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    Realm Loop (Please Help Much Appreciated)

    Hello everyone I am using CoronaCore to make a TBC private server and using NaviCat so I can hopefully allow it to be public, but the issue I am having is it keeps wanting to loop the realm.

    MY mangosd.conf is

    #####################################
    # MaNGOS Configuration file #
    #####################################

    [MangosdConf]
    ConfVersion=2013012201

    ################################################################################ ###################################
    # CONNECTIONS AND DIRECTORIES
    #
    # RealmID
    # RealmID must match the realmlist inside the realmd database
    #
    # DataDir
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    # Example: "@CMAKE_INSTALL_PREFIX@/share/mangos"
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix. if used log names aren't absolute paths
    # then logs will be stored in the current directory of the running program.
    #
    #
    # LoginDatabaseInfo
    # WorldDatabaseInfo
    # CharacterDatabaseInfo
    # Database connection settings for the world server.
    # Default:
    # ---MYSQL---
    # hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # ---PGSQL---
    # hostname;port;username;password;database
    # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
    #
    # LoginDatabaseConnections
    # WorldDatabaseConnections
    # CharacterDatabaseConnections
    # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
    # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
    # So formula to find out how many connections will be established: X = ¹_connections + 1
    # Default: 1 connection for SELECT statements
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # WorldServerPort
    # Port on which the server will listen
    #
    # BindIP
    # Bind World Server to IP/hostname
    # This option is useful for running multiple worldd/realmd instances
    # on different IP addresses using default ports.
    # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
    #
    ################################################################################ ###################################

    RealmID = 1
    DataDir = "Data"
    LogsDir = "Logs"
    LoginDatabaseInfo = "127.0.0.1;3311;mangos;mangos;realmd"
    WorldDatabaseInfo = "127.0.0.1;3311;mangos;mangos;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3311;mangos;mangos;characters"
    LoginDatabaseConnections = 1
    WorldDatabaseConnections = 1
    CharacterDatabaseConnections = 1
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"

    ################################################################################ ###################################
    # PERFORMANCE SETINGS
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process priority setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # Compression
    # Compression level for update packages sent to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    #
    # PlayerLimit
    # Maximum number of players in the world. Excluding Mods, GM's and Admins
    # Default: 100
    # 0 (for infinite players)
    # -1 (for Mods, GM's and Admins only)
    # -2 (for GM's and Admins only)
    # -3 (for Admins only)
    #
    # SaveRespawnTimeImmediately
    # Save respawn time for creatures at death and for gameobjects at use/open
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    # 0 (save creature/gameobject respawn time at grid unload)
    #
    # MaxOverspeedPings
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
    # Default: 2
    #
    # GridUnload
    # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    # Default: 1 (unload grids)
    # 0 (do not unload grids)
    #
    # GridCleanUpDelay
    # Grid clean up delay (in milliseconds)
    # Default: 300000 (5 min)
    #
    # MapUpdateInterval
    # Map update interval (in milliseconds)
    # Default: 100
    #
    # ChangeWeatherInterval
    # Weather update interval (in milliseconds)
    # Default: 600000 (10 min)
    #
    # PlayerSave.Interval
    # Player save interval (in milliseconds)
    # Default: 900000 (15 min)
    #
    # PlayerSave.Stats.MinLevel
    # Minimum level for saving character stats for external usage in database
    # Default: 0 (do not save character stats)
    # 1+ (save stats for characters with level 1+)
    #
    # PlayerSave.Stats.SaveOnlyOnLogout
    # Enable/Disable saving of character stats only on logout
    # Default: 1 (only save on logout)
    # 0 (save on every player save)
    #
    # vmap.enableLOS
    # vmap.enableHeight
    # Enable/Disable VMaps support for line of sight and height calculation
    # You need to extract the VMaps in order to enable those options
    # Default: 1 (enable)
    # 0 (disable)
    #
    # vmap.ignoreSpellIds
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    #
    # vmap.enableIndoorCheck
    # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
    # Requires VMaps enabled to work.
    # Default: 1 (Enabled)
    # 0 (Disabled)
    #
    #
    # DetectPosCollision
    # Check final move position, summon position, etc for visible collision with other objects or
    # wall (wall only if vmaps are enabled)
    # Default: 1 (enable, requires more CPU power)
    # 0 (disable, not so nice position selection but will require less CPU power)
    #
    # TargetPosRecalculateRange
    # Max distance from movement target point (+moving unit size) and targeted object (+size)
    # after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5)
    # More distance let have better performence, less distance let have more sensitive reaction at target move.
    # Default: 1.5
    #
    # mmap.enabled
    # Enable/Disable pathfinding using mmaps
    # Default: 1 (enable)
    # 0 (disable)
    #
    # mmap.ignoreMapIds
    # Disable mmap pathfinding on the listed maps.
    # List of map ids with delimiter ','
    #
    # UpdateUptimeInterval
    # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
    # Default: 10 (minutes)
    #
    # MaxCoreStuckTime
    # Periodically check if the process got freezed, if this is the case force crash after the specified
    # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    # Default: 0 (Disabled)
    #
    # AddonChannel
    # Permit/disable the use of the addon channel through the server
    # (some client side addons can stop work correctly with disabled addon channel)
    # Default: 1 (permit addon channel)
    # 0 (do not permit addon channel)
    #
    # CleanCharacterDB
    # Perform character db cleanups on start up
    # Default: 1 (Enable)
    # 0 (Disabled)
    #
    ################################################################################ ###################################

