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  1. #1
    dxp's Avatar Member
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    [WoW] [7.2.0.23937]

    Nothing much changed from 23911 Except Gamestate:

    x64:
    Code:
    LocalPlayer = 0x1820A40
    LocalZone = 0x155DDE0
    NameCacheBase = 0x166B978
    CameraStruct = 0x1921EF8
    GameState = 0x18C329C	x
    EntityList = 0x16B5C40
    Last edited by dxp; 04-18-2017 at 02:01 PM.

    [WoW] [7.2.0.23937]
  2. Thanks MrNoble, empathe (2 members gave Thanks to dxp for this useful post)
  3. #2
    empathe's Avatar Member
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    x64
    //SpellCharge = 0x16A2710

    C++ basic loop for SpellCharge entry.
    Code:
            uint64_t Base = WoW64 + SpellCharge;  
            while(bool_checkbox_OnOff && PID)
            {
                if(bool_checkbox_DebugCharge){system("cls");}
                ReadProcessMemory(h_Read_Process,(LPCVOID)(Base), &tmp, sizeof(tmp), NULL);
                for(int i = 0;i<50;i++)
                {
                    INT32 EntryID = 0;
                    BYTE Charges = 0;
                    uint64_t tmp;
                    ReadProcessMemory(h_Read_Process,(LPCVOID)(tmp + 0x10), &EntryID, sizeof(EntryID), NULL);
                    ReadProcessMemory(h_Read_Process,(LPCVOID)(tmp + 0x14), &Charges, sizeof(Charges), NULL);
                    if(EntryID == 0){break;}
                    switch(EntryID)
                    {
                        default:
                            printf("%d,%d\n",EntryID,Charges);
                        break;
                    }
                    ReadProcessMemory(h_Read_Process,(LPCVOID)(tmp + 0x08), &tmp, sizeof(tmp), NULL);
                }
                if(bool_checkbox_OnOff && PID){Sleep(100);}
            }

  4. #3
    dragonbane24's Avatar Contributor
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    In case anyone needs them...

    Code:
    #region
    using System;
    using System.Reflection;
    #endregion
    
    //Define this as false when this is no longer current.
    #if LEGION
    
     namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
            public enum Globals
            {
                PlayerName = 0x19B1550,  
            }
            #endregion
    
            #region InGame enum
            public enum InGame
            {
                InGame = 0x18C43EC,         //0x01 when in game, 0x00 when out or reloading UI
                InstanceSize = 0x18C4410,   
                HighResCounter = 0x187A1D8,
            }
            #endregion
        }
    
        internal class Pointers
        {
            #region Nested type: ObjectManager
            internal enum ObjectManager
            {
                //CurrentManager = Memory.Read<uint>(Memory.ReadRelative<uint>((uint) Pointers.ObjectManager.CurMgrPointer)
                //    + (uint) Pointers.ObjectManager.CurMgrOffset);
                //LocalGUID = Memory.Read<UInt64>(CurrentManager + (uint) Pointers.ObjectManager.LocalGUID);
                //CurMgrPointer = 0x19AF890 + 0x1020,
                //CurMgrOffset = 0x1A0, 
    
                CurMgrPointerNew = 0x16B5C40,
                NextObject = 0x70, 
                FirstObject = 0x18,
                LocalGUID = 0x1D8,
    
                ObjectTypeOffset = 0x20,
                ObjectStorageOffset = 0x10,
            }
            #endregion
    
            #region Nested type: BMAH
            internal enum BMAH
            {
                ItemCount = 0x19771E0, 
                ItemStart = ItemCount + 0x08,       
            }
            #endregion
    
            #region Nested type: Globals
            internal enum Globals
            {
                //Currently these two are the same.
                //This is used for error messages.
                RedMessage = 0x18C3790,
                BlueMessage = RedMessage,
    
                MouseOverGUID = 0x18C44B0,
                CursorType = 0x1889AB8,
                CursorType2 = CursorType + 0x04,
                ChatboxIsOpen = 0x1622024,
    
