Brawler's Guild menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 16
  1. #1
    asaphelps's Avatar Contributor
    Reputation
    238
    Join Date
    Oct 2008
    Posts
    174
    Thanks G/R
    16/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Brawler's Guild


    One of the major changes in 5.1 is the implementation of Brawler's Guild. Brawler's Guild is a solo PvE arena where players can fight against mobs by themselves and earn ranks for harder challenges as they win. The rewards are generally cosmetic and include several achievements and most notably Bind on Account fist weapons. Most of the mobs are from previous raids or other PvE areas or have similar mechanics.
    Also if you couldn't figure it out, the entire content is a big reference to the movie Fight Club.


    Welcome to Brawler's Guild. The first rule of Brawler's Guild is: you do not talk about Brawler's Guild.
    The second rule of Brawler's Guild is: you DO NOT talk about Fight Club!
    Third rule of Brawler's Guild: someone yells "stop!", goes limp, taps out, the fight is over.
    Fourth rule: only two guys to a fight.
    Fifth rule: one fight at a time, fellas.
    Sixth rule: No shirts, no shoes.
    Seventh rule: fights will go on as long as they have to.
    And the eighth and final rule: if this is your first time at Brawler's Guild, you have to fight


    Getting in:

    In order to participate in the Brawler's Guild, you must acquire Blood-Soaked Invitation - Item - World of Warcraft or be invited by someone who is rank 7 via Brawler's Pass - Item - World of Warcraft.

    Blood-Soaked Invitation - Item - World of Warcraft is found on either the black market auction house where there will be almost a dozen of them to bid on. Prices vary on a per realm basis but expect somewhere betewen 20-50k on most servers.

    Alternatively, you can get one off the new rare mobs added to the Karasang Wilds.A good guide for these rares can be found here: http://www.ownedcore.com/forums/worl...new-rares.html (Patch 5.1 ✖ New Rares ✖)

    Achievements:

    There a few achievements for Brawler's Guild:

    Note: Wowhead doesn't have all achievement links up but they're the same idea for both factions.



    The First Rule of Brawler's Guild - Achievement - World of Warcraft - 10 points
    Get invited to brawl at Bizmo's Brawlpub in the Deeprun Tram.



    You Are Not Your $#*@! Legplates - Achievement - World of Warcraft - 10 points
    Win a brawl.



    The Second Rule of Brawler's Guild - Achievement - World of Warcraft -10 points
    Reach Rank 7 with Bizmo's Arena. Rewards: Brawler's Pass - Item - World of Warcraft

    • In order to reach Rank 7 you must defeat 24 encounters. Your rewards is a BoE invitation that you can sell or give to friends.


    Brawlin' and Shot Callin' - Achievement - World of Warcraft - 10 points
    Reach Rank 8 with Bizmo's Arena.

    • Just like with Rank 7, you must defeat a total of 28 encounters.


    Now You're Just Showing Off - Achievement - World of Warcraft - 25 points
    Defeat the following rare brawl bosses.

    • This last achievement you must defeat Epicus Maximus, Millhouse Manastorm, Disruptron and Zen'shar. These seem be preserved for rank 8 players.


    Haters Gonna Hate - Achievement - World of Warcraft - 10 points
    Win a brawl with ten stacks of You Stink!



    Bottle Service - Achievement - World of Warcraft - 10 points
    Hit an angry spectator in the head with an Expired Blackout Brew.



    I'm Your Number One Fan - Achievement - World of Warcraft - 10 points
    Cheer a player on after they have won a brawl.

    • Simply /cheer someone after they win.

    Rabble Rabble Rabble - Achievement - World of Warcraft - 10 points
    Take Zippi Gallox's portal to Stormwind.


    • Every so often, a portal to Stormwind will open up on the south side of the arena. Simply take it. Keep in mind this removes you from queue, and places you near Stormwind.


    Purchaseable Items:

    Esme Sunshadow - NPC - World of Warcraft sells these items for parts of achievements. She is located in the southeast corner for horde.




    Paul North - NPC - World of Warcraft sells potions, the pet, and BoA fist. He is located near the entrance. The potions are very cheap and only usable in the arena.



    Rewards:
    So what do you get winning these tests of skill and luck?.


    The Fights!:

    Brief Overview:
    There are a total of 8 ranks. You start at rank 1, and work your way up. Each fight gives you 250 rep (unaffected by any perk or racial) making it require 4 wins to rank up. Fights are done in order.

