Nodes (Herbalism/Mining) - Minimum level for use? menu

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  1. #1
    Tanaris4's Avatar Contributor Authenticator enabled
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    Nodes (Herbalism/Mining) - Minimum level for use?

    I'm sure this is stored in a DBC somewhere, but I wasn't sure where after looking over the names of all the tables.

    But is it easy to determine when you're able to actually mine a node? I can already determine the toon's skill level for a given ability, but I have no idea if I can mine fel iron at level 275 or 300 without having to maintain a list which I manually have to update.

    Ideally I'd like to read this from memory, I know it's somewhere since it changes colors.

    Anyone have any ideas? Or function names they could point me to?

    Thanks in advance!
    https://tanaris4.com

    Nodes (Herbalism/Mining) - Minimum level for use?
  2. #2
    TOM_RUS's Avatar Legendary
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    GO cache data stores an reference to Lock.dbc, for example GO 202736 references Lock Id 1861, which requires 425 mining skill to open.
    https://i.imgur.com/XvPJB.png
    Last edited by TOM_RUS; 06-07-2011 at 10:42 PM.

  3. #3
    Jadd's Avatar 🐸 Premium Seller
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    Doesn't take long to do it manually. Don't have the herbing part, but:
    Code:
    	struct Copper
    	{
    		red = 1,
    		yellow =  25,
    		green = 50,
    		grey = 100
    	}
    
    	struct Tin
    	{
    		red = 65,
    		yellow = 90,
    		green = 115,
    		grey = 165
    	}
    
    	struct Silver
    	{
    		red = 75,
    		yellow = 100,
    		green = 125,
    		grey = 175
    	}
    
    	struct Iron
    	{
    		red = 125,
    		yellow = 150,
    		green = 175,
    		grey = 225
    	}
    
    	struct Gold
    	{
    		red = 155,
    		yellow = 175,
    		green = 205,
    		grey = 255
    	}
    
    	struct Mithril
    	{
    		red = 175,
    		yellow = 200,
    		green = 225,
    		grey = 275
    	}
    
    	struct Truesilver
    	{
    		red = 205,
    		yellow = 255,
    		green = 280,
    		grey = 330
    	}
    
    	struct Dark Iron
    	{
    		red = 230,
    		yellow = 255,
    		green = 280,
    		grey = 330
    	}
    
    	struct Small Thorium
    	{
    		red = 230,
    		yellow = 270,
    		green = 280,
    		grey = 345
    	}
    
    	struct Rich Thorium
    	{
    		red = 255,
    		yellow = 300,
    		green = 325,
    		grey = 350
    	}
    
    	struct Fel Iron
    	{
    		red = 275,
    		yellow = 325,
    		green = 350,
    		grey = 400
    	}
    
    	struct Adamantite
    	{
    		red = 325,
    		yellow = 350,
    		green = 375,
    		grey = 425
    	}
    
    	struct Rich Adamantite
    	{
    		red = 350,
    		yellow = 375,
    		green = 400,
    		grey = 450
    	}
    
    	struct Nethercite
    	{
    		red = 350,
    		yellow = 375,
    		green = 390,
    		grey = 400
    	}
    
    	struct Cobalt
    	{
    		red = 350,
    		yellow = 375,
    		green = 400,
    		grey = 425
    	}
    
    	struct Khorium
    	{
    		red = 375,
    		yellow = 400,
    		green = 425,
    		grey = 450
    	}
    
    	struct RichCobalt
    	{
    		red = 375,
    		yellow = 400,
    		green = 425,
    		grey = 450
    	}
    
    	struct Saronite
    	{
    		red = 400,
    		yellow = 425,
    		green = 450,
    		grey = 475
    	}
    
    	struct RichSaronite
    	{
    		red = 425,
    		yellow = 450,
    		green = 475,
    		grey = 500
    	}
    
    	struct PureSaronite
    	{
    		red = 450,
    		yellow = 475,
    		green = 500,
    		grey = 525
    	}
    
    	struct Titanium
    	{
    		red = 450,
    		yellow = 475,
    		green = 500,
    		grey = 525
    	}
    
    	struct Obsidium
    	{
    		red = 425,
    		yellow = 450,
    		green = 475,
    		grey = 500
    	}
    
    	struct RichObsidium
    	{
    		red = 450,
    		yellow = 475,
    		green = 500,
    		grey = 525
    	}
    
    	struct Elementium
    	{
    		red = 475,
    		yellow = 500,
    		green = 525,
    		grey = 550
    	}
    
    	struct RichElementium
    	{
    		red = 500,
    		yellow = 525,
    		green = 550,
    		grey = 575
    	}
    
    	struct Pyrite
    	{
    		red = 525,
    		yellow = 550,
    		green = 575,
    		grey = 600
    	}
    
    	struct RichPyrite
    	{
    		red = 525,
    		yellow = 550,
    		green = 575,
    		grey = 600
    	}

  4. #4
    Confucius's Avatar Panda of Worlds The Idiot

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  5. #5
    Tanaris4's Avatar Contributor Authenticator enabled
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    thanks TOM

    others: I posted b/c I don't want to maintain a list anymore, I realize you only update it like every 3-6 months, I just don't want to Automated = better IMO
    https://tanaris4.com

  6. #6
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Tanaris4 View Post
    thanks TOM

    others: I posted b/c I don't want to maintain a list anymore, I realize you only update it like every 3-6 months, I just don't want to Automated = better IMO
    True, but to be honest I'm too lazy to automate little things like this. :P

  7. #7
    MaiN's Avatar Elite User
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    There is a function called CGGameObject_C::IsLocked or something along those lines, I don't remember - you can try to reverse it. It's very big though.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  8. #8
    Tanaris4's Avatar Contributor Authenticator enabled
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    Originally Posted by MaiN View Post
    There is a function called CGGameObject_C::IsLocked or something along those lines, I don't remember - you can try to reverse it. It's very big though.
    Are you sure this returns if an object is minable or herbable? Didn't want to invest too much time in it if you weren't sure
    https://tanaris4.com

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