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  1. #1
    Claiver's Avatar Member
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    [Release][LUA] Easy Creature Combat (ECC)


    ________( CLAIVER SCRIPT )________
    . Easy Creature Combat Script .
    Making Combat Easier!


    VERSION 1.1 RELEASED 3th OF MAY!

    Hello to you and thanks for visiting my thread.
    This script that I wrote is a mix of basics and some advanced coding parts. However, the aim for the whole script is to make it as easy for the user to create a good functioning NPC with casting spells (hostile spells and buffs on self). All you have to do to add a new spell to the npc is add two lines!!
    To make this script function correctly, GuaEngine's latest Revision is required. The script uses the Execute
    () function, which will directly insert the data into your database! All you have to do is modify the settings to your likings, and you are ready to go!


    Instructions

    • [Step 1] Modify the Creature Settings to fit to your needs.
    • [Step 2] If you want to add a Spell to the creature, simply follow the following instructions:
      Code:
      
      Follow the following values when adding spells, you must not remove the ValueName (it's between [" "])
      Add one line below to the list 'local Creature_CastSpells'. Just look at the current spells for an example.
              
          { ["SPELLID"]=spellID,["SPELLNAME"]="spellname",["TARGET"]="target",["CAST-TIME"]=casttime,["COOLDOWN"]=cooldown,["CAST-COUNT"]=count,["CAST-MODE"]="castmode" },
                  
              __| LEGEND |_____________________________________________________
                  o ["SPELLID"]  -->     This is the ID of the Spell.
                  o ["SPELLNAME"]  -->  This is the Name of the Spell.
                  o ["TARGET"]  -->      This is the Target the spell is casted on. You can choose between:
                                      Self (only buffs); Random; Tank; ShortRange; MidRange; LongRange; Mana; Rage; Energy; AnyoneButTank
                  o ["CAST-TIME"]  -->  This is the exact casttime of the Spell, in seconds.
                  o ["COOLDOWN"]  -->  This is the tiem in seconds between each cast of the Spell.
                  o ["CAST-COUNT"]  -->  This is the amount of casts of the Spell that will be casted. 0 for infinite.
                  o ["CAST-MODE"]  -->  This is the mode of how the spell is casted. Choose between 'FullCast' or 'InstantCast'. 
      
      An Example list could look like this:
      { ["SPELLID"]=16249,["SPELLNAME"]="Frostbolt",["TARGET"]="Tank",["CAST-TIME"]=3.0,["COOLDOWN"]=5.0,["CAST-COUNT"]=0,["CAST-MODE"]="FullCast" },
      { ["SPELLID"]=59172,["SPELLNAME"]="Chaos Bolt",["TARGET"]="Tank",["CAST-TIME"]=2.5,["COOLDOWN"]=6.0,["CAST-COUNT"]=0,["CAST-MODE"]="FullCast" },
      { ["SPELLID"]=47864,["SPELLNAME"]="Curse of Agony",["TARGET"]="Tank",["CAST-TIME"]=0,["COOLDOWN"]=4.5,["CAST-COUNT"]=0,["CAST-MODE"]="FullCast" },
      { ["SPELLID"]=47893,["SPELLNAME"]="Fel Armor",["TARGET"]="Self",["CAST-TIME"]=0,["COOLDOWN"]=1.0,["CAST-COUNT"]=1,["CAST-MODE"]="FullCast" },
      
          --[[---------------------------------------------------------------------------------------------------|
      After you have defined the spells to be casted above, you have to do one more thing.
      You will have to create a new line and add it below at the bottom of the function-list.
      The new line will look like this:  (change everything between !!!)
      Follow the following values when adding spells, you must not remove the ValueName (it's between [" "]):
      
          function CS_!!!spellquickname!!! (pUnit,Event) local SpellName = "!!!spellname!!!"         SimpleCast(pUnit,SpellName) end    
          