    UseProcessors = 8
    ProcessPriority = 1
    Compression = 1
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSave.Interval = 900000
    PlayerSave.Stats.MinLevel = 0
    PlayerSave.Stats.SaveOnlyOnLogout = 1
    vmap.enableLOS = 1
    vmap.enableHeight = 1
    vmap.ignoreSpellIds = "7720"
    vmap.enableIndoorCheck = 1
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    mmap.enabled = 1
    mmap.ignoreMapIds = ""
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0
    AddonChannel = 1
    CleanCharacterDB = 1

    ################################################################################ ###################################
    # SERVER LOGGING
    #
    # LogSQL
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
    # Default: 1 - Write SQL code to logfile
    # 0 - Do not log
    #
    # PidFile
    # World daemon PID file
    # Default: "" - do not create PID file
    # "./worldd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Server.log"
    # "" - Empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogFilter_CreatureMoves
    # LogFilter_TransportMoves
    # LogFilter_PlayerMoves
    # LogFilter_VisibilityChanges
    # LogFilter_Weather
    # LogFilter_DbStrictedCheck
    # LogFilter_SQLText
    # LogFilter_Pathfinding
    # LogFilter_MapsLoading
    # LogFilter_EventAiDev
    # Log filters (active by default - meaning: the filter is active, hence the log is not displayed)
    # Default: 1 - not include with any log level
    # 0 - include in log if log level permit
    #
    # LogFilter_PeriodicAffects
    # LogFilter_AIAndMovegens
    # LogFilter_PlayerStats
    # LogFilter_Damage
    # LogFilter_Combat
    # LogFilter_SpellCast
    # Log filters (disabled by default, mostly debug only output affected cases)
    # Default: 0 - include in log if log level permit
    # 1 - not include with any log level
    #
    # WorldLogFile
    # Packet logging file for the worldserver
    # Default: "" - no log file created
    # "world.log" - recommended name to create a log file
    #
    # WorldLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # DBErrorLogFile
    # Log file of DB errors detected at server run
    # Default: "DBErrors.log"
    #
    # ElunaErrorLogFile
    # Log file of Eluna errors detected at server run
    # Default: "ElunaErrors.log"
    #
    # EventAIErrorLogFile
    # Log file of EventAI errors detected at server run
    # Default: "EventAIErrors.log"
    #
    # CharLogFile
    # Character operations logfile name
    # Default: "Char.log"
    # "" - Empty name disable creating log file
    #
    # CharLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # CharLogDump
    # Write character dump before deleting in Char.log
    # For restoration, cut character data from log starting from
    # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    # Default: 0 - don't include dumping chars to log
    # 1 - include dumping chars to log
    #
    # GmLogFile
    # GM Log file of gm commands
    # Default: "" (Disable)
    #
    # GmLogTimestamp
    # GM Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # GmLogPerAccount
    # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
    # Default: 0 - add gm log data to single log file
    # 1 - add gm log data to account specific log files with name
    # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
    # or form Logname_#ID.Ext
    #
    # RaLogFile
    # Log file of RA commands
    # Default: "Ra.log"
    # "" - Empty name for disable
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color")
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # Example: "13 7 11 9"
    #
    ################################################################################ ###################################

    LogSQL = 1
    PidFile = ""
    LogLevel = 3
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    LogFilter_Weather = 1
    LogFilter_DbStrictedCheck = 1
    LogFilter_Pathfinding = 1
    LogFilter_MapsLoading = 1
    LogFilter_EventAiDev = 1
    LogFilter_PeriodicAffects = 0
    LogFilter_PlayerMoves = 1
    LogFilter_SQLText = 1
    LogFilter_AIAndMovegens = 0
    LogFilter_PlayerStats = 0
    LogFilter_Damage = 0
    LogFilter_Combat = 0
    LogFilter_SpellCast = 0
    WorldLogFile = ""
    WorldLogTimestamp = 0
    DBErrorLogFile = "DBErrors.log"
    ElunaErrorLogFile = "ElunaErrors.log"
    EventAIErrorLogFile = "EventAIErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = ""
    GmLogTimestamp = 0
    GmLogPerAccount = 0
    RaLogFile = ""
    LogColors = ""

