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  1. #121
    Sacred's Avatar Contributor
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    Originally Posted by DarkLinux View Post
    Thanks Sacred for the UnderstandAllLanguages hack

    Has anyone run into the function that updates the player model, for something like a morph hack?
    This should work.
    Code:
    CGUnit_C__UpdateDisplayInfo = 0x60ABE0

    [WoW] 1.12.1.5875 Info Dump Thread
  2. #122
    DarkLinux's Avatar Former Staff
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    Thanks again! Works perfect!


    "You must spread some Reputation around before giving it to Sacred again."


    --Edit

    nvm it does not work...
    Last edited by DarkLinux; 02-20-2014 at 05:33 PM.

  3. #123
    DarkLinux's Avatar Former Staff
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    Sorry about that, it does work for the player ID, but its not loading the gear. Was thinking it was the same function but I guess not.

    Playing around with this function atm 0x004667A0 / 0x00467160
    Last edited by DarkLinux; 02-20-2014 at 11:58 PM.

  4. #124
    Corthezz's Avatar Elite User Authenticator enabled
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    Enjoy +3 rape Sacred . Pointers helped a lot.

  5. #125
    Sacred's Avatar Contributor
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    Warden modules download
    Modules were dumped from wow-one and valkyrie-wow.
    Warden memcheck function pattern is 8B CA 8B F8 C1 E9 02 74 02 (sub_2A7F in both modules), simply detour it and redirect all memchecks.
    Last edited by Sacred; 02-21-2014 at 03:06 AM.

  6. #126
    namreeb's Avatar Legendary

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    The location of the last hardware action is 0xCF0BC8. Write tick count to that value every few seconds to avoid AFK.

    Edit: some people might patch the function which checks this value in order to toggle AFK, but I prefer to update this value with a timer because it is harder (realistically is is probably impossible) for Warden to catch.
    Last edited by namreeb; 02-21-2014 at 02:08 AM.

  7. #127
    Sacred's Avatar Contributor
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    Originally Posted by DarkLinux View Post
    Sorry about that, it does work for the player ID, but its not loading the gear. Was thinking it was the same function but I guess not.

    Playing around with this function atm 0x004667A0 / 0x00467160
    Code:
                Magic.Write<int>(Manager.Me.StorageField + Offsets.PlayerFields.PLAYER_VISIBLE_ITEM_5_0, 16809); //chest
                Wow.MorphUnit(Manager.Me, 1337); //l33t
                Wow.MorphUnit(Manager.Me, Manager.Me.NativeDisplayID);
    You can use it this way to update appearance of equipped items.

  8. #128
    DarkLinux's Avatar Former Staff
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    Thanks @Sacred and @culino2
    Last edited by DarkLinux; 02-23-2014 at 12:40 AM.

  9. #129
    Sacred's Avatar Contributor
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    Code:
    TerrainCollision = 0x6721F3
    WMOCollision = 0x6A467B
    M2Collision1 = 0x6ABF13
    M2Collision2 = 0x6ABC5A
    RemoveAFK = 0x482ED3
    FallSpeed = 0x87D894
    Last edited by Sacred; 02-27-2014 at 02:48 AM.

  10. #130
    drassian's Avatar Member
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    Does anyone know a way to toggle autoloot on? (Or another method that is simpler than interacting with all of the loot in the window)

  11. #131
    Sacred's Avatar Contributor
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    Originally Posted by drassian View Post
    Does anyone know a way to toggle autoloot on? (Or another method that is simpler than interacting with all of the loot in the window)
    Code:
    CallAutoLoot = 0x4C1FA0
    This function was posted 2 times in this thread.

  12. #132
    prospectingemu's Avatar Member
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    I've been trying to call functions using this code, it just seems to crash when I actually try to autoloot? Anyone able to point me in the right direction with this?

    Code:
     
            static void Detour(uint codeCave, uint Address, byte[] hook_func, ref BlackMagic WoW)
            {
    
                Console.WriteLine("Detouring 0x{0:X}", Address);
                Console.WriteLine("With Function at 0x{0:X}", codeCave);
    
    
                WoW.WriteBytes(codeCave, hook_func);
                //Our function is in memory
                WoW.Asm.Clear();
                WoW.Asm.AddLine("push {0}", codeCave);
                WoW.Asm.AddLine("retn"); //pops codeCave from the stack into EIP
    
                WoW.WriteBytes(Address, WoW.Asm.Assemble()); //Detour the Function
    
            }
    
            static void Main(string[] args)
            {
    
                BlackMagic WoW = new BlackMagic(SProcess.GetProcessFromProcessName("WoW"));
    
    
                uint CodeCave = WoW.AllocateMemory();
    
    
                WoW.Asm.Clear(); //Make sure no ASM lines exist
                //An STD call that returns true
                WoW.Asm.AddLine("mov al,1");
                WoW.Asm.AddLine("retn 4");
    
                //0x4C1FA0 -> Autoloot
    
                Detour(CodeCave, 0x4C1FA0, WoW.Asm.Assemble(), ref WoW);
                //tracking all objects
    
                Console.ReadLine();
    
            }

  13. #133
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by prospectingemu View Post
    I've been trying to call functions using this code, it just seems to crash when I actually try to autoloot? Anyone able to point me in the right direction with this?

    <snip>
    You're using retn 4 from the detour but this function doesn't have any arguments. Just use retn (0).

  14. #134
    prospectingemu's Avatar Member
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    Originally Posted by Jadd View Post
    You're using retn 4 from the detour but this function doesn't have any arguments. Just use retn (0).
    Thanks for the reply! I managed to get other functions working (understand all languages) but the autoloot doesn't seem to want to work. Now it doesn't crash, but I'm unable to manually autoloot - is there a trick to when I should be calling it?

    Edit: If I use the above to remove LUA protection, is there code which can loot? I tried /script LootSlot(0); (and 1-2-3 ect) and while it doesn't error nothing happens
    Last edited by prospectingemu; 03-08-2014 at 09:53 PM.

  15. #135
    Sacred's Avatar Contributor
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    Jeez, it's a simple function, what's the problem with calling it.

    Code:
    [UnmanagedFunctionPointer(CallingConvention.ThisCall)]
    private delegate void CallAutoLoot(uint zero);

    Code:
    internal static void LootItems()
    {
        lock (Memory.Magic.Executor.Lock)
        {
            string[] asm =
            {
                "mov ecx, 0",
                "call " + (uint) Offsets.Fuctions.CallAutoLoot,
                "retn"
            };
            Memory.Magic.Executor.Execute(asm);
        }
    }

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