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  1. #511
    culino2's Avatar Elite User
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    Originally Posted by thebad.cb View Post
    Attachment 56686

    I'm trying to make a hook on sendpacket

    ...
    What you're trying may be good for learning purposes, but there's a great library for delphi:
    GitHub - MahdiSafsafi/delphi-detours-library: Delphi Detours Library

    Code:
    var
      o_NetClient__Send: procedure(__eax, __edx, __this: Pointer; DataStore: PDataStore);
    
    procedure hook_NetClient__Send(__eax, __edx, __this: Pointer; DataStore: PDataStore);
    var
      i: Integer;
      sBuffer: String;
    begin
      for i := 0 to DataStore^.Size -1 do
      begin
        sBuffer := sBuffer + IntToHex(DataStore^.Buffer[i], 2) + ' ';
      end;
    
      { do something with the log... }
    
      // call original function
      o_NetClient__Send(nil, nil, __this, DataStore);
    end;
    
    procedure InstallDetours();
    begin
      BeginHooks();
      @o_NetClient__Send := InterceptCreate(Pointer($005379A0), @hook_NetClient__Send);
      EndHooks();
    end;
    edit: Regarding to your edit in the post below, you don't need to use asm to call msfastcall, you could also abuse delphi's calling convention for this. Just use AnsiString/PAnsiChar ;)
    Last edited by culino2; 10-04-2017 at 03:44 AM.

    [WoW] 1.12.1.5875 Info Dump Thread
  2. Thanks thebad.cb (1 members gave Thanks to culino2 for this useful post)
  3. #512
    thebad.cb's Avatar Member
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    Originally Posted by culino2 View Post
    What you're trying may be good for learning purposes, but there's a great library for delphi:
    GitHub - MahdiSafsafi/delphi-detours-library: Delphi Detours Library

    Code:
    var
      o_NetClient__Send: procedure(__eax, __edx, __this: Pointer; DataStore: PDataStore);
    
    procedure hook_NetClient__Send(__eax, __edx, __this: Pointer; DataStore: PDataStore);
    var
      i: Integer;
      sBuffer: String;
    begin
      for i := 0 to DataStore^.Size -1 do
      begin
        sBuffer := sBuffer + IntToHex(DataStore^.Buffer[i], 2) + ' ';
      end;
    
      { do something with the log... }
    
      // call original function
      o_NetClient__Send(nil, nil, __this, DataStore);
    end;
    
    procedure InstallDetours();
    begin
      BeginHooks();
      @o_NetClient__Send := InterceptCreate(Pointer($005379A0), @hook_NetClient__Send);
      EndHooks();
    end;
    tanks

    https://i.imgur.com/NtLiupC.jpg


    now it made it much easier to capture the packages





    procedure ExecuteScript(CMD: String);
    Var
    Buffer: Array of byte;
    begin
    setLength(Buffer,Length(cmd));
    MOve(POINTER(TEncoding.UTF8.GetBytes(CMD))^ ,Buffer[0],Length(cmd));
    asm
    mov eax, 0
    mov ecx, buffer
    mov edx, buffer
    call FrameScript__Execute
    end; //CastSpellByName("Lesser Heal")
    //CastSpellByName("Faerie Fire (Feral)()");
    end;
    Last edited by thebad.cb; 09-22-2017 at 06:34 PM.

  4. #513
    Logon's Avatar Active Member
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    Does anyone have any memory addresses or information about the auction house?
    looked around in the PDB and in this thread but it seems most people don't care about the AH!

