Results 1 to 15 of 15
  1. #1
    Corporal
    Reputation
    5
    Join Date
    Jul 2010
    Posts
    24
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)

    How To Compile Trinity Core UPDATED WORKING



    Donate to Remove Ads, Get ShoutBawx - Elite Forum Access
    Software Required


    TortoiseHG [Download]

    Visual C++ 2008 ExpressDownload]

    MySQL server [MySQL Downloads] (Do NOT download the Essentials package or compiling will not happen)

    .NET Framework 3.5 [Download] (you should already have it via your Windows updates)

    SQLYog [Download]

    CMake 2.8.2 for Windows [Download]

    OpenSSL 1.0.0a for Windows[Download]

    What we are going to do next is called "Pulling the source" basically what this does is download the latest revision of the core.

    Before you start this phase you need to have installed TortoiseHG and Visual Studio.

    Step 1.
    Create a directory in which Core files will be pulled (for example: C:\Trinity).
    Right-click on the directory and click on 'TortoiseHG' -> 'Clone a Repository'.
    Fill in the data as follows:

    Source Path: https://trinitycore.googlecode.com/hg/trinitycore
    Destination Path: C:\Trinity
    Click on 'clone'. Wait a few minutes (or less) and all the files will be pulled in the directory C:\Trinity.

    Configuring and Generating Visual Studio solutions with CMake

    Note:
    - For OpenSSL, do NOT use the light version
    - For MySQL, do NOT use the "essential"-version.As quoted on the MySQL page:
    The Windows "msi-essential-*" installers do not include: Instance Manager tool, Documentation, Development headers



    Open the CMake GUI. (window will look like the above screenshot)
    The two top text areas are used to tell where CMake should look for the source tree, and also where to put the build files.
    Now set the source to where you have checked out the Trinity sourcecode (in this case C:/Trinity), and then set the Build directory to where you have created your dedicated folder (in this case D:/Build) using the Browse buttons as in the below screenshots:

    Step 2.





    When you have set the source and build directories, you can click Configure.




    After clicking Finish it will start chewing through the source code and analyze the CMakeLists.txt spread all over the source tree.



    When done it will show you a list of options which it wants you to confirm (the red parts shown below).
    Go through them and check/uncheck those you want enabled/disabled (you can hover the options to see what they are used for).
    The default ones are shown below, and we do not advice you to turn off SERVERS as it selects the actual server-daemons

    Now you've most probably have also seen some text in the large white textbox.
    You will find notifications from CMake here, and also information about what it has found / not found of libraries/headers and the likes.
    In our case, we have a fully installed system:
    - it detects that we're on a 64-bit platform
    - it detects that we have a proper version of MySQL with development-libraries and headers installed (for 64-bit systems)
    - it detects that we have a properly installed OpenSSL libraries/headers -installation
    In short, it's happy about our setup, but still wants us to verify the information.
    In other words it wants us to click on Configure again to verify what it has detected.



    When CMake has verified the information, and not found any more "errors" that it wants to complain about, it'll remove the red stuff, and wait for further input.
    Click on Generate, and it will happily start chugging away and creating the solutionfiles/projectfiles/makefiles it requires to build for that specific compiler.



    When done, it'll state "Generating done", and let you start compiling from the generated solution files.



    So, open the build folder, and open the solution file, as shown underneath here. And proceed to the next step - Compiling the Source.



    Compiling the Source
    Go on the top menu 'Build' and click on Configuration Manager. Make sure you set the build to 'release Win32' or 'release x64' depending on the Operating System Trinity will be running on and what you have set during CMake configuration.
    Warning: Visual C++ 2008 Express edition does not support the 64 bit platform. You will need to install the full Visual Studio, as well as additional components to enable 64 bit support. Refer to Microsoft's website and documentation for more details.
    Now go back to the 'Build' menu and click on 'Clean Solution'. Unless you are just testing a compilation, it is always best to clean your build before compiling your new Trinity revision. Compilation length differs from machine to machine, you should expect it to take 15-30 minutes.
    You will find the following message once the compilation has finished successfully:

    ========== Build: 14 completed, 0 failed, 0 up-to-date, 1 skipped ==========
    You will find your freshly compiled binaries in the D:\build\ folder as we have specified during the CMake configuration process.
    Keep the following files:

    ACE.dll
    libeay32.dll
    libmySQL.dll
    ssleay32.dll
    README
    worldserver.conf.dist
    worldserver.exe
    authserver.conf.dist
    authserver.exe
    Delete any other file which is not in the above list, you will not need them.

    Keeping the code up to date

    TrinityCore Developers are always at work fixing and adding new features to the core. You can always check them here or by using the ToroiseHG View Changelog option.
    Simply right-click on your C:\Trinity folder and click on 'TortoiseHG' -> 'Synchronize'. Click on the button 'pull' at top of the window and it will start pulling the new/updated files. Once it is finished click on 'Update to Branch Tip' at the bottom of the window and you are done! Now you can repeat the compiling procedure above.
    It is always best to remove the binaries from the C:\Trinity\bin folder every time you compile a new revision (and remember to clean your build).


    Credit to trinitycore's Wiki

    Source Howto win tc2 - TCWiki

  2. #2
    Contributor myran2's Avatar
    Reputation
    121
    Join Date
    Dec 2008
    Location
    Florida
    Posts
    475
    CoreCoins
    59

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    This is a complete copy-paste of the wiki :P
    Good share though.

  3. #3
    New User

    Reputation
    1
    Join Date
    Aug 2010
    Posts
    40
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    i think this guide is missing a little bit from the original near the beginning
    mran2 when can we expect yours to be updated?
    Last edited by UnknownEncryption; 08-10-2010 at 04:20 PM.

  4. #4
    Corporal
    Reputation
    5
    Join Date
    Jul 2010
    Posts
    24
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Well I'm not going to set here and type what is already written.

    Anyways all this will tell you how to compile the core with no problems..

  5. #5
    Contributor myran2's Avatar
    Reputation
    121
    Join Date
    Dec 2008
    Location
    Florida
    Posts
    475
    CoreCoins
    59

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Not with Click constantly changing Cmake flags
    This is only going to get people confused because it's only going to compile 50% of the time for the next week.

    I started rewrtiting my guide, but it's better to wait until Click is done doing what he does best (breaking compile and fixing Cmake :P)

  6. #6
    Master Sergeant
    Reputation
    12
    Join Date
    Aug 2010
    Posts
    120
    Blog Entries
    1
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    I still don't see why they thought this would be a good idea. All it does is complicate the process for windows users, while not hanging anything for linux users. Sure you can make it 2008 or 2010 now for .sln files, but you could always use the Visual Studios 2010 conversion.

  7. #7
    Contributor myran2's Avatar
    Reputation
    121
    Join Date
    Dec 2008
    Location
    Florida
    Posts
    475
    CoreCoins
    59

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by CrucifixCastus View Post
    I still don't see why they thought this would be a good idea. All it does is complicate the process for windows users, while not hanging anything for linux users. Sure you can make it 2008 or 2010 now for .sln files, but you could always use the Visual Studios 2010 conversion.
    The point was to simplify the process of modifying solutions, before, when a dev added or removed a file, they had to make the changes to 2-3 different solutions, now they just do it to Cmake and it works for everyone.

    ---------- Post added at 01:21 PM ---------- Previous post was at 01:19 PM ----------

    Quote Originally Posted by UnknownEncryption View Post
    i think this guide is missing a little bit from the original near the beginning
    mran2 when can we expect yours to be updated?
    Mine will be done when Click finishes the Cmake build process. You can compile now, but he's constantly adding or removing peices. It shouldn't be much longer

  8. #8
    Master Sergeant
    Reputation
    12
    Join Date
    Aug 2010
    Posts
    120
    Blog Entries
    1
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by myran2 View Post
    The point was to simplify the process of modifying solutions, before, when a dev added or removed a file, they had to make the changes to 2-3 different solutions, now they just do it to Cmake and it works for everyone.
    Even so, any solution changes such as adding a file, only involved one line in each solution. It's not like solution edits were a major problem and took alot of time. Making windows configuration harder wasn't an equal exchange for making one solution type. At least that's my opinion. I mean I used to be a TrinityCore dev, and making two solution changes wasn't that big of a deal. But then again, it's still not a complete bitch to build with CMake. Oh well.

