Look at 0x0041F420 (not rebased) - specifically:
To me it just looks like your rotation gets set += transport rotation. IIRC your pitch does not get changed with entering and exiting transport.Code:v2 = this; v3 = MovementGetTransportFacing(*(_QWORD *)(this + 8)); v23 = v3; ... CMath::normalizeangle0to2pi_(*(float *)(v2 + 32) + v23); *(float *)(v2 + 32) = v3;




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