                LootWindow = 0x193E22C,
                IsBobbing = 0x01C4,              
                ArchFacing = 0x470,                          
                ArchFacingOffset2 = 0x238,        
            }
            #endregion
    
            #region Nested type: ActionBar enum
            public enum ActionBar
            {
                ActionBarFirstSlot = 0x1934180,
                ActionBarBonus = ActionBarFirstSlot + 0x240,
            }
            #endregion
    
            #region Nested type: ClickToMove enum
            public enum ClickToMove
            {
                Name = 0x30,
                Offset = 0x60,
                Pointer = 0x18C32C0, 
            }
            #endregion
    
            #region Nested type: AutoLoot enum
            public enum AutoLoot
            {
                Name = 0x30,
                Offset = 0x60,
                Pointer = 0x18C3300, 
            }
            #endregion
    
            #region Nested type: LUAError enum
            public enum LUAError
            {
                Name = 0x30,
                Offset = 0x60,
                Pointer = 0x18C32A8, 
            }
            #endregion
    
            #region Nested type: CgUnitCGetCreatureRank enum
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x1718,                
                Offset2 = 0x38,                 
            }
            #endregion
    
            #region Nested type: CgUnitCGetCreatureType enum
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x1718,                
                Offset2 = 0x30,                 
            }
            #endregion
    
            #region Nested type: CgWorldFrameGetActiveCamera enum
            public enum CgWorldFrameGetActiveCamera 
            {
                //return Memory.Read<uint>(Memory.ReadRelative<uint>((uint)Pointers.CgWorldFrameGetActiveCamera.CameraPointer) 
                // + (uint)Pointers.CgWorldFrameGetActiveCamera.CameraOffset);
    
                CameraX = 0x10,                      
                CameraY = 0x14,                  
                CameraZ = 0x18,                 
                CameraMatrix = 0x1C,
                CameraPointer = 0x1921EF8,
                CameraOffset = 0x3328,                  
            }
            #endregion
    
            #region Nested type: AutoAttack
            internal enum AutoAttack 
            {
                AutoAttackGUID = 0x1B80,         
            }   
            #endregion
    
            #region Nested type: CastingInfo
            internal enum CastingInfo
            {
                InstantCasting = 0x1C48,
                IsCasting = 0x1C6C,
                ChanneledCasting = 0x1CA0,       
            }
            #endregion
    
            #region Nested type: Chat
            internal enum Chat : uint  
            {
                //Thx for struct info Torpedoes
                ChatStart = 0x18C4D70,
                ChatPosition = 0x191E9B0,
                OffsetToNextMsg = 0x17F0,
                MsgSenderName	= 0x034,        
                MsgFullMessage = 0x0065,        
                MsgOnlyMessage = 0x0C1D,        
                MsgSenderGuid = 0x00,       
                MsgChannelNum = 0x17D8, 
                MsgTimeStamp = 0x17E4,   
    
                ChatQueueDepth = 0x40,
            }
            #endregion
    
            #region Nested type: Runes
            internal enum Runes
            {
                RunesAvailable = 0x193B30C,
            }
            #endregion
    
            #region Nested type: Container
            internal enum Container
            {
                EquippedBagGUID = 0x1939E40, 
            }
            #endregion
    
            #region Nested type: KeyBinding
            internal enum KeyBinding
            {
                NumKeyBindings = 0x1940200,
                First = 0xC8,                   
                Next = 0xB8,                    
                Key = 0x30,                     
                Command = 0x58,                 
            }
            #endregion
    
            #region Nested type: Macros
            internal enum MacroManager
            {
                MacroCount = 0x157BE20,
                MacroTable = MacroCount + 0x10,
                MacroIdOffset = 0x30,
                SpecificMacroIdOffset = 0x38,
                MacroNameOffset = 0x44,
                MacroListCount = 0x80
            }
            #endregion
    
