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    [WoW] [6.0.3 19103] Release Info Dump Thread

    Win 6.0.3.19103 x32
    Offset Information
    Code:
    General
    =======
    GameHash	= 61F97939
    IconHash	= A118EC28
    GameBuild	= 98E4B0
    GameState	= D9259E
    
    Camera
    ======
    CameraStruct	= D92CF0
    CameraOffset	= 7610
    CameraOrigin	= 08
    CameraMatrix	= 14
    CameraFov	= 38
    
    Player
    ======
    LocalPlayer	= D252B8
    IsLooting	= E03410
    IsTexting	= C3DA38
     MouseGuid	= D92938
    TargetGuid	= D92968
    
    Entity List
    ===========
    EntityList	= CB7F28
    FirstEntity	= 0C
     NextEntity	= 3C
    
    EntityType	= 0C
    Descriptors	= 04
    GlobalID	= 00
    EntityID	= 24
    DynFlags	= 28
    
    Unit
    ====
    UnitTransport	= A40
    UnitOrigin	= A50
    UnitAngle	= A60
    UnitCasting	= F38
    UnitChannel	= F58
    
    UnitCreator	= 080
    UnitHealth	= 0EC
    UnitPower	= 0F0
    UnitHealthMax	= 108
    UnitPowerMax	= 10C
    UnitLevel	= 154
    UnitFlags	= 16C
    
    NpcCache	= BC4
    NpcName		= 07C
    
    Object
    ======
    ObjectBobbing	= 104
    ObjectTransport	= 128
    ObjectOrigin	= 138
    ObjectRotation	= 148
    ObjectTransform	= 270
    ObjectCache	= 26C
    ObjectName	= 0B4
    
    ObjectCreator	= 030
    ObjectDisplay	= 040
    
    Name Cache
    ==========
    NameCacheBase	= C8C7D4
    NameCacheNext	= 00
    NameCacheGuid	= 10
    NameCacheName	= 21
    NameCacheRace	= 70
    NameCacheClass	= 78
    
    Chat System
    ===========
    ChatPosition	= DEE8DC
    ChatBuffer	= D94560
    ChatMsgSize	= 17E8
    
    Message
    =======
    MsgSenderGuid	= 0000
    MsgSenderName	= 0034
    MsgFullMessage	= 0065
    MsgOnlyMessage	= 0C1D
    MsgChannelNum	= 17D8
    MsgTimeStamp	= 17E4
    Cheat Engine Table
    Includes data structures
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="16">
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Game Build"</Description>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>5</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Wow.exe+98E4B0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Game State"</Description>
          <Color>80000008</Color>
          <VariableType>Byte</VariableType>
          <Address>Wow.exe+D9259E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Camera Struct"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+D92CF0</Address>
          <Offsets>
            <Offset>7610</Offset>
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        </CheatEntry>
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          <Description>"Local Player"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+D252B8</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Is Looting"</Description>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>Wow.exe+E03410</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Is Texting"</Description>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>Wow.exe+C3DA38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Mouse GUID"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow.exe+D92938</Address>
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            <CheatEntry>
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              <Description>"Target GUID"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow.exe+D92968</Address>
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          <ID>1</ID>
          <Description>"Entity List"</Description>
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          <Color>80000008</Color>
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          <Address>Wow.exe+CB7F28</Address>
          <CheatEntries>
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              <ShowAsHex>1</ShowAsHex>
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              <Address>Wow.exe+CB7F28</Address>
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                <Offset>3C</Offset>
                <Offset>C</Offset>
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              <Description>"Entity 3"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
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              <Address>Wow.exe+CB7F28</Address>
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                <Offset>3C</Offset>
                <Offset>C</Offset>
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              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
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                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>C</Offset>
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              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
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                <Offset>3C</Offset>
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                <Offset>3C</Offset>
                <Offset>C</Offset>
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              <ID>11</ID>
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              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+CB7F28</Address>
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                <Offset>3C</Offset>
                <Offset>3C</Offset>
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                <Offset>C</Offset>
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            </CheatEntry>
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              <ID>15</ID>
              <Description>"Entity 7"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+CB7F28</Address>
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                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>C</Offset>
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            <CheatEntry>
              <ID>14</ID>
              <Description>"Entity 8"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+CB7F28</Address>
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                <Offset>3C</Offset>
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                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>C</Offset>
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            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Entity 9"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+CB7F28</Address>
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                <Offset>3C</Offset>
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                <Offset>3C</Offset>
                <Offset>3C</Offset>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>36</ID>
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          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow.exe+C8C7C0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>37</ID>
              <Description>"First Name"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+C8C7C0+14</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>38</ID>
          <Description>"Chat Position"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+DEE8DC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Chat Buffer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow.exe+D94560</Address>
          <CheatEntries>
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              <ID>39</ID>
              <Description>"Message 0"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
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              <BitLength>0</BitLength>
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              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
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              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
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            </CheatEntry>
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              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
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              <Address>Wow.exe+D94560+5FA0</Address>
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              <Description>"Message 5"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+D94560+7788</Address>
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              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
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              <Description>"Message 7"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+D94560+A758</Address>
            </CheatEntry>
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              <ID>44</ID>
              <Description>"Message 8"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+D94560+BF40</Address>
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              <Description>"Message 9"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow.exe+D94560+D728</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
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        <Structure Name="Message" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Sender Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="52" Vartype="String" Bytesize="40" Description="Sender Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="101" Vartype="String" Bytesize="3000" Description="Full Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="3101" Vartype="String" Bytesize="3000" Description="Only Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6104" Vartype="4 Bytes" Bytesize="4" Description="Channel Num" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6116" Vartype="4 Bytes" Bytesize="4" Description="Time Stamp" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
      </Structures>
    </CheatTable>
    Win 6.0.3.19103 x64
    Offset Information
    Code:
    General
    =======
    GameHash	= 71F43BE7
    IconHash	= A118EC28
    GameBuild	= 0ED8C04
    GameState	= 14D75B6
    
    Camera
    ======
    CameraStruct	= 14D7FD8
    CameraOffset	= 7768
    CameraOrigin	= 10
    CameraMatrix	= 1C
    CameraFov	= 40
    
    Player
    ======
    LocalPlayer	= 1447CA0
    IsLooting	= 154AB54
    IsTexting	= 12EA830
     MouseGuid	= 14D7B80
    TargetGuid	= 14D7BB0
    
    Entity List
    ===========
    EntityList	= 136DE50
    FirstEntity	= 18
     NextEntity	= 68
    
    EntityType	= 18
    Descriptors	= 08
    GlobalID	= 00
    EntityID	= 24
    DynFlags	= 28
    
    Unit
    ====
    UnitTransport	= 1448
    UnitOrigin	= 1458
    UnitAngle	= 1468
    UnitCasting	= 1A80
    UnitChannel	= 1AA0
    
    UnitCreator	= 080
    UnitHealth	= 0EC
    UnitPower	= 0F0
    UnitHealthMax	= 108
    UnitPowerMax	= 10C
    UnitLevel	= 154
    UnitFlags	= 16C
    
    NpcCache	= 1600
    NpcName		= 00A0
    
    Object
    ======
    ObjectBobbing	= 1E0
    ObjectTransport	= 220
    ObjectOrigin	= 230
    ObjectRotation	= 240
    ObjectTransform	= 488
    ObjectCache	= 480
    ObjectName	= 0D8
    
    ObjectCreator	= 030
    ObjectDisplay	= 040
    
    Name Cache
    ==========
    NameCacheBase	= 134D908
    NameCacheNext	= 00
    NameCacheGuid	= 20
    NameCacheName	= 31
    NameCacheRace	= 88
    NameCacheClass	= 90
    
    Chat System
    ===========
    ChatPosition	= 1533DCC
    ChatBuffer	= 14D9870
    ChatMsgSize	= 17F0
    