      That's only two things! However, you have to note the following. (Everything is Case-Sensitive!)
          o Change !!!spellquickname!!! to the spellname without spaces and in CAPS!
              Example:     Chaos Bolt will be CHAOSBOLT and Curse of Agony will be CURSEOFAGONY
          o Change !!!spellname!!! to the ["SPELLNAME"] you have defined earlier (must be the same!)
              Example:     If you have put in ["SPELLNAME"] = "Curse of Agony" above, 
                          then you replace !!!spellname!!! with 'Curse of Agony'.
              [NOTE] The list below is just an example. You may use/modify/delete the list to your needs!
          ## THE FUNCTION LIST #########################################################################################]]
          function CS_FROSTBOLT (pUnit,Event) local SpellName = "Frostbolt"     SimpleCast(pUnit,SpellName) end        
          function CS_CHAOSBOLT (pUnit,Event) local SpellName = "Chaos Bolt"     SimpleCast(pUnit,SpellName) end            
          function CS_CURSEOFAGONY (pUnit,Event) local SpellName = "Curse of Agony"    SimpleCast(pUnit,SpellName) end        
          function CS_FELARMOR (pUnit,Event) local SpellName = "Fel Armor"     SimpleCast(pUnit,SpellName) end    
    • [Step 3] You do NOT need to execute a SQL query into your DB! This will be done for you by the LUA script. If it is the first time launching the script, then either do command .server reloadtable creature_proto and .server reloadtable creature_names or restart your server. Only do this when you have configured everything in the script!
    • [Step 4] Go and test your NPC ! If you ever want to change the HP,EntryID,Name or anything else configurable on top of the script, just change it, and the script will automatically take care of the change for you!

    [LUA] VERSION 1.1
    Code:
    local VERSION = "1.1"
    --[[====================================--
    --          Easy-Creature-Combat 	    --
    --        [ Fully Made by Claiver ]     --
    --      REPORT FEEDBACK AT MMOWNED.COM  --
    --======================================]]
    
    --[[============================================================================================
    =========== ( General Settings ) ===============================================================
    ==============================================================================================]]
    	--| Is Debug Enabled? If Enabled, detailed information will be printed to console. 
    		local DEBUG = true
    	
    --[[============================================================================================
    =========== ( Creature Settings ) ==============================================================
    ================================================================================================
    	All of the following options are bound to the creature, and will 
    	scale to the creature in the server!	]]
    	
    		--| Please Enter the ENTRYID of the Creature.
    				local ENTRYID = 103103103
    
    		--| Please Enter the NAME of the Creature.
    				local NAME = "Your Creature Namezzz"
    
    		--| Please Enter the SUBNAME (GuildName) of the Creature.
    				local SUBNAME = "Your Creature SubName"
    
    		--| Please Enter the LEVEL of the Creature.
    				local LEVEL = 80
    
    		--| Please Enter the HEALTHPOINTS (HP) of the Creature.
    				local HP = 90000
    
    		--| Please Enter the MANA of the Creature.
    				local MANA = 0
    
    		--| Please Enter the FACTION of the Creature.
    				local FACTION = 14 -- Default: 14
    
    		--| Please Enter the DISPLAYID (MODEL) of the Creature.
    				local DISPLAYID = 24352
    
    		--| Please Enter the ATTACKSPEED (In Seconds!) of the Creature.
    				local ATTACKSPEED = 2 -- Default: 2 
    
    		--| Please Enter the MINIMUM DAMAGE of the Creature.
    				local MIN_DAMAGE = 1100
    
    		--| Please Enter the MAXIMUM DAMAGE of the Creature.
    				local MAX_DAMAGE = 1400
    
    		--| Please Enter the ARMOR of the Creature.		
    				local ARMOR = 0 -- Default: 0
    
    
    --[[============================================================================================
    =========== ( Attack Settings ) ================================================================
    ==============================================================================================]]
    
    	--[[-----------------------------------------------------------------------------------------------------|
    		Define the spells the creature will cast. 
    		Follow the following values when adding spells, you must not remove the ValueName (it's between [" "])
    		Add one line below to the list 'local Creature_CastSpells'. Just look at the current spells for an example.
    		