    ################################################################################ ###################################
    # SERVER SETTINGS
    #
    # GameType
    # Server realm style
    # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
    # activated places and sanctuaries)
    #
    # RealmZone
    # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
    #
    # 1 Development - any language (Default)
    # 2 United States - extended-Latin
    # 3 Oceanic - extended-Latin
    # 4 Latin America - extended-Latin
    # 5 Tournament - basic-Latin at create, any at login
    # 6 Korea - East-Asian
    # 7 Tournament - basic-Latin at create, any at login
    # 8 English - extended-Latin
    # 9 German - extended-Latin
    # 10 French - extended-Latin
    # 11 Spanish - extended-Latin
    # 12 Russian - Cyrillic
    # 13 Tournament - basic-Latin at create, any at login
    # 14 Taiwan - East-Asian
    # 15 Tournament - basic-Latin at create, any at login
    # 16 China - East-Asian
    # 17 CN1 - basic-Latin at create, any at login
    # 18 CN2 - basic-Latin at create, any at login
    # 19 CN3 - basic-Latin at create, any at login
    # 20 CN4 - basic-Latin at create, any at login
    # 21 CN5 - basic-Latin at create, any at login
    # 22 CN6 - basic-Latin at create, any at login
    # 23 CN7 - basic-Latin at create, any at login
    # 24 CN8 - basic-Latin at create, any at login
    # 25 Tournament - basic-Latin at create, any at login
    # 26 Test Server - any language
    # 27 Tournament - basic-Latin at create, any at login
    # 28 QA Server - any language
    # 29 CN9 - basic-Latin at create, any at login
    #
    # Expansion
    # Allow server use content from expansion
    # 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
    # expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
    # Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
    # expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
    # 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class
    # characters, ignore account expansion setting)
    #
    # DBC.Locale
    # DBC Language Settings
    # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
    # 8 = Russian; 255 = Auto Detect (Default)
    #
    # DeclinedNames
    # Allow russian clients to set and use declined names
    # Default: 0 - do not use declined names, except when the Russian RealmZone is set
    # 1 - use declined names
    #
    # StrictPlayerNames
    # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
    # Default: 0 disable (but limited server timezone dependent client check)
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # StrictCharterNames
    # Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # StrictPetNames
    # Limit pet names to language specific symbols set
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
    # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # MinPlayerName
    # Minimal name length (1..12)
    # Default: 2
    #
    # MinCharterName
    # Minimal name length (1..24)
    # Default: 2
    #
    # MinPetName
    # Minimal name length (1..12)
    # Default: 2
    #
    # CharactersCreatingDisabled
    # Disable characters creating for specific team or any (non-player accounts not affected)
    # Default: 0 - enabled
    # 1 - disabled only for Alliance
    # 2 - disabled only for Horde
    # 3 - disabled for both teams
    #
    # CharactersPerAccount
    # Limit numbers of characters per account (at all realms).
    # Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
    # Default: 50
    # The number must be >= CharactersPerRealm
    #
    # CharactersPerRealm
    # Limit numbers of characters for account at realm
    # Default: 10 (client limitation)
    # The number must be between 1 and 10
    #
    # SkipCinematics
    # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    # Default: 0 - show intro for each new character
    # 1 - show intro only for first character of selected race
    # 2 - disable intro in all cases
    #
    # MaxPlayerLevel
    # Max level that can be reached by a player for experience (in range from 1 to 100).
    # Change not recommended
    # Default: 70
    #
    # StartPlayerLevel
    # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    # Default: 1
    #
    # StartPlayerMoney
    # Amount of money that new players will start with.
    # If you want to start with one silver, use for example 100 (100 copper = 1 silver)
    # Default: 0
    #
    # MaxHonorPoints
    # Max honor points that player can have.
    # Default: 75000
    #
    # StartHonorPoints
    # Amount of honor that new players will start with
    # Default: 0
    #
    # MaxArenaPoints
    # Max arena points that player can have.
    # Default: 5000
    #
    # StartArenaPoints
    # Amount of arena points that new players will start with
    # Default: 0
    #
    # InstantLogout
    # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
    # Default: 1 (Mods/GMs/Admins)
    #
    # AllFlightPaths
    # Players will start with all flight paths (Note: ALL flight paths, not only player's team)
    # Default: 0 (true)
    # 1 (false)
    #
    # AlwaysMaxSkillForLevel
    # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
    # Default: 0 (false)
    # 1 (true)
    #
    # ActivateWeather
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    #
    # CastUnstuck
    # Allow cast Unstuck spell at .start or client Help option use
    # Default: 1 (true)
    # 0 (false)
    #
    # MaxSpellCastsInChain
    # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
    # Too Low value will make some correct triggered casts fail
    # 0 (no limit)
    # Default: 20
    #
    # RabbitDay
    # Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important
    # Default: 0 (off)
    # Suggested: 954547200 (April 1st, 2000)
    #
    # Instance.IgnoreLevel
    # Ignore level requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.IgnoreRaid
    # Ignore raid requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.ResetTimeHour
    # The hour of the day (0-23) when the global instance resets occur.
    # Default: 4
    #
    # Instance.UnloadDelay
    # Unload the instance map from memory after some time if no players are inside.
    # Default: 1800000 (miliseconds, i.e 30 minutes)
    # 0 (instance maps are kept in memory until they are reset)
    #
    # Quests.LowLevelHideDiff
    # Quest level difference to hide for player low level quests:
    # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 4
    # -1 (show all available quests marks)
    #
    # Quests.HighLevelHideDiff
    # Quest level difference to hide for player high level quests:
    # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 7
    # -1 (show all available quests marks)
    #
    # Quests.Daily.ResetHour
    # Hour when daily quests reset (0..23)
    # Default: 6
    #
    # Quests.IgnoreRaid
    # Non-raid quests allowed in raids
    # Default: 0 (not allowed)
    # 1 (allowed)
    #
    # Guild.EventLogRecordsCount
    # Count of guild event log records stored in guild_eventlog table
    # Increase to store more guild events in table, minimum is 100
    # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
    # Default: 100
    #
    # Guild.BankEventLogRecordsCount
    # Count of guild_bank event log records stored in guild_bank_eventlog table
    # Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
    # Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
    # Default: 25
    #
    # TimerBar.Fatigue.GMLevel
    # Disable/enable fatigue for security level (0..4) or high
    # Default: 4 (None)
    #
    # TimerBar.Fatigue.Max
    # Fatigue max timer value (in secs)
    # Default: 60 (1 minute)
    # 0 (instant death)
    #
    # TimerBar.Breath.GMLevel
    # Disable/enable waterbreathing for security level (0..4) or high
    # Default: 4 (None)
    #
    # TimerBar.Breath.Max
    # Waterbreathing max timer value (in secs)
    # Default: 180
    # 0 (instant underwater breathing damage start)
    #
    # TimerBar.Fire.GMLevel
    # Disable/enable lava fire damage for security level (0..4) or high
    # Default: 4 (None)
    #
    # TimerBar.Fire.Max
    # Lava damage delay max timer value (in secs)
    # Default: 1
    # 0 (instant in lava damage start)
    #
    # MaxPrimaryTradeSkill
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 10
    #
    # TradeSkill.GMIgnore.MaxPrimarySkillsCount
    # GM level starting from max primary skill count requirement ignored.
    # Default: 4 (Console as noneone)
    #
    # TradeSkill.GMIgnore.Level
    # GM level starting from trade skill level requirement ignored.
    # Default: 4 (Console as noneone)
    #
    # TradeSkill.GMIgnore.Skill
    # GM level starting from trade skill skill requirement ignored.
    # Default: 4 (Console as noneone)
    #
    # MinPetitionSigns
    # Min signatures count to creating guild (0..9).
    # Default: 9
    #
    # MaxGroupXPDistance
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    #
    # MailDeliveryDelay
    # Mail delivery delay time for item sending
    # Default: 3600 sec (1 hour)
    #
    # MassMailer.SendPerTick
    # Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
    # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
    # Default: 10
    #
    # SkillChance.Prospecting
    # For prospecting skillup not possible by default, but can be allowed as custom setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # OffhandCheckAtTalentsReset
    # Talent reset can change offhand weapon restrictions for equip slots.
    # Default: 0 - recheck offhand slot weapon only at zone update
    # 1 - recheck offhand slot weapon at talent reset also
    #
    # PetUnsummonAtMount
    # Persmanent pet will unsummoned at player mount
    # 0 - unsummon only for flying mounts
    # Default: 1 - unsummon for any mount
    #
    # Event.Announce
    # Default: 0 (false)
    # 1 (true)
    #
    # BeepAtStart
    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1 (true)
    # 0 (false)
    #
    # ShowProgressBars
    # Control show progress bars for load steps at server startup
    # Default: 1 (true)
    # 0 (false)
    #
    # WaitAtStartupError
    # After startup error report wait <Enter> or some time before continue (and possible close console window)
    # -1 (wait until <Enter> press)
    # Default: 0 (not wait)
    # N (>0, wait N secs)
    #
    # Motd
    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    # PlayerCommands
    # Should player chat be parsed for GM commands.
    # Default: 1 (parse commands)
    # 0 (ignore commands)
    #
    ################################################################################ ###################################

