I'm sure the packets have all changed since then. The core of Stormcraft stuff was pretty solid - enough so that Blizzard asked me a lot of questions on how we could support thousands of people on a cable modem , when they had trouble supporting that on their main machines...
Quoting a legend.
Packets have all changed, mainly the structure like bitpack and what not, parameters are still the same here and there. Took them 12 more years to reduce client opcode size to 2 bytes and add 4 useless bytes in addition. OpCodes have also changed / "randomized" but they're not changing much since WoD.
Wonder if anyone knows for what the new hardcoded 4 zero bytes are actually good for.
Hi Fr3DBr - long time. Yes those were interesting times and the community was sooo alive back then. There use to be a really good synopsis of everything that happened (a lot more detailed), but I dont know where that link is (all about the history and GotWoW, including Bizzard's letters to shutdown, etc).
Was a lot of fun coding 3 different emulators in 3 different languages (iirc Abyss was Java).
Yo, I know exactly what site you trying to mention. However do not despair as I have a pdf with most of the emulation history from the major know servers. I can't remember who did the document but I have it somewhere on my NAS. I will dig it for you if you want.
Ahh, Raymerjack and WDDG. That where the times. Raymer was south african and I still got the promo video for Ludmilla Emu somewhere layin around
I remember you Tudi - I was dOoM doing database work and helping burlex. One of his pseudonyms later was moocow. Very talented guy, who thought me quite a few things. Afaik he was involved with Moltenwow later making it one of the most stable and successfull private servers.