A list of Good Lua Commands!!! menu

User Tag List

Results 1 to 3 of 3
  1. #1
    Dibes's Avatar Active Member
    Reputation
    18
    Join Date
    May 2008
    Posts
    47
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    A list of Good Lua Commands!!!

    Lua COMMANDS!!!!

    Here is a list of a bunch of Lua commands i use to script i really hope it

    helps!!! (please comment and rate)

    PlaySoundToSet(X) --> Plays a sound set X. (the sound is from NPC currently in the game, like Ragnaros)

    function scriptlist(pUnit, Event)
    pUnit:PlaySoundtoSet(ID GOES HERE)
    end

    CastSpell(X) --> Makes the NPC instantly cast spell X on itself.

    function scriptlist(pUnit, Event)
    pUnit:CastSpell(SPELL ID GOES HERE)
    end

    FullCastSpell(X) --> Makes the NPC cast a spell (X) with casting time on itself.

    function scriptlist(pUnit, Event)
    pUnit:FullCastSpell(SPELL ID GOES HERE) -- This fixes most bugged spells (use it alot :) )
    end


    RemoveAura(X) --> Removes spell X from the NPC.

    function scriptlist(pUnit, Event)
    pUnit:RemoveAura(SPELL AURA ID GOES HERE)
    end


    SendChatMessage(X, XX, XXX) --> Displays a chat message.
    X: A number that tells the NPC if its supposed to /yell, /say and the like.
    XX: If it is in a specific language (note: 0 is universal language)
    XXX: The desired text for the NPC to say.

    function scriptlist(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "DIBES SCRIPT LIST RULES!")
    end


    GetHealthPct() < X then --> If the NPC's health drops below X% a new event will begin if an event is included.

    function scriptlist(pUnit, Event)
    if pUnit:GetHealthPCT() < 50 then
    end
    end

    RemoveEvents() --> Removes all current events from the NPC. (Use this if the NPC dies or leaves combat)

    function scriptlist(pUnit, Event)
    pUnit:RemoveEvents()
    end



    SetModel(X) --> Changes the Units model into X

    function scriptlist(pUnit, Event)
    pUnit:SetModel(DISPLAY ID GOES HERE)
    end


    SetScale(X) --> Changes the Units scale into X

    function scriptlist(pUnit, Event)
    pUnit:SetScale(2) -- Set it to whatever
    end


    FullCastSpellOnTarget(X, pUnit:XX) --> Casts a spell on a target player.
    X: is the spellID
    You can put these as XX:

    function scriptlist(pUnit, Event)
    pUnit:FullCastSpellOnTarget(SPELL ID, pUnit:GetRandomPlayer())
    end


    GetMainTank() casts spell X on the player with the highest aggro.

    function scriptlist(pUnit, Event)
    pUnit:FullCastSpellOnTarget(SPELL ID, pUnit:GetMainTank())
    end

    GetRandomPlayer(0) casts spell X on a random player within range.

    function scriptlist(pUnit, Event)
    pUnit:FullCastSpellOnTarget(SPELL ID, pUnit:GetRandomPlayer(0)) -- Zero is not needed
    end

    GetAddTank() casts spell X on the player with the second highest threat.

    function scriptlist(pUnit, Event)
    pUnit:FullCastSpellOnTarget(SPELL ID, pUnit:GetAddTank())
    end

    ClearHateList() --> Resets the NPC's threat list

    function scriptlist(pUnit, Event)
    pUnit:ClearHateList() -- This resets the NPC so use only when needed
    end

    :Despawn(X, XX) --> Despawns a mob after X miliseconds
    X: The amount of miliseconds before the mob despawns
    XX: The amount of miliseconds before it respawns

    function scriptlist(pUnit, Event)
    pUnit:Despawn(1000, 1000)
    end

    :CastSpellAoF(X, Y, Z, <ID OF SPELL>) --> Makes an NPC cast a spell like Blizzard at a certain location.

    function scriptlist(pUnit, Event)
    pUnit:CastSpellAoF(X gps, Y gps, Z gps, ID OF SPELL)
    end

    :GetName() : Returns the unit's name.