    			{ ["SPELLID"]=spellID,["SPELLNAME"]="spellname",["TARGET"]="target",["CAST-TIME"]=casttime,["COOLDOWN"]=cooldown,["CAST-COUNT"]=count,["CAST-MODE"]="castmode" },
    			
    				__| LEGEND |_____________________________________________________
    				o ["SPELLID"]  --> 	This is the ID of the Spell.
    				o ["SPELLNAME"]  -->  This is the Name of the Spell.
    				o ["TARGET"]  -->  	This is the Target the spell is casted on. You can choose between:
    									Self (only buffs); Random; Tank; ShortRange; MidRange; LongRange; Mana; Rage; Energy; AnyoneButTank
    				o ["CAST-TIME"]  -->  This is the exact casttime of the Spell, in seconds.
    				o ["COOLDOWN"]  -->  This is the average time in seconds between each cast of the Spell (not precise!)
    				o ["CAST-COUNT"]  -->  This is the amount of casts of the Spell that will be casted. 0 for infinite.
    				o ["CAST-MODE"]  -->  This is the mode of how the spell is casted. Choose between 'FullCast' or 'InstantCast'. 
    
    			[NOTE] The list below is just an example. You may use/modify/delete the list to your needs!
    
    		## THE SPELLS #################################################################################################]]
    			local Creature_CastSpells = 
    			{
    				{ ["SPELLID"]=48461,["SPELLNAME"]="Wrath",["TARGET"]="Tank",["CAST-TIME"]=2.0,["COOLDOWN"]=5.0,["CAST-COUNT"]=0,["CAST-MODE"]="FullCast" },
    				{ ["SPELLID"]=59172,["SPELLNAME"]="Chaos Bolt",["TARGET"]="Tank",["CAST-TIME"]=2.5,["COOLDOWN"]=3.0,["CAST-COUNT"]=0,["CAST-MODE"]="FullCast" },
    				{ ["SPELLID"]=47864,["SPELLNAME"]="Curse of Agony",["TARGET"]="Tank",["CAST-TIME"]=0,["COOLDOWN"]=4.5,["CAST-COUNT"]=0,["CAST-MODE"]="FullCast" },
    				{ ["SPELLID"]=47893,["SPELLNAME"]="Fel Armor",["TARGET"]="Self",["CAST-TIME"]=0,["COOLDOWN"]=1.0,["CAST-COUNT"]=1,["CAST-MODE"]="FullCast" },
    				{ ["SPELLID"]=28271,["SPELLNAME"]="Polymorph",["TARGET"]="Tank",["CAST-TIME"]=1.5,["COOLDOWN"]=4.0,["CAST-COUNT"]=3,["CAST-MODE"]="FullCast" },
    			}
    
    	--[[---------------------------------------------------------------------------------------------------|
    		After you have defined the spells to be casted above, you have to do one more thing.
    		You will have to create a new line and add it below at the bottom of the function-list.
    		The new line will look like this:  (change everything between !!!)
    		Follow the following values when adding spells, you must not remove the ValueName (it's between [" "]):
    		
    			function CS_!!!spellquickname!!! (pUnit,Event) local SpellName = "!!!spellname!!!" 		SimpleCast(pUnit,SpellName) end	
    			
    		That's only two things! However, you have to note the following. (Everything is Case-Sensitive!)
    			o Change !!!spellquickname!!! to the spellname without spaces and in CAPS!
    				Example: 	Chaos Bolt will be CHAOSBOLT and Curse of Agony will be CURSEOFAGONY
    			o Change !!!spellname!!! to the ["SPELLNAME"] you have defined earlier (must be the same!)
    				Example: 	If you have put in ["SPELLNAME"] = "Curse of Agony" above, 
    							then you replace !!!spellname!!! with 'Curse of Agony'.
    
    			[NOTE] The list below is just an example. You may use/modify/delete the list to your needs!
    