  9. #9
    Sergeant
    Reputation
    6
    Join Date
    Jan 2009
    Posts
    59
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    First off good giude helped me out to change from Arc to Trinity. Trinity is great for the players lots of things fixed that are not fixed in Arcemu. But trinity is a pain for us that compile. Why so hard?

  10. #10
    Corporal
    Reputation
    9
    Join Date
    Aug 2009
    Posts
    22
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by mercdragon View Post
    First off good giude helped me out to change from Arc to Trinity. Trinity is great for the players lots of things fixed that are not fixed in Arcemu. But trinity is a pain for us that compile. Why so hard?
    Because now it's better for someone who wants to host a server on a linux/unix machine

  11. #11
    Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    9
    CoreCoins
    1

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    why i have this

    ========== Build: 16 completed, 0 failed, 0 up-to-date, 1 skipped ==========

  12. #12
    New User
    Reputation
    1
    Join Date
    Sep 2009
    Posts
    3
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Ok I admit i'm an uber noob when it comes to this.

    When I used CMake 2.8.3 this was my output:

    Code:
    Detected 32-bit platform
    Using supplied MySQL sources
    MSVC: Enabled large address awareness
    MSVC: Overloaded standard names
    MSVC: Disabled NON-SECURE warnings
    MSVC: Disabled POSIX warnings
    MSVC: Disabled generic compiletime warnings
    Found OpenSSL library: C:/Windows/System32/ssleay32.lib
    Found OpenSSL headers: C:/Users/FriGiN/Downloads/Trinitycore b10480 for 335a/dep/mysqllite/extra/yassl/include/openssl
    
    * TrinityCore revision   : Archive (995db0594)
    
    * Install core to        : C:/Program Files/TrinityCore
    
    * Build world/auth       : Yes (default)
    * Build with scripts     : Yes (default)
    * Build map/vmap tools   : No  (default)
    * Build core w/PCH       : Yes (default)
    * Build scripts w/PCH    : Yes (default)
    * Use SFMT for RNG       : No  (default)
    * Show compile-warnings  : No  (default)
    * Use coreside debug     : No  (default)
    * Use MySQL sourcetree   : Yes (default)
    * Install SQL-files      : No  (default)
    
    SCRIPT PREPARATIONS
      -> Prepared: Spells
      -> Prepared: Commands
      -> Prepared: Examples
      -> Prepared: Custom
      -> Prepared: World
      -> Prepared: Outdoor PVP Zones
      -> Prepared: Eastern Kingdoms
      -> Prepared: Kalimdor
      -> Prepared: Outland
      -> Prepared: Northrend
    SCRIPT PREPARATION COMPLETE
    
    Configuring done
    Generating done
    so as far as I know so far so good right? then i noticed that it doesn't have any .exe's etc etc. Well I quickly realized I didn't read all the wiki and there is a small blurb about compiling it.

    So using Visual Studio Express 2008 I did the following to TrinityCore.sln

    changed to release and win 32 (since im on 32bit windows)
    Build -> Clean Solution
    Build -> Build Soluton F7

    then I recieved the following:

    Code:
    1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
    1>Checking Build System
    1>CMake does not need to re-run because C:/build1/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/sockets/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/genrev/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/server/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/server/game/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
    1>CMake does not need to re-run because C:/build1/sql/CMakeFiles/generate.stamp is up-to-date.
    1>Build log was saved at "file://c:\build1\ZERO_CHECK.dir\Release\BuildLog.htm"
    1>ZERO_CHECK - 0 error(s), 0 warning(s)
    2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
    3>------ Build started: Project: zlib, Configuration: Release Win32 ------
    4>------ Build started: Project: shared, Configuration: Release Win32 ------
    5>------ Build started: Project: trinitysockets, Configuration: Release Win32 ------
    3>Compiling...
    5>Compiling...
    4>Compiling...
    3>adler32.c
    4>cl : Command line warning D9030 : '/Yc' is incompatible with multiprocessing; ignoring /MP switch
    4>sharedPCH.cpp
    5>Base64.cpp
    3>zutil.c
    5>Utility.cpp
    5>UdpSocket.cpp
    5>Thread.cpp
    2>Build log was saved at "file://c:\build1\src\genrev\revision.h.dir\Release\BuildLog.htm"
    2>revision.h - 0 error(s), 0 warning(s)
    3>uncompr.c
    3>trees.c
    3>inftrees.c
    3>inflate.c
    3>inffast.c
    5>TcpSocket.cpp
    3>infback.c
    3>example.c
    6>------ Build started: Project: scripts, Configuration: Release Win32 ------
    3>deflate.c
    3>crc32.c
    3>compress.c
    3>Generating Code...
    6>Compiling...
    6>ScriptPCH.cpp
    5>StreamSocket.cpp
    5>StdoutLog.cpp
    3>Creating library...
    5>socket_include.cpp
    5>SocketHandler.cpp
    5>Socket.cpp
    5>ResolvSocket.cpp
    5>ResolvServer.cpp
    5>Parse.cpp
    3>Build log was saved at "file://c:\build1\dep\zlib\zlib.dir\Release\BuildLog.htm"
    3>zlib - 0 error(s), 0 warning(s)
    5>Mutex.cpp
    5>Lock.cpp
    5>Ipv6Address.cpp
    5>Ipv4Address.cpp
    5>Exception.cpp
    4>sharedPCH.cpp
    7>------ Build started: Project: libmysql, Configuration: Release Win32 ------
    4>Compiling...
    7>Compiling...
    5>Creating library...
    4>Common.cpp
    4>Util.cpp
    7>yassl_int.cpp
    7>yassl_imp.cpp
    7>yassl_error.cpp
    7>timer.cpp
    4>ServiceWin32.cpp
    4>ProgressBar.cpp
    4>EventProcessor.cpp
    4>Threading.cpp
    5>Build log was saved at "file://c:\build1\dep\sockets\trinitysockets.dir\Release\BuildLog.htm"
    7>ssl.cpp
    4>DelayExecutor.cpp
    4>Log.cpp
    4>DBCFileLoader.cpp
    4>Transaction.cpp
    5>trinitysockets - 0 error(s), 0 warning(s)
    4>SQLStorage.cpp
    4>QueryResult.cpp
    7>socket_wrapper.cpp
    4>QueryHolder.cpp
    7>log.cpp
    4>PreparedStatement.cpp
    7>lock.cpp
    4>MySQLConnection.cpp
    7>handshake.cpp
    8>------ Build started: Project: gsoap, Configuration: Release Win32 ------
    4>WorldDatabase.cpp
    7>crypto_wrapper.cpp
    4>LoginDatabase.cpp
    7>cert_wrapper.cpp
    4>CharacterDatabase.cpp
    7>buffer.cpp
    4>Field.cpp
    7>sha.cpp
    4>DatabaseWorker.cpp
    7>rsa.cpp
    4>AdhocStatement.cpp
    7>ripemd.cpp
    4>SHA1.cpp
    7>random.cpp
    7>misc.cpp
    7>md5.cpp
    7>md4.cpp
    7>md2.cpp
    7>integer.cpp
    7>file.cpp
    7>dsa.cpp
    7>dh.cpp
    7>des.cpp
    7>coding.cpp
    7>asn.cpp
    7>arc4.cpp
    7>algebra.cpp
    7>aestables.cpp
    7>aes.cpp
    7>net_serv.cc
    4>c:\trincore\src\server\shared\cryptography\SHA1.h(23) : fatal error C1083: Cannot open include file: 'openssl/sha.h': No such file or directory
    4>HMACSHA1.cpp
    8>Compiling...
    4>c:\trincore\src\server\shared\cryptography\HMACSHA1.h(23) : fatal error C1083: Cannot open include file: 'openssl/hmac.h': No such file or directory
    4>BigNumber.cpp
    4>..\..\..\..\trincore\src\server\shared\Cryptography\BigNumber.cpp(20) : fatal error C1083: Cannot open include file: 'openssl/bn.h': No such file or directory
    4>AuthCrypt.cpp
    4>C:\trincore\src\server\shared\Cryptography/ARC4.h(23) : fatal error C1083: Cannot open include file: 'openssl/evp.h': No such file or directory
    4>ARC4.cpp
    4>c:\trincore\src\server\shared\cryptography\ARC4.h(23) : fatal error C1083: Cannot open include file: 'openssl/evp.h': No such file or directory
    4>Config.cpp
    8>soapC.cpp
    8>stdsoap2.cpp
    8>soapServer.cpp
    4>Build log was saved at "file://c:\build1\src\server\shared\shared.dir\Release\BuildLog.htm"
    7>Compiling...
    4>shared - 5 error(s), 1 warning(s)
    7>hash.cpp
    7>Compiling...
    7>sanity.c
    7>factorial.c
    7>dbug.c
    7>viosslfactories.c
    7>viossl.c
    7>viosocket.c
    7>vio.c
    9>------ Build started: Project: game, Configuration: Release Win32 ------
    7>xml.c
    9>Compiling...
    7>strfill.c
    8>Creating library...
    6>Compiling...
    9>gamePCH.cpp
    7>strend.c
    7>strcont.c
    7>strcend.c
    7>str_alloc.c
    7>str2int.c
    7>my_vsnprintf.c
    7>my_strtoll10.c
    7>strxnmov.c
    7>strxmov.c
    7>strtoull.c
    7>strtoll.c
    7>strtod.c
    7>strnmov.c
    7>strnlen.c
    7>strmov.c
    7>strmake.c
    7>strinstr.c
    7>longlong2str.c
    7>llstr.c
    7>is_prefix.c
    7>int2str.c
    7>ctype.c
    7>ctype-win1250ch.c
    7>ctype-utf8.c
    7>ctype-ujis.c
    7>ctype-ucs2.c
    7>ctype-uca.c
    7>ctype-tis620.c
    7>ctype-sjis.c
    7>ctype-simple.c
    7>ctype-mb.c
    7>ctype-latin1.c
    7>ctype-gbk.c
    7>ctype-gb2312.c
    7>ctype-extra.c
    7>ctype-eucjpms.c
    7>ctype-euc_kr.c
    7>ctype-czech.c
    7>ctype-cp932.c
    7>ctype-bin.c
    7>ctype-big5.c
    7>bmove_upp.c
    7>bmove.c
    7>bchange.c
    7>password.c
    7>pack.c
    7>my_time.c
    7>client.c
    7>my_sync.c
    7>my_getsystime.c
    7>mf_qsort.c
    7>typelib.c
    7>thr_mutex.c
    7>string.c
    7>sha1.c
    7>safemalloc.c
    7>my_write.c
    7>my_winthread.c
    7>my_wincond.c
    7>my_thr_init.c
    7>my_symlink2.c
    7>my_symlink.c
    7>my_static.c
    7>my_seek.c
    7>my_rename.c
    7>my_realloc.c
    7>my_read.c
    7>my_pthread.c
    7>my_pread.c
    7>my_open.c
    7>my_once.c
    7>my_net.c
    7>my_messnc.c
    7>my_malloc.c
    7>my_lib.c
    7>my_init.c
    7>my_getwd.c
    7>my_getopt.c
    7>my_gethostbyname.c
    7>my_fstream.c
    7>my_fopen.c
    7>my_file.c
    7>my_error.c
    7>my_div.c
    7>my_delete.c
    7>my_create.c
    7>my_compress.c
    7>my_chsize.c
    7>my_alloc.c
    7>my_access.c
    7>mulalloc.c
    7>mf_wcomp.c
    7>mf_unixpath.c
    7>mf_tempfile.c
    7>mf_path.c
    7>mf_pack.c
    7>mf_loadpath.c
    7>mf_iocache2.c
    7>mf_iocache.c
    7>mf_format.c
    7>mf_fn_ext.c
    7>mf_dirname.c
    7>mf_cache.c
    7>mf_arr_appstr.c
    7>list.c
    7>charset.c
    7>charset-def.c
    7>default_modify.c
    7>my_sleep.c