            #region Nested type: Reaction
            internal enum Reaction 
            {
                //This is from Legion.
                //This has changed to a DB6 structure.
                FactionDBCStruct = 0x1676398,
                FactionWDBHeader = FactionDBCStruct + 0xC8,
                FactionDBData = FactionDBCStruct + 0xD0,
                FactionDBSparseInfo = FactionDBCStruct + 0xD8,
                FactionColumnExtraInfo = FactionDBCStruct + 0xE0,
    
                //@FactionDBStruct:
                DB5NamePointer = 0x00,
                //ADBNamePointer = 0x08,
                DBColumns = 0x08,
                DBRowSize = 0x0C,       //This is the size needed for the data, actual is rounded up to word/dword boundary.
                DBStringStorageSize = 0x14, //Maybe?
                DBColumnOffsetsPointer = 0x28,
                DBColumnMultiplesPointer = 0x30,
                DBColumnTypesPointer = 0x38,
                DBColumnFlagsPointer = 0x40,  //Maybe
                DBHashValue = 0x5C, //Not sure. Matches the 4 byte value at the DB5Data Offset 0x14
                //DBHashValue2 = 0x4C, //Not sure. Matches the 4 byte value at the DB5Data Offset 0x18
    
                //@FactionWDBHeader:
                DB5WDB5CodeOffset = 0x00,
                DB5RowCount = 0x04,
                DB5ColumnCount = 0x08,
                DB5RowSize = 0x0C,      //Actual row size in memory.
                DB5StringStorageSize = 0x10, 
                DB5HashValue = 0x14,
                DB5HashValue2 = 0x18,
                DB5MinID = 0x1C,
                DB5MaxID = 0x20,
                DB5Unkn3 = 0x24,  
                DB5Unkn1 = 0x28, //Not sure what this is. (0x160 for faction Db5)
                DB5Unkn2 = 0x2C, //Not sure what this is. (0x04 for faction Db5)
                DB5ColumnExtraInfo = 0x30,  //Pointed to by FactionColumnExtraInfo
    
                //@FactionDBSparseInfo:
                SparseHdrDBData = 0x08,
                SparseHdrMinID = 0x28,
                SparseHdrMaxID = 0x2C,
                SparseHdrRowCount = 0x30,   //Duplicated at offset 0x34?
                SparseHdrDB2Name = 0x48,   
                SparseHdrSparseInfo = 0x60,
    
                //The SparseHdrSparseInfo for factions consists of a series of pairs.
                // 1st (2 bytes) = ID for the row.
                // 2nd (2 bytes) = Actual row in the database.
                // And these are offsets from the "min offset".
                SparseHdrPairSize = 0x04,
    
                //Row is now:
                //<field type="uint" name="m_faction" />
                //<field type="uint" name="m_flags" />
                //<field type="uint" name="m_enemies_1" />
                //<field type="uint" name="m_enemies_2" />
                //<field type="uint" name="m_enemies_3" />
                //<field type="uint" name="m_enemies_4" />
                //<field type="uint" name="m_friend_1" />
                //<field type="uint" name="m_friend_2" />
                //<field type="uint" name="m_friend_3" />
                //<field type="uint" name="m_friend_4" />
                //<field type="uint" name="m_factionGroup" />
                //<field type="uint" name="m_friendGroup" />
                //<field type="uint" name="m_enemyGroup" />
                HostileOffset1 = 0x16,                          
                HostileOffset2 = 0x14,
                HostileOffset3 = 0x04,
                FriendlyOffset1 = 0x15,                         
                FriendlyOffset2 = 0x14,
                FriendlyOffset3 = 0x0C,
    
            }
            #endregion
    
            #region Nested type: MountDB
            internal enum MountDB
            {
                //This is from Legion.
                //This has changed to a DB6 structure... 
                MountDBCStruct = 0x16832B8,
                MountDBHeader = MountDBCStruct + 0xC8,
                MountDBData = MountDBCStruct + 0xD0,
                MountDBSparseInfo = MountDBCStruct + 0xD8,
                MountColumnExtraInfo = MountDBCStruct + 0xE0,
    