    		## THE FUNCTION LIST #########################################################################################]]
    			function CS_WRATH (pUnit,Event) local SpellName = "Wrath" 	SimpleCast(pUnit,SpellName) end		
    			function CS_CHAOSBOLT (pUnit,Event) local SpellName = "Chaos Bolt" 	SimpleCast(pUnit,SpellName) end			
    			function CS_CURSEOFAGONY (pUnit,Event) local SpellName = "Curse of Agony"	SimpleCast(pUnit,SpellName) end		
    			function CS_FELARMOR (pUnit,Event) local SpellName = "Fel Armor" 	SimpleCast(pUnit,SpellName) end		
    			function CS_POLYMORPH (pUnit,Event) local SpellName = "Polymorph" 	SimpleCast(pUnit,SpellName) end		
    
    
    	--[[-----------------------------------------------------------------------------------------------------|
    		Here we can add some weapons. 
    		If you would like a slot (MAINHAND,OFFHAND,WAND/RANGED) to be empty, then fill in 0.
    		
    			[NOTE] It seems like this function is currently not working with GuaEngine (not for me!)
    		
    		## WEAPONS #################################################################################################]]
    			local Creature_EquipWeapons = {
    				["MAINHAND"] = 40703,
    				["OFFHAND"] = 44311,
    				["RANGED"] = 0,			}
    		
    
    
    
    
    
    --###############################################################################################################################
    --#################################[ DO NOT EDIT BELOW THIS LINE ]###############################################################
    --###############################################################################################################################
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    	
    	
    	
    	
    	
    	
    	
    	
    	
    --------------------------------------------------------------------------------------|
    --\ BaseFunction: OnCombat | Execute this when Creature enters Combat.
    --------------------------------------------------------------------------------------|
    	function Creature_OnCombat(pUnit,Event)
    		for k,v in pairs(Creature_CastSpells) do
    			C_T = (v["COOLDOWN"]+v["CAST-TIME"]+v["SPELLID"]/100000)*1000
    			pUnit:RegisterEvent("CS_"..string.upper(string.gsub(v["SPELLNAME"],"%s","")),C_T,v["CAST-COUNT"])
    			DebugSendMSG(string.upper(string.gsub(v["SPELLNAME"],"%s","")).." - Will cast every ".. C_T .." ms, for "..v["CAST-COUNT"].." times (0=infinite).")
    		end
    		Creature_StopCasting()
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ BaseFunction: OnLeave | Execute this when Creature leaves Combat.
    --------------------------------------------------------------------------------------|
    	function Creature_OnLeave(pUnit,Event)
    		pUnit:RemoveEvents()
    		Creature_StopCasting()
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ BaseFunction: OnDeath | Execute this when Creature dies.
    --------------------------------------------------------------------------------------|
    	function Creature_OnDeath(pUnit,Event)
    		pUnit:RemoveEvents()
    		Creature_StopCasting()
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ BaseFunction: OnSpawn | Execute this when Creature spawns.
    --------------------------------------------------------------------------------------|
    	function Creature_OnSpawn(pUnit,Event)
    		CreatureSetStatistics(pUnit)
    		Creature_StopCasting()
    	end
    
