Feral druid Dual-mangle rip trick menu

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  1. #1
    Nabonidus's Avatar Member
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    Feral druid Dual-mangle rip trick

    Mangle applies a debuff to targets that causes rip to do an extra 30% damage, and by abusing the timing of this it's possible to apply the 30% bonus twice.

    Quoting the original discoverer, who summarizes better than I can:



    There is a small gap in time between when an ability is used and it reaches its target, similar to flight time of say a fireball spell. When you press rip if you watch carefully you can see a delay between when the energy and combo points are consumed compared to when the rip effect is applied to the target.

    The damage calculation for rip is done both as the energy is consumed, and again when the debuff ticks on the mob. Basically, if you wait until mangle has less than one second left, and you "release" rip while the mangle debuff is up, damage is calculated as if rip has mangle. Half a second later, mangle wears off, then rip reaches the target and is applied. The rip damage has already been calculated with mangle up, so it continues to tick for an extra 30%. If now you were to mangle again, the rip damage is increased again.

    Cycle:
    0.0: Mangle
    .
    .
    Generate combo points
    .
    .
    11.5: Rip "cast", energy and combo points consumed
    12.0: Mangle wears off
    12.1: Rip debuff appears on target
    12.5: Mangle before first rip tick for double effect

    Something to keep in mind is that the last mangle at 12.5 seconds does not need to be there for the phantom rip to take place. So if you were out of energy at 12 seconds, the first tick of the rip will tick as if only 1 mangle were on, and you can apply the "second" mangle any time in the future, or not at all. This method requires that no one else is mangling, because it will make timing very very difficult.

    Through much practice I have been able to become quite successful at getting double rips varying on different bosses. For example, something to do with the hit box of Anetheron makes it extremely difficult to get double rips. While Rage Winterchill is a much easier target. Although I originally experimented on the servants in the Blasted Lands, I found that they also are more difficult to time double rips on
    I hope this clears some stuff up.

    I've tested this on mobs (use tanking gear and no weapon, with single point rips to let them last long enough!) and at 300ms ping can get it to work about half the time.

    Feral druid Dual-mangle rip trick
  2. #2
    Wiseguy42's Avatar Member
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    so instead having rip doing +30% damage it does +60%. Sweet find if it works. Going to try it out once i can steal a druid...
    Welcome to the internet, where thoughts turn to facts.

  3. #3
    Knezovic's Avatar Member
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    Sweet man it worked fine

  4. #4
    Deathsreign's Avatar Member
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    Originally Posted by Primo View Post
    I play a feral druid (guilds main tank).

    Names Nollie, on Elune US.

    Anyways, this is a neat little trick. However, its not worth having the lag. So no [+rep] for you.

    Not everyone can control lag... This is a great tip. +Rep

  5. #5
    Xeyzer's Avatar Member
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    woot nice

  6. #6
    Slayeth's Avatar Member
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    Trying it, will +rep if works.

  7. #7
    ScytheN's Avatar Member
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    marvelous! /clap
    At least we have a chicken...!

  8. #8
    Akisunmaaji's Avatar Active Member
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    Sounds interesting. I'll have to try it out.

  9. #9
    Moonlight's Avatar Member
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    Sounds interesting I think I have had it worked once or twice before when I was lagging really badly. I'll try it out. Thanks

  10. #10
    ultramega's Avatar Member
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    This explains why sometimes I see Rip ticking for absurd amounts. Nice to know it's easily duplicatable, I'll definitely be adding this little trick into my rotation, thanks

  11. #11
    Cryloxx's Avatar Member
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    Sweet it worked for me =P
    +rep if i could =/
    great trick tho xD

  12. #12
    Ultrapowa's Avatar Active Member
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    hard to use in pvp but that works, gg

  13. #13
    ISeeWhatUDid's Avatar Member
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    Now to get rid of my 100ms ping...nice find either way.

  14. #14
    xozyc's Avatar Member
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    Originally Posted by ultramega View Post
    This explains why sometimes I see Rip ticking for absurd amounts. Nice to know it's easily duplicatable, I'll definitely be adding this little trick into my rotation, thanks
    from +30% to +60% is not doubling the damage :wave:

  15. #15
    tancognito's Avatar Member
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    Originally Posted by xozyc View Post
    from +30% to +60% is not doubling the damage :wave:
    read what he wrote again, and figure out where you went wrong.

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