    GameType = 1
    RealmZone = 1
    Expansion = 1
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    MinPlayerName = 2
    MinCharterName = 2
    MinPetName = 2
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    SkipCinematics = 0
    MaxPlayerLevel = 70
    StartPlayerLevel = 1
    StartPlayerMoney = 500000
    MaxHonorPoints = 75000
    StartHonorPoints = 0
    MaxArenaPoints = 5000
    StartArenaPoints = 0
    InstantLogout = 1
    DisableWaterBreath = 4
    AllFlightPaths = 0
    AlwaysMaxSkillForLevel = 0
    ActivateWeather = 1
    CastUnstuck = 1
    MaxSpellCastsInChain = 20
    RabbitDay = 0
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    Quests.Daily.ResetHour = 6
    Quests.IgnoreRaid = 0
    Guild.EventLogRecordsCount = 100
    Guild.BankEventLogRecordsCount = 25
    TimerBar.Fatigue.GMLevel = 4
    TimerBar.Fatigue.Max = 60
    TimerBar.Breath.GMLevel = 4
    TimerBar.Breath.Max = 180
    TimerBar.Fire.GMLevel = 4
    TimerBar.Fire.Max = 1
    MaxPrimaryTradeSkill = 2
    TradeSkill.GMIgnore.MaxPrimarySkillsCount = 4
    TradeSkill.GMIgnore.Level = 4
    TradeSkill.GMIgnore.Skill = 4
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    MassMailer.SendPerTick = 10
    SkillChance.Prospecting = 0
    OffhandCheckAtTalentsReset = 0
    PetUnsummonAtMount = 1
    Event.Announce = 0
    BeepAtStart = 1
    ShowProgressBars = 1
    WaitAtStartupError = 0
    Motd = "Welcome to the CoronaCore Server."
    PlayerCommands = 1

    ################################################################################ ###################################
    # PLAYER INTERACTION
    #
    # AllowTwoSide.Accounts
    # Allow accounts to create characters in both teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Interaction.Chat
    # AllowTwoSide.Interaction.Channel
    # AllowTwoSide.Interaction.Group
    # AllowTwoSide.Interaction.Guild
    # AllowTwoSide.Interaction.Auction
    # AllowTwoSide.Interaction.Mail
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
    # different teams, send mail to different team.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.WhoList
    # Allow show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.AddFriend
    # Allow adding friends from other team in friend list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # TalentsInspecting
    # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
    # inspect talents always)
    # Default: 1 (allow)
    # 0 (not allow)
    #
    ################################################################################ ###################################

    AllowTwoSide.Accounts = 0
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Auction = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1