    function scriptlist(pUnit, Event)
    pUnit:GetName()
    pUnit:GetX()
    pUnit:GetY()
    pUnit:GetZ()
    pUnit:GetO()
    pUnit:IsPlayer()
    PUnit:IsCreature()
    pUnit:HasFinishedQuest(questID)
    pUnit:GetItemCount(itemID
    pUnit:GetUnitBySqlId(sqlID)
    pUnit::GetClosestPlayer()
    pUnit:GetRandomPlayer(flags)
    pUnit:GetRandomFriend()
    pUnit:GetTauntedBy()
    pUnit:GetSoulLinkedWith()
    end

    :GetX() : Returns the unit's X position.

    :GetY() : Returns the unit's Y position.

    :GetZ() : Returns the unit's Z position.

    :GetO() : Returns the unit's orientation.

    :IsPlayer() : Returns true if the unit is a player, false otherwise.

    :IsCreature() : Returns true if the unit is a creature, false otherwise.

    :HasFinishedQuest(questID) : Returns true or false depending on if the quest has been completed.

    :GetItemCount(itemID) : Returns the number of the items a unit has.

    :GetUnitBySqlId(sqlID) : Returns a unit from the sql ID.

    :GetClosestPlayer() : Returns the nearest in-range unit that is a player.

    :GetRandomPlayer(flags) : Returns a random in-range unit that is a player.

    :GetRandomFriend() : Returns a random in-range unit that is a player and is
    friendly towards the current player.

    :GetMainTank() : Returns the main tank (most hated).

    :GetAddTank() : Returns the add tank (second most hated).

    :GetTauntedBy() : Returns the player that taunted the unit.

    :GetSoulLinkedWith() : Returns the unit that is set as the soul link for this
    unit.

    :RegisterEvent() :

    function scriptlist(pUnit, Event)
    pUnit:RegisterEvent()
    end

    :SendBroadcastMessage(message) :

    function scriptlist(pUnit, Event)
    pUnit:SendBroadcastMessage("LOLZERZ") -- Not sure about this ive never used so tell me

    if im wrong lol
    end

    :SendAreaTriggerMessage(message) :

    function scriptlist(pUnit, Event)
    pUnit:SendAreaTriggerMessage("LOLZERZ") -- Same with this one
    end

    :MoveTo(x, y, z, o) : Moves the unit to the specified position.

    function scriptlist(pUnit, Event)
    pUnit:MoveTo(X gps, Y gps, Z gps, O gps)
    end


    :SpawnGameObject(entryID, x, y, z, o, duration) : Spawns a gameobject at
    the specified position, despawning after duration milliseconds.

    function scriptlist(pUnit, Event)
    pUnit:SpawnGameObject(ENTRY ID, X gps, Y gps, Z gps, O gps, 1000)
    end

    :SpawnCreature(entryID, x, y, z, o, faction, duration) : Spawns a creature at a position with specified faction, despawning after duration milliseconds.

    function scriptlist(pUnit, Event)
    pUnit:SpawnCreature( ENTRY ID, x, y, z, o, 21, 1000)
    end

    :KnockBack(dx, dy, affect1, affect2) :

    I dont know how to use this soz -.-

    :MarkQuestObjectiveAsComplete(questID, objective) : Marks an objective of a quest as complete.

    function scriptlist(pUnit, Event)
    pUnit:MarkQuestObjectiveAsComplete(999999, OBJECTIVE)
    end

    :LearnSpell(spellID) : Adds a spell to a unit.

    function scriptlist(pUnit, Event)
    player:LearnSpell(11) -- Check me on to see if player is right..?
    end

    :UnlearnSpell(spellID) : Removes a spell from a unit.

    function scriptlist(pUnit, Event)
    player:UnLearnSpell(11)
    end

    :StopMovement(time) : Stops a unit from moving for time milliseconds.

    function scriptlist(pUnit, Event)
    pUnit:StopMovement(100000) -- 100 seconds
    end

    :Emote(emoteID) : Tells a unit to perform an emote.

    function scriptlist(pUnit, Event)
    pUnit:Emote(7)
    end

    :AddItem(itemID, count) : Adds a quantity of items to a unit.