    Message
    =======
    MsgSenderGuid	= 0000
    MsgSenderName	= 0034
    MsgFullMessage	= 0065
    MsgOnlyMessage	= 0C1D
    MsgChannelNum	= 17D8
    MsgTimeStamp	= 17E8
    Cheat Engine Table
    Includes data structures
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="16">
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Game Build"</Description>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>5</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Wow-64.exe+ED8C04</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Game State"</Description>
          <Color>80000008</Color>
          <VariableType>Byte</VariableType>
          <Address>Wow-64.exe+14D75B6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Camera Struct"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>Wow-64.exe+14D7FD8</Address>
          <Offsets>
            <Offset>7768</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Local Player"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>Wow-64.exe+1447CA0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Is Looting"</Description>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>Wow-64.exe+154AB54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Is Texting"</Description>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>Wow-64.exe+12EA830</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Mouse GUID"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow-64.exe+14D7B80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Target GUID"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow-64.exe+14D7BB0</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Entity List"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>Wow-64.exe+136DE50</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Entity 0"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Entity 1"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Entity 2"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Entity 3"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Entity 4"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Entity 5"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Entity 6"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Entity 7"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Entity 8"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Entity 9"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>Wow-64.exe+136DE50</Address>
              <Offsets>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>68</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>37</ID>
          <Description>"Name Cache"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow-64.exe+134D8E0</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>38</ID>
              <Description>"First Name"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+134D8E0+28</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>39</ID>
          <Description>"Chat Position"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow-64.exe+1533DCC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Chat Buffer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow-64.exe+14D9870</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Message 0"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Message 1"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+17F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Message 2"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+2FE0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Message 3"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+47D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Message 4"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+5FC0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Message 5"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+77B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Message 6"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+8FA0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Message 7"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+A790</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Message 8"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+BF80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Message 9"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>0</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>Wow-64.exe+14D9870+D770</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
      <Structures StructVersion="2">
        <Structure Name="Camera" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="16" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="20" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="24" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="28" Vartype="Float" Bytesize="4" Description="Dir X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="32" Vartype="Float" Bytesize="4" Description="Dir Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="36" Vartype="Float" Bytesize="4" Description="Dir Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="64" Vartype="Float" Bytesize="4" Description="Fov" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Unit" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="8" Vartype="Pointer" Bytesize="8" Description="Descriptors" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Descriptors" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="36" Vartype="4 Bytes" Bytesize="4" Description="Entity ID" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="40" Vartype="4 Bytes" Bytesize="4" Description="Dyn Flags" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="128" Vartype="Array of byte" Bytesize="16" Description="Creator" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="236" Vartype="4 Bytes" Bytesize="4" Description="Health" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="240" Vartype="4 Bytes" Bytesize="4" Description="Power" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="264" Vartype="4 Bytes" Bytesize="4" Description="Health Max" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="268" Vartype="4 Bytes" Bytesize="4" Description="Power Max" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="340" Vartype="4 Bytes" Bytesize="4" Description="Level" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="364" Vartype="4 Bytes" Bytesize="4" Description="Flags 1" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="24" Vartype="4 Bytes" Bytesize="4" Description="Entity Type" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5192" Vartype="Array of byte" Bytesize="16" Description="Transport" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="5208" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5212" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5216" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5224" Vartype="Float" Bytesize="4" Description="Angle" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="5632" Vartype="Pointer" Bytesize="8" Description="Npc Cache" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Cache" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="160" Vartype="Pointer" Bytesize="8" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="String" Bytesize="80" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="6784" Vartype="4 Bytes" Bytesize="4" Description="Casting" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6816" Vartype="4 Bytes" Bytesize="4" Description="Channel" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Object" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="8" Vartype="Pointer" Bytesize="8" Description="Descriptors" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Descriptors" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="36" Vartype="4 Bytes" Bytesize="4" Description="Entity ID" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="48" Vartype="Array of byte" Bytesize="16" Description="Creator" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
                  <Element Offset="64" Vartype="4 Bytes" Bytesize="4" Description="Display" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="24" Vartype="4 Bytes" Bytesize="4" Description="Type" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="480" Vartype="Byte" Bytesize="1" Description="Bobbing" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="544" Vartype="Array of byte" Bytesize="16" Description="Transport" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="560" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="564" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="568" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="576" Vartype="8 Bytes" Bytesize="8" Description="Rotation" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="1152" Vartype="Pointer" Bytesize="8" Description="Cache" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Cache" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="216" Vartype="Pointer" Bytesize="8" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="String" Bytesize="80" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="1160" Vartype="Float" Bytesize="4" Description="Transform" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Name" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="0" Vartype="Pointer" Bytesize="8" ChildStruct="Name" Description="Next" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="32" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="49" Vartype="String" Bytesize="48" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="136" Vartype="4 Bytes" Bytesize="4" Description="Race" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="144" Vartype="4 Bytes" Bytesize="4" Description="Class" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="Message" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="0" Vartype="Array of byte" Bytesize="16" Description="Sender Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="52" Vartype="String" Bytesize="40" Description="Sender Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="101" Vartype="String" Bytesize="3000" Description="Full Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="3101" Vartype="String" Bytesize="3000" Description="Only Message" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6104" Vartype="4 Bytes" Bytesize="4" Description="Channel Num" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="6120" Vartype="4 Bytes" Bytesize="4" Description="Time Stamp" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
      </Structures>
    </CheatTable>
    Last edited by Torpedoes; 10-29-2014 at 01:59 AM.

    [WoW] [6.0.3 19103] Release Info Dump Thread
  2. #2
    dragonbane24's Avatar Contributor
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    Lazy Offsets

    Here is what I have. Updated a few offsets from my original post and marked them good.
    Got the spell cooldown figured out as well. Had a bad offset. Thanks for the help.


    Code:
    /*
    This file is part of LazyBot - Copyright (C) 2011 Arutha
    
        LazyBot is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        LazyBot is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with LazyBot.  If not, see <http://www.gnu.org/licenses/>.
    */
    
    #region
    using System.Reflection;
    #endregion
    
    #if true
    
    namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
            public enum Globals
            {
                PlayerName = 0xED4B90,     		//Good
                //PlayerName64 = 0x16041C8,     
            }
            #endregion
    
            #region InGame enum
            public enum InGame
            {
                InGame = 0xD9259E,          	//Good
                //InGame64 = 0x149C200,     	
                InstanceSize = 0xD92664    	    //Good
                //InstanceSize64 = 0xD60C50,    
            }
            #endregion
        }
    
        internal class Pointers
        {
    
            #region Nested type: ObjectManager
            internal enum ObjectManager
            {
                //CurrentManager = Memory.Read<uint>(Memory.ReadRelative<uint>((uint) Pointers.ObjectManager.CurMgrPointer)
                //    + (uint) Pointers.ObjectManager.CurMgrOffset);
                //LocalGUID = Memory.Read<UInt64>(CurrentManager + (uint) Pointers.ObjectManager.LocalGUID);
                CurMgrPointer = 0xED4B50,       //Good
                CurMgrOffset = 0x62C,           //Good
                NextObject = 0x3C,              //Good
                FirstObject = 0xD8,             //Good
                LocalGUID = 0xF8,               //Good
            }
            #endregion
    
            #region Nested type: BMAH
            //Note that these are hardcoded into Main.cs for now.
            internal enum BMAH
            {
                ItemCount = 0xE10758,      // TODO
                ItemStart = 0xE1075C,      // TODO
            }
            #endregion
    
            #region Nested type: Globals
            internal enum Globals
            {
                RedMessage = 0xD91990,          //Good
                MouseOverGUID = 0xD92938,       //Good
                LootWindow = 0xE03410,          //Good
                IsBobbing = 0x104,              //Good
                ArchFacing = 0x268,             //Good     
                ArchFacingOffset2 = 0x148,      //Good              
                ChatboxIsOpen = 0xC3DA38,       //Good
                CursorType = 0xD5AF80,          //Good
            }
            #endregion
          
            
    #region ActionBar enum
            public enum ActionBar 
            {
                ActionBarFirstSlot = 0xE022A8,  //Good
                ActionBarBonus = 0xE02730,      //TODO: Verify
            }
    #endregion
    
    #region AutoLoot enum
            public enum AutoLoot
            {
                Offset = 0x34,                  //Good
                Pointer = 0xD92744,             //Good
            }
    #endregion
    
    #region ClickToMove enum
            public enum ClickToMove
            {
                Offset = 0x34,                  //Good
                Pointer = 0xD92724,             //Good
            }
    #endregion
    
    #region CgUnitCGetCreatureRank enum
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0xBC4,                //Good
                Offset2 = 0x2C,                 //Good
            }
    #endregion
    
    #region CgUnitCGetCreatureType enum
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0xBC4,                //Good
                Offset2 = 0x24,                 //Good
            }
    #endregion
    
    #region CgWorldFrameGetActiveCamera enum  
            public enum CgWorldFrameGetActiveCamera 
            {
                //return Memory.Read<uint>(Memory.ReadRelative<uint>((uint)Pointers.CgWorldFrameGetActiveCamera.CameraPointer) 
                // + (uint)Pointers.CgWorldFrameGetActiveCamera.CameraOffset);
    
                CameraX = 0x8,                  //Good
                CameraY = 0xC,                  //Good 
                CameraZ = 0x10,                 //Good
                CameraMatrix = 0x14,            //Good
                CameraPointer = 0xD92CF0,       //Good
                CameraOffset = 0x7610,          //Good
            }
    #endregion
    
    
    #region Nested type: AutoAttack
            internal enum AutoAttack 
            {
                //AutoAttackFlag = 0xEE8,       //Old Method
                //AutoAttackMask = 0xEEC,       //Old Method
                //Address seems to show the GUID of the Auto Attack target
                AutoAttackGUID = 0xEE0,         //Good
                //Shows 0x06 when not wanding, 0x0C or 0x0E when wanding.
                Wanding = 0xF00,                //Good
            }   
    #endregion
    
    #region Nested type: CastingInfo
            internal enum CastingInfo
            {
                IsCasting = 0xF1C,              //Good
                ChanneledCasting = 0xF58,       //Good
            }
    #endregion
    
