Reversing the User Interface menu

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  1. #1
    miceiken's Avatar Contributor Authenticator enabled
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    Reversing the User Interface

    Hello everyone,

    I've searched around for some information regarding reversing the User Interface, and to be honest I've found nothing. I know that people are mostly into injection now but I am wondering if anyone sits on any information on how to reverse and/or read it.

    Reversing the User Interface
  2. #2
    d3rrial's Avatar Contributor Authenticator enabled
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    Well, I guess the basic of all knowledge for Injecting is the reverse part... You wouldnt know where to inject if you wouldnt reverse it afaik

  3. #3
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    0081B9C0 lua_EnumerateFrames

    It have some good information to know

  4. #4
    caytchen's Avatar Contributor
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    What the heck? Where exactly is the connection between *user interface* and *injection*?

  5. #5
    Syltex's Avatar Sergeant Major
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    Originally Posted by caytchen View Post
    What the heck? Where exactly is the connection between *user interface* and *injection*?
    I think he means that with injection u can get and set very easy the settings.

  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by _SkHiEnEgP_ View Post
    Well, I guess the basic of all knowledge for Injecting is the reverse part... You wouldnt know where to inject if you wouldnt reverse it afaik
    Thank you for your valuable contribution.

  7. #7
    Cheatz0's Avatar Member
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    Originally Posted by caytchen View Post
    What the heck? Where exactly is the connection between *user interface* and *injection*?
    Most likely he is looking to enumerate/dump the ui frames and their members in order to retrieve needed information, instead of calling enginefunctions to get it. Much like glider and omegabot did.

  8. #8
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Here is my found so far : C# | using System; using System.Co - Anonymous - 2c4graQS - Pastebin.com

    It dump all frame, get the name and if it's visible or not, need to find position now, which is probably relative to it's parent.

    EDIT : Found parent frame pointer : Frame base address + 0x94



    EDIT2 : Effective scale : base address + 0x7C (float)
    Last edited by JuJuBoSc; 08-10-2010 at 11:04 PM.

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