    Rank 1:

    Bruce
    Health: 1.6 million
    Bruce is a crocalisk who is from Deeprun Tram in the water (I think). Being your first fight this is easy. His main ability is a chomp which has a short cast followed by him biting in front of him a couple times. This will most likely kill you if you aren't careful. Easy fight.

    http://www.wowhead.com/npc=67579 - Vian the Volatile
    Health: 2,023,644
    Vian is a spellcasting mogu who specializes in fire. His main attacks are fireball and fireline. Firelain causes him to do a line of fire and will hurt if you get hit. He also seems to spawn fire orbs that will patrol in a straight line which do damage as well if you get hit. Not a difficult fight.

    http://www.wowhead.com/npc=68257 - Goredome
    Health: 1.6 million
    Named for his ability to gore people with his dome. Goredome is a bore who has one charge type attack where he does an aoe knock up. This WILL kill you instantly. It is a red circle and you only have a couple seconds to move. This tends to be the first fight people start to die

    http://www.wowhead.com/npc=67572 - Dungeon Master Vishas
    Health: 1,475,572
    Vishas is the Interrogator from old Scarlet Graveyard. He'll try to rip secrets fom your flesh with a interruptable ability and gains a fire damage attack (?) after a while. Still an easy fight.


    Rank 2:

    http://www.wowhead.com/npc=68255 - Dippy
    Health: 1.8 million ?
    Dippy is a fight people tend to fail on somewhat often. His main ability is called Peck, which does a substantial amount of damage, and is a very short cast. The trick here is take advantage of his being slippery. Kite him around and he'll constantly get knocked over. Knockbacks work well too. Not a very melee friendly fight (not surprising).

    http://www.wowhead.com/npc=67269 - Kirrawk
    Health: ?
    Kirrawk is an arakkoa who casts a lot of lightning type attacks. His main attack is an interruptable lightning bolt and also uses Storm Cloud - Spell - World of Warcraft. The thing to watch out for is his tornado which will knock you up in the air if you get hit, make you vulnerable to his lightning bolt spam. The trick here is to make him get hit by it. It will constantly follow you very fast and can not be dodged. If you both get hit, you will each go into the each and seem to be okay as it gives you slowfall.

    Fran & Riddoh
    Health: 2,107,960 - Riddoh
    Health: 1,370,174 - Fran

    Riddoh is a goblin riding Fran. They have separate health. Riddoh will cause a ring of mines around you with few small openings that you must escape from before detonation. One of them also seems to net you which causes an annoying combination. I suggest killing Riddoh first which causes Fran to enrage a bit (?). If you kill Fran first, Riddoh dismounts and attacks you on his own.

    King Kulaka
    Health: 1,686,368

    Spank and tank fight essentially. He does seem to hit hard and has a dash if you try to kite him. Overall easy though.

    Rank 3:
    Blat
    Health: 2,529,552
    Blat is a blob who will continutally multiply into copies. These seem to have the same health and damage as he does. If you kill him (or any?) you win. Simple fight with a soft enrage since you'll get a bunch of blobs at the end of the fight.

    Sanoriak
    Health: ?
    This guy is a flamewalker. He has an interruptable fireball and most importantly casts a rain of fire. This will hurt and it will collapse on top of him (causing you to take more damage if you're in it?).

    Ixx
    Health: ?

    Ixx is a giant bug with half his brain sticking out. He starts at 20% health. His main ability is a giant cleave similar to rare spawns which kill you if you get hit.

    Mazhareen
    Health: ?
    Mazhareen is a spirit beast. He just melees but will do more damage the lower his health is. Easy fight.

    Rank 4:
    Crush
    Health: 3.4 million?
    Crush is basically the yeti from Trial of the Crusader. He has a large health pool and will occasional move to middle and "charge" to where you are (he seems to run really slow though). When he hits the wall he gets stunned for ~10s. You will need 50k+ dps to kill him

    Leona Earthwind
    Health: ?
    Leona is a druid who casts an interruptable wrath and also occasionally does solar beam which silences you. Her main trick is casting sprouts which after a while mature and attack. Nothing too special though.

    Dominika the Illusionist
    Health: ?
    Dominika casts illusions of herself very often that deal decent damage that adds up quickly. They die in one hit. Everytime you attack her she'll conjure an illusion.
    Deeken
    Health: ?
    Deeken is a Mimiron like mob that has "bubbles" along the edges of the arena. These will occasional move in a wall across and you have to avoid them.

