The Free Lunch Is Over - Obfuscation is Coming menu

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  1. #106
    Zazazu's Avatar Contributor
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    Originally Posted by Torpedoes View Post
    I have a prediction. Very soon ...
    I'm more confused by the fact that Blizzard makes it clear that he is watching over you and is perfectly aware of what you are running and what exactly is attached to the WoW.

    I have a prediction. Banwave is coming (c) ....

    The Free Lunch Is Over - Obfuscation is Coming
  2. #107
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by WiNiFiX View Post
    Where did you see this, I cant see dates specified anywhere?
    Here you go.

    Originally Posted by Zazazu View Post
    I have a prediction. Banwave is coming
    Banwave is always coming :-P

    You either stop playing early, or you play long enough to see yourself getting banned.

  3. Thanks WiNiFiX, lululalaland (2 members gave Thanks to Torpedoes for this useful post)
  4. #108
    lululalaland's Avatar Member
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    so ... it seems that since 7.3 has been out there havent been any SIG removed wow.exe released. I assume there are some problems ... just like with tmorph since journey hasnt yet decided to update it or not for safety reasons.
    However i cant play the game like that. I hate the animations i just need my mods to actually not hate the gameplay of legion so much.
    Guess i will have to go back to playing on private servers... well it was fun while it lasted but blizzard just has to kill everything for me

  5. #109
    GHT's Avatar Member Authenticator enabled
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    Has anyone else experienced this error and found a work around yet?

    Code:
    The instruction at "0x0000000000000000" referenced memory at "0x0000000000000000".
    From my research, it only happens while in the world. I had my tools injected for 12 hours at login without issues.
    Last edited by GHT; 09-01-2017 at 09:54 PM.

  6. #110
    MrNoble's Avatar ezclap CoreCoins Purchaser
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    Originally Posted by GHT View Post
    Has anyone else experienced this error and found a work around yet?

    Code:
    The instruction at "0x0000000000000000" referenced memory at "0x0000000000000000".
    From my research, it only happens while in the world. I had my tools injected for 12 hours at login without issues.
    Ye, i also found that out.

    When i get in login screen and wait 20 min, i enter world and get instant crashed.
    When i login and enter world, i get a crash after x amount of time.

  7. #111
    GHT's Avatar Member Authenticator enabled
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    Originally Posted by ferib View Post
    Ye, i also found that out.

    When i get in login screen and wait 20 min, i enter world and get instant crashed.
    When i login and enter world, i get a crash after x amount of time.
    Are you hooking anything, it only happens when I hook it seems.

  8. #112
    doityourself's Avatar ★ Elder ★
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    Originally Posted by GHT View Post
    Are you hooking anything, it only happens when I hook it seems.
    The 32bit WoW gives you much more crashes while working with it. I fully switched to 64bit now and have no crashes atm.

    To what ware you guys remapping? 0x40? 0x80? You should use 0x80 if you remap it.

    For example hooking the send/recv functions works fine. Injecting and calling functions also works without remapping.

    But sometimes I also get a 'The instruction at "0x0000000000000000" referenced memory at "0x0000000000000000".' crash just while playing^^

    // edit: my state from last week^^
    Last edited by doityourself; 09-02-2017 at 10:25 AM.

  9. #113
    WiNiFiX's Avatar Banned
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    So Torpedoes, not really sure where to ask this question as your posts are locked, but whats the next game on your hacking radar, now that Blizzard made you run?
    I guess this is the right place as it is this reason you stopped distrubuting your bots.

  10. #114
    DarkLinux's Avatar Former Staff
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    Thinking about releasing a lib that will retrieve encrypted values for external programs. Currently, I have the local player pointer working. What else is encrypted?

    Originally Posted by Light-Boost View Post
    Position is encrypted, the following function decrypts it (x86)
    Code:
    55 8B EC 56 8B 75 08 51 F3 0F 10 06 F3 0F 59 05 ?? ?? ?? ?? F3 0F
    The player position does not look encrypted (0x124 -> 0x1C).

  11. #115
    GHT's Avatar Member Authenticator enabled
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    Originally Posted by DarkLinux View Post
    Thinking about releasing a lib that will retrieve encrypted values for external programs. Currently, I have the local player pointer working. What else is encrypted?



    The player position does not look encrypted (0x124 -> 0x1C).
    Quite sure he means CTM Position.

  12. #116
    DarkLinux's Avatar Former Staff
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    Does anyone have a sig or offset for the current click to move function? I will also add that.

  13. #117
    MrNoble's Avatar ezclap CoreCoins Purchaser
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    Originally Posted by GHT View Post
    Are you hooking anything, it only happens when I hook it seems.
    Nothing was hooked to it, i just get random crashes.

