letters "MPQ" at the end of the patch. Here is a WMV (wowmodelview) screenshot:



    Please Hep!

    Custom NPC Texture [HELP!]
  2. #2
    Knomez's Avatar Contributor

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    nice edit, Whats hte name of your MPQ?

  3. #3
    itachi rulez's Avatar Member
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    Originally Posted by ~^Astra^~ View Post
    nice edit, Whats hte name of your MPQ?
    Thanks, I named it: Patch-N.MPQ

  4. #4
    Knomez's Avatar Contributor

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    what "version" of wowME you have (do you use cfg or not)

  5. #5
    parrworg's Avatar Sergeant Major
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    Originally Posted by itachi rulez View Post
    Thanks, I named it: Patch-N.MPQ
    I'm not totally certain but shouldn't the file name before the extension be lower case like this: patch-n.MPQ ?

  6. #6
    itachi rulez's Avatar Member
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    Wait...

    Nevermind, I figured out the problems:

    Problem 1- Didn't use WOWME.

    Problem 2(Not sure if it mattered)- Didn't have a patch list file in the patch.

    Solution 1- (Obviously) I used WOWME.

    Solution 2- I used "Glitchy's model editing suite" to create a list file in the patch.


    Thanks anyways for your replies.

  7. #7
    Wolfly's Avatar Contributor
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    But isn't yours only a BLP edit? Shouldn't need MEF, good you got it working tho


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