    Rank 5:

    Millie Watt
    Health: 5,480,696


    Millie is a giant gnome who's main attack is a laser that does damage over time (think mind flay). She'll also throw dynamite which causes blue circles to be on the ground that hurt if you stand in them. They seem to max out at 3. She'll also do a 15 second polymorph ray which doesn't seem interruptable.

    Fjoll
    Health: 4,000,000

    He will spawn several purple flame piles throughout the fight. He'll also do a shadow nova (?) which is interruptable.

    Proboskus
    Health: ?

    Proboskus is a water strider who has a channel torrent nuke and also does the rain dance rare mobs will do. Getting hit will most likely get you killed. Pretty much exactly the same as the rare spawns.

    Leper Gnome Quintet
    Health: ?
    This is a 5 pack of leper gnomes. They apply a nasty stacking DoT which does 1000 per stack or so, and with 5 of them it can add up fast. The debuff lasts about 6 seconds so you will have to kite them a bit to reset or have your pet try to eat some hits.

    Rank 6:

    Yikkan Izu
    Health: ~4.5m?
    Health: 33,196

    Izu is a large bird who summons very low hp ravens that do a lot of damage.

    Akama
    Health: 3,925,233
    Akama from Black Temple casts shadow blade and a few other attacks. The shadow blades causes his melee attacks to do more damage. He also summons a spirit wolf with about 250k hp.

    Smash Hoofstomp
    Health: 316,194 - Good Luck Goblin
    Health: 7,850,466

    Smash Hoofstomp has two low hp goblins on his shoulders. If you kill one he takes 50% damage (up to 100%). He does an aoe stomp . He also does a frontal shield mechanic where you have to dps him from behind. Just kill the goblins with behind him (or in front to make things faster). If you take too long to debuff him you will probably hit enrage due to his large health pool.
    Unguloxx
    Health: ?

    Seems tank and spank. He does hit very hard though so be careful.

    Rank 7:

    GG Engineering
    Health: 11,000,000 (shared)
    This boss seems like the hardest out of them all and is almost impossible for classes lacking in quick self heals (Rogues, mages, warrior). At the start of the fight the 2 mobs spawn along with 4 "shield generators" (1mill HP each) in each corner of the ring.
    One mob casts a avoidable projectile attack (Goblin rocket barrage) which leaves a red circle on the floor. After 1 second, the projectile will land and deal around 300k damage and knock you up. The other mob casts goblin death ray which dealt around 80k damage on the 3 second cast.
    At certain intervals in the fight, the goblin mob teleports to a shield generator and activates it, making him immune to spells and attacks. The player can stand in this to avoid all damage, although it only lasts around 10 seconds before spawning (NOTE: the shield does NOT give the buff when it gets smaller, that is a sign that it's useless).

    The best way to do this fight is to utilize the rocket barrage that one does.This damage does damage to anything it hits, including them. So try to stay on the gnome as best you can, and run around him so rockets hit him a lot. I suggest running into the shield to heal whenever you can.

    Dark Summoner
    Health: 4,361,370
    The boss starts immune to damage. Adds spawn around the arena and slowly move in towards you. THESE WILL ONE SHOT YOU. DO NOT GET IN MELEE RANGE. When you kill an add, the boss becomes vulnerable for 20 seconds. You also get a buff that roots the add (I'm not sure if they can still melee) when you look directly at them. This is like playing Luigi's Haunted Mansion. The spotlight kills the ghosts.
    Easy fight, just kill an add, nuke boss till 20 secs is up, then nuke add, then kill boss. Just keep kiting the adds and looking at them if they get too close. Boss doesn't have much HP so should only take 3-4 adds.

    Battletron
    Health: 9,600,000
    Awesome new mechanic in this one. Towards the start of the fight he will channel a spell that creates orbs that float around him. You cannot be between the boss and the bombs or he will arcane explosion and hit very hard. The bombs explode and deals 95k damage whenever a spell travels through them, although this happens even if the spell does not have a visual (EG scorch).
    Just run around the boss dpsing, create a gap of orbs and always dps through that gap.

    Meatball
    Health: 26,000,000
    He drops little arcane puddles on the floor that you can pick up to get a 10% damage buff (Stacks) that also heals.
    Just DPS the boss for 20 secs or so, then run around dpsing while picking up the arcane puddles.

