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  1. #1
    DarkLinux's Avatar Former Staff
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    oGasai Déjà Vu - WoW Vanilla/TBC Bot

    This is a beta release, a lot needs to be done. I just wanted to release something simple for the release of elysium. And yes this is a rework of my old bot, but much more stable.

    Features:
    • Fish
      • Standard Fishing (not moving)
      • Pool Fishing (Follows path searching for pools, supports mounts)
    • Gather
      • Mining and Herbalism
      • Supports Mounts
    • Grind
      • Set path and grind mobs
      • Supports Mounts
      • Supports a grave path
      • Vendoring supported (limited)
        • Sell selected items
        • Buy selected items
        • Repair
        • Only 1 vendor is supported currently
        • Vendor Names are not saving currently (reworking vendor system)
    • Follow
      • Not supported yet
    • Rotation
      • Basic rotation
      • Customizable LUA rotations
    • Auto Loot/Gather
      • Auto loots/gather/skin when playing
    • Kick
      • Kicks selected spells
      • Currently only kicks casts
    • Morpher
      • Morph armor, weapons, mounts and models
      • Save all changes, and use them again later (please upload your mogs)
    • Hack (Botting specific)
      • Loot Mounted
      • Swim and Fish
      • Anti Root
      • No fall Damage
      • Water Walk
      • Wall Climb
      • Collision disabler
    • Misc
      • Warden Bypass (Displays Scans)
      • Script testing console
      • In game UI
      • Save login info
      • Extended Lua API functions
      • Uses mesh navigation
      • Mesh editor (can be used for private server development) [INFO] Click To Move MUST be enabled!



    Info:
    • You will need to inject the dll into the game (I will add an injector soon (TM))
    • This bot is in testing, thing are bugged.
    • Do not use this on any accounts you don't want banned.
    • Injector I'm using CheatEngine6.7
      • Click the Computer at the top left, Select WoW.exe, Click Memory View (Left 1/2 way down), then CTRL i
    • Open Wow one at a time if injecting into multiple clients
    • Do not have wows dev console enabled / opened when injecting
    • Do NOT manually map as an injection type.
    • Widescreen not currently supported for drawing path.
    • This bot is 100% free, no features are behind a pay wall.
    • DO NOT AFK BOT
    • Profiles & Rotations


    Requirements:


    Bug Report:
    • Found a bug? Please take the time to post it to the bug tracker.
    • Bug Tracker!



    Thanks To:
    • reliasn
    • namreeb
    • Sacred
    • culino2
    • Corthezz
    • Jadd
    • JuJuBoSc
    • tutrakan
    • danwins
    • ocornut



    Change Log:
    2.1.16
    • Enabled nav mesh editor (disabled from 2.1.9)


    2.1.15
    • IsTargetingMe fix (thx @Schaka)


    2.1.14
    • Updated GetUnitName to get GameObject names
    • Added IsSpellDamage
    • Added IsSpellHeal
    • Updated GetScript to GetScriptEx, RunScript to RunScriptEx.
    • Fixed macros, should work again
    • Added packet logging (test)


    2.1.13
    • Warden updates
    • Added hacks back
    • Added hack "Loot While Moving"


    2.1.11 / 12
    • Warden updates


    2.1.10
    • Added Warden fail-safe.


    2.1.8
    • Added UseNavmesh([bool])
    • Added NavmeshSmooth([number])
    • Added LoadNavmesh() [bool]
    • Added GetLoadNavmeshProgress() [number]
    • Fixed IsVendorWindowOpen
    • Fixed GetPathAsyncInfo (1 = Search Completed, 2 = Queuing Search, 3 = Search Thread Started, 4 = timed out)
    • Fixed Addons disapearing on reload (No more WTF/Logs folder showing up in your paths folder)
    • Fixed script_grind nav bug
    • Added script_priest


    2.1.7
    • Added SkipGossip()
    • Added IsVendorWindowOpen() [bool]
    • Added BuyItem([string] itemName, [number] num) [bool]
    • Added VendorHasItem([string] itemName) [bool]
    • Added SellItem([string] itemName) [bool]


    2.1.6
    • Fixed error message for GetDebuffStacks
    • Added WoWGameObject:FaceTarget([bool] skipCheck = false)
    • Added WoWGameObject:IsValid() [bool]
    • Added image: DrawImage([number] width = defaultWidth, [number] height = defaultHeight)
    • Added image: DrawImageButton(([number] width = defaultWidth, [number] height = defaultHeight) [bool]
    • Added CreateImage(([string] fileName) [image]
    • Added StartBot()


    2.1.5
    • Fixed crash when trying to load path that does not exist
    • Fixed WoWUnits:CastSpellById, was not working
    • Added GetLastError() [number] spellId, [number] errorCode
    • Added ClearLastError()


    2.1.4
    • Added hack Move and Cast
    • Fixed bug/crash when calling a script via LoadScript or include that contained a '%'