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: GetTarget
    --------------------------------------------------------------------------------------|
    	function GetTarget(_unit,_t)
    		if (_t == "Self") then return _unit end
    		if (_t == "Tank") then return _unit:GetMainTank() end
    		if (_t == "Random") then return _unit:GetRandomPlayer(0) end
    		if (_t == "ShortRange") then return _unit:GetRandomPlayer(1) end
    		if (_t == "MidRange") then return _unit:GetRandomPlayer(2) end
    		if (_t == "LongRange") then return _unit:GetRandomPlayer(3) end
    		if (_t == "Mana") then return _unit:GetRandomPlayer(4) end 
    		if (_t == "Rage") then return _unit:GetRandomPlayer(5) end
    		if (_t == "Energy") then return _unit:GetRandomPlayer(6) end
    		if (_t == "AnyoneButTank") then return _unit:GetRandomPlayer(7) end
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: SimpleCast
    --------------------------------------------------------------------------------------|
    	function SimpleCast(_unit,_spell)
    		for k,v in pairs(Creature_CastSpells) do DoCastSpell(_unit,v,_spell) end
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: DoCastSpell
    --------------------------------------------------------------------------------------|	
    	function DoCastSpell(_unit,_v,_spell)
    		if (_v["SPELLNAME"] == _spell) and (Creature_CastSpells[1][ENTRYID] ~= true) then
    		--| ACQUIRE CASTTIME
    			if (_v["CAST-TIME"] >= 1) and (_v["CAST-MODE"] == "FullCast") then Creature_CastSpells[1][ENTRYID] = true -- (_v["CAST-TIME"] >= 1) and 
    				_unit:RegisterEvent("Creature_StopCasting", (_v["CAST-TIME"]*1000)+1, 1)
    				_unit:StopMovement((_v["CAST-TIME"]*1000)+1)
    			end
    		--| ACQUIRE TARGET
    			CT = GetTarget(_unit,_v["TARGET"]) 
    			if (CT == _unit) then T_NAME = "Self" if (_unit:HasAura(_v["SPELLID"]) == false) then
    				DebugSendMSG("Casted ".._v["SPELLNAME"].." on '"..T_NAME.."'.") 
    				if (string.upper(_v["CAST-MODE"]) == "INSTANTCAST") then _unit:CastSpell(_v["SPELLID"]) end
    				if (string.upper(_v["CAST-MODE"]) == "FULLCAST") then _unit:FullCastSpell(_v["SPELLID"]) end end
    			else T_NAME = CT:GetName()
    				DebugSendMSG("Casted ".._v["SPELLNAME"].." on '"..T_NAME.."'.") 
    				if (string.upper(_v["CAST-MODE"]) == "INSTANTCAST") then _unit:CastSpellOnTarget(_v["SPELLID"], CT) end
    				if (string.upper(_v["CAST-MODE"]) == "FULLCAST") then _unit:FullCastSpellOnTarget(_v["SPELLID"], CT) end
    			end			
    		end
    	end
    
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: CreatureSetStatistics
    --------------------------------------------------------------------------------------|	
    	function CreatureSetStatistics(_unit)
    		DebugSendMSG("Setting Creature Statistics...")
    		_unit:SetHealth(HP) DebugSendMSG("HP: "..string.format("%s",HP))
    		_unit:SetMana(MANA) DebugSendMSG("MANA: "..string.format("%s",MANA))
    		_unit:SetFaction(FACTION) DebugSendMSG("FACTION: "..string.format("%s",FACTION))
    		_unit:SetModel(DISPLAYID) local v=Creature_EquipWeapons
    		_unit:EquipWeapons(v["MAINHAND"],v["OFFHAND"],v["RANGED"])
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: DebugSendMSG
    --------------------------------------------------------------------------------------|	
    	function DebugSendMSG(_d)
    		if (DEBUG == true) then print("[DEBUG] "..string.format("%s",_d).."") end 
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: Creature_StopCasting
    --------------------------------------------------------------------------------------|	
    	function Creature_StopCasting(pUnit, Event)
    		if (Creature_CastSpells[1][ENTRYID] ~= false) then Creature_CastSpells[1][ENTRYID] = false end
    	end
    	
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: InsertDataToSQL
    --------------------------------------------------------------------------------------|	
    	function InsertDataToSQL()
    		Execute(2, "DELETE FROM `creature_proto` WHERE `entry`="..ENTRYID..";")
    		Execute(2, "DELETE FROM `creature_names` WHERE `entry`="..ENTRYID..";")
    		Execute(2, "INSERT INTO creature_names (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) VALUES ("..ENTRYID..", '"..NAME.."', '"..SUBNAME.."', '', 0, 0, 0, 1, 0, 0, "..DISPLAYID..", 0, 0, 0, 1, 1, NULL, 0); ")
    		Execute(2, "INSERT INTO creature_proto (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) VALUES ("..ENTRYID..", "..LEVEL..", "..LEVEL..", "..FACTION..", "..HP..", "..HP..", 0, 1, 0, ".. ATTACKSPEED*1000 ..", 0, "..MIN_DAMAGE..", "..MAX_DAMAGE..", 0, 0, 0, 0, 360000, "..ARMOR..", 0, 0, 0, 0, 0, 0, 2, 1, '0', 0, 0, 0, 0, 2.5, 8, 14, 0, 0, 0, 0, 0, 0, 0);")
    	end InsertDataToSQL()
    