  14. #118
    Wildbreath's Avatar Contributor
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    i have some offsets and all those offsets valid for dumped memory map, but when i try to find it in game memory it fails (in process range)
    noone found, but always found in ida

    what i doing wrong? and how to do it now?
    Code:
    IntPtr currentAddr = IntPtr.Zero;
    uint Max = 0;
    index = 0;
    uint old;
    NativeMethods.MEMORY_BASIC_INFORMATION mbi = new NativeMethods.MEMORY_BASIC_INFORMATION();
    
    
    while (true)
    {
        NativeMethods.VirtualQuery(ref currentAddr, out mbi, (IntPtr)sizeof(NativeMethods.MEMORY_BASIC_INFORMATION));
        if (NativeMethods.VirtualProtect((IntPtr)currentAddr, mbi.RegionSize, 0x40, out old))
        {
            if ((uint)currentAddr < Max)
                return 0;
            else
                Max = (uint)currentAddr;
    
    
            for (int x = (int)currentAddr; x < ((uint)currentAddr + (uint)mbi.RegionSize); x++)
            {
                if (*(byte*)x == signature[index] || mask[index] == '?')
                    index++;
                else
                    index = 0;
    
    
                if (index >= signature.Length)
                    return (uint)(x - signature.Length + 1);
            }
        }
        NativeMethods.VirtualProtect((IntPtr)currentAddr, mbi.RegionSize, old, out old);
    
    
        currentAddr = (IntPtr)(currentAddr.ToInt32() + mbi.RegionSize.ToInt32());
    
    
        if (len && ((uint)currentAddr >= (baseAddress + moduleSize)))
            return 0;
    
    
    }
    offsets is (x86)
    Code:
    CGGameUI__EnterWorld = "55 8b ec a0 ? ? ? ? 83 ec ? a8 ? 0f 85 ? ? ? ? 0c ? 53 a2"
    lua_pushstring = "55 8b ec 83 7d 0c 00 75 ? ff 75 08 e8"
    lua_pushnumber = "55 8b ec ? ? ? ? ? ? ? ? f2 0f 10 45 0c 8b 4a"
    lua_pushboolean = "55 8b ec 8b 55 08 a1 ? ? ? ? 8b 4a 0c 89 41 0c 33 c0 39"
    CGWorldFrame__Intersect = "55 8b ec 56 8b 75 0c 57 8b 7d 08 51 f3 0f 10 46 04 f3 0f 10 16"
    InvalidPtrCheck = "55 8b ec 83 ec ? b8 ? ? ? ? 56 66 89 45 fc 33 f6 f7 c3 ? ? ? ? 73 ? c6 c1 ? 80 eb ? 81", 0x2f
    FrameScript_RegisterFunction = "55 8b ec ? ? ? ? ? ? ? 6a ? ff 75 0c ? e8 ? ? ? ? ff 75"
    FrameScript_UnregisterFunction = "55 8b ec ? ? ? ? ? ? ? 56 e8 ? ? ? ? ff 75 08 56 e8"
    FrameScript_ExecuteBuffer = "55 8b ec ff ? ? ? ? ? ? ? ? ? ? ? ? ? ? 8b 3d ? ? ? ? 6a ? 5b 74 ? 39"
    lua_tolstring = "55 8b ec 56 ff 75 0c 8b 75 08 56 e8 ? ? ? ? 59 59 8b c8 83 79 08 04 74"
    GetGuidByKeyword = "55 8b ec 83 ec ? 53 56 57 e8 ? ? ? ? 8b 4d 08 89 45 f8 85 c9 0f 84"
    CGGameUI__Idle = "55 8b ec 81 ec ? ? ? ? 33 c9 c7 45 f0 a5 62 1e 20 41 7e ? 8a db 7f ? c6 c1", 0x154
    ClntObjMgrObjectPtr = "55 8b ec 83 ec ? 83 3d ? ? ? ? ? 57 75 ? 33 c0 5f 8b e5 5d c3 53 56 ff 75 08"
    ClntObjMgrEnumVisibleObjects = "55 8b ec 53 56 57 8b 3d ? ? ? ? 33 db 43 8b b7 d8 00 00 00 56 e8 ? ? ? ? 59 33 c9 85 c0 0f 45 f1 56 e8 ? ? ? ? 59 85 c0 75 ? 85 f6"
    GetUnitPosition = "55 8B EC 8B 89 ? ? ? ? 8D 41"
    TerrainClick = "55 8b ec 83 ec ? 56 8b 75 08 6a ? 56 e8 ? ? ? ? 59 59 85 c0 74 ? e8 ? ? ? ? 8b f0 85 f6"
    CPlayerC_ClickToMove = "55 8b ec 83 ec ? 53 56 6a ? 6a ? 8b d9 e8 ? ? ? ? ff 75 10 8b 75"
    CanPerformAction = "55 8b ec 83 3d ? ? ? ? ? ? ? ? ? ? ? ? ? ? 77"
    Last edited by Wildbreath; 09-03-2017 at 11:01 AM.

  15. #119
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by WiNiFiX View Post
    So Torpedoes, not really sure where to ask this question as your posts are locked, but whats the next game on your hacking radar, now that Blizzard made you run? I guess this is the right place as it is this reason you stopped distributing your bots.
    A big reason for me stopping is my lack of interest in developing this type of software and maintaining it; as I've no doubt expressed through my lack of updates these past two years. By getting out now, I get to leave on a high note and open up a path for new developers looking to create something similar. I was always more interested in researching and coming up with new reverse-engineering techniques, which I will continue through my various other projects. Whether people choose to apply that knowledge to Blizzard games is up to them, just know that I prefer to write software for developers rather than end-users.

  16. Thanks WiNiFiX, sbn666 (2 members gave Thanks to Torpedoes for this useful post)
  17. #120
    ostapus's Avatar Active Member
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    the problem is in your NativeMethods.VirtualProtect((IntPtr)currentAddr, mbi.RegionSize, 0x40, out old) call, i dont know why you need to change protection for simple search, however
    0x40 corresponds to PAGE_EXECUTE_READWRITE, it wont work anymore. you can try change to 0x80 - PAGE_EXECUTE_WRITECOPY which supposed to work, but.. it doesn't work either in my testing.

    so basically, because first VirtualProtect fails, block that does search - not executed.

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