    2.1.3
    • Added WoWUnits:IsCasting() [bool]
    • Added WoWUnits:GetCasting() [number]
    • Added WoWUnits:IsChanneling()[bool]
    • Added WoWUnits:GetChanneling() [number]
    • Removed global GetCastingSpellID, use WoWUnits:GetCasting
    • Added WoWUnits:GetUnitName() [string]
    • Added ToFile([string] text)
    • Added GetTimeStamp() [string]
    • Added StopFalling()
    • Added WoWUnits:GetClassification()[number]
    • Added full t3 set to morph list
    • Fixed fish script


    2.1.2
    • New framework
    Please update to 2.1.12+

    Download:
    Download: Gasai 2.1.16 VANILLA

    Download: Mesh Files

    Download: Gasai 2.1.1 TBC ALPHA

    Video:




    Screenshots:
    https://i.imgur.com/FAYOBqx.png
    Last edited by DarkLinux; 04-05-2019 at 08:42 PM.

    oGasai Déjà Vu - WoW 1.12.1 Vanilla Bot
  2. #2
    xathian's Avatar Member
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    Whenever an enemy gets in melee range, your character stops using any spells from the spell list and resorts only to auto attacking (this makes Mage and Warlock a nightmare). Your video also shows looting, but mine doesn't loot.

    Are there settings I am missing, or are these expected behavior for the current version? Right now combat past like level 15 is basically not possible with it only auto attacking in melee range.

  3. #3
    DarkLinux's Avatar Former Staff
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    @xathian
    When you are logged into your character can you go to the Debug tab and click Dump Spells and send me that info? It should show up in the debug window. It should cast spells like in the video. As for looting, are your bags full?

  4. Thanks ev0 (1 members gave Thanks to DarkLinux for this useful post)
  5. #4
    wowherowow's Avatar Member
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    Originally Posted by DarkLinux View Post
    @xathian
    When you are logged into your character can you go to the Debug tab and click Dump Spells and send me that info? It should show up in the debug window. It should cast spells like in the video. As for looting, are your bags full?
    Hi i got the same problem i dont rly know if this is what ur looking for but here
    Code:
    Attack, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 6603, 0CA09360
    Axe Specialization, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20574, 0D104D24
    Block, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 107, 0C689768
    Blood Fury, Racial, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20572, 0D1047BC
    Command, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 21563, 0D17EA18
    Dodge, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 81, 0C6879AC
    Find Minerals, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2580, 0C7BA124
    First Aid, Apprentice, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 3273, 0C8141E8
    Hardiness, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20573, 0D104A70
    Smelting, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2656, 0C7C538C
    Battle Stance, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 1, Level 1, CoolDown 1000, Combo 0, ID 2457, 0C7AD91C
    Charge, Rank 1, Cast 0, Range 25.00, Duration 0, Cost 0, Power 1, Level 4, CoolDown 15000, Combo 0, ID 100, 0C688F4C
    Heroic Strike, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 15, Power 1, Level 1, CoolDown 0, Combo 0, ID 78, 0C6876F8
    Rend, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 10, Power 1, Level 4, CoolDown 0, Combo 0, ID 772, 0C6CC070
    Attack, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 6603, 0CA09360
    Axe Specialization, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20574, 0D104D24
    Block, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 107, 0C689768
    Blood Fury, Racial, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20572, 0D1047BC
    Command, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 21563, 0D17EA18
    Dodge, Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 1, CoolDown 0, Combo 0, ID 81, 0C6879AC
    Find Minerals, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2580, 0C7BA124
    First Aid, Apprentice, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 3273, 0C8141E8
    Hardiness, Racial Passive, Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 20573, 0D104A70
    Smelting, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 0, Level 0, CoolDown 0, Combo 0, ID 2656, 0C7C538C
    Battle Stance, , Cast 0, Range 0.00, Duration 0, Cost 0, Power 1, Level 1, CoolDown 1000, Combo 0, ID 2457, 0C7AD91C
    Charge, Rank 1, Cast 0, Range 25.00, Duration 0, Cost 0, Power 1, Level 4, CoolDown 15000, Combo 0, ID 100, 0C688F4C
    Heroic Strike, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 15, Power 1, Level 1, CoolDown 0, Combo 0, ID 78, 0C6876F8
    Rend, Rank 1, Cast 0, Range 5.00, Duration 0, Cost 10, Power 1, Level 4, CoolDown 0, Combo 0, ID 772, 0C6CC070
    This is from a lvl 8 warrior not using spells or looting :/

  6. #5
    dognip40's Avatar Active Member
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    cool will check it out

  7. #6
    DarkLinux's Avatar Former Staff
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    Can you guy post your xml spell list? Or add me on Skype (darklinuxz)

    Could be elysium related, dont know if its b/c of server lag or high ping, currently testing.

    --edit

    Just go onto elysium and I am also having the same problem. I will try and see what is so different compared to other server like Kronos.

    --edit

    Fixed!
    Last edited by DarkLinux; 12-18-2016 at 07:45 PM.

