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  1. #166
    dook123's Avatar Active Member
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    Originally Posted by ostapus View Post
    .. then regenerate tiles/paths..
    That can take awhile with large map sizes...
    ------------------------------
    If not me than who?

    [Tool] Navmesh Creator
  2. #167
    ostapus's Avatar Active Member
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    Originally Posted by dook123 View Post
    That can take awhile with large map sizes...
    you regenerate affected tiles (the ones affected by inserted obstacle), not whole map... in my case, i am using setting to have 16x16 tiles per ADT, in worst case (so far i saw it once maybe twice with pretty intensive testing) you have to regenerate 4 tiles - i didn't notice any visible slowdown.

  3. #168
    QKdefus's Avatar Active Member
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    the doodad's is really one of the smaller problem atm, i have this issue where the path just fails horrible on long path's as shown in the pictures





    been trying to play around with the settings all day but it allways ends up like this.
    (using tile 16x16 and cell size 0.50)

    thanks

  4. #169
    ostapus's Avatar Active Member
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    check returning value from findpath, looks alike you just hit limit on number of path points/smoothpoints

  5. #170
    guizmows's Avatar Banned
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    can someone show you your result fort Azeroth 32_48, 33_48 and 31_48.

    I've really strange results depending on how I call wowmapper as shown by following pictures :


    calling :
    PHP Code:
    mainLaunch("world\\maps\\Azeroth\\Azeroth", -13148falsefalsetrue);
    mainLaunch("world\\maps\\Azeroth\\Azeroth", -13248falsefalsetrue); 



    PHP Code:
    mainLaunch("world\\maps\\Azeroth\\Azeroth", -13248falsefalsetrue);
    mainLaunch("world\\maps\\Azeroth\\Azeroth", -13148falsefalsetrue); 



    I just revert call order, and I obtain different result. I can't understand what may happen, can someone lead me in right direction plz.

  6. #171
    PyGuy's Avatar Corporal
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    I don't know for sure, but my guess is that the WMO reference for the wall that's missing is located in ADT 31_48 and that one or both processes is running out of memory before displaying it when the order is reversed.

  7. #172
    JDBSOGTFO's Avatar Banned
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    i have a quick question would this work for swtor by any chance if not could someone convert it over to swtor for me and add it to the page i would be so grateful thanks

  8. #173
    guizmows's Avatar Banned
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    R&D can work with any kind of game as long as you are able to extract the terrain geometrie

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