    Rares:
    Epicus Maximus
    Health: 12,000,000
    3 abilities:
    Rock and roll - Spawns imperial vizer-like discs on the floor, which spawn then explode after around 1 second (They do not move, they spawn stationary). I'm not sure if these actually do damage or not, as they seemed to sometimes do damage and sometimes not, although it seemed more likely that they would do damage late in the fight.
    Death beam (Not sure what the proper name is) - Just like ambershaper, it spawns a beam on the floor that follows the player round and deals ~300k/sec. Just kite the beam around.
    Blue Crush: This needs to be interrupted. It deals un-healable amounts of damage and knocks back. It has a cast before it then a channel. Interrupt the first cast.
    Overall, just move from shit and interrupt. The enrage is the only hard part of the fight.

    Disruptron
    Health: 10,467,288?

    This is the last one I need (Of all the bosses I know of). The boss starts off with an add in 2 corners that shoots 3 sound discs out at a time. These do around 150k damage. The boss also casts a static something spell, which does the same. There's also an add in the middle with around 7mill HP, which I think controls the lasers that go across the floor. There are 3 lasers going across the floor, each of which fades in and out. When the laser is fading out, it will do no damage (Or a lot less damage, i'm not sure) and when it is at it's brightest, it will one shot you.
    You need to avoid all this shit while dpsing the boss (Which is the only mob that moves). The timing on moving through the lasers is very strict though, it's a pretty nasty fight.

    Millhouse Manastorm
    Health: 47,0000,000
    Spawns power crystals that directs a beam towards Millhouse, which gives hi a stacking damage buff.. You can intercept this beam (Like in Stormstout) to get the damage buff for yourself. You can intercept more than one, provided they spawn this way. Other than that, he rotates between casting shadowbolt and frostbolt.
    This boss is easy, just don't drop your stacks. If you can take both at once by standing in front of the boss then do it, if not kill the crystal that is on its own to prevent Millhouse from getting the buff.Watch out with cleave damage, as when he sometimes spawns the crystals on either side, they WILL get damaged by cleaves. If you do accidentally kill the crystal, you can spell lock/counterspell his frostbolt to speed up him casting the crystals. Save CDs for when you get 100 stacks.

    Zen'Shar
    Health: 9,100,000
    2 phases. First is an add phase.Lots of little eyes float around the boss. The boss puts a circle on the ground which will do ALOT of damage after about 2.5 seconds(one shot for me, not sure if it can be mitigated). Every time an add dies, it adds a new eye of legion to avoid. The eye of the legion type monsters (cannot be attacked) fly across the room in a pattern. I will post pictures of the safe spots and how to deal with them later. When all adds are killed, you can then attack the boss. In phase 2, it's essentially the same - Except you have the eye of the legion beams to avoid, which isn't hard if you know the spots.

    More to come soon...
    Misc:
    There is a npc who shows statistics.
    If you take too long, lava will come under the grates followed by a rain of fire which kills you (enrage).

    Your first queue per day allows you to cut.
    NPCs inside are friendly and walled so you can't interfere.
    The banana from Bonobos can be used in the arena.
    You can symbiosis to help.

    Credits:

    Really long wait times the first few days,
    Dahornhunter
    Snowee
    Last edited by asaphelps; 12-01-2012 at 08:30 PM.

    Brawler's Guild
  2. #2
    mrnice's Avatar Elite User
    Reputation
    494
    Join Date
    May 2007
    Posts
    268
    Thanks G/R
    1/10
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    great work +5 :P

  3. #3
    squee666's Avatar Contributor
    Reputation
    211
    Join Date
    Jun 2009
    Posts
    245
    Thanks G/R
    7/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im stuck on meatball atm as destro locka ll way he ahs 20mill hp

  4. #4
    Dahornhunter's Avatar Member
    Reputation
    10
    Join Date
    May 2008
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'll contribute from what I have done:

    Rank 7:

    GG Engineering
    Health: 12 million HP shared between 2 mobs.
    This boss seems like the hardest out of them all and is almost impossible for classes lacking in quick self heals (Rogues, mages, warrior). At the start of the fight the 2 mobs spawn along with 4 "shield generators" (1mill HP each) in each corner of the ring.
    One mob casts a avoidable projectile attack (Goblin rocket barrage) which leaves a red circle on the floor. After 1 second, the projectile will land and deal around 300k damage and knock you up. The other mob casts goblin death ray which dealt around 80k damage on the 3 second cast.
    At certain intervals in the fight, the goblin mob teleports to a shield generator and activates it, making him immune to spells and attacks. The player can stand in this to avoid all damage, although it only lasts around 10 seconds before spawning (NOTE: the shield does NOT give the buff when it gets smaller, that is a sign that it's useless).
    As for tactics... I'm not sure. It bugged out of me and gave me a free win. Apparently the missile barrage also damages his partner, that could be the key to this fight.