                //@MountDBCStruct:
                DB5NamePointer = 0x00,
                //ADBNamePointer = 0x08,
                DBColumns = 0x08,
                DBRowSize = 0x0C,       //This is the size needed for the data, actual is rounded up to word/dword boundary.
                DBStringStorageSize = 0x14, //Maybe?
                DBColumnOffsetsPointer = 0x28,
                DBColumnMultiplesPointer = 0x30,
                DBColumnTypesPointer = 0x38,
                DBColumnFlagsPointer = 0x40,  //Maybe
                DBHashValue = 0x5C, //Not sure. Matches the 4 byte value at the DB5Data Offset 0x14
                //DBHashValue2 = 0x4C, //Not sure. Matches the 4 byte value at the DB5Data Offset 0x18
    
                //@MountDBHeader:
                DB5WDB5CodeOffset = 0x00,
                DB5RowCount = 0x04,
                DB5ColumnCount = 0x08,
                DB5RowSize = 0x0C,      //Actual row size in memory.
                DB5StringStorageSize = 0x10, 
                DB5HashValue = 0x14,
                DB5HashValue2 = 0x18,
                DB5MinID = 0x1C,
                DB5MaxID = 0x20,
                DB5Unkn3 = 0x24,
                DB5Unkn1 = 0x28, //Not sure what this is. (0x160 for faction Db5)
                DB5Unkn2 = 0x2C, //Not sure what this is. (0x04 for faction Db5)
                DB5ColumnExtraInfo = 0x30,  //Pointed to by FactionColumnExtraInfo
    
                //@FactionDBSparseInfo:
                SparseHdrDBData = 0x08,
                SparseHdrMemoryRowSize = 0x20,  //Actual row size in memory.
                SparseHdrMinID = 0x28,
                SparseHdrMaxID = 0x2C,
                SparseHdrRowCount = 0x30,   //Duplicated at offset 0x34?
                SparseHdrDB2Name = 0x48,  
                SparseHdrSparseInfo = 0x60,
    
                //The SparseHdrSparseInfo for mounts consists of a series of IDs.
                // Each ID is 2 bytes and corresponds to the row to read for the iterated ID.
                // If the entry is 0xFFFE, then no row exists, skip the ID.
                // And these are all offsets from the "min offset".
                SparseHdrPairSize = 0x04,
    
                //Row is now:
                //ID in sparse data
                //<field type="uint" name="m_spellID" />
                //<field type="uint" name="m_displayID" />
                //<field type="stringoffset" name="m_Name" />
                //<field type="stringoffset" name="m_Description" />
                //<field type="stringoffset" name="m_WhereToGet" />
                //<field type="uint" name="m_unk1" />
                //<field type="ushort" name="m_flags1" />
                //<field type="ushort" name="m_unk2" />
                //<field type="ushort" name="m_unk3" />
                //<field type="byte" name="m_unk4" />
                //<field type="uint" name="m_unk5" />
                spellIDOffset = 0x00,
                displayIDOffset = 0x03,
                nameStringOffset = 0x04,
                flags1Offset = 0x14,
            }
            #endregion
    
            #region Nested type: SpellCooldown
            internal enum SpellCooldown : uint 
            {
                Cooldown = 0x16A26D8,
                Recharge = Cooldown + 0x30,
    
                Offset_NextSpell = 0x00,
                Offset_SpellID = 0x10,
                Offset_StartTime1 = 0x1C,
                Offset_CD1 = 0x20,
                Offset_StartTime2 = 0x28,
                Offset_CD2 = 0x2C,
                Offset_StartTime3 = 0x34,
                Offset_CD3 = 0x38,
    
                Offset_RechargeStacks = 0x14,
                Offset_RechargeTimeDone = 0x18,
            }
            #endregion
    
            #region Nested type: Swimming
            internal enum Swimming  
            {
                Pointer = 0x210,    
                Offset = 0x58,      
                Mask = 0x100000,    
            }
            #endregion
    
            #region Nested type: IsFlying enum
            public enum IsFlying
            {
                Pointer = 0x210,    
                Offset = 0x58,      
                Mask = 0x1000000    
            }
            #endregion
    
