function Npc_OnGossip(pUnit, event, player)
pUnit:GossipCreateMenu(50, player, 0)
pUnit:GossipMenuAddItem(6, "Sometexthere", 1, 0)
pUnit:GossipMenuAddItem(6, "Sometexthere", 2, 0)
pUnit:GossipSendMenu(player)
end
function Npc_OnGossipSelect(pUnit, event, player, id, intid)
if (intid == 1) then
player:SendBroadcastMessage("Sometexthere")
pUnit:CastSpell(38627)
pUnit:GossipComplete(player)
end
if (intid == 2) then
pUnit:GossipComplete(player)
player:SendBroadcastMessage("Sometexthere")
end
end
RegisterUnitGossipEvent(npcid, 1, "Npc_OnGossip")
RegisterUnitGossipEvent(npcid, 2, "Npc_OnGossipSelect")