Page 1 of 2 12 LastLast
Results 1 to 15 of 22
  1. #1
    Master Sergeant BassGhost's Avatar
    Reputation
    19
    Join Date
    Sep 2012
    Posts
    92
    Thanks G/R
    4/0
    CoreCoins
    173
    Trade Feedback
    0 (0%)

    See what bosses are down in new LFR queue pops

    Saw this on the official forums and thought i'd share since this goes along with the LFR loot thread. All you have to do is simply make a macro(if you want, but it makes it easier) with the following line:

    /dump GetLFGProposal()

    Now run this macro when your queue pops you should get a couple lines back in your chat box, what you want to look for is the the last few lines. They will show something like this:

    [10]=0,
    [11]=25,
    [12]=false,
    [13]=false,
    [14]=3

    [10] indicates the number of bosses killed so if it says = 0 that means it's a fresh run. Hope this helps some people.
    Last edited by BassGhost; 11-28-2012 at 10:45 AM.

  2. #2
    Master Sergeant CoreCoins User themuffin0's Avatar
    Reputation
    34
    Join Date
    Apr 2011
    Posts
    99
    Thanks G/R
    0/0
    CoreCoins
    1064
    Trade Feedback
    0 (0%)
    Just out of curiosity, what are the rest of the lines? [11]=raid size? [14]=raid bosses?

  3. #3
    Member CoreCoins User typ0's Avatar
    Reputation
    1
    Join Date
    Jun 2008
    Posts
    15
    Thanks G/R
    0/0
    CoreCoins
    1060
    Trade Feedback
    0 (0%)
    I might be totally wrong but doesn't it already state how many bosses are killed and not killed already?

  4. #4
    Master Sergeant BassGhost's Avatar
    Reputation
    19
    Join Date
    Sep 2012
    Posts
    92
    Thanks G/R
    4/0
    CoreCoins
    173
    Trade Feedback
    0 (0%)
    Quote Originally Posted by themuffin0 View Post
    Just out of curiosity, what are the rest of the lines? [11]=raid size? [14]=raid bosses?
    yes [11] is raid size and [14] is number of bosses in the raid there are a lot more lines that show up but I dont remember them all

    Quote Originally Posted by typ0 View Post
    I might be totally wrong but doesn't it already state how many bosses are killed and not killed already?
    No they changed it in 5.1 so people wouldnt cancel queue over and over to get fresh runs

  5. #5
    Sergeant Major chronux's Avatar
    Reputation
    17
    Join Date
    Oct 2012
    Posts
    171
    Thanks G/R
    2/6
    CoreCoins
    91
    Trade Feedback
    1 (100%)
    Thanks, will help alot! +rep

  6. #6
    Contributor pm234's Avatar
    Reputation
    83
    Join Date
    Nov 2011
    Posts
    218
    Thanks G/R
    0/0
    CoreCoins
    78
    Trade Feedback
    0 (0%)
    works, +2 rep

  7. #7
    Member Showtimes's Avatar
    Reputation
    1
    Join Date
    May 2012
    Posts
    3
    Thanks G/R
    0/0
    CoreCoins
    0
    Trade Feedback
    0 (0%)
    Does not work for me. I had [10]=0, and I got in and 2 bosses were dead.

  8. #8
    Member CoreCoins User qaz87's Avatar
    Reputation
    3
    Join Date
    Dec 2011
    Posts
    36
    Thanks G/R
    0/2
    CoreCoins
    2868
    Trade Feedback
    0 (0%)
    Quote Originally Posted by typ0 View Post
    I might be totally wrong but doesn't it already state how many bosses are killed and not killed already?
    Just thought the same

  9. #9
    Contributor Prayfordusk's Avatar
    Reputation
    148
    Join Date
    Oct 2010
    Location
    Toronto, Canada.
    Posts
    272
    Thanks G/R
    4/12
    CoreCoins
    145
    Trade Feedback
    4 (100%)
    Didn't work for me when I queued for Vault of Mysteries, [10]=0 it said, but it was 2/3 down, :<

  10. #10
    Sergeant Major chronux's Avatar
    Reputation
    17
    Join Date
    Oct 2012
    Posts
    171
    Thanks G/R
    2/6
    CoreCoins
    91
    Trade Feedback
    1 (100%)
    Hmmm, will try this again soon. It said 0 twice with me and i got into a fresh one twice... So I can't conclude anything out of my own experiences.

  11. #11
    Private CoreCoins User a11jks's Avatar
    Reputation
    9
    Join Date
    Dec 2009
    Posts
    12
    Thanks G/R
    0/0
    CoreCoins
    2000
    Trade Feedback
    0 (0%)
    I just wanted to add to this post. I took your idea and made a better macro. Don't forget to +rep the original person that figured it out

    Example is printed in either party, chat, or local message. The value inside the () is how many players have actually accepted so far.
    Example: The Vault of Mysteries(25) is currently 0 out of 3

    *NOTE* this macro will only show an error if the LFG screen is NOT up

    /run a,b,c,d,e,f,g,h,i,j,k,l,m,n=GetLFGProposal();msg = e.."("..k..") is currently "..j.." out of "..n;if IsInRaid() then SendChatMessage(msg,"RAID") elseif IsInGroup() then SendChatMessage(msg,"PARTY") else DEFAULT_CHAT_FRAME:AddMessage(msg) end;
    Last edited by a11jks; 11-29-2012 at 02:36 AM.

  12. #12
    Banned CoreCoins User Shizzl3's Avatar
    Reputation
    13
    Join Date
    Aug 2010
    Posts
    182
    Thanks G/R
    0/0
    CoreCoins
    309
    Trade Feedback
    1 (100%)
    Hope this works really, it's really annoying that they removed the feature to see the bosses killed -_-

    Gonna test later, thanks !; )

  13. #13
    Member CoreCoins User xplozuhn's Avatar
    Reputation
    1
    Join Date
    Jan 2008
    Posts
    14
    Thanks G/R
    0/0
    CoreCoins
    2000
    Trade Feedback
    2 (100%)
    This does not work - at least not consistently. I just ran the macro when my queue popped, it told me the run was 0/3 so I joined only to find that they were clearing the last pack of trash to Will.

  14. #14
    Banned Riksmkd's Avatar
    Reputation
    7
    Join Date
    Sep 2012
    Posts
    69
    Thanks G/R
    0/0
    CoreCoins
    31
    Trade Feedback
    2 (100%)
    Would also be cool if there is something like this for random battle ground

  15. #15
    Sergeant Major Noloony's Avatar
    Reputation
    56
    Join Date
    Jun 2007
    Posts
    146
    Thanks G/R
    0/0
    CoreCoins
    1
    Trade Feedback
    0 (0%)

    Just did some digging in the LUA code of blizzard the GetLFGProposal value are as follows gonna try and get somting working to show me the kills

    proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isLeader, isHoliday, numBosses = G
    etLFGProposal();

    Edit:
    numBosses = select(10, GetLFGProposal());
    it does seem that im able to see if a boss has bin killed or not, at first it gave me 0 when i entered it was a fresh run, after we killed the first boss some ppl left and when i ran the script again it returned 1 indicating there a boss had bin killed.

    utils/xmlbrowser/live/FrameXML/LFGFrame - World of Warcraft Programming: A Guide and Reference for Creating WoW Addons <-- Blizzard LFD interface

 

 
Page 1 of 2 12 LastLast
All times are GMT -5. The time now is 12:20 PM. Powered by vBulletin® Version 4.2.2
Copyright © 2016 vBulletin Solutions, Inc. All rights reserved. Digital Point modules: Sphinx-based search