  5. #514
    namreeb's Avatar Legendary

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    Code:
    enum WorldEnables
    {
        TerrainDoodads                  = 0x1,
        Terrain                         = 0x2,
        TerrainLOD                      = 0x4,
        TerrainCulling                  = 0x20,
        TerrainShadows                  = 0x40,
        TerrainDoodadCollisionVisuals   = 0x80,
        MapObjects                      = 0x100,
        MapObjectLighting               = 0x200,
        FootPrints                      = 0x400,
        MapObjectTextures               = 0x800,
        PortalDisplay                   = 0x1000,
        PortalVisual                    = 0x2000,
        DisableDoodadFullAlpha          = 0x4000,
        DoodadAnimation                 = 0x8000,
        TriangleStrips                  = 0x10000,
        CrappyBatches                   = 0x20000,
        ZoneBoundaryVisuals             = 0x40000,
        BSPRender                       = 0x80000,
        DetailDoodads                   = 0x100000,
        ShowQuery                       = 0x200000,
        TerrainDoodadAABoxVisuals       = 0x400000,
        TrilinearFiltering              = 0x800000,
        Water                           = 0x1000000,
        WaterParticulates               = 0x2000000,
        TerrainLowDetail                = 0x4000000,
        Specular                        = 0x8000000,
        PixelShaders                    = 0x10000000,
        Unknown6737F9                   = 0x20000000,
        Unknown673820                   = 0x40000000,
        Anisotropic                     = 0x80000000,
    };
    
    static constexpr std::uint32_t CWorld__enables = 0xC7B2A4;

  6. Thanks tutrakan, DarkLinux (2 members gave Thanks to namreeb for this useful post)
  7. #515
    danwins's Avatar Contributor
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    Originally Posted by namreeb View Post
    Code:
    enum WorldEnables
    {
        TerrainDoodads                  = 0x1,
        Terrain                         = 0x2,
        TerrainLOD                      = 0x4,
        TerrainCulling                  = 0x20,
        TerrainShadows                  = 0x40,
        TerrainDoodadCollisionVisuals   = 0x80,
        MapObjects                      = 0x100,
        MapObjectLighting               = 0x200,
        FootPrints                      = 0x400,
        MapObjectTextures               = 0x800,
        PortalDisplay                   = 0x1000,
        PortalVisual                    = 0x2000,
        DisableDoodadFullAlpha          = 0x4000,
        DoodadAnimation                 = 0x8000,
        TriangleStrips                  = 0x10000,
        CrappyBatches                   = 0x20000,
        ZoneBoundaryVisuals             = 0x40000,
        BSPRender                       = 0x80000,
        DetailDoodads                   = 0x100000,
        ShowQuery                       = 0x200000,
        TerrainDoodadAABoxVisuals       = 0x400000,
        TrilinearFiltering              = 0x800000,
        Water                           = 0x1000000,
        WaterParticulates               = 0x2000000,
        TerrainLowDetail                = 0x4000000,
        Specular                        = 0x8000000,
        PixelShaders                    = 0x10000000,
        Unknown6737F9                   = 0x20000000,
        Unknown673820                   = 0x40000000,
        Anisotropic                     = 0x80000000,
    };
    
    static constexpr std::uint32_t CWorld__enables = 0xC7B2A4;
    last struct i had for this showed:

    Code:
    Unknown6737F9                   = 0x20000000,
    Unknown673820                   = 0x40000000,
    as Tris and Normals been awhile since i looked at this tho

  8. #516
    uzzy13u's Avatar Active Member
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    can anyone tell me please updateDisplayinfo address ?

  9. #517
    DarkLinux's Avatar Former Staff
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    Originally Posted by uzzy13u View Post
    can anyone tell me please updateDisplayinfo address ?
    really...

    [WoW] 1.12.1.5875 Info Dump Thread

  10. Thanks uzzy13u (1 members gave Thanks to DarkLinux for this useful post)
  11. #518
    namreeb's Avatar Legendary

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    Originally Posted by uzzy13u View Post
    can anyone tell me please updateDisplayinfo address ?
    Just going to leave this here: Memory Editing Section Rules

  12. Thanks uzzy13u (1 members gave Thanks to namreeb for this useful post)
  13. #519
    DarkLinux's Avatar Former Staff
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    Running into a small problem, when I press ESC it looks to clear my loaded lua scripts (does not happen in TBC). Does anyone know what gets called when you press ESC? I would like to stop it from reloading or reload my scripts after it.