    7>errors.c
    7>default.c
    7>array.c
    7>dll.c
    7>manager.c
    7>libmysql.c
    7>get_password.c
    7>errmsg.c
    7>Compiling...
    6>boss_dred.cpp
    7>hash.c
    6>boss_tharon_ja.cpp
    6>boss_novos.cpp
    6>instance_drak_tharon_keep.cpp
    6>boss_trollgore.cpp
    7>Linking...
    6>dalaran.cpp
    6>howling_fjord.cpp
    6>borean_tundra.cpp
    6>boss_eck.cpp
    6>boss_moorabi.cpp
    6>boss_gal_darah.cpp
    6>boss_drakkari_colossus.cpp
    6>instance_gundrak.cpp
    6>boss_slad_ran.cpp
    6>icecrown.cpp
    6>zuldrak.cpp
    6>boss_blood_prince_council.cpp
    6>boss_professor_putricide.cpp
    6>boss_rotface.cpp
    6>boss_festergut.cpp
    6>boss_deathbringer_saurfang.cpp
    9>C:\trincore\src\server\shared\Cryptography/ARC4.h(23) : fatal error C1083: Cannot open include file: 'openssl/evp.h': No such file or directory
    9>Build log was saved at "file://c:\build1\src\server\game\game.dir\Release\BuildLog.htm"
    9>game - 1 error(s), 0 warning(s)
    6>boss_lady_deathwhisper.cpp
    7>   Creating library C:\build1\dep\mysqllite\Release\libmysql.lib and object C:\build1\dep\mysqllite\Release\libmysql.exp
    6>boss_lord_marrowgar.cpp
    6>icecrown_citadel_teleport.cpp
    10>------ Build started: Project: g3dlib, Configuration: Release Win32 ------
    7>Embedding manifest...
    6>instance_icecrown_citadel.cpp
    10>Compiling...
    6>violet_hold.cpp
    6>boss_erekem.cpp
    6>boss_xevozz.cpp
    6>boss_moragg.cpp
    6>boss_ichoron.cpp
    6>boss_cyanigosa.cpp
    6>boss_lavanthor.cpp
    6>instance_violet_hold.cpp
    6>boss_zuramat.cpp
    6>boss_amanitar.cpp
    6>boss_elder_nadox.cpp
    6>boss_jedoga_shadowseeker.cpp
    6>instance_ahnkahet.cpp
    6>boss_prince_taldaram.cpp
    6>boss_herald_volazj.cpp
    6>boss_anubarak.cpp
    6>boss_hadronox.cpp
    6>boss_krikthir_the_gatewatcher.cpp
    6>instance_azjol_nerub.cpp
    6>grizzly_hills.cpp
    6>dragonblight.cpp
    6>utgarde_keep.cpp
    6>boss_keleseth.cpp
    6>instance_utgarde_keep.cpp
    6>boss_skarvald_dalronn.cpp
    6>boss_ingvar_the_plunderer.cpp
    6>boss_skadi.cpp
    6>boss_ymiron.cpp
    6>instance_pinnacle.cpp
    6>boss_svala.cpp
    6>boss_palehoof.cpp
    6>sholazar_basin.cpp
    6>boss_toravon.cpp
    6>boss_emalon.cpp
    6>instance_vault_of_archavon.cpp
    6>boss_koralon.cpp
    6>boss_archavon.cpp
    6>crystalsong_forest.cpp
    6>boss_noth.cpp
    6>boss_grobbulus.cpp
    6>instance_naxxramas.cpp
    6>boss_sapphiron.cpp
    6>boss_razuvious.cpp
    6>boss_thaddius.cpp
    6>boss_heigan.cpp
    6>boss_kelthuzad.cpp
    6>boss_four_horsemen.cpp
    6>boss_gluth.cpp
    6>boss_faerlina.cpp
    6>boss_gothik.cpp
    6>boss_patchwerk.cpp
    6>boss_maexxna.cpp
    6>boss_anubrekhan.cpp
    6>boss_loatheb.cpp
    6>boss_argent_challenge.cpp
    6>instance_trial_of_the_champion.cpp
    6>boss_black_knight.cpp
    6>boss_grand_champions.cpp
    6>trial_of_the_champion.cpp
    6>instance_trial_of_the_crusader.cpp
    6>boss_twin_valkyr.cpp
    6>trial_of_the_crusader.cpp
    6>boss_northrend_beasts.cpp
    6>boss_lord_jaraxxus.cpp
    6>boss_faction_champions.cpp
    6>boss_anubarak_trial.cpp
    6>boss_anomalus.cpp
    6>boss_keristrasza.cpp
    6>instance_nexus.cpp
    6>boss_magus_telestra.cpp
    6>boss_ormorok.cpp
    6>commander_stoutbeard.cpp
    6>commander_kolurg.cpp
    6>instance_oculus.cpp
    6>oculus.cpp
    6>boss_urom.cpp
    6>boss_varos.cpp
    6>boss_drakos.cpp
    6>boss_eregos.cpp
    6>instance_eye_of_eternity.cpp
    6>boss_malygos.cpp
    6>boss_devourer_of_souls.cpp
    6>instance_forge_of_souls.cpp
    6>boss_bronjahm.cpp
    6>forge_of_souls.cpp
    6>instance_pit_of_saron.cpp
    6>boss_scourgelord_tyrannus.cpp
    6>pit_of_saron.cpp
    6>boss_krickandick.cpp
    6>boss_forgemaster_garfrost.cpp
    6>boss_marwyn.cpp
    6>halls_of_reflection.cpp
    6>instance_halls_of_reflection.cpp
    6>boss_falric.cpp
    6>boss_sartharion.cpp
    6>instance_obsidian_sanctum.cpp
    6>halls_of_stone.cpp
    6>boss_sjonnir.cpp
    6>boss_maiden_of_grief.cpp
    6>instance_halls_of_stone.cpp
    6>boss_krystallus.cpp
    6>boss_kologarn.cpp
    6>boss_razorscale.cpp
    6>boss_freya.cpp
    6>boss_mimiron.cpp
    6>boss_xt002.cpp
    6>boss_flame_leviathan.cpp
    6>boss_assembly_of_iron.cpp
    6>boss_hodir.cpp
    6>boss_yoggsaron.cpp
    6>boss_auriaya.cpp
    6>instance_ulduar.cpp
    6>boss_algalon.cpp
    6>boss_ignis.cpp
    6>boss_thorim.cpp
    6>ulduar_teleporter.cpp
    6>boss_general_vezax.cpp
    6>boss_loken.cpp
    6>boss_volkhan.cpp
    6>boss_ionar.cpp
    6>boss_bjarngrim.cpp
    6>instance_halls_of_lightning.cpp
    6>storm_peaks.cpp
    6>zangarmarsh.cpp
    6>netherstorm.cpp
    6>instance_gruuls_lair.cpp
    6>boss_gruul.cpp
    6>boss_high_king_maulgar.cpp
    6>blades_edge_mountains.cpp
    6>shadowmoon_valley.cpp
    6>boss_illidan.cpp
    6>boss_bloodboil.cpp
    6>boss_warlord_najentus.cpp
    6>boss_reliquary_of_souls.cpp
    6>instance_black_temple.cpp
    6>boss_mother_shahraz.cpp
    6>black_temple.cpp
    6>boss_supremus.cpp
    6>boss_shade_of_akama.cpp
    6>illidari_council.cpp
    6>boss_teron_gorefiend.cpp
    6>boss_doomlord_kazzak.cpp
    6>hellfire_peninsula.cpp
    6>terokkar_forest.cpp
    6>boss_doomwalker.cpp
    6>boss_grandmaster_vorpil.cpp
    6>instance_shadow_labyrinth.cpp
    6>boss_blackheart_the_inciter.cpp
    6>boss_ambassador_hellmaw.cpp
    6>boss_murmur.cpp
    6>instance_sethekk_halls.cpp
    6>boss_darkweaver_syth.cpp
    6>boss_tailonking_ikiss.cpp
    6>boss_nexusprince_shaffar.cpp
    6>boss_pandemonius.cpp
    6>boss_exarch_maladaar.cpp
    6>boss_shirrak_the_dead_watcher.cpp
    6>arcatraz.cpp
    6>instance_arcatraz.cpp
    6>boss_harbinger_skyriss.cpp
    6>boss_laj.cpp
    6>boss_warp_splinter.cpp
    6>boss_high_botanist_freywinn.cpp
    6>the_eye.cpp
    6>boss_kaelthas.cpp
    6>boss_alar.cpp
    6>boss_astromancer.cpp
    6>boss_void_reaver.cpp
    6>instance_the_eye.cpp
    6>boss_gatewatcher_ironhand.cpp
    6>instance_mechanar.cpp
    6>boss_gatewatcher_gyrokill.cpp
    6>boss_nethermancer_sepethrea.cpp
    6>boss_pathaleon_the_calculator.cpp
    6>shattrath_city.cpp
    6>boss_the_black_stalker.cpp
    6>boss_hungarfen.cpp
    6>boss_morogrim_tidewalker.cpp
    6>boss_lurker_below.cpp
    6>boss_leotheras_the_blind.cpp
    6>boss_lady_vashj.cpp
    6>instance_serpent_shrine.cpp
    6>boss_fathomlord_karathress.cpp
    6>boss_hydross_the_unstable.cpp
    10>AABox.cpp
    6>boss_warlord_kalithresh.cpp
    10>Vector4.cpp
    6>boss_hydromancer_thespia.cpp
    10>Vector3.cpp
    10>Vector2.cpp
    6>instance_steam_vault.cpp
    6>boss_mekgineer_steamrigger.cpp
    6>boss_warbringer_omrogg.cpp
    10>UprightFrame.cpp
    10>uint128.cpp
    6>instance_shattered_halls.cpp
    10>Triangle.cpp
    10>TextOutput.cpp
    6>boss_nethekurse.cpp
    6>boss_warchief_kargath_bladefist.cpp
    6>boss_broggok.cpp
    6>instance_blood_furnace.cpp