    ################################################################################ ###################################
    # CREATURE AND GAMEOBJECT SETTINGS
    #
    # ThreatRadius
    # Radius for creature to evade after being pulled away from combat start point
    # If ThreatRadius is less than creature aggro radius then aggro radius will be used
    # Default: 100 yards
    #
    # Rate.Creature.Aggro
    # Aggro radius percent or off.
    # Default: 1 - 100%
    # 1.5 - 150%
    # 0 - off (0%)
    #
    # CreatureRespawnAggroDelay
    # The delay between when a creature spawns and when it can be aggroed by nearby movement.
    # Default: 5000 (5s)
    #
    # CreatureFamilyFleeAssistanceRadius
    # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
    # Default: 30
    # 0 - off
    #
    # CreatureFamilyAssistanceRadius
    # Radius which creature will use to call assistance without moving
    # Default: 10
    # 0 - off
    #
    # CreatureFamilyAssistanceDelay
    # Reaction time for creature assistance call
    # Default: 1500 (1.5s)
    #
    # CreatureFamilyFleeDelay
    # Time during which creature can flee when no assistant found
    # Default: 7000 (7s)
    #
    # WorldBossLevelDiff
    # Difference for boss dynamic level with target
    # Default: 3
    #
    # Corpse.EmptyLootShow
    # If target can have loot (or can be skining after loot) but no loot generated still show loot window
    # Default: 1 (show)
    # 0 (not show)
    #
    # Corpse.Decay.NORMAL
    # Corpse.Decay.RARE
    # Corpse.Decay.ELITE
    # Corpse.Decay.RAREELITE
    # Corpse.Decay.WORLDBOSS
    # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
    # Default: 300, 900, 600, 1200, 3600
    #
    # Rate.Corpse.Decay.Looted
    # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
    #
    # Rate.Creature.Normal.Damage
    # Rate.Creature.Elite.Elite.Damage
    # Rate.Creature.Elite.RAREELITE.Damage
    # Rate.Creature.Elite.WORLDBOSS.Damage
    # Rate.Creature.Elite.RARE.Damage
    # Creature Damage Rates.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.SpellDamage
    # Rate.Creature.Elite.Elite.SpellDamage
    # Rate.Creature.Elite.RAREELITE.SpellDamage
    # Rate.Creature.Elite.WORLDBOSS.SpellDamag
    # Rate.Creature.Elite.RARE.SpellDamage
    # Creature Spell Damage Rates.
    # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.HP
    # Rate.Creature.Elite.Elite.HP
    # Rate.Creature.Elite.RAREELITE.HP
    # Rate.Creature.Elite.WORLDBOSS.HP
    # Rate.Creature.Elite.RARE.HP
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    # ListenRange.Say
    # Distance from player to listen text that creature (or other world object) say
    # Default: 40
    #
    # ListenRange.TextEmote
    # Distance from player to listen textemote that creature (or other world object) say
    # Default: 40
    #
    # ListenRange.Yell
    # Distance from player to listen text that creature (or other world object) yell
    # Default: 300
    #
    # GuidReserveSize.Creature
    # GuidReserveSize.GameObject
    # Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
    # Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
    # from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
    # in game from other side
    # Default: 100
    #
    ################################################################################ ###################################

    ThreatRadius = 100
    Rate.Creature.Aggro = 1
    CreatureRespawnAggroDelay = 5000
    CreatureFamilyFleeAssistanceRadius = 30
    CreatureFamilyAssistanceRadius = 10
    CreatureFamilyAssistanceDelay = 1500
    CreatureFamilyFleeDelay = 7000
    WorldBossLevelDiff = 3
    Corpse.EmptyLootShow = 1
    Corpse.Decay.NORMAL = 300
    Corpse.Decay.RARE = 900
    Corpse.Decay.ELITE = 600
    Corpse.Decay.RAREELITE = 1200
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.0
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300
    GuidReserveSize.Creature = 100
    GuidReserveSize.GameObject = 100


    ################################################################################ ###################################
    # CHAT SETTINGS
    #
    # ChatFakeMessagePreventing
    # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    # not applied to addon language messages, but can prevent working old addons
    # that use normal languages for sending data to another clients.
    # Default: 0 (disable fake messages preventing)
    # 1 (enable fake messages preventing)
    #
    # ChatStrictLinkChecking.Severity
    # Check chat messages for ingame links to spells, items, quests, achievements etc.
    # Default: 0 (disable link checking)
    # 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
    # 2 (verifiy that pipe commands are used in a correct order)
    # 3 (check if color, entry and name don't contradict each other. For correct work, please assure
    # that you have extracted locale DBCs of every language specific client playing on this server.)
    #
    # ChatStrictLinkChecking.Kick
    # Defines, what should be done if a message is considered to contain invalid pipe commands.
    # Default: 0 (silently ignore message)
    # 1 (kick players who sent invalid formed messages)
    #
    # ChatFlood.MessageCount
    # Chat anti-flood protection, haste message count to activate protection
    # Default: 10
    # 0 (disable anti-flood protection)
    #
    # ChatFlood.MessageDelay
    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    #
    # ChatFlood.MuteTime
    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    #
    # Channel.RestrictedLfg
    # Restrict use LookupForGroup channel only registered in LFG tool players
    # Default: 1 (allow join to channel only if active in LFG)
    # 0 (allow join to channel in any time)
    #
    # Channel.SilentlyGMJoin
    # Silently join GM characters (security level > 1) to channels
    # Default: 0 (join announcement in normal way)
    # 1 (GM join without announcement)
    #
    ################################################################################ ###################################

    ChatFakeMessagePreventing = 0
    ChatStrictLinkChecking.Severity = 0
    ChatStrictLinkChecking.Kick = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0

    ################################################################################ ###################################
    # GAME MASTER SETTINGS
    #
    # GM.LoginState
    # GM mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.Visible
    # GM visibility at login
    # Default: 2 (last save state)
    # 0 (invisible)
    # 1 (visible)
    #
    # GM.AcceptTickets
    # Is GM accepting tickets from player by default or not.
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.Chat
    # GM chat mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.WhisperingTo
    # Is GM accepting whispers from player by default or not.
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.InGMList.Level
    # Max GM level showed in GM list (if visible) in non-GM state (.gm off)
    # 0 (none)
    # 1 (only moderators)
    # 2 (only gamemasters)
    # Default: 3 (anyone)
    #
    # GM.InWhoList.Level
    # Max GM level showed in who list (if visible).
    # 0 (only players)
    # 1 (only moderators)
    # 2 (only gamemasters)
    # Default: 3 (anyone)
    #
    # GM.LogTrade
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # Default: 1 (include)
    # 0 (not include)
    #
    # GM.StartLevel
    # GM starting level (1-255)
    # Default: 1
    #
    # GM.LowerSecurity
    # Disallow a lower security member to interact with a higher one using commands
    # Default: 0 (disable)
    # 1 (enable)
    #
    # GM.InvisibleAura
    # A spell that will be cast when a gm uses ".gm visible off" (Must be aura spell)
    # Default: 37800 (50% Transparency)
    # 0 (Disabled)
    #
    ################################################################################ ###################################

