NPC stops emoting after respawn menu

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  1. #1
    Kralt998's Avatar Member
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    NPC stops emoting after respawn

    Hello everyone!
    Today i wanted to make an NPC sitting, I used .npc emote 13 1, and .mod bytes1 1 too, but after I kill the NPC and it respawns it stands again, and I have to type the commands again to make it sit. I edited the emote_state and the bytes1 in the database, but still nothing.. How can I fix it? (Sorry for bad english)

    NPC stops emoting after respawn
  2. #2
    stoneharry's Avatar Moderator Harry

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    It's a known bug, something to do with killing it resets it.

    ArcEmu has not been developed for ~3-4 years now. Maybe even longer than that. Not properly at least. It shouldn't be used, as it is unstable and buggy.

    TrinityCore emulates 3.3.5a and is pretty much bug-free now. I would recommend trying this. TrinityCore Home - TrinityCore - KPsN Collaboration Platform

  3. #3
    Kralt998's Avatar Member
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    Originally Posted by stoneharry View Post
    It's a known bug, something to do with killing it resets it.

    ArcEmu has not been developed for ~3-4 years now. Maybe even longer than that. Not properly at least. It shouldn't be used, as it is unstable and buggy.

    TrinityCore emulates 3.3.5a and is pretty much bug-free now. I would recommend trying this. TrinityCore Home - TrinityCore - KPsN Collaboration Platform
    I've done a lot of things on my server, if I want to change to TrinityCore, i will have to do everything again?

  4. #4
    stoneharry's Avatar Moderator Harry

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    Originally Posted by Kralt998 View Post
    I've done a lot of things on my server, if I want to change to TrinityCore, i will have to do everything again?
    Realistically, yes. It's better to quit while you still can than delve deeper into the road of no return.

  5. #5
    Kralt998's Avatar Member
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    Originally Posted by stoneharry View Post
    Realistically, yes. It's better to quit while you still can than delve deeper into the road of no return.
    That's true, but i've been doing this for 2 years.. i read something about arcemu to trinity converter, does it work?

  6. #6
    stoneharry's Avatar Moderator Harry

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    Originally Posted by Kralt998 View Post
    That's true, but i've been doing this for 2 years.. i read something about arcemu to trinity converter, does it work?
    You could probably get it to work with characters and accounts with some adjustments, but not for world and not very easily for scripts.

    I spent 4 years on my project and spent every day regretting why I never switched to Trinity. :P As soon as you get some players it will be crash galore and there are tons, and tons, of bugs.

  7. #7
    Kralt998's Avatar Member
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    Originally Posted by stoneharry View Post
    You could probably get it to work with characters and accounts with some adjustments, but not for world and not very easily for scripts.

    I spent 4 years on my project and spent every day regretting why I never switched to Trinity. :P As soon as you get some players it will be crash galore and there are tons, and tons, of bugs.
    Thank you very much, now i go and switch to trinity, it's not too late

  8. #8
    Kralt998's Avatar Member
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    Well it seems like i can't do it, it's too complicated, i need several programs to use it, and i just got error messages...

  9. #9
    Zazi529's Avatar Sergeant
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    I'll also warn you that TrinityCore DB and commands are different compared to ArcEmu, it'll take some adjusting and relearning in those aspects.
    Goodluck.

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