    Was going to do a 1/2 ass fix but failed to even find the error window.



    I set a bp on the following but they never get triggered.

    Code:
    FrameScript_DisplayError 007040E0
    CGGameUI__DisplayError 00496720
    ErrorDisplayCallback 00402EE0
    CGGameUI__AddErrorMessage 004945B0
    luaL_error 006F4940 (danwins)
    Was thinking it was related to the exit menu, because if you click the computer button or the ESC key it reloads, but if I target something and then hit ESC it reloads, clears the target but no menu.

    -----

    A little more info, so I'm calling dostring 1x for something like this,

    Code:
    function ESC_TEST()
    	DEFAULT_CHAT_FRAME:AddMessage('ESC_TEST was called!');
    end
    after that, I can call ESC_TEST from all my other scripts/macros. ESC clears ESC_TEST so I can't call it anymore.

    -----

    danwins sent me this,
    Code:
    CGUIBindings::ExecCommand 004B7B50
    found the string TOGGLEGAMEMENU leading to this,

    Blizzard-WoW-Interface/UIParent.lua at d162a4c0d198a4381b5b6573d975635ed7316702 * MOUZU/Blizzard-WoW-Interface * GitHub
    Blizzard-WoW-Interface/UIParent.lua at d162a4c0d198a4381b5b6573d975635ed7316702 * MOUZU/Blizzard-WoW-Interface * GitHub

    but based off the if statement, each one would need to reload so it must be called before or after...

    -----

    Code:
    lua_dofile  006F5700
    Going to see if that will save the state vs calling dostring. Anyone know what folder the files need to be in?

    -----

    Code:
    lua_State GetState()
    {
    	return (lua_State)*(DWORD*)(0x00CEEF74);
    }
    
    typedef int(FASTCALL *p_lua_dofile) (lua_State L, const char *filename);
    p_lua_dofile lua_dofile = (p_lua_dofile)0x006F5700;
    
    int DoFile(const char *filename)
    {
    	return lua_dofile(GetState(), filename);
    }
    
    DoFile("core\\menu.lua")
    Loads my file but still gets cleared.


    -----

    fuck me...renamed my file/class and everything works... I guess wow uses the same name...

    do not use,
    Code:
    menu.lua
    
    menu = {
    	--Setup
    	isSetup = false
    }
    
    function menu:draw()
    	DEFAULT_CHAT_FRAME:AddMessage('menu:draw loaded!');
    end
    Last edited by DarkLinux; 11-05-2017 at 11:12 PM.