    Dark Summoner
    Health: ?
    The boss starts immune to damage. Adds spawn around the arena and slowly move in towards you. THESE WILL ONE SHOT YOU. DO NOT GET IN MELEE RANGE. When you kill an add, the boss becomes vulnerable for 20 seconds. You also get a buff that roots the add (I'm not sure if they can still melee) when you look directly at them.
    Easy fight, just kill an add, nuke boss till 20 secs is up, then nuke add, then kill boss. Just keep kiting the adds and looking at them if they get too close. Boss doesn't have much HP so should only take 3-4 adds.


    Battletron
    Health: ?
    Awesome new mechanic in this one. Towards the start of the fight he will channel a spell that creates orbs that float around him. You cannot be between the boss and the bombs or he will arcane explosion and hit very hard. The bombs explode and deals 95k damage whenever a spell travels through them, although this happens even if the spell does not have a visual (EG scorch).
    Just run around the boss dpsing, create a gap of orbs and always dps through that gap.


    Meatball
    Health: ?
    He drops little arcane puddles on the floor that you can pick up to get a 10% damage buff (Stacks) that also heals.
    Just DPS the boss for 20 secs or so, then run around dpsing while picking up the arcane puddles.


    Rares:
    Epicus Maximus
    Health: 14 mil(?)
    3 abilities:
    Rock and roll - Spawns imperial vizer-like discs on the floor, which spawn then explode after around 1 second (They do not move, they spawn stationary). I'm not sure if these actually do damage or not, as they seemed to sometimes do damage and sometimes not, although it seemed more likely that they would do damage late in the fight.
    Death beam (Not sure what the proper name is) - Just like ambershaper, it spawns a beam on the floor that follows the player round and deals ~300k/sec. Just kite the beam around.
    Blue Crush: This needs to be interrupted. It deals un-healable amounts of damage and knocks back. It has a cast before it then a channel. Interrupt the first cast.
    Overall, just move from shit and interrupt. The enrage is the only hard part of the fight.

    Disruption
    Health: ?
    This is the last one I need (Of all the bosses I know of). The boss starts off with an add in 2 corners that shoots 3 sound discs out at a time. These do around 150k damage. The boss also casts a static something spell, which does the same. There's also an add in the middle with around 7mill HP, which I think controls the lasers that go across the floor. There are 3 lasers going across the floor, each of which fades in and out. When the laser is fading out, it will do no damage (Or a lot less damage, i'm not sure) and when it is at it's brightest, it will one shot you.
    You need to avoid all this shit while dpsing the boss (Which is the only mob that moves). The timing on moving through the lasers is very strict though, it's a pretty nasty fight.


    Millhouse Manastorm
    Health: ?
    Spawns power crystals that directs a beam towards Millhouse, which gives hi a stacking damage buff.. You can intercept this beam (Like in Stormstout) to get the damage buff for yourself. You can intercept more than one, provided they spawn this way. Other than that, he rotates between casting shadowbolt and frostbolt.
    This boss is easy, just don't drop your stacks. If you can take both at once by standing in front of the boss then do it, if not kill the crystal that is on its own to prevent Millhouse from getting the buff.Watch out with cleave damage, as when he sometimes spawns the crystals on either side, they WILL get damaged by cleaves. If you do accidentally kill the crystal, you can spell lock/counterspell his frostbolt to speed up him casting the crystals. Save CDs for when you get 100 stacks.

    Zen'Shar
    Health: ?
    2 phases. First is an add phase.Lots of little eyes float around the boss. The boss puts a circle on the ground which will do ALOT of damage after about 2.5 seconds(one shot for me, not sure if it can be mitigated). Every time an add dies, it adds a new eye of legion to avoid. The eye of the legion type monsters (cannot be attacked) fly across the room in a pattern. I will post pictures of the safe spots and how to deal with them later. When all adds are killed, you can then attack the boss. In phase 2, it's essentially the same - Except you have the eye of the legion beams to avoid, which isn't hard if you know the spots.
    Last edited by Dahornhunter; 11-29-2012 at 04:10 PM.