    6>boss_kelidan_the_breaker.cpp
    6>boss_the_maker.cpp
    6>boss_vazruden_the_herald.cpp
    6>boss_watchkeeper_gargolmar.cpp
    6>boss_omor_the_unscarred.cpp
    6>instance_hellfire_ramparts.cpp
    6>boss_magtheridon.cpp
    6>instance_magtheridons_lair.cpp
    6>nagrand.cpp
    6>instance_onyxias_lair.cpp
    6>boss_onyxia.cpp
    6>teldrassil.cpp
    6>ashenvale.cpp
    6>thousand_needles.cpp
    10>TextInput.cpp
    10>System.cpp
    6>winterspring.cpp
    10>stringutils.cpp
    10>Sphere.cpp
    6>dustwallow_marsh.cpp
    10>Port System::memcpy SIMD to all platforms
    6>tanaris.cpp
    10>Port System::memfill SIMD to all platforms
    6>boss_azuregos.cpp
    10>RegistryUtil.cpp
    10>ReferenceCount.cpp
    6>felwood.cpp
    10>Ray.cpp
    6>durotar.cpp
    10>Random.cpp
    6>wailing_caverns.cpp
    10>Quat.cpp
    6>instance_wailing_caverns.cpp
    10>prompt.cpp
    6>ungoro_crater.cpp
    10>Plane.cpp
    6>the_barrens.cpp
    10>PhysicsFrame.cpp
    6>razorfen_kraul.cpp
    10>MemoryManager.cpp
    10>Matrix4.cpp
    6>instance_razorfen_kraul.cpp
    10>Matrix3.cpp
    6>azshara.cpp
    10>Log.cpp
    6>thunder_bluff.cpp
    10>LineSegment.cpp
    6>bloodmyst_isle.cpp
    10>Line.cpp
    6>mulgore.cpp
    10>g3dmath.cpp
    6>boss_kurinnaxx.cpp
    10>g3dfnmatch.cpp
    6>boss_moam.cpp
    10>format.cpp
    6>boss_ayamiss.cpp
    10>fileutils.cpp
    6>boss_ossirian.cpp
    10>FileSystem.cpp
    6>boss_rajaxx.cpp
    10>debugAssert.cpp
    6>instance_ruins_of_ahnqiraj.cpp
    10>Cylinder.cpp
    6>boss_buru.cpp
    10>Crypto.cpp
    10>CoordinateFrame.cpp
    6>darkshore.cpp
    10>CollisionDetection.cpp
    6>boss_bug_trio.cpp
    10>Capsule.cpp
    6>boss_ouro.cpp
    10>Box.cpp
    6>boss_skeram.cpp
    6>boss_cthun.cpp
    6>boss_sartura.cpp
    6>boss_twinemperors.cpp
    6>boss_viscidus.cpp
    6>mob_anubisath_sentinel.cpp
    6>instance_temple_of_ahnqiraj.cpp
    6>boss_huhuran.cpp
    6>boss_fankriss.cpp
    6>boss_noxxion.cpp
    6>boss_celebras_the_cursed.cpp
    6>boss_landslide.cpp
    6>boss_princess_theradras.cpp
    6>feralas.cpp
    6>desolace.cpp
    6>orgrimmar.cpp
    6>azuremyst_isle.cpp
    6>boss_aku_mai.cpp
    6>blackfathom_deeps.cpp
    6>boss_gelihast.cpp
    6>instance_blackfathom_deeps.cpp
    6>boss_kelris.cpp
    6>boss_temporus.cpp
    6>boss_aeonus.cpp
    6>dark_portal.cpp
    6>boss_chrono_lord_deja.cpp
    6>instance_dark_portal.cpp
    6>instance_culling_of_stratholme.cpp
    6>culling_of_stratholme.cpp
    6>boss_epoch.cpp
    6>boss_mal_ganis.cpp
    6>boss_meathook.cpp
    6>boss_salramm.cpp
    6>boss_infinite.cpp
    6>boss_anetheron.cpp
    6>boss_azgalor.cpp
    6>boss_rage_winterchill.cpp
    6>instance_hyjal.cpp
    6>hyjalAI.cpp
    6>hyjal.cpp
    6>hyjal_trash.cpp
    6>boss_kazrogal.cpp
    6>boss_archimonde.cpp
    6>boss_captain_skarloc.cpp
    6>instance_old_hillsbrad.cpp
    6>old_hillsbrad.cpp
    6>boss_leutenant_drake.cpp
    6>boss_epoch_hunter.cpp
    6>instance_zulfarrak.cpp
    6>zulfarrak.cpp
    6>boss_amnennar_the_coldbringer.cpp
    6>instance_razorfen_downs.cpp
    6>razorfen_downs.cpp
    6>moonglade.cpp
    6>silithus.cpp
    6>stonetalon_mountains.cpp
    6>boss_terestian_illhoof.cpp
    6>boss_moroes.cpp
    6>bosses_opera.cpp
    6>boss_prince_malchezaar.cpp
    6>boss_midnight.cpp
    6>boss_maiden_of_virtue.cpp
    6>boss_netherspite.cpp
    6>boss_shade_of_aran.cpp
    6>boss_curator.cpp
    10>BinaryOutput.cpp
    10>BinaryInput.cpp
    6>karazhan.cpp
    10>BinaryFormat.cpp
    6>boss_nightbane.cpp
    10>Any.cpp
    6>instance_karazhan.cpp
    6>silverpine_forest.cpp
    6>westfall.cpp
    6>alterac_mountains.cpp
    6>western_plaguelands.cpp
    6>hinterlands.cpp
    6>zulaman.cpp
    6>boss_nalorakk.cpp
    10>Creating library...
    6>boss_janalai.cpp
    6>instance_zulaman.cpp
    6>boss_akilzon.cpp
    6>boss_zuljin.cpp
    6>boss_hexlord.cpp
    6>boss_halazzi.cpp
    6>stormwind_city.cpp
    6>elwynn_forest.cpp
    6>blasted_lands.cpp
    6>boss_victor_nefarius.cpp
    6>boss_flamegor.cpp
    6>boss_nefarian.cpp
    6>boss_vaelastrasz.cpp
    6>instance_blackwing_lair.cpp
    6>boss_ebonroc.cpp
    6>boss_broodlord_lashlayer.cpp
    6>boss_firemaw.cpp
    6>boss_razorgore.cpp
    6>boss_chromaggus.cpp
    6>burning_steppes.cpp
    6>instance_shadowfang_keep.cpp
    6>shadowfang_keep.cpp
    6>loch_modan.cpp
    6>silvermoon_city.cpp
    6>undercity.cpp
    6>dun_morogh.cpp
    6>boss_scorn.cpp
    6>boss_herod.cpp
    6>boss_arcanist_doan.cpp
    6>boss_high_inquisitor_fairbanks.cpp
    6>boss_houndmaster_loksey.cpp
    6>instance_scarlet_monastery.cpp
    6>boss_headless_horseman.cpp
    6>boss_interrogator_vishas.cpp
    6>boss_bloodmage_thalnos.cpp
    6>boss_mograine_and_whitemane.cpp
    6>boss_azshir_the_sleepless.cpp
    6>duskwood.cpp
    6>instance_deadmines.cpp
    6>boss_mr_smite.cpp
    6>deadmines.cpp
    6>stranglethorn_vale.cpp
    6>boss_felmyst.cpp
    6>sunwell_plateau.cpp
    6>boss_brutallus.cpp
    6>boss_kalecgos.cpp
    6>instance_sunwell_plateau.cpp
    6>boss_muru.cpp
    6>boss_kiljaeden.cpp
    6>boss_eredar_twins.cpp
    6>boss_the_beast.cpp
    6>boss_highlord_omokk.cpp
    6>boss_rend_blackhand.cpp
    6>boss_gyth.cpp
    6>boss_shadow_hunter_voshgajin.cpp
    6>boss_overlord_wyrmthalak.cpp
    6>boss_halycon.cpp
    6>boss_quartermaster_zigris.cpp
    6>boss_mother_smolderweb.cpp
    6>boss_warmaster_voone.cpp
    7>Build log was saved at "file://c:\build1\dep\mysqllite\libmysql.dir\Release\BuildLog.htm"
    10>Build log was saved at "file://c:\build1\dep\g3dlite\g3dlib.dir\Release\BuildLog.htm"
    10>g3dlib - 0 error(s), 0 warning(s)
    7>libmysql - 0 error(s), 0 warning(s)
    6>boss_drakkisath.cpp
    6>boss_pyroguard_emberseer.cpp
    6>swamp_of_sorrows.cpp
    6>boss_archaedas.cpp
    6>instance_uldaman.cpp
    6>boss_ironaya.cpp
    6>uldaman.cpp
    6>magisters_terrace.cpp
    6>boss_vexallus.cpp
    6>boss_selin_fireheart.cpp
    6>instance_magisters_terrace.cpp
    6>boss_priestess_delrissa.cpp
    6>boss_felblood_kaelthas.cpp
    6>instance_sunken_temple.cpp
    6>sunken_temple.cpp
    6>tirisfal_glades.cpp
    6>stratholme.cpp
    6>boss_postmaster_malown.cpp
    6>boss_maleki_the_pallid.cpp
    6>boss_cannon_master_willey.cpp
    11>------ Build started: Project: collision, Configuration: Release Win32 ------
    11>Compiling...
    6>boss_ramstein_the_gorger.cpp
    6>boss_order_of_silver_hand.cpp
    6>boss_magistrate_barthilas.cpp
    6>boss_baron_rivendare.cpp
    6>boss_timmy_the_cruel.cpp
    11>collisionPCH.cpp
    6>boss_dathrohan_balnazzar.cpp
    6>instance_stratholme.cpp
    6>boss_nerubenkan.cpp
    6>boss_baroness_anastari.cpp
    6>boss_shazzrah.cpp
    6>molten_core.cpp
    6>boss_magmadar.cpp
    12>------ Build started: Project: ace, Configuration: Release Win32 ------
    6>boss_sulfuron_harbinger.cpp
    6>instance_molten_core.cpp
    12>Compiling...