    GM.LoginState = 2
    GM.Visible = 2
    GM.AcceptTickets = 2
    GM.Chat = 2
    GM.WhisperingTo = 2
    GM.InGMList.Level = 3
    GM.InWhoList.Level = 3
    GM.LogTrade = 1
    GM.StartLevel = 1
    GM.LowerSecurity = 0
    GM.InvisibleAura = 37800

    ################################################################################ ###################################
    # VISIBILITY AND RADIUSES
    #
    # Visibility.GroupMode
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    #
    # Visibility.Distance.Continents
    # Visibility.Distance.Instances
    # Visibility.Distance.BGArenas
    # Visibility distance for different ingame object in different maps.
    # Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120.
    # Max limited by active player zone: ~ 333
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    # Visibility.Distance.InFlight
    # Visible distance for player in flight
    # Min limit is 0 (not show any objects)
    #
    # Visibility.Distance.Grey.Unit
    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    # object (except corpse around distances) If D is distance and G is grey distance then object
    # make visible if distance to it <= D but make non visible if distance > D+G
    # Default: 1 (yard)
    #
    # Visibility.Distance.Grey.Object
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    # Default: 10 (yards)
    #
    # Visibility.RelocationLowerLimit
    # Object's visibility update called, when distance between current object's position and position,
    # where visiblity was updated last time, reaches RelocationLoverLimit value
    # Default: 10 (yards)
    #
    # Visibility.AIRelocationNotifyDelay
    # Delay time between creature AI reactions on nearby movements
    # Default: 1000 (milliseconds)
    #
    ################################################################################ ###################################

    Visibility.GroupMode = 0
    Visibility.Distance.Continents = 90
    Visibility.Distance.Instances = 120
    Visibility.Distance.BGArenas = 180
    Visibility.Distance.InFlight = 100
    Visibility.Distance.Grey.Unit = 1
    Visibility.Distance.Grey.Object = 10
    Visibility.RelocationLowerLimit = 10
    Visibility.AIRelocationNotifyDelay = 1000

    ################################################################################ ###################################
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Rate.Energy (Rogue)
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Skill.Discovery
    # Skill Discovery Rates
    # Default: 1
    #
    # Rate.Drop.Item.Poor
    # Rate.Drop.Item.Normal
    # Rate.Drop.Item.Uncommon
    # Rate.Drop.Item.Rare
    # Rate.Drop.Item.Epic
    # Rate.Drop.Item.Legendary
    # Rate.Drop.Item.Artifact
    # Rate.Drop.Item.Referenced
    # Rate.Drop.Money
    # Drop rates (items by quality and money)
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    # Rate.Damage.Fall
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    # Auction.Deposit.Min
    # Minimum auction deposit size in copper
    # Default: 0
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
    # Mining.Next changes chance to have next use of a deposit)
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # Rate.Reputation.LowLevel.Kill
    # Reputation Gain form low level kill (grey creture)
    # Default: 0.2
    #
    # Rate.Reputation.LowLevel.Quest
    # Reputation Gain rate
    # Default: 1
    #
    # Rate.InstanceResetTime
    # Multiplier for the number of days in between global raid/heroic instance resets.
    # Default: 1
    #
    # SkillGain.Crafting
    # SkillGain.Defense
    # SkillGain.Gathering
    # SkillGain.Weapon
    # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    # SkillFail.Loot.Fishing
    # For fishing instead fail provided junk loot
    # Default: 0 (disabled)
    # 1 (enabled)
    #
    # SkillFail.Gain.Fishing
    # For fishing skill gain possible at fail also
    # Default: 0 (disabled)
    # 1 (enabled)
    #
    # SkillFail.Possible.FishingPool
    # For fishing pool impossible fail from low skill by default
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    # DurabilityLossChance.Damage
    # Chance lost one from equiped items durability point at damage apply or receive.
    # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
    #
    # DurabilityLossChance.Absorb
    # Chance lost one from armor items durability point at damage absorb.
    # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
    #
    # DurabilityLossChance.Parry
    # Chance lost weapon durability point at parry.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
    #
    # DurabilityLossChance.Block
    # Chance lost sheild durability point at damage block.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
    #
    # Death.SicknessLevel
    # Starting Character start gain sickness at spirit resurrection (1 min)
    # Default: 11
    # -10 - character will have full time (10min) sickness at 1 level
    # maxplayerlevel+1 - character will not have sickness at any level
    #
    # Death.CorpseReclaimDelay.PvP
    # Death.CorpseReclaimDelay.PvE
    # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    # Death.Bones.World
    # Death.Bones.BattlegroundOrArena
    # Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    # Death.Ghost.RunSpeed.World
    # Death.Ghost.RunSpeed.Battleground
    # Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps
    # Default: 1.0 (normal speed)
    #
    ################################################################################ ###################################