  8. Thanks wowherowow, ev0 (2 members gave Thanks to DarkLinux for this useful post)
  9. #7
    xathian's Avatar Member
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    Originally Posted by DarkLinux View Post
    Can you guy post your xml spell list? Or add me on Skype (darklinuxz)

    Could be elysium related, dont know if its b/c of server lag or high ping, currently testing.

    --edit

    Just go onto elysium and I am also having the same problem. I will try and see what is so different compared to other server like Kronos.

    --edit

    Fixed!
    Yes this bot seems to be very broken on Elysium. It also never corrects how its facing if you're not facing the mob properly or moving back into range if it attempts to attack but the mob wanders out right as tries to hit, which happens a lot on Elysium because some mobs wander a few steps after being hit before properly combat tagging.

    Is this bot capable of automatically going to a vendor and selling when it's full? What about corpse walking? I noticed that there are separate Path scripts for vendors and graves but it doesn't seem capable of automatically switching to them when needed. When I died it just sat on my body forever, not releasing.

    I really like the hacks section you have, since it watches Warden and toggles when needed. Every other similar hack I've used always gets detected somehow (jumping more than twice is typically instant detection on every server) but yours works flawlessly. Excellent work so far!
    Last edited by xathian; 12-18-2016 at 11:11 PM.

  10. #8
    DarkLinux's Avatar Former Staff
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    Yes this bot seems to be very broken on Elysium. It also never corrects how its facing if you're not facing the mob properly or moving back into range if it attempts to attack but the mob wanders out right as tries to hit, which happens a lot on Elysium because some mobs wander a few steps after being hit before properly combat tagging.
    What class did you test it on? I have botted to level 10 on Elysium with a mage and have not had this problem. I think its a problem with melee classes, going to look into it.

    Is this bot capable of automatically going to a vendor and selling when it's full? What about corpse walking? I noticed that there are separate Path scripts for vendors and graves but it doesn't seem capable of automatically switching to them when needed. When I died it just sat on my body forever, not releasing.
    For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.

    --Edit

    Just tested the grave path, loaded up both paths, on death it released and ran back. What class did you test this on? Can you upload both grind and grave path? Thanks!
    Last edited by DarkLinux; 12-19-2016 at 03:42 AM.

  11. Thanks ev0 (1 members gave Thanks to DarkLinux for this useful post)
  12. #9
    xathian's Avatar Member
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    Originally Posted by DarkLinux View Post
    For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.
    Where do I record a vendor path? Do I toggle that walk/run/grave dropdown before recording the path? Or is it a separate path file?

    --EDIT 2

    Nevermind, I got it all working now. My problem is now for some reason I instantly DC every time it opens the vendor to sell a full inventory.
    Last edited by xathian; 12-19-2016 at 04:38 AM.

  13. #10
    DarkLinux's Avatar Former Staff
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    I guess I should write out a guide on how to set it up. I'll look into why its DC'ing you. I could be selling items too fast or something, could be some type of anti ddos XD. Elysium is really different, no other server like it XD

  14. Thanks ev0 (1 members gave Thanks to DarkLinux for this useful post)
  15. #11
    treegart's Avatar Member
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    When setting a path is it possible to use a radius instead of a point?

    Looks promising, but any admin capable of looking at an overlay of player pathing would instaban you for using this due to the inability to vary the route it travels.

    There was an old project for glider I remember years ago, Ppather - Total newbs guide to PPather Perhaps this would be useful for your development.

    Also, I saw in the comments that you've updated this - how are updates rolled out?


    Really enthused to see how this comes along, I'll be following for sure.

  16. #12
    DarkLinux's Avatar Former Staff
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    In the debug tab I have a slider called offset or random something, was testing creating random points around each node. I did not get it to how I liked, I need to ray cast to check that the node is visible. Buf if you have lots of room around each node it should be fine. I'm also thinking of allowing users to connect different node so it's not walking the same path over and over.

    I currently post a new DLL in the main post, I'm thinking of adding an auto download but I don't want people to go crazy.
    Last edited by DarkLinux; 12-19-2016 at 09:55 PM.

  17. Thanks ev0 (1 members gave Thanks to DarkLinux for this useful post)
  18. #13
    treegart's Avatar Member
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    Would it be possible for you to incorporate the Ppather data so we can make questing profiles?
    From what I gather you'd be able to make questing profiles if you knew where every object in the game was located and you had a navigation mesh, which Ppather seems to have incorporated.

    I stopped botting in WoW almost immediately after I started using Glider with Ppather back in the day, and I distinctly remember people using glider with Ppather to automate questing.
    Seems like the next logical step for vanilla botting imo.


    Also, I think you are right about updates. People will freak if it's auto, just have it give an alert that a new version is available on the forums or wherever.

  19. #14
    treegart's Avatar Member
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    edit: oops.

  20. #15
    DarkLinux's Avatar Former Staff
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    I have been working on a nav system with Corthezz (Zzukbot | The most advanced 1.12 Vanilla Bot) I dont know if I will implement it into my bot or not, we will see. It needs a lot of work D:

    Demo Video:



  21. Thanks ev0 (1 members gave Thanks to DarkLinux for this useful post)
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