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Member
Make an item "soulbound"
Hi, I need your help because I have some difficulties to make an item which is not soulbound, soulbound to bypass client restrictions (as an item soulbound can't be traded etc.). I want to persuade the client that an item is soulbound (sure, the item is not soulbound for the server). Thank if you can help me with any way, CE, WPE......
Last edited by IFireEagle; 12-02-2016 at 12:09 PM.
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Then tell the player the item is soulbound to them. You can handle it server side what that actually means.
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Member
Sorry, I may not have been clear, I'm playing on a public private server, so I'm not the server owner. I'm just a player that want by any way to make an item soulbound only visually. I tried to alter a receive packet with WPE to make an item already soulbound, not soulbound and I succeeded but not for an item which is not soulbound.
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Originally Posted by
IFireEagle
Sorry, I may not have been clear, I'm playing on a public private server, so I'm not the server owner. I'm just a player that want by any way to make an item soulbound only visually. I tried to alter a receive packet with WPE to make an item already soulbound, not soulbound and I succeeded but not for an item which is not soulbound.
Oh. In that case you could enable FrameXML modifications and override the frame with your own display, or directly edit the binary to add a condition that changes that. I do not know enough about memory editing to explain the latter and the former is a hardish task that requires Warden, if emulated, not to detect this.
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Member
Thank for answer, I don't think FrameXML could solve my problem because I also want to bypass client restrictions (as an item soulbound can't be traded etc.). Solutions for me are : memory editing to delete client restrictions but it's over my knowledge (if someone can help me) . Otherwise I have to search more with received packets (same, if someone can help me).
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Originally Posted by
IFireEagle
Thank for answer, I don't think FrameXML could solve my problem because I also want to bypass client restrictions (as an item soulbound can't be traded etc.). Solutions for me are : memory editing to delete client restrictions but it's over my knowledge (if someone can help me) . Otherwise I have to search more with received packets (same, if someone can help me).
Try the memory editing section, those guys don't post here very often.
http://www.ownedcore.com/forums/worl...emory-editing/
Last edited by stoneharry; 12-04-2016 at 11:28 AM.
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