    #region Nested type: Chat
            internal enum Chat : uint  
            {
                //TODO : Go fix chat arrays and memory usage there.
                //Thx for struct info Torpedoes
                ChatStart = 0xD94560,           //Good
                OffsetToNextMsg = 0x17E8,       //Good
                ChatPosition = 0xDEE8DC,        //Good
                MsgSenderGuid	= 0x00,         //Good
                MsgSenderName	= 0x034,        //Good
                MsgFullMessage = 0x0065,        //Good
                MsgOnlyMessage = 0x0C1D,        //Good
                MsgChannelNum = 0x17D8,         //Good
                MsgTimeStamp = 0x17E4,          //Good
            }
    #endregion
    
    #region Nested type: RealId
            internal enum ReadId : uint
            {
                DatabasePointer = 0xDEFE6C,     //Good
                ItemSize = 0x33C,
                NumItems = 0xDEFE68,         
            }
    #endregion
    
    
    #region BlueChat
            internal enum Messages
            {
                //This is incorrect.  I never use it, so haven't updated it.
                //Seems to be used in updating skills?
                EventMessage = 0xD9BA38     // 5.0.4 (15929)  <--- FIX THIS
            }
    #endregion
    
            //Moved to Power3
    //#region Nested type: ComboPoints
    //        internal enum ComboPoints 
    //        {
    //            ComboPoints = 0xD91411,     // 5.4.8 (18414) (0x4F0 diff)
    //        }
    //#endregion
    
    #region Nested type: Runes
            //Thx evil2
            internal enum Runes
            {
                RuneTypes = 0xE090D8,       //Good
                RunesOffset = 0xE0913C,     //Good
            }
    #endregion
    
    #region Nested type: Container
            internal enum Container
            {
                //Provided by Charles.
                EquippedBagGUID = 0xDD7328,  //Need to update
            }
    #endregion
    
    
    #region Nested type: KeyBinding
            internal enum KeyBinding
            {
                NumKeyBindings = 0xDF04A0,      //Good
                First = 0xC8,                   //Good
                Next = 0xC0,                    //Good
                Key = 0x18,                     //Good
                Command = 0x2C,                 //Good
            }
    #endregion
    
    
     #region Nested type: Macros
            internal enum MacroManager
            {
                MacroCount = 0xE089B0,      //Good
                MacroTable = 0xE089B8,      //Good
            }
    #endregion
    
    
    #region Nested type: Reaction
            //Thx for struct info JuJuBoSc
            internal enum Reaction : uint 
            {
                FactionDBCStruct = 0xC8920C,                    //Good
                FactionDBRows = FactionDBCStruct + 0x04,        //Good
                FactionMaxIndex = FactionDBCStruct + 0x08,      //Good
                FactionMinIndex = FactionDBCStruct + 0x0C,      //Good
                //Naming string is at Memory.ReadUtf8(Memory.Read<uint>((uint)Pointers.Reaction.FactionDBNaming), 64);
                FactionDBNaming = FactionDBCStruct + 0x10,      //Good
                FactionDBData = FactionDBCStruct + 0x14,        //Good
                FactionDBFirstRow = FactionDBCStruct + 0x18,    //Good
                FactionDBRowSize = FactionDBCStruct + 0x30,     //Good
                //FactionStartIndex = 0xC87FB4,                 //Good
                //FactionPointer = FactionStartIndex + 0xC,     //Good
                //FactionTotal = FactionStartIndex - 0x4,       //Good
                HostileOffset1 = 0x14,                          //Good
                HostileOffset2 = 0x0C,                          //Good
                FriendlyOffset1 = 0x10,                         //Good
                FriendlyOffset2 = 0x0C,                         //Good
            }
    #endregion
    
    
    /*
     * //Now using the one from the descriptors offset.
    #region Nested type: ShapeshiftForm
            internal enum ShapeshiftForm 
            {
                BaseAddressOffset1 = 0xE4,       // 5.4.8 (18414)
                BaseAddressOffset2 = 0x1E3,      // 5.4.8 (18414)
            }
    #endregion
    */
    
    #region Nested type: SpellCooldown
            internal enum SpellCooldown : uint 
            {
                CooldPown = 0xCA2B58,   //Good (Thx Charles420)
            }
    #endregion
    
    #region Nested type: Swimming
            internal enum Swimming  
            {
                Pointer = 0x124,    //Good
                Offset = 0x40,      //Good
                Mask = 0x100000,    //Good
            }
    #endregion
    
    #region IsFlying enum
            public enum IsFlying
            {
                Pointer = 0x124,    //Good
                Offset = 0x40,      //Good
                Mask = 0x1000000    //Good
            }
    #endregion
    
    #region Nested type: UnitSpeed
            internal enum UnitSpeed
            {
                Pointer1 = 0x124,   //Good
                Pointer2 = 0x88,    //Good
            }
    #endregion
    
    
    #region Nested type: UnitAuras
            internal enum UnitAuras : uint 
            {
                AuraCount1 = 0x1520,        //Good
                AuraCount2 = 0x10A0,        //Good
                AuraTable1 = 0x10A0,        //Good
                AuraTable2 = 0x10A4,        //Good
                AuraSize = 0x48,            //Good
                AuraSpellId = 0x30,         //Good
                AuraStack = 0x35,           //Good
                TimeLeft = 0x3C,            //Good
                OwnerGUID = 0x20,           //Good
            }
    #endregion
    
    #region Nested type: UnitName
            internal enum UnitName : uint
            {
                ObjectName1 = 0x26C,                //Good
                ObjectName2 = 0xB4,                 //Good
                PlayerNameGUIDOffset = 0x010,       //Good
                PlayerNameStringOffset = 0x021,     //Good
                PlayerNameCachePointer = 0xC8C7D4,  //Good
                UnitName1 = 0xBC4,                  //Good
                UnitName2 = 0x7C,                   //Good
            }
    #endregion
    
    #region Nested type: WowObject
            internal enum WowObject 
            {
                X = 0xA50,                                  //Good 
                Y = X + 0x4,                                //Good
                Z = X + 0x8,                                //Good
                RotationOffset = X + 0x10,                  //Good
                GameObjectX = 0x0138,                       //Good
                GameObjectY = GameObjectX + 0x4,            //Good
                GameObjectZ = GameObjectX + 0x8,            //Good
                GameObjectRotation = GameObjectX + 0x10,    //Good
            }
    #endregion
    
    #region Nested type: Zone
            internal enum Zone : uint
            {
                ZoneText = 0xD92594,        //Good
                ZoneID = 0xD925E8,          //Good
            }
    #endregion
    
    
    #region Nested type: UiFrame
            internal enum UiFrame 
            {
                //var @base = Memory.ReadRelative<uint>((uint)Pointers.UiFrame.FrameBase);
                //var currentFrame = Memory.Read<uint>(@base + (uint)Pointers.UiFrame.FirstFrame);
    
                ScrWidth = 0xB57C88,            //Verify
                ScrHeight = 0xB57C8C,           //Verify
                FrameBase = 0xC31600,           //Good
                CurrentFramePtr = 0xC31600,     //Good
    
                FirstFrame = 0x12F4,            //Good
                NextFrame = 0x12EC,             //Good
                RegionsFirst = 0x168,           //Good
                RegionsNext = 0x160,            //Good
                Visible = 0x64,                 //Good
                Visible1 = 0x1A,                //Good
                Visible2 = 1,                   //Good
                LabelText = 0xF8,               //Good
                Name = 0x1C,                    //Good
    
                ButtonEnabledPointer = 0x1F4,   //Assumed Good
                ButtonEnabledMask = 0xF,        //Assumed Good
                ButtonChecked = 0x230,          //Assumed Good
                EditBoxText = 0x210,            //Assumed Good
                FrameBottom = 0x68,             //Assumed Good
                FrameLeft = 0x6c,               //Assumed Good
                FrameTop = 0x70,                //Assumed Good
                FrameRight = 0x74,              //Assumed Good
                CurrentFrameOffset = 0x88,      //Assumed Good?       
            }
    
    #endregion
        }
    }
    
    #endif
    Last edited by dragonbane24; 10-29-2014 at 12:41 PM. Reason: Updated offsets.

  3. #3
    reliasn's Avatar Legendary Authenticator enabled
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    6.0.3.19103

    Code:
    CGUnit_C__Framescript_ExecuteBuffer 0x240C5
    CGUnit_C__UpdateDisplayInfo 0x2F6F27
    CGGameUI_UpdatePlayerAFK 0x8FB52F
    Framescript_GetText 0x252A6
    Framescript_GetLocalizedText 0x2D872B
    CGUnit_C__OnMountDisplayChanged 0x2EB361
    CGUnit_C__InitializeTrackingState 0x2E71BF
    ClntObjMgrEnumVisibleObjects 0x257310
    ClntObjMgrGetActivePlayer 0x257864
    ClntObjMgrGetActivePlayerObj 0x39F4
    ClntObjMgrObjectPtr 0x84ACD
    Framescript_SignalEvent 0x276AF
    CGGameUI_CanPerformAction 0x8FD29C
    CGGameUI_ShowBlockedActionFeedback 0x8FB097
    CGWorldFrame__Intersect 0x4FA927
    CGUnit_C__GetCurrentClientRace 0x2D8B00
    LoadWardenModule 0x5663DA
    Currently looking for:
    ClntObjMgrInitializeStd
    CGUnit_C__UpdateScale
    Last edited by reliasn; 10-29-2014 at 01:15 AM.