    6>boss_garr.cpp
    6>boss_ragnaros.cpp
    6>boss_baron_geddon.cpp
    6>boss_majordomo_executus.cpp
    6>boss_golemagg.cpp
    6>boss_lucifron.cpp
    6>boss_gehennas.cpp
    6>eastern_plaguelands.cpp
    12>WinAcePCH.cpp
    6>the_scarlet_enclave.cpp
    6>chapter1.cpp
    6>chapter5.cpp
    6>chapter2.cpp
    6>ironforge.cpp
    6>boss_magmus.cpp
    6>boss_emperor_dagran_thaurissan.cpp
    11>Compiling...
    6>boss_moira_bronzebeard.cpp
    6>instance_blackrock_depths.cpp
    6>boss_ambassador_flamelash.cpp
    6>boss_grizzle.cpp
    6>boss_general_angerforge.cpp
    6>boss_tomb_of_seven.cpp
    6>boss_anubshiah.cpp
    6>blackrock_depths.cpp
    6>boss_gorosh_the_dervish.cpp
    6>boss_high_interrogator_gerstahn.cpp
    6>redridge_mountains.cpp
    6>gnomeregan.cpp
    6>instance_gnomeregan.cpp
    6>arathi_highlands.cpp
    6>wetlands.cpp
    6>boss_thekal.cpp
    6>boss_wushoolay.cpp
    6>boss_jindo.cpp
    6>instance_zulgurub.cpp
    6>boss_venoxis.cpp
    6>boss_gahzranka.cpp
    6>boss_arlokk.cpp
    6>boss_renataki.cpp
    6>boss_grilek.cpp
    6>boss_jeklik.cpp
    6>boss_hazzarah.cpp
    6>boss_marli.cpp
    6>boss_mandokir.cpp
    6>boss_hakkar.cpp
    6>searing_gorge.cpp
    6>boss_kruul.cpp
    6>isle_of_queldanas.cpp
    6>boss_ras_frostwhisper.cpp
    6>boss_lorekeeper_polkelt.cpp
    6>instance_scholomance.cpp
    11>BoundingIntervalHierarchy.cpp
    11>WorldModel.cpp
    11>ModelInstance.cpp
    11>TileAssembler.cpp
    6>boss_darkmaster_gandling.cpp
    6>boss_doctor_theolen_krastinov.cpp
    6>boss_lord_alexei_barov.cpp
    11>MapTree.cpp
    6>boss_kormok.cpp
    6>boss_jandice_barov.cpp
    6>boss_vectus.cpp
    6>boss_illucia_barov.cpp
    11>VMapManager2.cpp
    6>boss_death_knight_darkreaver.cpp
    6>boss_instructor_malicia.cpp
    6>boss_the_ravenian.cpp
    6>alterac_valley.cpp
    6>boss_vanndar.cpp
    6>boss_drekthar.cpp
    6>boss_balinda.cpp
    6>boss_galvangar.cpp
    6>eversong_woods.cpp
    6>ghostlands.cpp
    11>VMapFactory.cpp
    12>Compiling...
    6>OutdoorPvPEP.cpp
    6>OutdoorPvPHP.cpp
    6>OutdoorPvPNA.cpp
    11>Creating library...
    6>OutdoorPvPZM.cpp
    6>OutdoorPvPSI.cpp
    6>OutdoorPvPTF.cpp
    6>npcs_special.cpp
    6>npc_taxi.cpp
    6>npc_professions.cpp
    6>npc_innkeeper.cpp
    6>mob_generic_creature.cpp
    6>item_scripts.cpp
    6>guards.cpp
    6>go_scripts.cpp
    6>dungeon_finder.cpp
    6>chat_log.cpp
    6>boss_ysondre.cpp
    6>boss_taerar.cpp
    6>boss_lethon.cpp
    6>boss_emeriss.cpp
    6>areatrigger_scripts.cpp
    6>achievement_scripts.cpp
    6>ScriptedSimpleAI.cpp
    6>ScriptedGuardAI.cpp
    6>ScriptedFollowerAI.cpp
    6>ScriptedCreature.cpp
    11>Build log was saved at "file://c:\build1\src\server\collision\collision.dir\Release\BuildLog.htm"
    12>XTI_ATM_Mcast.cpp
    6>ScriptedEscortAI.cpp
    11>collision - 0 error(s), 0 warning(s)
    6>example_commandscript.cpp
    6>example_spell.cpp
    6>example_creature.cpp
    6>example_escort.cpp
    6>example_gossip_codebox.cpp
    6>example_misc.cpp
    6>cs_reload.cpp
    6>cs_quest.cpp
    6>cs_titles.cpp
    6>cs_wp.cpp
    12>XML_Svc_Conf.cpp
    12>WIN32_Proactor.cpp
    12>WIN32_Asynch_IO.cpp
    6>cs_honor.cpp
    12>WFMO_Reactor.cpp
    12>UUID.cpp
    6>cs_gobject.cpp
    6>cs_event.cpp
    12>UTF8_Encoding_Converter.cpp
    6>cs_tele.cpp
    12>UTF32_Encoding_Converter.cpp
    12>UTF16_Encoding_Converter.cpp
    6>cs_debug.cpp
    12>UPIPE_Stream.cpp
    6>cs_modify.cpp
    12>UPIPE_Connector.cpp
    12>UPIPE_Acceptor.cpp
    6>cs_learn.cpp
    6>cs_go.cpp
    12>UNIX_Addr.cpp
    12>TTY_IO.cpp
    6>cs_npc.cpp
    6>cs_gm.cpp
    12>TSS_Adapter.cpp
    12>Trace.cpp
    6>cs_achievement.cpp
    6>cs_account.cpp
    12>TP_Reactor.cpp
    6>spell_item.cpp
    12>Token_Request_Reply.cpp
    6>spell_paladin.cpp
    6>spell_mage.cpp
    6>spell_priest.cpp
    6>spell_warlock.cpp
    6>spell_generic.cpp
    6>spell_warrior.cpp
    6>spell_quest.cpp
    6>spell_dk.cpp
    6>spell_druid.cpp
    6>spell_rogue.cpp
    6>spell_hunter.cpp
    6>spell_shaman.cpp
    12>Token_Manager.cpp
    12>Token_Invariants.cpp
    8>Build log was saved at "file://c:\build1\dep\gsoap\gsoap.dir\Release\BuildLog.htm"
    6>Creating library...
    8>gsoap - 0 error(s), 0 warning(s)
    12>Token_Collection.cpp
    13>------ Build started: Project: bzip2, Configuration: Release Win32 ------
    12>Token.cpp
    13>Compiling...
    12>TLI_Stream.cpp
    12>TLI_Connector.cpp
    12>TLI_Acceptor.cpp
    12>TLI.cpp
    12>Timeprobe.cpp
    12>Time_Value.cpp
    12>Throughput_Stats.cpp
    12>Thread_Semaphore.cpp
    12>Thread_Mutex.cpp
    12>Thread_Manager.cpp
    12>Thread_Hook.cpp
    12>Thread_Exit.cpp
    12>Thread_Control.cpp
    12>Thread_Adapter.cpp
    12>Thread.cpp
    12>Task.cpp
    12>System_Time.cpp
    12>Synch_Options.cpp
    12>Svc_Conf_y.cpp
    12>Svc_Conf_Lexer.cpp
    12>SV_Shared_Memory.cpp
    12>SV_Semaphore_Simple.cpp
    12>SV_Semaphore_Complex.cpp
    12>SV_Message_Queue.cpp
    12>SV_Message.cpp
    12>SUN_Proactor.cpp
    12>String_Base_Const.cpp
    12>Stats.cpp
    12>Stack_Trace.cpp
    12>SString.cpp
    12>SPIPE_Stream.cpp
    12>SPIPE_Connector.cpp
    12>SPIPE_Addr.cpp
    12>SPIPE_Acceptor.cpp
    12>SPIPE.cpp
    12>SOCK_Stream.cpp
    12>SOCK_SEQPACK_Connector.cpp
    12>SOCK_SEQPACK_Association.cpp
    12>SOCK_SEQPACK_Acceptor.cpp
    12>SOCK_Netlink.cpp
    12>SOCK_IO.cpp
    12>SOCK_Dgram_Mcast.cpp
    12>SOCK_Dgram_Bcast.cpp
    12>SOCK_Dgram.cpp
    12>SOCK_Connector.cpp
    12>Sock_Connect.cpp
    12>SOCK_CODgram.cpp
    12>SOCK_Acceptor.cpp
    12>SOCK.cpp
    12>Signal.cpp
    12>Sig_Handler.cpp
    12>Sig_Adapter.cpp
    12>Shared_Object.cpp
    12>Shared_Memory_SV.cpp
    12>Shared_Memory_Pool.cpp
    12>Shared_Memory_MM.cpp
    12>Shared_Memory.cpp
    12>Service_Types.cpp
    12>Service_Repository.cpp
    12>Service_Object.cpp
    12>Service_Manager.cpp
    12>Service_Gestalt.cpp
    12>Service_Config.cpp
    12>Semaphore.cpp
    12>Select_Reactor_Base.cpp
    12>Sched_Params.cpp
    12>Sbrk_Memory_Pool.cpp
    12>Sample_History.cpp
    12>RW_Thread_Mutex.cpp
    12>RW_Process_Mutex.cpp
    12>RW_Mutex.cpp
    12>Rtems_init.c
    12>Remote_Tokens.cpp
    12>Remote_Name_Space.cpp
    12>Registry_Name_Space.cpp
    12>Registry.cpp
    12>Recyclable.cpp
    12>Recursive_Thread_Mutex.cpp
    12>Read_Buffer.cpp
    12>Reactor_Timer_Interface.cpp
    12>Reactor_Notification_Strategy.cpp
    12>Reactor_Impl.cpp
    12>Reactor.cpp
    12>Profile_Timer.cpp
    12>Process_Semaphore.cpp
    12>Process_Mutex.cpp
    12>Process_Manager.cpp
    12>Process.cpp
    12>Proactor_Impl.cpp
    12>Proactor.cpp
    12>Priority_Reactor.cpp
    12>POSIX_Proactor.cpp
    12>POSIX_CB_Proactor.cpp
    12>POSIX_Asynch_IO.cpp
    12>Pipe.cpp
    12>Ping_Socket.cpp
    12>PI_Malloc.cpp
    12>Parse_Node.cpp
    12>Pagefile_Memory_Pool.cpp
    12>OS_TLI.cpp
    12>OS_Thread_Adapter.cpp
