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  1. #1
    ★ Elder ★ CoreCoins User DarkLinux's Avatar
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    oGasai Déjà Vu - WoW 1.12.1 Vanilla Bot

    This is a beta release, a lot needs to be done. I just wanted to release something simple for the release of elysium. And yes this is a rework of my old bot, but much more stable.

    Features:
    • Fish
      • Standard Fishing (not moving)
      • Pool Fishing (Follows path searching for pools, supports mounts)
    • Gather
      • Mining and Herbalism
      • Supports Mounts
    • Grind
      • Set path and grind mobs
      • Supports Mounts
      • Supports a grave path
      • Vendoring supported (limited)
        • Sell selected items
        • Buy selected items
        • Repair
        • Only 1 vendor is supported currently
        • Vendor Names are not saving currently (reworking vendor system)
    • Follow
      • Not supported yet
    • Rotation
      • Basic rotation
      • Customizable LUA rotations
    • Auto Loot/Gather
      • Auto loots/gather/skin when playing
    • Kick
      • Kicks selected spells
      • Currently only kicks casts
    • Morpher
      • Morph armor, weapons, mounts and models
      • Save all changes, and use them again later (please upload your mogs)
    • Hack (Botting specific)
      • Loot Mounted
      • Swim and Fish
      • Anti Root
      • No fall Damage
      • Water Walk
      • Wall Climb
      • Collision disabler
    • Misc
      • Warden Bypass (Displays Scans)
      • Script testing console
      • In game UI
      • Save login info
      • Extended Lua API functions
      • Uses mesh navigation
      • Mesh editor (can be used for private server development)



    Info:
    • You will need to inject the dll into the game (I will add an injector soon (TM))
    • This bot is in testing, thing are bugged.
    • Do not use this on any accounts you don't want banned.
    • Injector I'm using http://www.cheatengine.org/download/...66_NOsetup.rar
      • Click the Computer at the top left, Select WoW.exe, Click Memory View (Left 1/2 way down), then CTRL i
    • Open Wow one at a time if injecting into multiple clients
    • Widescreen not currently supported for drawing path.
    • This bot is 100% free, no features are behind a pay wall.
    • DO NOT AFK BOT
    • Profiles & Rotations


    Requirements:


    Bug Report:
    • Found a bug? Please take the time to post it to the bug tracker.
    • Bug Tracker!




    Thanks To:
    • namreeb
    • Sacred
    • culino2
    • Corthezz
    • Jadd
    • JuJuBoSc
    • tutrakan
    • ocornut



    Change Log:
    2.0.17
    • Warden Update
    • Script functions added

    2.0.16
    • Fixed nav mesh crash
    • Script functions added

    2.0.15
    • Nav mesh Added (Must inject in the login screen)
      • Download mesh and move into mmaps folder
      • Under mesh tab click use mesh and click load
      • To edit the mesh CTRL is to move a node, and ALT is to undo
    • Fixed IsDead check
    • Fixed res distance (35m to 25m) [elysium]
    • Script functions added

    2.0.14
    • Fixed tabs not opening when others are open
    • Fixed targeting friendly pets
    • Fixed targeting fleeing enemy
    • Fixed timer bug, renamed GetTime to getTimeX
    • Improved warden tripwire
    • Script functions added

    2.0.13
    • Fixed script GetRage, and added some new functions

    2.0.12
    • New lua script rotation (all wow apis work with it)
      • Select "Rotations"
      • Under Rotations select "Use Script"
      • "Open Lua" and select a rotation
      • functions.txt has a list of functions
      • Please send me your rotations
    • [warning] I forgot to remove the speed hack (detected on most servers) (do not enabled it from the debug tab)

    2.0.11
    • Fixed targeting closest enemy aggro bug (pets and party members aggro)

    2.0.10
    • Added grind mob level
    • Added grind pull distance
    • Fixed crash when no profile loaded (grind)
    • Fixed targeting closest enemy (lowest health)
    • Fixed vendor bug (Would not vendor)
    • Fixed vendor bug (being out of range / moving)
    • Fixed rotations CanAttack check
    • Fixed shoot / auto shot
    • Added rotation option to move into range

    2.0.9
    • Added skinning to grind
    • Fixed Paladin class (still needs testing)
    • Fixed auto shot and shoot (wands and hunter *)

    2.0.8
    • Show and hide menu bar
      • /run show();
      • /run hide();
    • Fixed delete items
    • Added skip looting option
    • Added use target name for vendor name
    • Warden logging to console is no longer enabled by default
    • Vendor DC selling item fixed, I think (elysium only bug)

    2.0.7
    • Added skip bag check when vendering (for quiver)
    • Added auto skinning to auto loot / gather.
    • Added weapon swap for fish bot
    • Added basic rotation mode