  14. Thanks tutrakan, Vandra (2 members gave Thanks to DarkLinux for this useful post)
  15. #520
    DarkLinux's Avatar Former Staff
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    Code:
    006F2F30 lua_checkstack
    006F2F80 lua_xmove
    006F3020 lua_atpanic
    006F3030 lua_newthread
    006F3080 lua_settop 
    006F30D0 lua_remove
    006F31A0 lua_insert
    006F3350 lua_pushvalue
    006F3400 lua_type 
    006F3480 lua_typename
    006F34A0 lua_iscfunction
    006F3530 lua_isuserdata
    006F3550 lua_rawequal
    006F3590 lua_equal
    006F35E0 lua_lessthan
    006F3660 lua_toboolean
    006F36E0 lua_strlen
    006F3720 lua_tocfunction
    006F3740 lua_touserdata
    006F3770 lua_tothread
    006F3790 lua_topointer
    006F3840 lua_pushlstring
    006F3920 lua_pushcclosure
    006F3A20 lua_pushlightuserdata
    006F3A40 lua_gettable
    006F3B00 lua_rawget
    006F3BC0 lua_rawgeti
    006F3C90 lua_newtable
    006F3E20 lua_settable
    006F3EA0 lua_rawset
    006F3EA0 lua_rawseti
    006F3F60 lua_rawseti
    006F4020 lua_setmetatable
    006F4180 lua_call
    006F41A0 lua_pcall
    006F43D0 lua_disablegc
    006F43E0 lua_getgcthreshold
    006F4400 lua_setgcthreshold
    006F4430 lua_version
    006F4450 lua_next
    006F4560 lua_newuserdata
    006F45B0 lua_pushupvalues
    006F47B0 lua_setupvalue
    006F4810 luaL_argerror
    006F48A0 luaL_typerror
    006F48E0 luaL_where
    006F4940 _luaL_error
    006F4980 luaL_findstring
    006F49E0 luaL_newmetatable
    006F4A70 luaL_getmetatable
    006F4A90 luaL_checkudata
    006F4B20 luaL_checkstack
    006F4B50 luaL_checktype
    006F4BB0 luaL_checkany
    006F4BE0 luaL_checklstring
    006F4C20 luaL_optlstring
    006F4C80 luaL_checknumber
    006F4CD0 luaL_optnumber
    006F4D00 luaL_getmetafield
    006F4D60 luaL_callmeta
    006F4EA0 luaL_setn
    006F5050 luaL_getn
    006F5120 luaL_prepbuffer
    006F51F0 luaL_addlstring
    006F5230 luaL_addstring
    006F5250 luaL_pushresult
    006F5270 luaL_addvalue
    006F5300 luaL_buffinit
    006F5310 luaL_ref
    006F5400 luaL_unref
    006F5490 luaL_loadfile
    006F58B0 luaO_rawequalObj
    006F5D80 luaD_throw
    006F5DB0 luaD_rawrunprotected
    006F5E20 luaD_reallocstack
    006F5EF0 luaD_reallocCI
    006F5F60 luaD_growstack
    006F5F80 luaD_callhook 
    006F6050 luaD_precall
    006F6470 luaD_poscall
    006F65A0 luaD_call
    006F6620 lua_resume
    006F6872 lua_yield
    006F6B10 luaE_newthread
    006F6C90 luaE_freethread
    006F6D20 lua_open
    006F6F80 lua_close
    006F7C80 luaV_tostring
    006F8190 luaV_lessthan
    006F9F60 luaF_close
    006F9FE0 luaF_newproto
    006FA050 luaF_freeproto
    006FA110 luaF_freeclosure
    006FAE90 luaM_reallocPool
    006FBAA0 lua_getstack
    006FBC70 lua_getinfo
    006FC780 luaG_errormsg
    006FC870 _luaG_runerror
    006FC900 luaM_growaux
    006FC980 luaM_irealloc
    
    00703BA0 FrameScript_Destroy
    004036C0 WowClientDestroy
    00703B80 FrameScript_Flush
    007039E0 FrameScript_Initialize
    00704C70 FrameScript_CompileFunction
    00704CB0 FrameScript_ReleaseFunction
    00704CD0 FrameScript_Execute
    00704AE0 FrameScript_ExecuteBuffer
    Last edited by DarkLinux; 11-05-2017 at 10:35 PM.

  16. Thanks tutrakan, uzzy13u (2 members gave Thanks to DarkLinux for this useful post)
  17. #521
    tutrakan's Avatar Contributor
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    If still anybody works with reversing and/or needs the descriptors offsets, here are my updated (and fixed now) structures ([WoW] 1.12.1.5875 Info Dump Thread).
    Last edited by tutrakan; 11-14-2017 at 02:06 AM.