  4. #4
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Bonus Offsets!

    Win 6.0.3.19103 x32
    Offset Information
    Code:
    General
    =======
    PlayerName	= ED4B90
    ServerName	= ED4D3E
    
    Player
    ======
    ContID		= BA8BEC
    ZoneID		= BB7008
    
    ErrorMsg	= D91990
    CursorID	= D5AF80
    LocalGuid	= D35468
    
     MouseOverGuid	= D92938
    CurrTargetGuid	= D92968
    PrevTargetGuid	= D92978
      FocusingGuid	= D929A8
     FollowingGuid	= D353E8
    
    CorpseOrigin	= D928F8
    
    Money1		= 1804
    Money2		= 18CC
    
    Arch		= 1808
    ArchCount	= 08
    ArchSites	= 10
    
    Arch Cache
    ==========
    (Useless)
    ArchCacheBase	= E05B1C
    ArchCacheNext	= 0C
    ArchCacheBlob	= 14
    ArchCachePOI	= 1C
    ArchCacheActive	= 44
    
    Click To Move
    =============
    CTM Base	= D353C8
    CTM Push	= 1C
    CTM Guid	= 20
    CTM Origin	= 84
    Cheat Engine Table
    Includes data structures
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="16">
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Player Name"</Description>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>32</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Wow.exe+ED4B90</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Server Name"</Description>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>32</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Wow.exe+ED4D3E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Local Player"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+D252B8</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Cont ID"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+BA8BEC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Zone ID"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+BB7008</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Error Msg"</Description>
              <Color>80000008</Color>
              <VariableType>String</VariableType>
              <Length>80</Length>
              <Unicode>0</Unicode>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>Wow.exe+D91990</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Cursor ID"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Wow.exe+D5AF80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Local Guid"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>16</ByteLength>
              <Address>Wow.exe+D35468</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Targets"</Description>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"Mouse Over Guid"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>16</ByteLength>
                  <Address>Wow.exe+D92938</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"Curr Target Guid"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>16</ByteLength>
                  <Address>Wow.exe+D92968</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>24</ID>
                  <Description>"Prev Target Guid"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>16</ByteLength>
                  <Address>Wow.exe+D92978</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Focusing Guid"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>16</ByteLength>
                  <Address>Wow.exe+D929A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"Following Guid"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>80000008</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>16</ByteLength>
                  <Address>Wow.exe+D353E8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Corpse X"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>Wow.exe+D928F8+0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Corpse Y"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>Wow.exe+D928F8+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Corpse Z"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>Wow.exe+D928F8+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Arch Cache"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Wow.exe+E05B1C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"CTM Base"</Description>
          <Color>80000008</Color>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>0</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>Wow.exe+D353C8</Address>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
      <Structures StructVersion="2">
        <Structure Name="Player" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="6148" Vartype="Pointer" Bytesize="4" Description="Money" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Money" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="6348" Vartype="4 Bytes" Bytesize="4" Description="Money" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                </Elements>
              </Structure>
            </Element>
            <Element Offset="6152" Vartype="Pointer" Bytesize="4" Description="Archeology" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
              <Structure Name="Archeology" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                <Elements>
                  <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Count" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                  <Element Offset="16" Vartype="Pointer" Bytesize="4" Description="Sites" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
                    <Structure Name="Sites" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
                      <Elements>
                        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" Description="Site 0" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="4" Vartype="4 Bytes" Bytesize="4" Description="Site 1" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Site 2" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="12" Vartype="4 Bytes" Bytesize="4" Description="Site 3" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" Description="Site 4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="20" Vartype="4 Bytes" Bytesize="4" Description="Site 5" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="24" Vartype="4 Bytes" Bytesize="4" Description="Site 6" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                        <Element Offset="28" Vartype="4 Bytes" Bytesize="4" Description="Site 7" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
                      </Elements>
                    </Structure>
                  </Element>
                </Elements>
              </Structure>
            </Element>
          </Elements>
        </Structure>
        <Structure Name="Arch" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="12" Vartype="Pointer" Bytesize="4" ChildStruct="Arch" Description="Next" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="20" Vartype="4 Bytes" Bytesize="4" Description="Blob" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="28" Vartype="4 Bytes" Bytesize="4" Description="POI" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="68" Vartype="4 Bytes" Bytesize="4" Description="Active" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
        <Structure Name="CTM" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="28" Vartype="4 Bytes" Bytesize="4" Description="Push" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="32" Vartype="Array of byte" Bytesize="16" Description="Guid" DisplayMethod="Hexadecimal" BackgroundColor="80000005"/>
            <Element Offset="132" Vartype="Float" Bytesize="4" Description="X" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="136" Vartype="Float" Bytesize="4" Description="Y" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            <Element Offset="140" Vartype="Float" Bytesize="4" Description="Z" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
          </Elements>
        </Structure>
      </Structures>
    </CheatTable>
    /PocketSand

  5. #5
    evil2's Avatar Active Member
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    19103 x86:

    curmgr first/guid CB7F28 D8 F8
    curmgr ptr ED4B50 62C
    player_target D92968
    player_focus D929A8
    player_follow D353E8
    player_rune type/state E090D8 E0913C
    mouseover_target D92938
    playername_ptr C8C7D4
    spellcd_ptr CA2B58
    state_ingame D9259E
    state_chatbox C3DA38
    chatbuffer DEE8DC 17E8 D94560 65
    ctm_ptr D353C8
    aura_offsets 10A0 480
    Last edited by evil2; 10-29-2014 at 06:36 AM.

  6. #6
    evil2's Avatar Active Member
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    Originally Posted by dragonbane24 View Post
    Here is what I have. I'm still having a little trouble parsing the spell cooldowns, but that's probably a bug in my code due to the 16 byte GUID or something. If anyone has that parsing offsets handy I'd appreciate it.
    Think I'm still reading (old code):
    SpellId = 0x08
    StartTime = 0x10
    cooldown1 = 0x14
    cooldown2 = 0x20
    I'm guessing the GUID is at 0x00 and would thus shift everything out by 0x8.
    SpellCd_Ptr = CA2B58
    SpellCd_Next = 04
    SpellCd_Id = 08
    SpellCd_TimeStart = 10
    SpellCd_Cd1 = 14
    SpellCd_Cd2 = 20
    SpellCd_Cd3 = 2C // gcd

    cdlen = Math.Max(cd1,cd2)
    cdlen = Math.Max(cdlen,cd3)
    cdtime todo in ms = timestart + cdlen - currenttime
    Last edited by evil2; 10-29-2014 at 06:32 AM.

  7. #7
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Originally Posted by reliasn View Post
    6.0.3.19103

    Currently looking for:
    ClntObjMgrInitializeStd
    CGUnit_C__UpdateScale
    0025A247 ClntObjMgrInitializeStd

  8. #8
    fvicaria's Avatar Active Member
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  9. #9
    akriso's Avatar Member
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    cant open ur idb ida 6.1

  10. #10
    Midi12's Avatar Contributor
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    I can open it, maybe try another IDA 6.1 release.
    fyi : the idb isn't named
    92izii !

  11. #11
    2briards's Avatar Member Authenticator enabled
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    CVarBaseMgr = 0xC2465C;

  12. #12
    fvicaria's Avatar Active Member
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    Originally Posted by akriso View Post
    cant open ur idb ida 6.1
    I have just downloaded in a different machine, unzipped it and loaded it no problem.I am using IDA 6.1.

  13. #13
    aeo's Avatar Contributor
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    Named IDB file:

    https://mega.co.nz/#!XdsyTADJ!biUh9A...OEGUlnqP7m_ABU(Updated, 3rd time)

    Descriptors:

    Code:
    // Auto generated for version 6, 0, 3, 19103
    
    enum ObjectFields
    {
        OBJECT_FIELD_GUID                                      = 0x000, // Size: 4, Flags: PUBLIC
        OBJECT_FIELD_DATA                                      = 0x004, // Size: 4, Flags: PUBLIC
        OBJECT_FIELD_TYPE                                      = 0x008, // Size: 1, Flags: PUBLIC
        OBJECT_FIELD_ENTRY                                     = 0x009, // Size: 1, Flags: DYNAMIC
        OBJECT_DYNAMIC_FLAGS                                   = 0x00A, // Size: 1, Flags: DYNAMIC, URGENT
        OBJECT_FIELD_SCALE_X                                   = 0x00B, // Size: 1, Flags: PUBLIC
        OBJECT_END                                             = 0x00C,
    };
    
    
    enum ObjectDynamicFields
    {
        OBJECT_DYNAMIC_END                                     = 0x000,
    };
    
