Hi people of mmowned.
My first post so please dont flame.
Priest
Primary early priest techniques -
Keep your buff spells up and shield yourself before pulling when solo. You can nuke most mobs down to near death before your shield wears out. In a group, make sure your eyes are on the health meters of your group mates. It's your job to keep them standing. Save those potions. They are instant heals that can get you out of a jam.
Healing Aggro (or threat) -
A very important thing to learn as a priest is how to NOT gain aggro (aggression) while in a group. It is the tanks job to hold aggro and your life will be saved many times over by not pulling it away from him with a big heal.
Let’s start with a simple definition of aggro and how it works. This is in no way 100% complete, this is the basics. Aggro is the rated aggression or threat that a MOB has towards someone. Each MOB has a table that tracks the threat points for all targets it is aware of. It is aware of everything in its threat range (varies depending on your relative level to it). Ignoring abilities that generate extra threat, each point of damage generates a point of threat against that MOB. The MOB will aggro (or go aggressive against) the target it has the most threat points against.
Now it gets a little complicated. Healing done to a player will generate roughly 0.75 points of threat per point of health healed. It is complicated though to determine which MOBS will gain those threat points. If a Warrior is fighting 3 MOBS (all focused on him) then they will all gain threat. For the next example assume a warrior, rogue and paladin are fighting three mobs with the warrior tanking two and the rogue and paladin fighting the other one. Healing the warrior puts threat points on two MOBS, healing one of the other two characters only puts threat on one MOB. In big combats it is sometimes very difficult to figure out how threat is going to work. The threat is added as each health point is healed, so over healing someone does not generate extra threat.
Also shielding a person transfers the damage protected to points of threat towards the priest. So if your shield on a warrior protects 500 points of damage, then you gain 500 points of threat. The threat is added to you as the damage is prevented, not on the cast of the shield.
Knowing the basics above though helps educate you on how threat and aggro works. Now we move onto how to manage it better and not draw it.
The first thing that should be obvious is that you do not want to cast big heals if at all possible. Big heals move you up the threat list very quickly. Also if a tank has two targets and is splitting his attacks between them to hold aggro, it will be very hard for him to gain aggro back and get the MOB off of you.
The second thing to notice is that if you cast shield and renew you gain no immediate threat, but gain it over time. This is very important as it allows the tank to keep aggro and other players to build threat over that time as well. This will help keep you down in the threat list.
Fade is also your friend and should be used any time after a big heal. Fade works by temporarily dropping a set amount of aggro points from all MOBS with you in their threat table. This amount is returned as soon as fade is done.
So putting all of the above together we learn to do the following:
- Heal over time to allow other to gain threat over the same time
- Shield to prevent having to heal and gain threat over time
- Try to use small heals and spread out heals to groups fighting different MOBS whenever possible.
- When you have to cast a big heal, make sure fade is ready to cast right after