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1.5
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Energy = 1.5
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 1
    Rate.Drop.Item.Normal = 1
    Rate.Drop.Item.Uncommon = 1
    Rate.Drop.Item.Rare = 1
    Rate.Drop.Item.Epic = 1
    Rate.Drop.Item.Legendary = 1
    Rate.Drop.Item.Artifact = 1
    Rate.Drop.Item.Referenced = 1
    Rate.Drop.Money = 1
    Rate.XP.Kill = 1.8
    Rate.XP.Quest = 1.8
    Rate.XP.Explore = 2
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Auction.Deposit.Min = 0
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    Rate.Reputation.LowLevel.Kill = 0.2
    Rate.Reputation.LowLevel.Quest = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 200
    SkillChance.Yellow = 100
    SkillChance.Green = 75
    SkillChance.Grey = 25
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0
    SkillFail.Loot.Fishing = 0
    SkillFail.Gain.Fishing = 0
    SkillFail.Possible.FishingPool = 1
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry = 0.05
    DurabilityLossChance.Block = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 1
    Death.Bones.World = 1
    Death.Bones.BattlegroundOrArena = 1
    Death.Ghost.RunSpeed.World = 1.0
    Death.Ghost.RunSpeed.Battleground = 1.0

    ################################################################################ ###################################
    # BATTLEGROUND CONFIG
    #
    # Battleground.CastDeserter
    # Cast Deserter spell at player who leave battleground in progress
    # Default: 1 (enable)
    # 0 (disable)
    #
    # Battleground.QueueAnnouncer.Join
    # Enable queue announcer posting to chat at join
    # Default: 0 (not send)
    # 1 (send to joined player only)
    # 2 (send to all players)
    #
    # Battleground.QueueAnnouncer.Start
    # Enable queue announcer posting to chat at BG start
    # Default: 0 (disable)
    # 1 (enable)
    #
    # Battleground.InvitationType
    # Set Battleground invitation type
    # Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
    # 1 (Experimental - don't allow to invite much more players of one faction)
    #
    # Battleground.PrematureFinishTimer
    # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
    # Default: 300000 (5 minutes)
    # 0 - disable (not recommended)
    #
    # BattleGround.PremadeGroupWaitForMatch
    # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
    # Default: 1800000 (30 minutes)
    # 0 - disable premade group matches (group always added to bg team in normal way)
    #
    ################################################################################ ###################################

    Battleground.CastDeserter = 1
    Battleground.QueueAnnouncer.Join = 0
    Battleground.QueueAnnouncer.Start = 0
    Battleground.InvitationType = 0
    BattleGround.PrematureFinishTimer = 300000
    BattleGround.PremadeGroupWaitForMatch = 1800000

    ################################################################################ ###################################
    # ARENA CONFIG
    #
    # Arena.MaxRatingDifference
    # The maximum rating difference between two groups in rated matches
    # Default: 0 (disable, rating difference is discarded)
    #
    # Arena.RatingDiscardTimer
    # After the specified milliseconds has passed,
    # rating information will be discarded when selecting teams for matches
    # also initiates an update by this timer
    # Default: 600000 (10 minutes, recommended)
    # 0 (disable)
    #
    # Arena.AutoDistributePoints
    # Set if arena points should be distributed automatically, or by GM command
    # Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
    # 1 (enable) arena points are distributed automatically
    #
    # Arena.AutoDistributeInterval
    # How often should the distribution take place
    # If automatic distribution is enabled in days
    # Default: 7 (weekly)
    #
    # Arena.QueueAnnouncer.Join
    # Enable arena queue announcer posting to chat at join
    # Default: 0 (disable)
    # 1 (enable)
    #
    # Arena.QueueAnnouncer.Exit
    # Enable arena queue announcer posting to chat at exit
    # Default: 0 (disable)
    # 1 (enable)
    #
    # Arena.ArenaSeason.ID
    # Current area season id, used for selection some rated arena settings.
    # Default: 1
    #
    # Arena.StartRating
    # Default Rating at team creation
    # Default: -1 (use season dependent default value)
    #
    # Arena.StartPersonalRating
    # Default Personal Rating at team creation
    # Default: -1 (use season dependent default value)
    #
    ################################################################################ ###################################

    Arena.MaxRatingDifference = 0
    Arena.RatingDiscardTimer = 600000
    Arena.AutoDistributePoints = 0
    Arena.AutoDistributeInterval = 7
    Arena.QueueAnnouncer.Join = 0
    Arena.QueueAnnouncer.Exit = 0
    Arena.ArenaSeason.ID = 1
    Arena.ArenaSeasonPrevious.ID = 0
    Arena.StartRating = -1
    Arena.StartPersonalRating = -1

    ################################################################################ ###################################
    # OUTDOOR PVP CONFIG
    #
    # OutdoorPvp.SIEnabled #Enable Silithus Outdoor pvp
    # OutdoorPvp.EPEnabled #Enable Eastern Plaguelands Outdoor pvp
    # OutdoorPvp.HPEnabled #Enable Hellfire Peninsula Outdoor pvp
    # OutdoorPvp.ZMEnabled #Enable Zangarmarsh Outdoor pvp
    # OutdoorPvp.TFEnabled #Enable Terokkar Forest Outdoor pvp
    # OutdoorPvp.NAEnabled #Enable Halaa (Nagrand) Outdoor pvp
    # Default: 1 (enable)
    # 0 (disable)
    #
    ################################################################################ ###################################

    OutdoorPvp.SIEnabled = 1
    OutdoorPvp.EPEnabled = 1
    OutdoorPvp.HPEnabled = 1
    OutdoorPvp.ZMEnabled = 1
    OutdoorPvp.TFEnabled = 1
    OutdoorPvp.NAEnabled = 1