    
    enum ItemFields
    {
        ITEM_FIELD_OWNER                                       = OBJECT_END + 0x000, // Size: 4, Flags: PUBLIC
        ITEM_FIELD_CONTAINED                                   = OBJECT_END + 0x004, // Size: 4, Flags: PUBLIC
        ITEM_FIELD_CREATOR                                     = OBJECT_END + 0x008, // Size: 4, Flags: PUBLIC
        ITEM_FIELD_GIFTCREATOR                                 = OBJECT_END + 0x00C, // Size: 4, Flags: PUBLIC
        ITEM_FIELD_STACK_COUNT                                 = OBJECT_END + 0x010, // Size: 1, Flags: OWNER
        ITEM_FIELD_DURATION                                    = OBJECT_END + 0x011, // Size: 1, Flags: OWNER
        ITEM_FIELD_SPELL_CHARGES                               = OBJECT_END + 0x012, // Size: 5, Flags: OWNER
        ITEM_FIELD_FLAGS                                       = OBJECT_END + 0x017, // Size: 1, Flags: PUBLIC
        ITEM_FIELD_ENCHANTMENT                                 = OBJECT_END + 0x018, // Size: 39, Flags: PUBLIC
        ITEM_FIELD_PROPERTY_SEED                               = OBJECT_END + 0x03F, // Size: 1, Flags: PUBLIC
        ITEM_FIELD_RANDOM_PROPERTIES_ID                        = OBJECT_END + 0x040, // Size: 1, Flags: PUBLIC
        ITEM_FIELD_DURABILITY                                  = OBJECT_END + 0x041, // Size: 1, Flags: OWNER
        ITEM_FIELD_MAXDURABILITY                               = OBJECT_END + 0x042, // Size: 1, Flags: OWNER
        ITEM_FIELD_CREATE_PLAYED_TIME                          = OBJECT_END + 0x043, // Size: 1, Flags: PUBLIC
        ITEM_FIELD_MODIFIERS_MASK                              = OBJECT_END + 0x044, // Size: 1, Flags: OWNER
        ITEM_FIELD_CONTEXT                                     = OBJECT_END + 0x045, // Size: 1, Flags: PUBLIC
        ITEM_END                                               = OBJECT_END + 0x046,
    };
    
    
    enum ItemDynamicFields
    {
        ITEM_DYNAMIC_FIELD_MODIFIERS                           = OBJECT_DYNAMIC_END + 0x000, //  Flags: OWNER
        ITEM_DYNAMIC_FIELD_BONUSLIST_IDS                       = OBJECT_DYNAMIC_END + 0x001, //  Flags: OWNER
        ITEM_DYNAMIC_END                                       = OBJECT_DYNAMIC_END + 0x002,
    };
    
    
    enum ContainerFields
    {
        CONTAINER_FIELD_SLOT_1                                 = ITEM_END + 0x000, // Size: 144, Flags: PUBLIC
        CONTAINER_FIELD_NUM_SLOTS                              = ITEM_END + 0x090, // Size: 1, Flags: PUBLIC
        CONTAINER_END                                          = ITEM_END + 0x091,
    };
    
    
    enum ContainerDynamicFields
    {
        CONTAINER_DYNAMIC_END                                  = ITEM_DYNAMIC_END + 0x000,
    };
    
    
    enum UnitFields
    {
        UNIT_FIELD_CHARM                                       = OBJECT_END + 0x000, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_SUMMON                                      = OBJECT_END + 0x004, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_CRITTER                                     = OBJECT_END + 0x008, // Size: 4, Flags: PRIVATE
        UNIT_FIELD_CHARMEDBY                                   = OBJECT_END + 0x00C, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_SUMMONEDBY                                  = OBJECT_END + 0x010, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_CREATEDBY                                   = OBJECT_END + 0x014, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_DEMON_CREATOR                               = OBJECT_END + 0x018, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_TARGET                                      = OBJECT_END + 0x01C, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_BATTLE_PET_COMPANION_GUID                   = OBJECT_END + 0x020, // Size: 4, Flags: PUBLIC
        UNIT_FIELD_BATTLE_PET_DB_ID                            = OBJECT_END + 0x024, // Size: 2, Flags: PUBLIC
        UNIT_FIELD_CHANNEL_OBJECT                              = OBJECT_END + 0x026, // Size: 4, Flags: PUBLIC, URGENT
        UNIT_CHANNEL_SPELL                                     = OBJECT_END + 0x02A, // Size: 1, Flags: PUBLIC, URGENT
        UNIT_FIELD_SUMMONED_BY_HOME_REALM                      = OBJECT_END + 0x02B, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_BYTES_0                                     = OBJECT_END + 0x02C, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_DISPLAY_POWER                               = OBJECT_END + 0x02D, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_OVERRIDE_DISPLAY_POWER_ID                   = OBJECT_END + 0x02E, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_HEALTH                                      = OBJECT_END + 0x02F, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_POWER                                       = OBJECT_END + 0x030, // Size: 6, Flags: PUBLIC, URGENT_SELF_ONLY
        UNIT_FIELD_MAXHEALTH                                   = OBJECT_END + 0x036, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_MAXPOWER                                    = OBJECT_END + 0x037, // Size: 6, Flags: PUBLIC
        UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER                   = OBJECT_END + 0x03D, // Size: 6, Flags: PRIVATE, OWNER, UNIT_ALL
        UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER       = OBJECT_END + 0x043, // Size: 6, Flags: PRIVATE, OWNER, UNIT_ALL
        UNIT_FIELD_LEVEL                                       = OBJECT_END + 0x049, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_EFFECTIVE_LEVEL                             = OBJECT_END + 0x04A, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_FACTIONTEMPLATE                             = OBJECT_END + 0x04B, // Size: 1, Flags: PUBLIC
        UNIT_VIRTUAL_ITEM_SLOT_ID                              = OBJECT_END + 0x04C, // Size: 3, Flags: PUBLIC
        UNIT_FIELD_FLAGS                                       = OBJECT_END + 0x04F, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_FLAGS_2                                     = OBJECT_END + 0x050, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_FLAGS_3                                     = OBJECT_END + 0x051, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_AURASTATE                                   = OBJECT_END + 0x052, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_BASEATTACKTIME                              = OBJECT_END + 0x053, // Size: 2, Flags: PUBLIC
        UNIT_FIELD_RANGEDATTACKTIME                            = OBJECT_END + 0x055, // Size: 1, Flags: PRIVATE
        UNIT_FIELD_BOUNDINGRADIUS                              = OBJECT_END + 0x056, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_COMBATREACH                                 = OBJECT_END + 0x057, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_DISPLAYID                                   = OBJECT_END + 0x058, // Size: 1, Flags: DYNAMIC, URGENT
        UNIT_FIELD_NATIVEDISPLAYID                             = OBJECT_END + 0x059, // Size: 1, Flags: PUBLIC, URGENT
        UNIT_FIELD_MOUNTDISPLAYID                              = OBJECT_END + 0x05A, // Size: 1, Flags: PUBLIC, URGENT
        UNIT_FIELD_MINDAMAGE                                   = OBJECT_END + 0x05B, // Size: 1, Flags: PRIVATE, OWNER, SPECIAL_INFO
        UNIT_FIELD_MAXDAMAGE                                   = OBJECT_END + 0x05C, // Size: 1, Flags: PRIVATE, OWNER, SPECIAL_INFO
        UNIT_FIELD_MINOFFHANDDAMAGE                            = OBJECT_END + 0x05D, // Size: 1, Flags: PRIVATE, OWNER, SPECIAL_INFO
        UNIT_FIELD_MAXOFFHANDDAMAGE                            = OBJECT_END + 0x05E, // Size: 1, Flags: PRIVATE, OWNER, SPECIAL_INFO
        UNIT_FIELD_BYTES_1                                     = OBJECT_END + 0x05F, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_PETNUMBER                                   = OBJECT_END + 0x060, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_PET_NAME_TIMESTAMP                          = OBJECT_END + 0x061, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_PETEXPERIENCE                               = OBJECT_END + 0x062, // Size: 1, Flags: OWNER
        UNIT_FIELD_PETNEXTLEVELEXP                             = OBJECT_END + 0x063, // Size: 1, Flags: OWNER
        UNIT_MOD_CAST_SPEED                                    = OBJECT_END + 0x064, // Size: 1, Flags: PUBLIC
        UNIT_MOD_CAST_HASTE                                    = OBJECT_END + 0x065, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_MOD_HASTE                                   = OBJECT_END + 0x066, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_MOD_RANGED_HASTE                            = OBJECT_END + 0x067, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_MOD_HASTE_REGEN                             = OBJECT_END + 0x068, // Size: 1, Flags: PUBLIC
        UNIT_CREATED_BY_SPELL                                  = OBJECT_END + 0x069, // Size: 1, Flags: PUBLIC
        UNIT_NPC_FLAGS                                         = OBJECT_END + 0x06A, // Size: 2, Flags: PUBLIC, DYNAMIC
        UNIT_NPC_EMOTESTATE                                    = OBJECT_END + 0x06C, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_STAT                                        = OBJECT_END + 0x06D, // Size: 5, Flags: PRIVATE, OWNER
        UNIT_FIELD_POSSTAT                                     = OBJECT_END + 0x072, // Size: 5, Flags: PRIVATE, OWNER
        UNIT_FIELD_NEGSTAT                                     = OBJECT_END + 0x077, // Size: 5, Flags: PRIVATE, OWNER
        UNIT_FIELD_RESISTANCES                                 = OBJECT_END + 0x07C, // Size: 7, Flags: PRIVATE, OWNER, SPECIAL_INFO
        UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE                  = OBJECT_END + 0x083, // Size: 7, Flags: PRIVATE, OWNER
        UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE                  = OBJECT_END + 0x08A, // Size: 7, Flags: PRIVATE, OWNER
        UNIT_FIELD_MOD_BONUS_ARMOR                             = OBJECT_END + 0x091, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_BASE_MANA                                   = OBJECT_END + 0x092, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_BASE_HEALTH                                 = OBJECT_END + 0x093, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_BYTES_2                                     = OBJECT_END + 0x094, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_ATTACK_POWER                                = OBJECT_END + 0x095, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_ATTACK_POWER_MOD_POS                        = OBJECT_END + 0x096, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_ATTACK_POWER_MOD_NEG                        = OBJECT_END + 0x097, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_ATTACK_POWER_MULTIPLIER                     = OBJECT_END + 0x098, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_RANGED_ATTACK_POWER                         = OBJECT_END + 0x099, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_RANGED_ATTACK_POWER_MOD_POS                 = OBJECT_END + 0x09A, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_RANGED_ATTACK_POWER_MOD_NEG                 = OBJECT_END + 0x09B, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER              = OBJECT_END + 0x09C, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_MINRANGEDDAMAGE                             = OBJECT_END + 0x09D, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_MAXRANGEDDAMAGE                             = OBJECT_END + 0x09E, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_POWER_COST_MODIFIER                         = OBJECT_END + 0x09F, // Size: 7, Flags: PRIVATE, OWNER
        UNIT_FIELD_POWER_COST_MULTIPLIER                       = OBJECT_END + 0x0A6, // Size: 7, Flags: PRIVATE, OWNER
        UNIT_FIELD_MAXHEALTHMODIFIER                           = OBJECT_END + 0x0AD, // Size: 1, Flags: PRIVATE, OWNER
        UNIT_FIELD_HOVERHEIGHT                                 = OBJECT_END + 0x0AE, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_MIN_ITEM_LEVEL_CUTOFF                       = OBJECT_END + 0x0AF, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_MIN_ITEM_LEVEL                              = OBJECT_END + 0x0B0, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_MAXITEMLEVEL                                = OBJECT_END + 0x0B1, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_WILD_BATTLEPET_LEVEL                        = OBJECT_END + 0x0B2, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_BATTLEPET_COMPANION_NAME_TIMESTAMP          = OBJECT_END + 0x0B3, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_INTERACT_SPELLID                            = OBJECT_END + 0x0B4, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_STATE_SPELL_VISUAL_ID                       = OBJECT_END + 0x0B5, // Size: 1, Flags: DYNAMIC, URGENT
        UNIT_FIELD_STATE_ANIM_ID                               = OBJECT_END + 0x0B6, // Size: 1, Flags: DYNAMIC, URGENT
        UNIT_FIELD_STATE_ANIM_KIT_ID                           = OBJECT_END + 0x0B7, // Size: 1, Flags: DYNAMIC, URGENT
        UNIT_FIELD_STATE_WORLD_EFFECT_ID                       = OBJECT_END + 0x0B8, // Size: 4, Flags: DYNAMIC, URGENT
        UNIT_FIELD_SCALE_DURATION                              = OBJECT_END + 0x0BC, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_LOOKS_LIKE_MOUNT_ID                         = OBJECT_END + 0x0BD, // Size: 1, Flags: PUBLIC
        UNIT_FIELD_LOOKS_LIKE_CREATURE_ID                      = OBJECT_END + 0x0BE, // Size: 1, Flags: PUBLIC
        UNIT_END                                               = OBJECT_END + 0x0BF,
    };
    
