just spam the right click and walk away, eventually will work. I tried to dupe items but no luck, lol
just spam the right click and walk away, eventually will work. I tried to dupe items but no luck, lol
I found this myself almost a year and a half ago when I was with a certain glitching team, they're probably using this to dupe, I'd be honored to screw them over.
You're probably right haha.
No, if you change Map ID's the cached items are nulled/reset.
Mostly for people to mess around with and find something themselves. That's why "GiveMeIdea" is in my video titles, sort've a play on words. I'll post those videos for people to take what I put in them and go in-game and mess around with. I always knew there was potential but the time I originally spent screwing around with it...I couldn't stand it. Every idea left me with the same or similar result. I wish you guys the best of luck though.
I realize what I'm missing out on. I've lost a lot of possible profit when I decided to join a glitching team. Same thing happened when I played RS. I lost a lot more though.
No, you can't, the Guild Bank can't be cached. it must be open to deposit/withdrawal items.
Last edited by dmxdawg4321; 05-04-2013 at 10:21 AM.
this got alot potential, ty for sharing +5rep
Ok what are the mechanics of this because I think if you could trick the server into telling it youre in 1 location when you're not... The automated ban system used by Blizz which detects your repetitive waypoint comb-overs (using a profile which has same waypoints everytime) wouldn't be detectable... Because if you're fooling the server in any way on your location this would be AWESOME for botting.
I'm curious to the inner workings of this as well Owneth, because as you all probably know you can just use a /script command to open the bank from any location, but you're unable to interact with any items just by doing that. There has to be some type of override in the code that tells the server "if the bank was able to be opened and accessed by manually interacting with the banker NPC, the player's location doesn't matter". This is probably just to avoid players having a negative experience if a bug should arise. I doubt there would be a way to trick the server into not knowing your exact location and I'm pretty sure the code used with the bank is just an exception rule rather than glitching the server into believing that you're standing at the banker.
You need to be within X yards of the banker NPC for the bank frame to function. Find a way to bring the NPC with you and you're set.