    2.0.6
    • Added AutoLoot mode

    2.0.5
    • Warden Update (Fixed module scan)

    2.0.4
    • Warden Update (Fixed page A & B scan)

    2.0.3
    • Fixed eating bug (Should eat to 100%)
    • Fixed kick bot (Should kick instant casts)

    2.0.2
    • Fixed tagged bug (Should loot / cast spells after tagging mob)

    2.0.1
    • Release

    Investigating elysium, could be detection
    Download:
    Download: Gasai 2.0.17 Beta

    Download: Mesh Files


    Video:





    Looking for a more complete bot? Then take a look at ZzukBot!
    Last edited by DarkLinux; 03-28-2017 at 04:57 PM.

  2. #2
    Member xathian's Avatar
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    Whenever an enemy gets in melee range, your character stops using any spells from the spell list and resorts only to auto attacking (this makes Mage and Warlock a nightmare). Your video also shows looting, but mine doesn't loot.

    Are there settings I am missing, or are these expected behavior for the current version? Right now combat past like level 15 is basically not possible with it only auto attacking in melee range.

  3. #3
    ★ Elder ★ CoreCoins User DarkLinux's Avatar
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    @xathian
    When you are logged into your character can you go to the Debug tab and click Dump Spells and send me that info? It should show up in the debug window. It should cast spells like in the video. As for looting, are your bags full?

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  5. #4
    Member wowherowow's Avatar
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    Quote Originally Posted by DarkLinux View Post
    @xathian
    When you are logged into your character can you go to the Debug tab and click Dump Spells and send me that info? It should show up in the debug window. It should cast spells like in the video. As for looting, are your bags full?
    Hi i got the same problem i dont rly know if this is what ur looking for but here
    Code:
    Attack, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 6603, 0CA09360
    Axe Specialization, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20574, 0D104D24
    Block, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 107, 0C689768
    Blood Fury, Racial, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20572, 0D1047BC
    Command, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 21563, 0D17EA18
    Dodge, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 81, 0C6879AC
    Find Minerals, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2580, 0C7BA124
    First Aid, Apprentice, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 3273, 0C8141E8
    Hardiness, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20573, 0D104A70
    Smelting, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2656, 0C7C538C
    Battle Stance, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 1, Level 1, CoolDown 1000, Combo 0, ID 2457, 0C7AD91C
    Charge, Rank 1, Cast 0, Range 25.00, Duration 0, Cost 0, Power 1, Level 4, CoolDown 15000, Combo 0, ID 100, 0C688F4C
    Heroic Strike, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 15, Power 1, Level 1, CoolDown 0, Combo 0, ID 78, 0C6876F8
    Rend, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 10, Power 1, Level 4, CoolDown 0, Combo 0, ID 772, 0C6CC070
    Attack, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 6603, 0CA09360
    Axe Specialization, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20574, 0D104D24
    Block, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 107, 0C689768
    Blood Fury, Racial, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20572, 0D1047BC
    Command, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 21563, 0D17EA18
    Dodge, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 81, 0C6879AC
    Find Minerals, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2580, 0C7BA124
    First Aid, Apprentice, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 3273, 0C8141E8
    Hardiness, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20573, 0D104A70
    Smelting, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2656, 0C7C538C
    Battle Stance, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 1, Level 1, CoolDown 1000, Combo 0, ID 2457, 0C7AD91C
    Charge, Rank 1, Cast 0, Range 25.00, Duration 0, Cost 0, Power 1, Level 4, CoolDown 15000, Combo 0, ID 100, 0C688F4C
    Heroic Strike, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 15, Power 1, Level 1, CoolDown 0, Combo 0, ID 78, 0C6876F8
    Rend, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 10, Power 1, Level 4, CoolDown 0, Combo 0, ID 772, 0C6CC070
    This is from a lvl 8 warrior not using spells or looting :/

  6. #5
    Master Sergeant dognip40's Avatar
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    cool will check it out

  7. #6
    ★ Elder ★ CoreCoins User DarkLinux's Avatar
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    Can you guy post your xml spell list? Or add me on Skype (darklinuxz)

    Could be elysium related, dont know if its b/c of server lag or high ping, currently testing.

    --edit

    Just go onto elysium and I am also having the same problem. I will try and see what is so different compared to other server like Kronos.

    --edit

    Fixed!
    Last edited by DarkLinux; 12-18-2016 at 06:45 PM.

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  9. #7
    Member xathian's Avatar
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    Quote Originally Posted by DarkLinux View Post
    Can you guy post your xml spell list? Or add me on Skype (darklinuxz)

    Could be elysium related, dont know if its b/c of server lag or high ping, currently testing.