    ################################################################################ ###################################
    # NETWORK CONFIG
    #
    # Network.Threads
    # Number of threads for network, recommend 1 thread per 1000 connections.
    # Default: 1
    #
    # Network.OutKBuff
    # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
    # Default: -1 (Use system default setting)
    #
    # Network.OutUBuff
    # Userspace buffer for output. This is amount of memory reserved per each connection.
    # Default: 65536
    #
    # Network.TcpNoDelay:
    # TCP Nagle algorithm setting
    # Default: 0 (enable Nagle algorithm, less traffic, more latency)
    # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    # Network.KickOnBadPacket
    # Kick player on bad packet format.
    # Default: 0 - do not kick
    # 1 - kick
    #
    ################################################################################ ###################################

    Network.Threads = 1
    Network.OutKBuff = -1
    Network.OutUBuff = 65536
    Network.TcpNodelay = 1
    Network.KickOnBadPacket = 0

    ################################################################################ ###################################
    # CONSOLE, REMOTE ACCESS AND SOAP
    #
    # Console.Enable
    # Enable console
    # Default: 1 - on
    # 0 - off
    #
    # Ra.Enable
    # Enable remote console
    # Default: 0 - off
    # 1 - on
    #
    # Ra.IP
    # Default remote console ip address, use 0.0.0.0 for every address
    #
    # Ra.Port
    # Default remote console port
    # Default: 3443
    #
    # Ra.MinLevel
    # Minimum level that's required to login,3 by default
    # Default: 3 (Administrator)
    #
    # Ra.Secure
    # Kick client on wrong pass
    # 0 - off
    # Default: 1 - on
    #
    # Ra.Stricted
    # Not allow execute console level only commands remotly by RA
    # 0 - off
    # Default: 1 - on
    #
    #
    # SOAP.Enable
    # Enable soap service
    # Default: 0 - off
    # 1 - on
    #
    # SOAP.IP
    # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
    # Default: 127.0.0.1
    #
    # SOAP.Port
    # SOAP port
    # Default: 7878
    #
    ################################################################################ ###################################

    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1
    Ra.Stricted = 1

    SOAP.Enabled = 0
    SOAP.IP = 127.0.0.1
    SOAP.Port = 7878

    ################################################################################ ###################################
    # CharDelete.Method
    # Character deletion behavior
    # Default: 0 - Completely remove the character from the database
    # 1 - Unlinking, the character gets unlinked from the account,
    # the name gets freed up and appears as deleted ingame
    #
    # CharDelete.MinLevel
    # Character gets deleted by CharDelete.Method=0 when the character
    # hasn't the specified level yet.
    # Default: 0 - For all characters the specified mode will be used
    # 1+ - Only for players which have reached the specified level
    # will be deleted by the specified mode.
    # the rest will be deleted by CharDelete.Method=0
    #
    # CharDelete.KeepDays
    # Define the amount of days for which the characters are kept in the database before
    # they will be removed
    # Default: 30
    # 0 - Don't delete any characters, they stay in the database forever.
    #
    ################################################################################ ###################################

    CharDelete.Method = 0
    CharDelete.MinLevel = 0
    CharDelete.KeepDays = 30

    ################################################################################ ###################################
    # ELUNA SETTINGS
    #
    # Eluna.Enabled
    # Enable Eluna LuaEngine
    # Default: 1 (Enabled)
    # 0 (Disabled)
    #
    # Eluna.ScriptPath
    # Default: "lua_scripts"
    #
    ################################################################################ ###################################

    Eluna.Enabled = 1
    Eluna.ScriptPath = "lua_scripts"

    Realm Loop (Please Help Much Appreciated)
  2. #2
    zieonn's Avatar Member
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    MY realmd.conf IS

    ############################################
    # MaNGOS realmd configuration file #
    ############################################

    [RealmdConf]
    ConfVersion=2010062001

    ################################################################################ ###################################
    # REALMD SETTINGS
    #
    # LoginDatabaseInfo
    # Database connection settings for the realm server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "" - no log directory prefix. if used log names aren't absolute paths
    # then logs will be stored in the current directory of the running program.
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # RealmServerPort
    # Port on which the server will listen
    #
    # BindIP
    # Bind Realm Server to IP/hostname
    # This option is useful for running multiple worldd/realmd instances
    # on different IP addresses using default ports.
    # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
    #
    # PidFile
    # Realmd daemon PID file
    # Default: "" - do not create PID file
    # "./realmd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Realmd.log"
    # "" - empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # WaitAtStartupError
    # After startup error report wait <Enter> or some time before continue (and possible close console window)
    # -1 (wait until <Enter> press)
    # Default: 0 (not wait)
    # N (>0, wait N secs)
    #
    # RealmsStateUpdateDelay
    # Realm list Update up delay (updated at realm list request if delay expired).
    # Default: 20
    # 0 (Disabled)
    #
    # WrongPass.MaxCount
    # Number of login attemps with wrong password before the account or IP is banned
    # Default: 0 (Never ban)
    #
    # WrongPass.BanTime
    # Duration of the ban in seconds (0 means permanent ban)
    # Default: 600
    #
    # WrongPass.BanType
    # Ban the IP or account on which login is attempted
    # Default: 0 (Ban IP)
    # 1 (Ban Account)
    #
    ################################################################################ ###################################

    LoginDatabaseInfo = "127.0.0.1;3311;mangos;mangos;realmd"
    LogsDir = "Logs"
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogColors = ""
    UseProcessors = 8
    ProcessPriority = 1
    WaitAtStartupError = 0
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0

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