See what bosses are down in new LFR queue pops menu

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  1. #1
    BassGhost's Avatar Active Member
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    See what bosses are down in new LFR queue pops

    Saw this on the official forums and thought i'd share since this goes along with the LFR loot thread. All you have to do is simply make a macro(if you want, but it makes it easier) with the following line:

    /dump GetLFGProposal()

    Now run this macro when your queue pops you should get a couple lines back in your chat box, what you want to look for is the the last few lines. They will show something like this:

    [10]=0,
    [11]=25,
    [12]=false,
    [13]=false,
    [14]=3

    [10] indicates the number of bosses killed so if it says = 0 that means it's a fresh run. Hope this helps some people.
    Last edited by BassGhost; 11-28-2012 at 11:45 AM.

    See what bosses are down in new LFR queue pops
  2. #2
    themuffin0's Avatar Master Sergeant
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    Just out of curiosity, what are the rest of the lines? [11]=raid size? [14]=raid bosses?

  3. #3
    typ0's Avatar Member
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    I might be totally wrong but doesn't it already state how many bosses are killed and not killed already?

  4. #4
    BassGhost's Avatar Active Member
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    Originally Posted by themuffin0 View Post
    Just out of curiosity, what are the rest of the lines? [11]=raid size? [14]=raid bosses?
    yes [11] is raid size and [14] is number of bosses in the raid there are a lot more lines that show up but I dont remember them all

    Originally Posted by typ0 View Post
    I might be totally wrong but doesn't it already state how many bosses are killed and not killed already?
    No they changed it in 5.1 so people wouldnt cancel queue over and over to get fresh runs

  5. #5
    chronux's Avatar Active Member
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    Thanks, will help alot! +rep

  6. #6
    pm234's Avatar Contributor
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    works, +2 rep

  7. #7
    Showtimes's Avatar Member
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    Does not work for me. I had [10]=0, and I got in and 2 bosses were dead.

  8. #8
    qaz87's Avatar Member
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    Originally Posted by typ0 View Post
    I might be totally wrong but doesn't it already state how many bosses are killed and not killed already?
    Just thought the same :confused:

  9. #9
    TheQt's Avatar Contributor CoreCoins Purchaser
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    Didn't work for me when I queued for Vault of Mysteries, [10]=0 it said, but it was 2/3 down, :<

  10. #10
    chronux's Avatar Active Member
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    Hmmm, will try this again soon. It said 0 twice with me and i got into a fresh one twice... So I can't conclude anything out of my own experiences.

  11. #11
    a11jks's Avatar Private
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    I just wanted to add to this post. I took your idea and made a better macro. Don't forget to +rep the original person that figured it out

    Example is printed in either party, chat, or local message. The value inside the () is how many players have actually accepted so far.
    Example: The Vault of Mysteries(25) is currently 0 out of 3

    *NOTE* this macro will only show an error if the LFG screen is NOT up

    /run a,b,c,d,e,f,g,h,i,j,k,l,m,n=GetLFGProposal();msg = e.."("..k..") is currently "..j.." out of "..n;if IsInRaid() then SendChatMessage(msg,"RAID") elseif IsInGroup() then SendChatMessage(msg,"PARTY") else DEFAULT_CHAT_FRAME:AddMessage(msg) end;
    Last edited by a11jks; 11-29-2012 at 03:36 AM.

  12. #12
    Shizzl3's Avatar Banned
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    Hope this works really, it's really annoying that they removed the feature to see the bosses killed -_-

    Gonna test later, thanks !; )

  13. #13
    xplozuhn's Avatar Member
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    This does not work - at least not consistently. I just ran the macro when my queue popped, it told me the run was 0/3 so I joined only to find that they were clearing the last pack of trash to Will.

  14. #14
    Riksmkd's Avatar Banned CoreCoins Purchaser
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    Would also be cool if there is something like this for random battle ground

  15. #15
    Noloony's Avatar Active Member
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    Just did some digging in the LUA code of blizzard the GetLFGProposal value are as follows gonna try and get somting working to show me the kills

    proposalExists, id, typeID, subtypeID, name, texture, role, hasResponded, totalEncounters, completedEncounters, numMembers, isLeader, isHoliday, numBosses = G
    etLFGProposal();

    Edit:
    numBosses = select(10, GetLFGProposal());
    it does seem that im able to see if a boss has bin killed or not, at first it gave me 0 when i entered it was a fresh run, after we killed the first boss some ppl left and when i ran the script again it returned 1 indicating there a boss had bin killed.

    utils/xmlbrowser/live/FrameXML/LFGFrame - World of Warcraft Programming: A Guide and Reference for Creating WoW Addons <-- Blizzard LFD interface

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