    12>OS_QoS.cpp
    12>OS_NS_wchar.cpp
    12>OS_NS_unistd.cpp
    12>OS_NS_time.cpp
    12>OS_NS_Thread.cpp
    13>blocksort.c
    12>OS_NS_sys_wait.cpp
    12>OS_NS_sys_utsname.cpp
    12>OS_NS_sys_uio.cpp
    12>OS_NS_sys_time.cpp
    12>OS_NS_sys_stat.cpp
    12>OS_NS_sys_socket.cpp
    12>OS_NS_sys_shm.cpp
    12>OS_NS_sys_sendfile.cpp
    12>OS_NS_sys_select.cpp
    12>OS_NS_sys_resource.cpp
    12>OS_NS_sys_msg.cpp
    12>OS_NS_sys_mman.cpp
    12>OS_NS_stropts.cpp
    12>OS_NS_strings.cpp
    12>OS_NS_string.cpp
    12>OS_NS_stdlib.cpp
    12>OS_NS_stdio.cpp
    12>OS_NS_signal.cpp
    12>OS_NS_regex.cpp
    13>randtable.c
    12>OS_NS_pwd.cpp
    12>OS_NS_poll.cpp
    12>OS_NS_netdb.cpp
    12>OS_NS_math.cpp
    12>OS_NS_fcntl.cpp
    12>OS_NS_errno.cpp
    12>OS_NS_dlfcn.cpp
    12>OS_NS_dirent.cpp
    12>OS_NS_ctype.cpp
    12>OS_NS_arpa_inet.cpp
    12>OS_main.cpp
    12>OS_Log_Msg_Attributes.cpp
    12>OS_Errno.cpp
    12>Object_Manager_Base.cpp
    12>Object_Manager.cpp
    12>Obchunk.cpp
    12>NT_Service.cpp
    12>Notification_Strategy.cpp
    13>huffman.c
    12>Notification_Queue.cpp
    12>Netlink_Addr.cpp
    12>Naming_Context.cpp
    12>Name_Space.cpp
    12>Name_Request_Reply.cpp
    12>Name_Proxy.cpp
    12>Mutex.cpp
    12>Multihomed_INET_Addr.cpp
    12>Msg_WFMO_Reactor.cpp
    12>Monitor_Size.cpp
    12>Monitor_Point_Registry.cpp
    12>Monitor_Control_Types.cpp
    12>Monitor_Control_Action.cpp
    13>decompress.c
    12>Monitor_Base.cpp
    12>Monitor_Admin_Manager.cpp
    12>Monitor_Admin.cpp
    12>MMAP_Memory_Pool.cpp
    12>Method_Request.cpp
    12>Message_Queue_Vx.cpp
    12>Message_Queue_NT.cpp
    12>Message_Queue.cpp
    12>Message_Block.cpp
    12>MEM_Stream.cpp
    12>MEM_SAP.cpp
    13>crctable.c
    12>Mem_Map.cpp
    12>MEM_IO.cpp
    12>MEM_Connector.cpp
    12>MEM_Addr.cpp
    12>MEM_Acceptor.cpp
    12>Manual_Event.cpp
    12>Malloc_Allocator.cpp
    12>Malloc.cpp
    12>LSOCK_Stream.cpp
    12>LSOCK_Dgram.cpp
    13>compress.c
    12>LSOCK_Connector.cpp
    12>LSOCK_CODgram.cpp
    12>LSOCK_Acceptor.cpp
    12>LSOCK.cpp
    12>Logging_Strategy.cpp
    12>Log_Record.cpp
    12>Log_Msg_UNIX_Syslog.cpp
    12>Log_Msg_NT_Event_Log.cpp
    12>Log_Msg_IPC.cpp
    12>Log_Msg_Callback.cpp
    12>Log_Msg_Backend.cpp
    12>Log_Msg.cpp
    12>Lock.cpp
    12>Local_Tokens.cpp
    12>Local_Name_Space.cpp
    12>Local_Memory_Pool.cpp
    13>bzlib.c
    12>Lib_Find.cpp
    12>IPC_SAP.cpp
    12>IOStream.cpp
    12>IO_SAP.cpp
    12>IO_Cntl_Msg.cpp
    12>Init_ACE.cpp
    12>INET_Addr.cpp
    12>ICMP_Socket.cpp
    12>High_Res_Timer.cpp
    12>Hashable.cpp
    12>Handle_Set.cpp
    12>Handle_Ops.cpp
    12>gethrtime.cpp
    12>Get_Opt.cpp
    12>Functor_String.cpp
    12>Functor.cpp
    12>Framework_Component.cpp
    12>Flag_Manip.cpp
    13>Generating Code...
    12>Filecache.cpp
    12>File_Lock.cpp
    12>FILE_IO.cpp
    12>FILE_Connector.cpp
    12>FILE_Addr.cpp
    12>FILE.cpp
    12>FIFO_Send_Msg.cpp
    12>FIFO_Send.cpp
    12>FIFO_Recv_Msg.cpp
    12>FIFO_Recv.cpp
    12>FIFO.cpp
    12>Event_Handler.cpp
    12>Event.cpp
    12>Encoding_Converter_Factory.cpp
    12>Encoding_Converter.cpp
    12>Dynamic_Service_Dependency.cpp
    12>Dynamic_Service_Base.cpp
    12>Dynamic_Message_Strategy.cpp
    12>Dynamic.cpp
    12>Dump.cpp
    12>DLL_Manager.cpp
    12>DLL.cpp
    12>Dirent_Selector.cpp
    12>Dirent.cpp
    12>Dev_Poll_Reactor.cpp
    12>DEV_IO.cpp
    12>DEV_Connector.cpp
    12>DEV_Addr.cpp
    12>DEV.cpp
    12>Date_Time.cpp
    12>Countdown_Time.cpp
    12>Copy_Disabled.cpp
    12>Containers.cpp
    12>Connection_Recycling_Strategy.cpp
    12>Configuration_Import_Export.cpp
    12>Configuration.cpp
    12>Condition_Thread_Mutex.cpp
    12>Condition_Recursive_Thread_Mutex.cpp
    12>Codeset_Registry_db.cpp
    12>Codeset_Registry.cpp
    12>Codeset_IBM1047.cpp
    12>Codecs.cpp
    12>Cleanup.cpp
    12>CDR_Stream.cpp
    12>CDR_Size.cpp
    12>CDR_Base.cpp
    12>Capabilities.cpp
    13>Creating library...
    12>Basic_Types.cpp
    12>Basic_Stats.cpp
    12>Based_Pointer_Repository.cpp
    12>Base_Thread_Adapter.cpp
    12>Barrier.cpp
    12>Auto_Event.cpp
    12>Atomic_Op_Sparc.c
    12>Atomic_Op.cpp
    12>ATM_Stream.cpp
    12>ATM_QoS.cpp
    12>ATM_Params.cpp
    12>ATM_Connector.cpp
    12>ATM_Addr.cpp
    12>ATM_Acceptor.cpp
    12>Asynch_Pseudo_Task.cpp
    12>Asynch_IO_Impl.cpp
    13>Build log was saved at "file://c:\build1\dep\bzip2\bzip2.dir\Release\BuildLog.htm"
    12>Asynch_IO.cpp
    13>bzip2 - 0 error(s), 0 warning(s)
    12>Assert.cpp
    12>Argv_Type_Converter.cpp
    12>Addr.cpp
    12>Active_Map_Manager.cpp
    12>Activation_Queue.cpp
    12>ace_wchar.cpp
    12>ACE_crc_ccitt.cpp
    12>ACE_crc32.cpp
    12>ACE.cpp
    12>Linking...
    12>   Creating library C:\build1\dep\acelite\ace\Release\ace.lib and object C:\build1\dep\acelite\ace\Release\ace.exp
    6>Build log was saved at "file://c:\build1\src\server\scripts\scripts.dir\Release\BuildLog.htm"
    6>scripts - 0 error(s), 0 warning(s)
    12>Embedding manifest...
    12>Build log was saved at "file://c:\build1\dep\acelite\ace\ace.dir\Release\BuildLog.htm"
    12>ace - 0 error(s), 0 warning(s)
    14>------ Build started: Project: worldserver, Configuration: Release Win32 ------
    15>------ Build started: Project: authserver, Configuration: Release Win32 ------
    15>Compiling...
    14>Compiling...
    15>authPCH.cpp
    14>worldPCH.cpp
    15>Compiling...
    15>WheatyExceptionReport.cpp
    15>Main.cpp
    15>RealmSocket.cpp
    15>AuthSocket.cpp
    15>..\..\..\..\trincore\src\server\authserver\Server\AuthSocket.cpp(31) : fatal error C1083: Cannot open include file: 'openssl/md5.h': No such file or directory
    15>RealmList.cpp
    15>AuthCodes.cpp
    15>..\..\..\..\trincore\src\server\authserver\Main.cpp(39) : fatal error C1083: Cannot open include file: 'openssl/opensslv.h': No such file or directory
    15>Build log was saved at "file://c:\build1\src\server\authserver\authserver.dir\Release\BuildLog.htm"
    15>authserver - 2 error(s), 0 warning(s)
    14>C:\trincore\src\server\shared\Cryptography/ARC4.h(23) : fatal error C1083: Cannot open include file: 'openssl/evp.h': No such file or directory
    14>Build log was saved at "file://c:\build1\src\server\worldserver\worldserver.dir\Release\BuildLog.htm"
    14>worldserver - 1 error(s), 0 warning(s)
    16>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
    16>Project not selected to build for this solution configuration 
    ========== Build: 11 succeeded, 4 failed, 1 up-to-date, 1 skipped ==========
    Now I'm sure I am a noob, and I'm sure there are those of you out there that want to netslap me. However I have no .exe's I don't know where my authserver or my worldserver is.. I'm dumbfounded. sorry but it's true. I have even done a drive search for authserver.exe and found only the repacks I currently have.