  18. #522
    DarkLinux's Avatar Former Staff
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    Code:
    00468460 ClntObjMgrObjectPtr
    00468550 ClntObjMgrGetActivePlayer
    
    004E7F70 CGPartyInfo__IsMember
    004E8250 CGPartyInfo__SetLeader
    004E82D0 CGPartyInfo__AddMember
    004E84A0 CGPartyInfo__RemoveAll
    004E85D0 CGPartyInfo__EnableMember
    004E86D0 CGPartyInfo__NumMembers
    004E86F0 CGPartyInfo__SetLootMethod
    004E8820 CGPartyInfo__GetRemoteStats
    
    0084C150 CGPartyInfo__m_leaderIndex
    00BC6F48 CGPartyInfo__m_members
    00BC70B0 CGPartyInfo__m_remoteStats
    00BC75F8 CGPartyInfo__m_leader
    00BC7600 CGPartyInfo__m_lootMethod
    00BC7608 CGPartyInfo__m_lootMaster
    
    004E9050 Script_GetNumPartyMembers
    004E9090 Script_GetPartyMember
    00515970 Script_GetGUIDFromName
    
    00607260 CGUnit_C__AddWorldXPGainText
    00609210 CGUnit_C__GetUnitName
    006094C0 CGUnit_C__GetUnitTitle
    0060A0C0 CGUnit_C__StoreXPGain
    006251E0 CGUnit_C__ShowPlayerXPGained
    
    00402AD0 WowClientInit
    0066F6C0 CWorld__Initialize
    0046A400 CGlueMgr__Initialize
    0046B930 CGlueMgr__Idle
    00401570 ClientInitializeGame
    006033C0 CGUnit_C__Initialize
    006E7150 Spell_C_Initialize
    005AB650 ClientServices_SetMessageHandler
    006E7330 CastResultHandler
    006E7640 SpellStartHandler
    006E8D80 SpellFailedHandler
    006E8EB0 PetSpellFailedHandler
    006E9460 SpellCooldownHandler
    006E95D0 ItemCooldownHandler
    006E9670 CooldownEvent
    006E9730 CooldownCheat
    006E97E0 PetTameFailure
    006E74F0 SpellDelayed
    006E7550 SpellChannelStart
    
    005AAE20 ClientServices_CharacterLogin
    005AB490 GetCurrentConnection
    00C28128 s_currentConnection
    00B41E30 s_loginGUID
    00C6326C g_clientConnection
    Last edited by DarkLinux; 11-16-2017 at 04:08 AM.

  19. Thanks tutrakan (1 members gave Thanks to DarkLinux for this useful post)
  20. #523
    danwins's Avatar Contributor
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    Adding to DarkLinux:

    Party:
    Code:
    004E7C70 CGPartyInfo::InitializeGame
    004E7E60 PH_SMSG_INSTANCE_SAVE_CREATED
    004E7F00 CGPartyInfo::EnterWorld
    004E7F10 CGPartyInfo::LeaveWorld
    004E7F20 CGPartyInfo::ShutdownGame
    004E7F70 CGPartyInfo::IsMember
    004E8250 CGPartyInfo::SetLeader
    004E82D0 CGPartyInfo::AddMember
    004E84A0 CGPartyInfo::RemoveAll
    004E85D0 CGPartyInfo::EnableMember
    004E86D0 CGPartyInfo::NumMembers
    004E86F0 CGPartyInfo::SetLootMethod
    004E8820 CGPartyInfo::GetRemoteStats
    004E88C0 CGPartyInfo::SetLookingForGroup
    004E8DC0 PH_MSG_LOOKING_FOR_GROUP
    004E9BE0 PartyInfoRegisterScriptFunctions
    004E9C10 PartyInfoUnregisterScriptFunctions
    
    004E9050 Script_GetNumPartyMembers
    004E9090 Script_GetPartyMember
    004E9100 Script_GetPartyLeaderIndex
    004E9130 Script_IsPartyLeader
    004E9180 Script_LeaveParty
    004E91B0 Script_GetLootMethod
    004E92A0 Script_SetLootMethod
    004E94E0 Script_GetLootThreshold
    004E9500 Script_SetLootThreshold
    004E95D0 Script_GetLookingForGroup
    004E96B0 Script_SetLookingForGroup
    004E9760 Script_LFGQuery
    004E9870 Script_GetNumLFGResults
    004E98C0 Script_GetLFGResults
    004E9A70 Script_GetLFGTypes
    004E9AA0 Script_GetLFGTypeEntries
    