            #region Nested type: UnitSpeed
            internal enum UnitSpeed
            {
                Pointer1 = 0x210,   
                Pointer2 = 0xA4,    
            }
            #endregion
    
            #region Nested type: UnitAuras
            internal enum UnitAuras : uint 
            {
                //AuraCount1 = 0x25B8,
                AuraCount1 = 0x26C0,
                AuraCount2 = 0x1DC0,        
                AuraTable1 = 0x1DC0,        
                //AuraTable2 = 0x2650,
                AuraTable2 = 0x1DC8,
    
                AuraSize = 0x90,
                AuraTableOffset = 0x00,
                OwnerGUID = 0x50,
                AuraSpellId = 0x60,
                AuraFlags = 0x68,
                AuraStack = 0x69,
                AuraLevel = 0x6A,
                TimeLeft = 0x70,      
                
                //For GCD Modifications:
                CurrentHaste = 0xAA18,
            }
            #endregion
    
            #region Nested type: UnitName
            internal enum UnitName : uint
            {
                ObjectName1 = 0x478,                       
                ObjectName2 = 0xD8,                 
                PlayerNameGUIDOffset = 0x020,       
                PlayerNameStringOffset = 0x031,
                PlayerNameCachePointer = 0x166B978,
                UnitName1 = 0x1718,             
                UnitName2 = 0xA0,                   
            }
            #endregion
    
            #region Nested type: WowObject
            internal enum WowObject 
            {
                X = 0x1560,                                 
                Y = X + 0x4,                                
                Z = X + 0x8,                                
                RotationOffset = X + 0x10,
                GameObjectX = 0x0228,                       
                GameObjectY = GameObjectX + 0x4,            
                GameObjectZ = GameObjectX + 0x8,            
                GameObjectRotation = GameObjectX + 0x10,    
            }
            #endregion
    
            #region Nested type: Zone
            internal enum Zone : uint
            {
                ZoneText = 0x18C36C0,
                ZoneID = 0x18C435C,
            }
            #endregion
    
            #region Nested type: UiFrame
            internal enum UiFrame 
            {
                //var @base = Memory.ReadRelative<ulong>((uint)Pointers.UiFrame.FrameBase);
                //var worldFrame = Memory.Read<ulong>(Memory.Read<ulong>(@base + (uint)Pointers.UiFrame.FirstFrame));
    
                //These are float values.
                ScrWidth = 0x13524CC,
                ScrHeight = ScrWidth + 0x04, 
    
                //These is the offset to the UI struct.
                FrameBase = 0x160D9F0,
    
                //This is the one the mouse is over.
                UIFramesValidOffset = 0xC8,
                CurrentFrameOffset = 0x178,
    
                //These seem okay for legion:
                //FirstFrame = 0xCB8, //0xC78,    
                //NextFrame = 0xCA8, //0xC68,     
                FirstFrame = 0xCB0, //0xC78,    
                NextFrame = 0xCA0, //0xC68,     
    
                Name = 0x20,
                FrameBottom = 0x90,
                FrameLeft = 0x94,
                FrameTop = 0x98,
                FrameRight = 0x9C,
                EffectiveScale = 0xC0,
                ParentFrame = 0xD0,
                IconNumber = 0xF0,
    
                LabelText = 0x180,
                RegionsNext = 0x198, //0x1A8,
                RegionsFirst = 0x1A8, //0x1B8,
                EditBoxText = 0x238, //0x268,            
    
                //These still need work:
                VisibleOffset = 0xC8,         
                VisibleMask = 0x00080000,           
    
                IsDisabledOffset = 0xF4,     // ??
                IsDisabledMask = 0x08,     // ??
                
                ButtonEnabledPointer = 0x210, //0x220,   
                ButtonEnabledMask = 0xF,        
                ButtonChecked = 0x268, //0x280,          
            }
            #endregion
    
        }
    }
    #endif

  5. Thanks aeo, lolp1, Cyxi, WiNiFiX (4 members gave Thanks to dragonbane24 for this useful post)

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