    function scriptlist(pUnit, Event)
    player:AddItem(195, 1)
    end

    :RemoveItem(itemID, count) : Removes a quantity of items from a unit.

    function scriptlist(pUnit, Event)
    player:RemoveItem(195, 1)
    end

    :CreateCustomWaypointMap() : Creates a custom waypoint map.

    function scriptlist(pUnit, Event)
    pUnit:CreateCutomWaypointMap() -- Dunno what it does have fun with it :D
    end

    :CreateWaypoint(x, y, z, o, waitTime, flags, modelID) : Adds a waypoint to the custom waypoint map.

    function scriptlist(pUnit, Event)
    pUnit:CreateWaypoint(X gps, Y gps, Z gps, O gps, 100, 35, 17)
    end

    :DestroyCustomWaypointMap() : Destroys a created custom waypoint map.

    function scriptlist(pUnit, Event)
    pUnit:DestroyCustomWaypointMap()
    end

    :MoveToWaypoint(waypointID) : Tells a unit to move to a particular waypoint.

    function scriptlist(pUnit, Event)
    pUnit:MoveToWaypoint(14) -- You have to have waypoints spawned for this to work
    end

    :SetMovementType(movementType) :

    function scriptlist(pUnit, Event)
    pUnit:SetMovementType(Dunno the Ids lol)
    end

    :SetCombatCapable(value) : If value is 1 the unit cannot attack.

    function scriptlist(pUnit, Event)
    pUnit:SetCombatCapable(1) -- Unit cant attack
    end

    function scriptlist(pUnit, Event)
    pUnit:SetCombatCapable(0) -- Boss can attack <3
    end

    :SetHealthPct(value) : Sets the unit's health percentage.

    function scriptlist(pUnit, Event)
    pUnit:SetHealthPct(1) -- Sets it to 1%
    end

    :SetNPCFlags(flags) : Sets the NPC flags of a unit.

    function scriptlist(pUnit, Event)
    pUnit:SetNPCFlags(21)
    end

    :SetFaction(factionID) : Sets the faction of a unit.

    :SetTauntedBy(unit) : Sets the unit that taunted the current unit.

    :SetSoulLinkedWith(unit) : Sets the unit that is soul linked with this unit.

    :ClearHateList() : Sets the highest hate/threat to one the hate list.

    :WipeTargetList() : Clears the target list.

    :WipeCurrentTarget() : Clears the current target and targets the next highest
    threat.

    :GetPlayerClass() : Gets the class of current target.

    :SetFieldFlags() : Sets flags for current unit.


    Please comment and rate!!!!
    ]
    Last edited by Dibes; 07-01-2009 at 09:48 PM. Reason: Gave Examples on most scripts :)

    A list of Good Lua Commands!!!
  2. #2
    Dynashock's Avatar Contributor

    Reputation
    176
    Join Date
    Nov 2007
    Posts
    203
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Why is this list better than say, for instance, the list over at - LuaAppArc Command Library -

    If you'd give some examples for each commands then this list would seem a little better, but in its current state, no.

  3. #3
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Somone actually needs to take http://www.sos-server.com/library.html? and update it with all the commands. It's missing ~25.

Similar Threads

  1. Lua Command list. Also contains tutorial on how to use
    By newtech in forum WoW EMU General Releases
    Replies: 10
    Last Post: 08-29-2010, 08:14 AM
  2. COMPLETE Lua command List!! VERY USEFUL!!!!!
    By Dibes in forum WoW EMU Guides & Tutorials
    Replies: 11
    Last Post: 09-11-2009, 09:26 PM
  3. Full list of lua commands
    By runiker in forum WoW EMU Questions & Requests
    Replies: 10
    Last Post: 12-25-2008, 02:46 PM
  4. SetSoulLinkedwith LUA Command Guide
    By mager1794 in forum WoW EMU Guides & Tutorials
    Replies: 9
    Last Post: 07-02-2008, 04:16 PM
  5. Full list of Antrix GM Commands!
    By Bladevil in forum WoW EMU Guides & Tutorials
    Replies: 3
    Last Post: 09-10-2007, 12:51 AM
All times are GMT -5. The time now is 05:44 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search