look in your arcemu-world.conf
Code:#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Power regeneration multiplier setup # # These directives set up the multiplier in which regen values will be # multiplied by every 2 seconds. # Powers: # Power1 = Mana, Power2 = Rage, Power3 = Energy # # Reputation: # Kill = Rep gained on kill, Quest = rep gained from quests # # Honor: # Honor = multiplier used to calculate honor per-kill. # # PvP: # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000) # ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue # # XP: # The xp that a player receives from killing a creature will be multiplied # by this value in order to get his xp gain. # # RestXP: # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar) # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster, # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8). # Note that resting in a resting area (Zzz) goes 4 times faster. # Default: 1 (bubble every 8 hrs) # # Drop(Color): # These values will be multiplied by the drop percentages of the items for creatures # to determine which items to drop. All default to 1. # To allow you better control of drops, separate multipliers have been created for items # of each quality group. # # DropMoney: # This value will be multiplied by any gold looted and pickpocketed # # Save: # Value in milliseconds (ms) that will be between player autosaves. # Default: 300000 (5 minutes) # # SkillChance: # The chance that you have to level up a skill in melee or a profession is multiplied # by this value. # Default: 1 # # SkillRate: # The amount of "levels" your skill goes up each time you gain a level is multiplied # by this value. # # ArenaMultiplier # Every week/day the arena points gained by a player will be multiplied by this value. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Rates Health="1" Power1="1" Power2="1" Power3="1" QuestReputation="4" KillReputation="4" Honor="4" PvPTimer="300000" ArenaQueueDiff="150" Compression="1" XP="10" QuestXP="4" RestXP="4" ExploreXP="20" DropGrey="5" DropWhite="5" DropGreen="5" DropBlue="1" DropPurple="1" DropOrange="1" DropArtifact="1" DropMoney="4" Save="300000" SkillChance="1" SkillRate="1" ArenaMultiplier2x="1" ArenaMultiplier3x="1" ArenaMultiplier5x="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
Set "ExploreXp" to a high value and set "XP" to a lower one




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