    
    enum UnitDynamicFields
    {
        UNIT_DYNAMIC_FIELD_PASSIVE_SPELLS                      = OBJECT_DYNAMIC_END + 0x000, //  Flags: PUBLIC, URGENT
        UNIT_DYNAMIC_FIELD_WORLD_EFFECTS                       = OBJECT_DYNAMIC_END + 0x001, //  Flags: PUBLIC, URGENT
        UNIT_DYNAMIC_END                                       = OBJECT_DYNAMIC_END + 0x002,
    };
    
    
    enum PlayerFields
    {
        PLAYER_DUEL_ARBITER                                    = UNIT_END + 0x000, // Size: 4, Flags: PUBLIC
        PLAYER_WOW_ACCOUNT                                     = UNIT_END + 0x004, // Size: 4, Flags: PUBLIC
        PLAYER_LOOT_TARGET_GUID                                = UNIT_END + 0x008, // Size: 4, Flags: PUBLIC
        PLAYER_FLAGS                                           = UNIT_END + 0x00C, // Size: 1, Flags: PUBLIC
        PLAYER_FLAGS_EX                                        = UNIT_END + 0x00D, // Size: 1, Flags: PUBLIC
        PLAYER_GUILDRANK                                       = UNIT_END + 0x00E, // Size: 1, Flags: PUBLIC
        PLAYER_GUILDDELETE_DATE                                = UNIT_END + 0x00F, // Size: 1, Flags: PUBLIC
        PLAYER_GUILDLEVEL                                      = UNIT_END + 0x010, // Size: 1, Flags: PUBLIC
        PLAYER_BYTES                                           = UNIT_END + 0x011, // Size: 1, Flags: PUBLIC
        PLAYER_BYTES_2                                         = UNIT_END + 0x012, // Size: 1, Flags: PUBLIC
        PLAYER_BYTES_3                                         = UNIT_END + 0x013, // Size: 1, Flags: PUBLIC
        PLAYER_DUEL_TEAM                                       = UNIT_END + 0x014, // Size: 1, Flags: PUBLIC
        PLAYER_GUILD_TIMESTAMP                                 = UNIT_END + 0x015, // Size: 1, Flags: PUBLIC
        PLAYER_QUEST_LOG                                       = UNIT_END + 0x016, // Size: 750, Flags: PARTY_MEMBER
        PLAYER_VISIBLE_ITEM                                    = UNIT_END + 0x304, // Size: 57, Flags: PUBLIC
        PLAYER_CHOSEN_TITLE                                    = UNIT_END + 0x33D, // Size: 1, Flags: PUBLIC
        PLAYER_FAKE_INEBRIATION                                = UNIT_END + 0x33E, // Size: 1, Flags: PUBLIC
        PLAYER_FIELD_VIRTUAL_PLAYER_REALM                      = UNIT_END + 0x33F, // Size: 1, Flags: PUBLIC
        PLAYER_FIELD_CURRENT_SPEC_ID                           = UNIT_END + 0x340, // Size: 1, Flags: PUBLIC
        PLAYER_FIELD_TAXI_MOUNT_ANIM_KIT_ID                    = UNIT_END + 0x341, // Size: 1, Flags: PUBLIC
        PLAYER_FIELD_AVG_ITEM_LEVEL_TOTAL                      = UNIT_END + 0x342, // Size: 1, Flags: PUBLIC
        PLAYER_FIELD_AVG_ITEM_LEVEL_EQUIPPED                   = UNIT_END + 0x343, // Size: 1, Flags: PUBLIC
        PLAYER_FIELD_CURRENT_BATTLE_PET_BREED_QUALITY          = UNIT_END + 0x344, // Size: 1, Flags: PUBLIC
        PLAYER_FIELD_END_NOT_SELF                              = UNIT_END + 0x345,
    
