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  1. #1
    Actaeon's Avatar Contributor
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    In-Depth Rogue Proving Grounds (Endless)

    Rogue In-Depth Guide (Proving Grounds Endless)

    Hey Guys. Haven't put out a guide in a while and decided to create one.
    To start with, I would like to recommend the choices of talents and glyphs. It is almost the same with the talents you use in raids, but for one talent that you should never miss- Marked for death. As for glyphs, I recommend Glyphs of Redirect, Glyphs of Sprint and Deadly Momentum. Experiment with Reforging and Enchanting, as gear is scaled down to 463. Because of this, I do not recommend using Timeless Gear. Try to use gear with a lot of gem sockets. ALWAYS use a flask/feast, as the agility bonus is absolutely necessary. Since you do not die, I recommend using the 300 food. Remember that set bonuses, legendary cloaks, and stuff similar to this does not proc in the Proving Grounds. Trinkets do, however.

    An overview of Endless- The thirty waves can actually be divided into 10 waves, as wave 1, wave 11 and wave 21 are similar to each other. The only difference is that the enemies get a stacking debuff with each wave that you complete, increasing their health and attack. Since it is such a circulation, you just need to understand the method to deal with the 10 waves respectively.

    Wave One- There are three Amber-Weavers and several Varmint. It is kind of easy to deal with these enemies. Using the Amber Globule released by the Amber-Weavers is the key to win this battle. Let the globules pass through your targets as they receive a 50% damage taken increase. You should avoid touching the amber globule or you will be rooted for 5 seconds, wasting much of your time.

    Wave Two- There are two Guardians who stand just in front of you, an Amber-Weaver, a Mystic and a Banshee. Deal with the Mystic first. Interrupt his casting bar and keep DOTs on him until he has 15% health left. Then turn to one of the Guardians, redirect the combo points to the current target and use Rupture and Marked for Death to cause a lot of damage. Try to guide the Amber Globule through either this Guardian, or the other if this one drops quick. Keep your DOTs on this target and turn to the next Guardian immediately. The Banshee will then come up. I reccomend to just use Marked for Death and Envenom, as these enemies have very little health. You just need to stand still to deal with the Amber-Weaver. Again, try to use the Globule to your advantage.

    Wave Three- There are two Banana-Throwers and several Varmint. It is easy to deal with the Banana-Throwers. First, attack one quickly, then run to the other with Sprint. Redirect the combo points on the current target and take the other Banana-Thrower down fast. However, the Varmints are the real enemies. Get to the Varmint that is the nearest to you and give it a Rupture, then use Marked of Death on the target that stands in the middle, and activate Crimson Tempest. Fan of Knives follows. Then deal with the rest of the Varmint one by one.

    Wave Four- there are four Guardians, one Amber-Weaver and one Banshee. Speed is the most important point in this wave. Deal with the first Guardian first and then the turn to the second Guardian with Sprint. The Globule that the Amber-Weaver uses can be VERY effective during this wave. When the Banshee shows up, use Redirect and Shadow Blades. Generally, the Banshee would show up after you take down three-four Guardians.

    Wave Five- There is a Banana-Thrower, a Sha, a Mystic and a Banshee. So, remember to use Vendetta to increase the output damage as long as it is available. Deal with the Banana-Thrower first, and then turn to the Mystic. Then redirect the combo points to the Sha. During this time, the Sha has a shield to protect him from 50% of your damage, so save your CDs. When the Banshee spawns, use Marked for Death and Envenom to kill her quickly and redirect the combo points to the Sha. The shield of the Sha will then disappear. Pop CDs and kill him quick.

    Wave Six- There are two Mystics and several Varmints. Blind one of the Mystics, and focus on the other. Once it is killed, use Fan of Knives among the Varmints, put Marked for Death on one of the Varmints and then Rupture as well. After dealing with the Varmints, go back for the blinded Mystic. Use the combo points from the last Varmint to deal with this Mystic. Then redirect the combo points to the Varmints who you have hurt from AoE, and cast Rupture. Rupture should be used on the Varmint with the most health.

    Wave Seven- There are two Amber-Weavers, one Banana-Thrower and three Guardians. To start with, remember to activate Vendetta. Kill the Banana-Thrower who runs all around the field first. Redirect the combo points to the next Guardian. Make the best use of the Amber Globules and use lots of DOTs. It is not smart to kill the Amber-Weaver first as you have to make use of their Amber Globules to deal with the others. So just take down the Guardians first.

    Wave Eight- Three Banshees, one Mystic and two Slayers. First, focus on the Mystic. Use Shadow Blades or Vendetta when necessary, and interrupt its heals. The the first Banshee would then come out. Once it's killed, redirect the combo points to the Slayer. Use Rupture to apply DoTs. The second and third Banshees will come out. Use Vendetta, Shadow Blades, Marked for Death, and Rupture to deal with them as quickly as possible and redirect the combo points to the other Slayer with full health. If the first Slayer is not dead yet, run to him quickly and kill him. Use Sprint and the given. (Use Berserk Buff at the beginning of this wave)

    Wave Nine- There is an Amber-Weaver, a Guardian, a Banana-Thrower, a Banshee and two Slayers. Just like what we did before, kill the Banana-Thrower first, then run to the Guardian quickly and redirect the combo points. Use the Amber Globule from the Amber-Weaver to deal with him and apply DoTs until he is about to die. Then run to one of the Slayers, and use the Amber Globules to deal with him as well, in order to maximize DPS. The Banshee should then spawn, as soon as the first Slayer is dead. Kill her immediately and run to the other Slayer. Make the Amber-Weaver the last one, as the Globules are necessary.

    Wave Ten- There is only one enemy- a large Sha. As he uses his shield to protect him from damage, cast Rupture. As the shield disappears, at around ~20 seconds left, pop all CDs. Use the Berserk/Bloodlust buff given to you. This part is pretty straightforward.

    Well, that's the overview of the Proving Grounds for a Rogue. It simply repeats from here.
    Actaeon
    Last edited by Actaeon; 10-18-2013 at 03:15 PM. Reason: Spelling/Grammar Errors

    In-Depth Rogue Proving Grounds (Endless)
  2. #2
    nazgul111's Avatar Site Donator The Faithless
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    Kind of common sence, but thanks for sharing and putting effort into writing this guide +4 rep
    Interested in Dugi's Ultimate Guide? Then Visit my Thread and get it for free
    link: https://www.ownedcore.com/forums/wor...ate-guide.html

  3. #3
    Recoiled's Avatar Active Member Authenticator enabled
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    Looks like you took it from here
    5.4 Proving Ground Endless Mode Rogue Guide
    --[ Recoiled@OwnedCore ]-- --[ Hope you found my post helpful! ]--

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