  5. #5
    TheKingCoop's Avatar Member
    Reputation
    18
    Join Date
    Sep 2012
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I want to see these completed with a Disc priest... :P

  6. #6
    kozzzan's Avatar Knight
    Reputation
    45
    Join Date
    Nov 2011
    Posts
    196
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wow, this is great man! o.o
    +rep

  7. #7
    Magneee's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Gotta say I agree with kozzzan - wow.

    Dno why I havent looked over this guided section so much before! Tons of info I gotta absorb ;D

  8. #8
    Anonie's Avatar Knight-Lieutenant
    Reputation
    58
    Join Date
    Nov 2010
    Posts
    281
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Casting warp/lust/hero to buff someone just before they get teleported in has been hotfixed.

  9. #9
    Snowee's Avatar яєтιяєd єχρℓσιтєя
    Reputation
    1263
    Join Date
    Apr 2010
    Posts
    1,005
    Thanks G/R
    72/191
    Trade Feedback
    10 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Dark Summoner
    Health: 3,9mio

    Battletron
    Health: 9,6mio

    Meatball
    Health: ~26mio

    Rares:
    Epicus Maximus
    Health: 10,5mio (you need 94k dps to kill him)


    Disruption
    Health: 10mio


    Millhouse Manastorm
    Health: 46,9mio


    Zen'Shar
    Health: 7,1mio


    Added hitpoints for you.
    Edit: Updated hitpoints.
    Last edited by Snowee; 12-02-2012 at 10:02 AM.

  10. #10
    phantom325's Avatar Turtle Nation
    Reputation
    1033
    Join Date
    Apr 2011
    Posts
    2,630
    Thanks G/R
    81/162
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very nice guide, +3

  11. #11
    alucard1's Avatar Active Member
    Reputation
    36
    Join Date
    Oct 2007
    Posts
    246
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You need about 75-80k dps to kill battletron.

  12. #12
    Fayntic's Avatar Active Member
    Reputation
    35
    Join Date
    Feb 2012
    Posts
    26
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Battletrone: 9,595,014 HP

  13. #13
    garfield666's Avatar Active Member
    Reputation
    17
    Join Date
    Dec 2012
    Posts
    26
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    be prepared for long queues, even in 1st day of invites you can wait up to 20 min for a fight due to cross realm crap

  14. #14
    chaosrain34's Avatar Sergeant
    Reputation
    5
    Join Date
    Feb 2012
    Posts
    57
    Thanks G/R
    4/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How are you able to burst 10kk HP in less than 2 minutes vs Battletron?? You have to move all the time, is there any advice how to beat him as a mage?

  15. #15
    Pett888's Avatar Member
    Reputation
    1
    Join Date
    Jan 2009
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by asaphelps View Post
    Disruptron
    Health: 10,467,288?

    This is the last one I need (Of all the bosses I know of). The boss starts off with an add in 2 corners that shoots 3 sound discs out at a time. These do around 150k damage. The boss also casts a static something spell, which does the same. There's also an add in the middle with around 7mill HP, which I think controls the lasers that go across the floor. There are 3 lasers going across the floor, each of which fades in and out. When the laser is fading out, it will do no damage (Or a lot less damage, i'm not sure) and when it is at it's brightest, it will one shot you.
    You need to avoid all this shit while dpsing the boss (Which is the only mob that moves). The timing on moving through the lasers is very strict though, it's a pretty nasty fight.
    You can use levitate to avoid the lasers since you are "flying" over them

Page 1 of 2 12 LastLast

Similar Threads

  1. Get outside Brawler's Guild - Horde / Get on top of stadium
    By DDRNick in forum World of Warcraft Exploits
    Replies: 16
    Last Post: 02-22-2013, 10:39 AM
  2. Get to top level of Alliance Brawler's Guild area.
    By xcrossover25x in forum World of Warcraft Exploits
    Replies: 5
    Last Post: 11-29-2012, 07:55 PM
  3. [Exploit] Brawler's Guild - Easier Fights
    By dnawlols in forum World of Warcraft Exploits
    Replies: 3
    Last Post: 11-28-2012, 09:52 PM
  4. [Gold] Make gold with upcoming Brawler's Guild
    By Disphotic in forum World of Warcraft Guides
    Replies: 13
    Last Post: 11-09-2012, 08:22 AM
  5. Replies: 1
    Last Post: 10-31-2012, 08:59 AM
All times are GMT -5. The time now is 03:17 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search