That's rather depressing. All of these things you guys make that are expansions or stand alone type things, are amazing.
They are the coolest most creative things I've ever seen anyone make regarding World of warcraft emulation.
I can't remember the other one you did, where you broke out of prison. But that one was awesome.
this is awesome, it motivates me to finish my long term custom expansion project,
Could this be uploaded to a mirror? I can't download it from firedrive, it shows it as a video.
Can't download from filedrive, any help on that?
I came across this about a week ago, ive been really wanting to try it but WoD just dropped,,Im currently downloading it will be playing it in between for sure.
Hey Stoneharry. I love this repack but I lost it a while ago when switching computers. If you could please, please recompile it, repackage it, reextract server data, and reupload that again. I and many others would be so happy. It would mean alot. I know it takes time, but know that alot of people will be pleased if you do it. It is truly and amazing repack and great work.
Would love to play it again, so please. Reupload it. Thank you very much.
Hey Stoneharry. I have a problem, whenever I spawn a npc it wont save. It always dissapears after a restart. And yes I shutdown the server with the shutdown command. And how do you make npcs cast spells? Is there a way without scripting it? I can't script.
This is because no movement map data exists for that place. In creature_proto under custom_flags set it to 32 and it should ignore pathfinding data.
You may also need to add 128 to this.
Code:enum CustomFlags { CREATURE_CUSTOMFLAG_CANTDIE = 0x1, // 1 CREATURE_CUSTOMFLAG_IMMUNE_TO_CREATURE_DAMAGE = 0x2, // 2 CREATURE_CUSTOMFLAG_CANT_REGEN_HEALTH = 0x4, // 4 CREATURE_CUSTOMFLAG_NO_LOOT = 0x8, // 8 CREATURE_CUSTOMFLAG_VEHICLE_COMBAT = 0x10, // 16 CREATURE_CUSTOMFLAG_NO_ADV_PATHFINDING = 0x20, // 32 CREATURE_CUSTOMFLAG_NO_RETURN_AFTER_COMBAT = 0x40, // 64 CREATURE_CUSTOMFLAG_NO_ADV_VMAPS = 0x80, // 128 };