    --------------------------------------------------------------------------------------|
    --\ AdvFunction: PrintToConsole
    --------------------------------------------------------------------------------------|	
    	function PrintToConsole()
    		print("\n\n\n******************************************************************************")
    		print("  \t\t Loaded AI for "..NAME..".")
    		print(" \tAI created with 'Easy-Creature-Combatscript (V"..VERSION..") by Claiver'")
    		print("******************************************************************************\n\n\n")
    	end PrintToConsole()
    	
    --------------------------------------------------------------------------------------|
    --\ Register Unit Events
    --------------------------------------------------------------------------------------|	
    	RegisterUnitEvent(ENTRYID, 1, "Creature_OnCombat")
    	RegisterUnitEvent(ENTRYID, 2, "Creature_OnLeave")
    	RegisterUnitEvent(ENTRYID, 4, "Creature_OnDeath")
    	RegisterUnitEvent(ENTRYID, 18, "Creature_OnSpawn")
    Feedback is appreciated!

    Kind Regards,
    xx.Claiver
    Last edited by Claiver; 05-03-2009 at 04:08 AM.

    [Release][LUA] Easy Creature Combat (ECC)
  2. #2
    Gastricpenguin's Avatar Legendary
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    Once again, excellent script. Why can't we have more like this?
    Life Puzzler WoW - Website | Forums

  3. #3
    y2kss66's Avatar Member
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    this is epic nice work again!

    +RepX2

    plus your over 100 +Rep way to go!

  4. #4
    Vindicated's Avatar Contributor
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    Originally Posted by Gastricpenguin View Post
    Once again, excellent script. Why can't we have more like this?
    Why do in lua what can be done in C++

    All the people who are good at lua don't release anything because they are learning/scripting C++ :P


  5. #5
    AzolexX's Avatar Contributor
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    False man, look at my Illidan script. And about script, it is awesome, really good work handling targets and other stuff using voids :P. +Rep x2

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  6. #6
    stoneharry's Avatar Moderator Harry

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    Another great release, +Rep if I can.
    @ Gasrtic - Not all of us have the time, and coming up with the ideas are impossible hard

  7. #7
    Claiver's Avatar Member
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    Thanks all for the lovely comments, really appreciated!

  8. #8
    Illegalpie's Avatar Member
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    Uber Although i cant use atm as i need more people ill take it for me +Rep
    Offering Powerleveling 1$perlevel Aim me Zackattack7230

  9. #9
    Claiver's Avatar Member
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    Version 1.1 Released .

  10. #10
    Moffeman's Avatar Contributor

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    One word:
    Epic
    +Rape

  11. #11
    2dgreengiant's Avatar ★ Elder ★


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    Sexual script +rep
    If you need me you have my skype, if you don't have my skype then you don't need me.

  12. #12
    ZGoldsmith92's Avatar Member
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    Very Nice! Downloading Now..

  13. #13
    Claiver's Avatar Member
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    Originally Posted by ZGoldsmith92 View Post
    Very Nice! Downloading Now..
    Please report feedback!

  14. #14
    TheZaronz's Avatar Active Member
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    Hey mate, you're doing it so damn great scripting Lua. Just please keep in mind the name is 'Lua' not 'LUA'
    Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right!
    Else I gotta agree with everyone else that this is a great script. And I love how you define things in it.. oh, I forgot to mention +Rep for great justice (script)!

  15. #15
    LaAevie's Avatar Member
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    Amazing release again by Claiver.
    <3

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