    
        PLAYER_FIELD_INV_SLOT_HEAD                             = UNIT_END + 0x345, // Size: 736, Flags: PRIVATE
        PLAYER_FARSIGHT                                        = UNIT_END + 0x625, // Size: 4, Flags: PRIVATE
        PLAYER__FIELD_KNOWN_TITLES                             = UNIT_END + 0x629, // Size: 10, Flags: PRIVATE
        PLAYER_FIELD_COINAGE                                   = UNIT_END + 0x633, // Size: 2, Flags: PRIVATE
        PLAYER_XP                                              = UNIT_END + 0x635, // Size: 1, Flags: PRIVATE
        PLAYER_NEXT_LEVEL_XP                                   = UNIT_END + 0x636, // Size: 1, Flags: PRIVATE
        PLAYER_SKILL_LINEID                                    = UNIT_END + 0x637, // Size: 448, Flags: PRIVATE
        PLAYER_CHARACTER_POINTS                                = UNIT_END + 0x7F7, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MAX_TALENT_TIERS                          = UNIT_END + 0x7F8, // Size: 1, Flags: PRIVATE
        PLAYER_TRACK_CREATURES                                 = UNIT_END + 0x7F9, // Size: 1, Flags: PRIVATE
        PLAYER_TRACK_RESOURCES                                 = UNIT_END + 0x7FA, // Size: 1, Flags: PRIVATE
        PLAYER_EXPERTISE                                       = UNIT_END + 0x7FB, // Size: 1, Flags: PRIVATE
        PLAYER_OFFHAND_EXPERTISE                               = UNIT_END + 0x7FC, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_RANGED_EXPERTISE                          = UNIT_END + 0x7FD, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_COMBAT_RATING_EXPERTISE                   = UNIT_END + 0x7FE, // Size: 1, Flags: PRIVATE
        PLAYER_BLOCK_PERCENTAGE                                = UNIT_END + 0x7FF, // Size: 1, Flags: PRIVATE
        PLAYER_DODGE_PERCENTAGE                                = UNIT_END + 0x800, // Size: 1, Flags: PRIVATE
        PLAYER_PARRY_PERCENTAGE                                = UNIT_END + 0x801, // Size: 1, Flags: PRIVATE
        PLAYER_CRIT_PERCENTAGE                                 = UNIT_END + 0x802, // Size: 1, Flags: PRIVATE
        PLAYER_RANGED_CRIT_PERCENTAGE                          = UNIT_END + 0x803, // Size: 1, Flags: PRIVATE
        PLAYER_OFFHAND_CRIT_PERCENTAGE                         = UNIT_END + 0x804, // Size: 1, Flags: PRIVATE
        PLAYER_SPELL_CRIT_PERCENTAGE1                          = UNIT_END + 0x805, // Size: 7, Flags: PRIVATE
        PLAYER_SHIELD_BLOCK                                    = UNIT_END + 0x80C, // Size: 1, Flags: PRIVATE
        PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE                    = UNIT_END + 0x80D, // Size: 1, Flags: PRIVATE
        PLAYER_MASTERY                                         = UNIT_END + 0x80E, // Size: 1, Flags: PRIVATE
        PLAYER_AMPLIFY                                         = UNIT_END + 0x80F, // Size: 1, Flags: PRIVATE
        PLAYER_MULTISTRIKE                                     = UNIT_END + 0x810, // Size: 1, Flags: PRIVATE
        PLAYER_MULTISTRIKE_EFFECT                              = UNIT_END + 0x811, // Size: 1, Flags: PRIVATE
        PLAYER_READINESS                                       = UNIT_END + 0x812, // Size: 1, Flags: PRIVATE
        PLAYER_SPEED                                           = UNIT_END + 0x813, // Size: 1, Flags: PRIVATE
        PLAYER_LIFESTEAL                                       = UNIT_END + 0x814, // Size: 1, Flags: PRIVATE
        PLAYER_AVOIDANCE                                       = UNIT_END + 0x815, // Size: 1, Flags: PRIVATE
        PLAYER_STURDINESS                                      = UNIT_END + 0x816, // Size: 1, Flags: PRIVATE
        PLAYER_CLEAVE                                          = UNIT_END + 0x817, // Size: 1, Flags: PRIVATE
        PLAYER_VERSATILITY                                     = UNIT_END + 0x818, // Size: 1, Flags: PRIVATE
        PLAYER_VERSATILITY_BONUS                               = UNIT_END + 0x819, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_PVP_POWER_DAMAGE                          = UNIT_END + 0x81A, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_PVP_POWER_HEALING                         = UNIT_END + 0x81B, // Size: 1, Flags: PRIVATE
        PLAYER_EXPLORED_ZONES_1                                = UNIT_END + 0x81C, // Size: 200, Flags: PRIVATE
        PLAYER_REST_STATE_EXPERIENCE                           = UNIT_END + 0x8E4, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_DAMAGE_DONE_POS                       = UNIT_END + 0x8E5, // Size: 7, Flags: PRIVATE
        PLAYER_FIELD_MOD_DAMAGE_DONE_NEG                       = UNIT_END + 0x8EC, // Size: 7, Flags: PRIVATE
        PLAYER_FIELD_MOD_DAMAGE_DONE_PCT                       = UNIT_END + 0x8F3, // Size: 7, Flags: PRIVATE
        PLAYER_FIELD_MOD_HEALING_DONE_POS                      = UNIT_END + 0x8FA, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_HEALING_PCT                           = UNIT_END + 0x8FB, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_HEALING_DONE_PCT                      = UNIT_END + 0x8FC, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_PERIODIC_HEALING_DONE_PERCENT         = UNIT_END + 0x8FD, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS                    = UNIT_END + 0x8FE, // Size: 3, Flags: PRIVATE
        PLAYER_FIELD_WEAPON_ATK_SPEED_MULTIPLIERS              = UNIT_END + 0x901, // Size: 3, Flags: PRIVATE
        PLAYER_FIELD_MOD_SPELL_POWER_PCT                       = UNIT_END + 0x904, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_RESILIENCE_PERCENT                    = UNIT_END + 0x905, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_OVERRIDE_SPELL_POWER_BY_AP_PCT            = UNIT_END + 0x906, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_OVERRIDE_AP_BY_SPELL_POWER_PERCENT        = UNIT_END + 0x907, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_TARGET_RESISTANCE                     = UNIT_END + 0x908, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE            = UNIT_END + 0x909, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_LOCAL_FLAGS                               = UNIT_END + 0x90A, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_BYTES                                     = UNIT_END + 0x90B, // Size: 1, Flags: PRIVATE
        PLAYER_SELF_RES_SPELL                                  = UNIT_END + 0x90C, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_PVP_MEDALS                                = UNIT_END + 0x90D, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_BUYBACK_PRICE_1                           = UNIT_END + 0x90E, // Size: 12, Flags: PRIVATE
        PLAYER_FIELD_BUYBACK_TIMESTAMP_1                       = UNIT_END + 0x91A, // Size: 12, Flags: PRIVATE
        PLAYER_FIELD_KILLS                                     = UNIT_END + 0x926, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_LIFETIME_HONORABLE_KILLS                  = UNIT_END + 0x927, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_WATCHED_FACTION_INDEX                     = UNIT_END + 0x928, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_COMBAT_RATING_1                           = UNIT_END + 0x929, // Size: 32, Flags: PRIVATE
        PLAYER_FIELD_ARENA_TEAM_INFO_1_1                       = UNIT_END + 0x949, // Size: 36, Flags: PRIVATE
        PLAYER_FIELD_MAX_LEVEL                                 = UNIT_END + 0x96D, // Size: 1, Flags: PRIVATE
        PLAYER_RUNE_REGEN_1                                    = UNIT_END + 0x96E, // Size: 4, Flags: PRIVATE
        PLAYER_NO_REAGENT_COST_1                               = UNIT_END + 0x972, // Size: 4, Flags: PRIVATE
        PLAYER_FIELD_GLYPH_SLOTS_1                             = UNIT_END + 0x976, // Size: 6, Flags: PRIVATE
        PLAYER_FIELD_GLYPHS_1                                  = UNIT_END + 0x97C, // Size: 6, Flags: PRIVATE
        PLAYER_GLYPHS_ENABLED                                  = UNIT_END + 0x982, // Size: 1, Flags: PRIVATE
        PLAYER_PET_SPELL_POWER                                 = UNIT_END + 0x983, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_RESEARCHING_1                             = UNIT_END + 0x984, // Size: 10, Flags: PRIVATE
        PLAYER_PROFESSION_SKILL_LINE_1                         = UNIT_END + 0x98E, // Size: 2, Flags: PRIVATE
        PLAYER_FIELD_UI_HIT_MODIFIER                           = UNIT_END + 0x990, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_UI_SPELL_HIT_MODIFIER                     = UNIT_END + 0x991, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_HOME_REALM_TIME_OFFSET                    = UNIT_END + 0x992, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_MOD_PET_HASTE                             = UNIT_END + 0x993, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_SUMMONED_BATTLE_PET_ID                    = UNIT_END + 0x994, // Size: 4, Flags: PRIVATE
        PLAYER_FIELD_BYTES2                                    = UNIT_END + 0x998, // Size: 1, Flags: PRIVATE, URGENT_SELF_ONLY
        PLAYER_FIELD_LFG_BONUS_FACTION_ID                      = UNIT_END + 0x999, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_LOOT_SPEC_ID                              = UNIT_END + 0x99A, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_OVERRIDE_ZONE_PVP_TYPE                    = UNIT_END + 0x99B, // Size: 1, Flags: PRIVATE, URGENT_SELF_ONLY
        PLAYER_FIELD_ITEM_LEVEL_DELTA                          = UNIT_END + 0x99C, // Size: 1, Flags: PRIVATE
        PLAYER_FIELD_BAG_SLOT_FLAGS                            = UNIT_END + 0x99D, // Size: 4, Flags: PRIVATE
        PLAYER_FIELD_BANK_BAG_SLOT_FLAGS                       = UNIT_END + 0x9A1, // Size: 7, Flags: PRIVATE
        PLAYER_FIELD_INSERT_ITEMS_LEFT_TO_RIGHT                = UNIT_END + 0x9A8, // Size: 1, Flags: PRIVATE
        PLAYER_END                                             = UNIT_END + 0x9A9,
    };
    
    
    enum PlayerDynamicFields
    {
        PLAYER_DYNAMIC_FIELD_RESERACH_SITE                     = UNIT_DYNAMIC_END + 0x000, //  Flags: PRIVATE
        PLAYER_DYNAMIC_FIELD_RESEARCH_SITE_PROGRESS            = UNIT_DYNAMIC_END + 0x001, //  Flags: PRIVATE
        PLAYER_DYNAMIC_FIELD_DAILY_QUESTS                      = UNIT_DYNAMIC_END + 0x002, //  Flags: PRIVATE
        PLAYER_DYNAMIC_FIELD_AVAILABLE_QUEST_LINE_X_QUEST_ID   = UNIT_DYNAMIC_END + 0x003, //  Flags: PRIVATE
        PLAYER_DYNAMIC_FIELD_HEIRLOOMS                         = UNIT_DYNAMIC_END + 0x004, //  Flags: PRIVATE
        PLAYER_DYNAMIC_FIELD_TOYS                              = UNIT_DYNAMIC_END + 0x005, //  Flags: PRIVATE
        PLAYER_DYNAMIC_END                                     = UNIT_DYNAMIC_END + 0x006,
    };
    