    0084C150 CGPartyInfo::m_leaderIndex
    00BC6F48 CGPartyInfo::m_members
    00BC70B0 CGPartyInfo::m_remoteStats
    00BC75F8 CGPartyInfo::m_leader
    00BC7600 CGPartyInfo::m_lootMethod
    00BC7608 CGPartyInfo::m_lootMaster
    Raid:
    Code:
    004BA0B0 CGRaidInfo::InitializeGame
    004BA140 CGRaidInfo::EnterWorld
    004BA1C0 CGRaidInfo::LeaveWorld
    004BA1D0 CGRaidInfo::ShutdownGame
    004BA220 PH_MSG_RAID_TARGET_UPDATE
    004BA360 PH_MSG_RAID_READY_CHECK
    004BB080 CGRaidInfo::IsOfficer
    004BB0F0 CGRaidInfo::GetRemoteStats
    004BC130 RaidInfoRegisterScriptFunctions
    004BC160 RaidInfoUnregisterScriptFunctions
    
    004BB4B0 Script_GetRaidTargetIndex
    004BB530 Script_GetNumRaidMembers
    004BB560 Script_GetRaidRosterInfo
    004BB820 Script_SetRaidRosterSelection
    004BB890 Script_GetRaidRosterSelection
    004BB8C0 Script_IsRaidLeader
    004BB910 Script_IsRaidOfficer
    004BB990 Script_SetRaidSubgroup
    004BBB00 Script_SwapRaidSubgroup
    004BBC90 Script_ConvertToRaid
    004BBD20 Script_PromoteToAssistant
    004BBDF0 Script_DemoteAssistant
    004BBEC0 Script_SetRaidTarget
    004BC080 Script_DoReadyCheck
    004BC090 Script_ConfirmReadyCheck
    004BC120 Script_CheckReadyCheckTime
    
    00B712A8 CGRaidInfo::m_members
    00B713E0 g_curRaidMembers
    Structs:
    Code:
    struct CGPartyInfo::RemoteStats
    {
      int health;
      int maxHealth;
      POWER_TYPE powerType;
      int power;
      int maxPower;
      int classID;
      int level;
      int mapID;
      int areaID;
      C3Vector pos;
      int connected;
    };
    
    struct RAID_MEMBER
    {
      __int64 m_guid;
      int m_groupNum;
      RAID_RANK m_rank;
    };
    
    enum POWER_TYPE
    {
      POWER_TYPE_MANA = 0x0,
      POWER_TYPE_RAGE = 0x1,
      POWER_TYPE_FOCUS = 0x2,
      POWER_TYPE_ENERGY = 0x3,
    }
    
    enum RAID_RANK
    {
      RAID_RANK_0 = 0,
      RAID_ASSIST = 1,
      RAID_LEADER = 2,
    };
    Last edited by danwins; 11-16-2017 at 09:48 AM.

  21. Thanks DarkLinux, tutrakan (2 members gave Thanks to danwins for this useful post)
  22. #524
    DarkLinux's Avatar Former Staff
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    Elysium Project - Main is loading a new warden module. My bot got hit, never added a version check... Every server I have been on has used the same old one.

    Other public bots like zzuks could be detected.
    Last edited by DarkLinux; 12-15-2017 at 02:22 PM.

  23. #525
    danwins's Avatar Contributor
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    Had a quick look, Looks like they're using the one(s?) that namreeb linked with his warden project on github

    First log in gave me the E191991EC6CB175A213B124019B2FEB0 module.

    Lights hope still isn't running warden at all by the looks of it.

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