New disconnect macro/script! menu

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  1. #1
    Renyei's Avatar Contributor Hand of God
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    New disconnect macro/script!

    The title explains it all really, script to disconnect! It requires you have a target. Credit to SniffingPickles for figuring it out!

    Code:
    /run ReportPlayer("badplayername", 0, "");
    Improved version that doesn't need a target, credit to charles420!

    Code:
    /run SetPendingReportTarget("target") ReportPlayer("badplayername","pending","")

    New disconnect macro/script!
  2. #2
    empty_skillz's Avatar Contributor
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    gr8! keep it coming

  3. #3
    Augury13's Avatar Legendary
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    I've already shared this somewhere. lemme go find. It's a different macro ofc. but still reporting playing bad name. Btw, by using this macro it actually increases your chance of being banned regardless of even doing anything wrong. It's against ToS to abuse the player report system as it says directly in game. So GL using.
    http://www.ownedcore.com/forums/worl...-dc-macro.html (3 bugs and DC macro)
    Last edited by Augury13; 09-22-2014 at 06:10 PM.

  4. #4
    Kaizuken's Avatar ★ Elder ★
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    New disconnect macro/script!

    Seen on Shoutbawx [Archives].

  5. #5
    ev0's Avatar ★ Elder ★ murlocs.com

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    Originally Posted by tmanowen View Post
    I've already shared this somewhere. lemme go find. It's a different macro ofc. but still reporting playing bad name. Btw, by using this macro it actually increases your chance of being banned regardless of even doing anything wrong. It's against ToS to abuse the player report system as it says directly in game. So GL using.
    http://www.ownedcore.com/forums/worl...-dc-macro.html (3 bugs and DC macro)

    I think your misunderstanding something, the report is not going through. There's something wrong with the input field that fails the report sending, which is why you disconnect. The actual "Your report has been sent" message is a clientside string. I don't think you'll get in trouble for abusing this anymore than other methods (ie causing client/server lag by shifting your reputation nodes around)
    Need a guild in the US? Visit murlocs.com

  6. #6
    Renyei's Avatar Contributor Hand of God
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    Originally Posted by SniffingPickles View Post
    I think your misunderstanding something, the report is not going through. There's something wrong with the input field that fails the report sending, which is why you disconnect. The actual "Your report has been sent" message is a clientside string. I don't think you'll get in trouble for abusing this anymore than other methods (ie causing client/server lag by shifting your reputation nodes around)
    This. The reason you get disconnected is probably just a server-side fall-back because the strings sent are empty, I highly doubt it actually creates a blank report.

  7. #7
    Chryst's Avatar Member
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    thx !!!!!!!!!!!!!

  8. #8
    Augury13's Avatar Legendary
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    Originally Posted by SniffingPickles View Post
    I think your misunderstanding something, the report is not going through. There's something wrong with the input field that fails the report sending, which is why you disconnect. The actual "Your report has been sent" message is a clientside string. I don't think you'll get in trouble for abusing this anymore than other methods (ie causing client/server lag by shifting your reputation nodes around)
    I know i sounded confident in what I said but i was just goin off teyvoyager from my thread. Just trying to not have more ppl b banned on wow. But still same mechanic as my post.

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