    
    enum GameObjectFields
    {
        GAMEOBJECT_FIELD_CREATED_BY                            = OBJECT_END + 0x000, // Size: 4, Flags: PUBLIC
        GAMEOBJECT_DISPLAYID                                   = OBJECT_END + 0x004, // Size: 1, Flags: DYNAMIC, URGENT
        GAMEOBJECT_FLAGS                                       = OBJECT_END + 0x005, // Size: 1, Flags: PUBLIC, URGENT
        GAMEOBJECT_PARENTROTATION                              = OBJECT_END + 0x006, // Size: 4, Flags: PUBLIC
        GAMEOBJECT_FACTION                                     = OBJECT_END + 0x00A, // Size: 1, Flags: PUBLIC
        GAMEOBJECT_LEVEL                                       = OBJECT_END + 0x00B, // Size: 1, Flags: PUBLIC
        GAMEOBJECT_BYTES_1                                     = OBJECT_END + 0x00C, // Size: 1, Flags: PUBLIC, URGENT
        GAMEOBJECT_SPELL_VISUAL_ID                             = OBJECT_END + 0x00D, // Size: 1, Flags: PUBLIC, URGENT
        GAMEOBJECT_STATE_SPELL_VISUAL_ID                       = OBJECT_END + 0x00E, // Size: 1, Flags: DYNAMIC, URGENT
        GAMEOBJECT_STATE_ANIM_ID                               = OBJECT_END + 0x00F, // Size: 1, Flags: DYNAMIC, URGENT
        GAMEOBJECT_STATE_ANIM_KIT_ID                           = OBJECT_END + 0x010, // Size: 1, Flags: DYNAMIC, URGENT
        GAMEOBJECT_STATE_WORLD_EFFECT_ID                       = OBJECT_END + 0x011, // Size: 4, Flags: DYNAMIC, URGENT
        GAMEOBJECT_END                                         = OBJECT_END + 0x015,
    };
    
    
    enum GameObjectDynamicFields
    {
        GAMEOBJECT_DYNAMIC_END                                 = OBJECT_DYNAMIC_END + 0x000,
    };
    
    
    enum DynamicObjectFields
    {
        DYNAMICOBJECT_CASTER                                   = OBJECT_END + 0x000, // Size: 4, Flags: PUBLIC
        DYNAMICOBJECT_BYTES                                    = OBJECT_END + 0x004, // Size: 1, Flags: DYNAMIC
        DYNAMICOBJECT_SPELLID                                  = OBJECT_END + 0x005, // Size: 1, Flags: PUBLIC
        DYNAMICOBJECT_RADIUS                                   = OBJECT_END + 0x006, // Size: 1, Flags: PUBLIC
        DYNAMICOBJECT_CASTTIME                                 = OBJECT_END + 0x007, // Size: 1, Flags: PUBLIC
        DYNAMICOBJECT_END                                      = OBJECT_END + 0x008,
    };
    
    
    enum DynamicObjectDynamicFields
    {
        DYNAMICOBJECT_DYNAMIC_END                              = OBJECT_DYNAMIC_END + 0x000,
    };
    
    
    enum CorpseFields
    {
        CORPSE_FIELD_OWNER                                     = OBJECT_END + 0x000, // Size: 4, Flags: PUBLIC
        CORPSE_FIELD_PARTY                                     = OBJECT_END + 0x004, // Size: 4, Flags: PUBLIC
        CORPSE_FIELD_DISPLAY_ID                                = OBJECT_END + 0x008, // Size: 1, Flags: PUBLIC
        CORPSE_FIELD_ITEM                                      = OBJECT_END + 0x009, // Size: 19, Flags: PUBLIC
        CORPSE_FIELD_BYTES_1                                   = OBJECT_END + 0x01C, // Size: 1, Flags: PUBLIC
        CORPSE_FIELD_BYTES_2                                   = OBJECT_END + 0x01D, // Size: 1, Flags: PUBLIC
        CORPSE_FIELD_FLAGS                                     = OBJECT_END + 0x01E, // Size: 1, Flags: PUBLIC
        CORPSE_FIELD_DYNAMIC_FLAGS                             = OBJECT_END + 0x01F, // Size: 1, Flags: DYNAMIC
        CORPSE_FIELD_FACTIONTEMPLATE                           = OBJECT_END + 0x020, // Size: 1, Flags: PUBLIC
        CORPSE_END                                             = OBJECT_END + 0x021,
    };
    
    
    enum CorpseDynamicFields
    {
        CORPSE_DYNAMIC_END                                     = OBJECT_DYNAMIC_END + 0x000,
    };
    
    
    enum AreaTriggerFields
    {
        AREATRIGGER_CASTER                                     = OBJECT_END + 0x000, // Size: 4, Flags: PUBLIC
        AREATRIGGER_DURATION                                   = OBJECT_END + 0x004, // Size: 1, Flags: PUBLIC
        AREATRIGGER_SPELLID                                    = OBJECT_END + 0x005, // Size: 1, Flags: PUBLIC
        AREATRIGGER_SPELLVISUALID                              = OBJECT_END + 0x006, // Size: 1, Flags: DYNAMIC
        AREATRIGGER_EXPLICIT_SCALE                             = OBJECT_END + 0x007, // Size: 1, Flags: PUBLIC, URGENT
        AREATRIGGER_END                                        = OBJECT_END + 0x008,
    };
    
    
    enum AreaTriggerDynamicFields
    {
        AREATRIGGER_DYNAMIC_END                                = OBJECT_DYNAMIC_END + 0x000,
    };
    
    
    enum SceneObjectFields
    {
        SCENEOBJECT_FIELD_SCRIPT_PACKAGE_ID                    = OBJECT_END + 0x000, // Size: 1, Flags: PUBLIC
        SCENEOBJECT_FIELD_RND_SEED_VAL                         = OBJECT_END + 0x001, // Size: 1, Flags: PUBLIC
        SCENEOBJECT_FIELD_CREATEDBY                            = OBJECT_END + 0x002, // Size: 4, Flags: PUBLIC
        SCENEOBJECT_FIELD_SCENE_TYPE                           = OBJECT_END + 0x006, // Size: 1, Flags: PUBLIC
        SCENEOBJECT_END                                        = OBJECT_END + 0x007,
    };
    
    
    enum SceneObjectDynamicFields
    {
        SCENEOBJECT_DYNAMIC_END                                = OBJECT_DYNAMIC_END + 0x000,
    };
    
    
    enum ConversationField
    {
        CONVERSATION_FIELD_DUMMY                               = OBJECT_END + 0x000, // Size: 1, Flags: PRIVATE
        CONVERSATION_END                                       = OBJECT_END + 0x001,
    };
    
    
    enum ConversationDynamicField
    {
        CONVERSATION_DYNAMIC_FIELD_ACTORS                      = OBJECT_DYNAMIC_END + 0x000, //  Flags: PUBLIC
        CONVERSATION_DYNAMIC_FIELD_LINES                       = OBJECT_DYNAMIC_END + 0x001, //  Flags: 0x100
        CONVERSATION_DYNAMIC_END                               = OBJECT_DYNAMIC_END + 0x002,
    };
    Also question, how does one locate the descriptor offset? I just use UF-Extractor to dump them.. Is it just coincidence that OBJECT_FIELD_DATA = 0x004, // Size: 4, Flags: PUBLIC matches the descriptor offset? or is that a simple way to get it each patch?

    Thanks,

    Ace
    Last edited by aeo; 11-03-2014 at 01:41 PM. Reason: Question :)

  14. #14
    2briards's Avatar Member Authenticator enabled
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    Anyone figured out how to calculate the new eclipse power?

  15. #15
    Sacred's Avatar Contributor
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    DBC
    privatepaste.com :: Paste ID 4fcff8b064

    CVars
    privatepaste.com :: Paste ID 623bda1761

    Errors
    privatepaste.com :: Paste ID fe8fe1a621

    Events
    privatepaste.com :: Paste ID 2ce3115e7a

    Code:
            public enum Cache
            {
                CACHE_NAME = 0xC8C7C0,
                CACHE_WOW = 0xC8C768,
                CACHE_CREATURE = 0xC8C348,
                CACHE_GAMEOBJECT = 0xC8C3A8,
                CACHE_NPC = 0xC8C408,
                CACHE_QUEST = 0xC8C468,
                CACHE_PAGETEXT = 0xC8C4C8,
                CACHE_PETITION = 0xC8C528,
            }
    Originally Posted by 2briards View Post
    Anyone figured out how to calculate the new eclipse power?
    Look inside this function http://wowprogramming.com/docs/api/GetEclipseDirection
    Last edited by Sacred; 10-30-2014 at 02:51 PM.

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