    I would like to point out I was able to properly compile ascent many times. (i'm not comparing I'm just saying I've compiled before so it's not TOTALLY new to me.), and cmake made me cringe the moment I saw the repository went to it.


    Also just a point of interest I've been unable to complete step
    Step 1.
    Create a directory in which Core files will be pulled (for example: C:\Trinity).
    Right-click on the directory and click on 'TortoiseHG' -> 'Clone a Repository'.
    Fill in the data as follows:

    Source Path: https://trinitycore.googlecode.com/hg/trinitycore
    Destination Path: C:\Trinity
    Click on 'clone'. Wait a few minutes (or less) and all the files will be pulled in the directory C:\Trinity.
    I kept getting an error about permissions so i just downloaded the zip file from the site and extracted it.

    ANY help would be GREATLY appreciated, I'm on a great repack that I'd not soon drop but the entire DK class is totally hosed, you start without languages, the quests are buggy (and no not the eye one I am aware of its limitations.)

  13. #13
    Sergeant Xeph20's Avatar
    Reputation
    11
    Join Date
    Apr 2007
    Location
    belgium
    Posts
    56
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)

    :/

    well i did everything right etc
    i compiled the core i got 20 correct 1 skipped and 0 fail
    but i dont have any .exe files in the build folder etc :/

    any1 know what the problem might be?

  14. #14
    Member
    Reputation
    2
    Join Date
    Dec 2010
    Location
    Iowa
    Posts
    63
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Maybe you guys have checked this but when I compiled with XPsp3 and vs2010 I found my exe's in the bin folder inside the cmake build directory.

  15. #15
    New User
    Reputation
    1
    Join Date
    Oct 2007
    Posts
    8
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Nice share from the wiki!

 

 

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -4. The time now is 08:57 AM. Powered by vBulletin® Version 4.2.0
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved. vBulletin Optimisation provided by vB Optimise (Pro) - vBulletin Mods & Addons Copyright © 2014 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search