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Hi there,
currently I try to understand the wow map format and I'm realy happy with my progress.
But I have a little problem undestanding the way how to apply the holes.
I've to use them row wise... ehhh, what? But a row has 9 to 17 (depending how you look at it) vertices. Which one do I have to remove to show the hole properly? O.oAbout the holes in the terrain: This is a bitmapped field, the least significant 16 bits are used row-wise in the following arrangement with a 1 bit meaning that the map chunk has a hole in that part of its area:Code:0x1 0x2 0x4 0x8 0x10 0x20 0x40 0x80 0x100 0x200 0x400 0x800 0x1000 0x2000 0x4000 0x8000
Lets say I have 0x8001 as a hole definition. Do I need to remove the vertices 10, 11, 27 and 28 for the 0x1 and 118, 119, 135 and 136 for 0x8000 (and their connected NoLOD vertices, ofc)? Or is there another magic I have to use to get my holes? :x
Code:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145
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