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  1. #1
    Squirrel_54's Avatar Member
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    How hard would it be to make raids where bosses have no special abilties?

    Hey there! So, I tried a couple of the single player repacks and, as great as they were, I ran into some situations where boss abilities made it impossible to beat using bots... So I was wondering, how hard would it be to set it up to where the bosses are just there and auto attack you? No special abilties, I would just use that config file to adjust bosses health and damage if needed, but make every boss in the game just a tank and spank fight with no special situations?

    An example, I was using that bot-repack with 24 other bots and fighting Algalon in UIduar. Well, every time he does his big boom where you go into the black hole, the fight resets because I'm the only player. If I stay out of the black hole, I die and boss resets because the game things every player died when I died.

    I'd just love a wow game where I, as a single player, go through and fight a boss, kill him, and hope he drops the item I'm looking for non-stop... : /

    How hard would it be to make raids where bosses have no special abilties?
  2. #2
    ozeneu's Avatar Member
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    hello i think what you need is not hard to do it, if you whant the bosses to not have special ability only hit players then you can remove the script_names for each from the creature_template or you can setup the health of them much lower from the same table but also there is another trick that can be done from the worldserver.conf this only a example

    [spoiler]
    HTML Code:
    #
    #    Rate.Creature.Normal.Damage
    #    Rate.Creature.Elite.Elite.Damage
    #    Rate.Creature.Elite.RARE.Damage
    #    Rate.Creature.Elite.RAREELITE.Damage
    #    Rate.Creature.Elite.WORLDBOSS.Damage
    #        Description: Mulitplier for creature melee damage.
    #        Default:     1 - (Rate.Creature.Normal.Damage)
    #                     1 - (Rate.Creature.Elite.Elite.Damage)
    #                     1 - (Rate.Creature.Elite.RARE.Damage)
    #                     1 - (Rate.Creature.Elite.RAREELITE.Damage)
    #                     1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
    #
    
    Rate.Creature.Normal.Damage          = 1
    Rate.Creature.Elite.Elite.Damage     = 1
    Rate.Creature.Elite.RARE.Damage      = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    
    #
    #    Rate.Creature.Normal.SpellDamage
    #    Rate.Creature.Elite.Elite.SpellDamage
    #    Rate.Creature.Elite.RARE.SpellDamage
    #    Rate.Creature.Elite.RAREELITE.SpellDamage
    #    Rate.Creature.Elite.WORLDBOSS.SpellDamage
    #        Description: Mulitplier for creature spell damage.
    #        Default:     1 - (Rate.Creature.Normal.SpellDamage)
    #                     1 - (Rate.Creature.Elite.Elite.SpellDamage)
    #                     1 - (Rate.Creature.Elite.RARE.SpellDamage)
    #                     1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
    #                     1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
    
    Rate.Creature.Normal.SpellDamage          = 1
    Rate.Creature.Elite.Elite.SpellDamage     = 1
    Rate.Creature.Elite.RARE.SpellDamage      = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    
    #
    #    Rate.Creature.Normal.HP
    #    Rate.Creature.Elite.Elite.HP
    #    Rate.Creature.Elite.RARE.HP
    #    Rate.Creature.Elite.RAREELITE.HP
    #    Rate.Creature.Elite.WORLDBOSS.HP
    #        Description: Mulitplier for creature health.
    #        Default:     1 - (Rate.Creature.Normal.HP)
    #                     1 - (Rate.Creature.Elite.Elite.HP)
    #                     1 - (Rate.Creature.Elite.RARE.HP)
    #                     1 - (Rate.Creature.Elite.RAREELITE.HP)
    #                     1 - (Rate.Creature.Elite.WORLDBOSS.HP)
    
    Rate.Creature.Normal.HP          = 1
    Rate.Creature.Elite.Elite.HP     = 1
    Rate.Creature.Elite.RARE.HP      = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    [/spoiler]

    so the point is try to adjust the =1 with the value damage you whant if you whant half of damage try 0.5 if you whant only 25% damage then do 0.25 etc

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