    --edit

    Just go onto elysium and I am also having the same problem. I will try and see what is so different compared to other server like Kronos.

    --edit

    Fixed!
    Yes this bot seems to be very broken on Elysium. It also never corrects how its facing if you're not facing the mob properly or moving back into range if it attempts to attack but the mob wanders out right as tries to hit, which happens a lot on Elysium because some mobs wander a few steps after being hit before properly combat tagging.

    Is this bot capable of automatically going to a vendor and selling when it's full? What about corpse walking? I noticed that there are separate Path scripts for vendors and graves but it doesn't seem capable of automatically switching to them when needed. When I died it just sat on my body forever, not releasing.

    I really like the hacks section you have, since it watches Warden and toggles when needed. Every other similar hack I've used always gets detected somehow (jumping more than twice is typically instant detection on every server) but yours works flawlessly. Excellent work so far!
    Last edited by xathian; 12-18-2016 at 10:11 PM.

  10. #8
    ★ Elder ★ CoreCoins User DarkLinux's Avatar
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    Yes this bot seems to be very broken on Elysium. It also never corrects how its facing if you're not facing the mob properly or moving back into range if it attempts to attack but the mob wanders out right as tries to hit, which happens a lot on Elysium because some mobs wander a few steps after being hit before properly combat tagging.
    What class did you test it on? I have botted to level 10 on Elysium with a mage and have not had this problem. I think its a problem with melee classes, going to look into it.

    Is this bot capable of automatically going to a vendor and selling when it's full? What about corpse walking? I noticed that there are separate Path scripts for vendors and graves but it doesn't seem capable of automatically switching to them when needed. When I died it just sat on my body forever, not releasing.
    For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.

    --Edit

    Just tested the grave path, loaded up both paths, on death it released and ran back. What class did you test this on? Can you upload both grind and grave path? Thanks!
    Last edited by DarkLinux; 12-19-2016 at 02:42 AM.

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  12. #9
    Member xathian's Avatar
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    Quote Originally Posted by DarkLinux View Post
    For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.
    Where do I record a vendor path? Do I toggle that walk/run/grave dropdown before recording the path? Or is it a separate path file?

    --EDIT 2

    Nevermind, I got it all working now. My problem is now for some reason I instantly DC every time it opens the vendor to sell a full inventory.
    Last edited by xathian; 12-19-2016 at 03:38 AM.

  13. #10
    ★ Elder ★ CoreCoins User DarkLinux's Avatar
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    I guess I should write out a guide on how to set it up. I'll look into why its DC'ing you. I could be selling items too fast or something, could be some type of anti ddos XD. Elysium is really different, no other server like it XD

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  15. #11
    Member treegart's Avatar
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    When setting a path is it possible to use a radius instead of a point?

    Looks promising, but any admin capable of looking at an overlay of player pathing would instaban you for using this due to the inability to vary the route it travels.

    There was an old project for glider I remember years ago, Ppather - Total newbs guide to PPather Perhaps this would be useful for your development.

    Also, I saw in the comments that you've updated this - how are updates rolled out?


    Really enthused to see how this comes along, I'll be following for sure.

  16. #12
    ★ Elder ★ CoreCoins User DarkLinux's Avatar
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    In the debug tab I have a slider called offset or random something, was testing creating random points around each node. I did not get it to how I liked, I need to ray cast to check that the node is visible. Buf if you have lots of room around each node it should be fine. I'm also thinking of allowing users to connect different node so it's not walking the same path over and over.

    I currently post a new DLL in the main post, I'm thinking of adding an auto download but I don't want people to go crazy.
    Last edited by DarkLinux; 12-19-2016 at 08:55 PM.

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  18. #13
    Member treegart's Avatar
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    Would it be possible for you to incorporate the Ppather data so we can make questing profiles?
    From what I gather you'd be able to make questing profiles if you knew where every object in the game was located and you had a navigation mesh, which Ppather seems to have incorporated.

    I stopped botting in WoW almost immediately after I started using Glider with Ppather back in the day, and I distinctly remember people using glider with Ppather to automate questing.
    Seems like the next logical step for vanilla botting imo.


    Also, I think you are right about updates. People will freak if it's auto, just have it give an alert that a new version is available on the forums or wherever.

  19. #14
    Member treegart's Avatar
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    edit: oops.

  20. #15
    ★ Elder ★ CoreCoins User DarkLinux's Avatar
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    I have been working on a nav system with Corthezz (Zzukbot | The most advanced 1.12 Vanilla Bot) I dont know if I will implement it into my bot or not, we will see. It needs a lot of work D:

    Demo Video:



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