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  1. #76
    ament's Avatar Member
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    Code:
    [StructLayout(LayoutKind.Explicit)]
            struct MissileInfo
            {
                [FieldOffset(0)]
                readonly ulong casterGuid;
                [FieldOffset(8)]
                readonly ulong targetGuid;
                [FieldOffset(28)]
                readonly uint spellId;
                [FieldOffset(44)]
                readonly Vector3 pos;
                [FieldOffset(56)]
                readonly Vector3 firePos;
                [FieldOffset(68)]
                readonly Vector3 impactPos;
            };
    Missile list: 0x00CA0B58
    Next missile in list: 0x164

    [WoW][3.3.5.12340] Info Dump Thread
  2. #77
    QKdefus's Avatar Active Member
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    Code:
            // 3.3.5a: 12340 // qk
            internal enum PositionPointers
            {
                UNIT_X = 0x798,
                UNIT_Y = UNIT_X + 0x4,
                UNIT_Z = UNIT_X + 0x8,
                UNIT_R = UNIT_X + 0x10,
                UNIT_P = UNIT_X + 0x14,
    
                UNIT_SPEED = 0x814,
                UNIT_MAXSPEED = UNIT_SPEED + 0x8,
    
                MOVEMENT_FIELD = 0xd8,
    
                OBJECT_X = 0xe8,
                OBJECT_Y = OBJECT_X + 0x4,
                OBJECT_Z = OBJECT_X + 0x8, 
            }
    
            // 3.3.5a: 12340 // qk
            internal enum MouseClick
            {
                posX = 0x00CA1264,
                posY = posX + 4,
                posZ = posX + 8,
            }
    
            // 3.3.5a: 12340 // qk
            internal enum CTM
            {
                Base = 0xCA11E4,
                posX = Base + 0x80,
                posY = Base + 0x84,
                posZ = Base + 0x88,
                State = Base + 0x10,
            };
    
            // 3.3.5a: 12340 // qk
            internal enum ToggleAutoLoot
            {
                Pointer = 0xbd0914,
                Offset = 0x30
            }
    
            // 3.3.5a: 12340 // qk
            internal enum ToggleCtm
            {
                Pointer = 0xbd08f4,
                Offset = 0x30
            }
    
            // 3.3.5a: 12340 // qk
            internal enum ToggleSelfCast
            {
                Pointer = 0xbd0920,
                Offset = 0x30
            }
    
            // 3.3.5a: 12340 // qk
            internal enum ToggleRenderTerrain
            {
                Pointer = 0xcd774c,
                Offset = 0xc5df7c,
                Default_Value = 0x1f104f73,
            }

  3. #78
    QKdefus's Avatar Active Member
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    Code:
                SpeedHack // 3.3.5a: 12340 // qk
                0x006F14A8 // write bytes C1 F6 03 90
            
                SpeedHack V2 // 3.3.5a: 12340 // qk
                MovementField + 0x8c //
    
                FlyHack // 3.3.5a: 12340 // qk
                0x0075EDDF // write bytes 74 0C F7 41
    
                FallSpeed // 3.3.5a: 12340 // qk
                0x00B2D9E8 // write float value
            
                NoobTelePort // 3.3.5a: 12340 // qk
                // write to unit xyz lol
    
                InfiniteJump // 3.3.5a: 12340 // qk
                0x0098842D // write bytes F7 C7 00 00
    
                JumpGravity // 3.3.5a: 12340 // qk
                0x00AA33DC // write float value
    
                JumpGravityWater // 3.3.5a: 12340 // qk
                0x00AA33E0 // write float value
    
                LuaProtected // 3.3.5a: 12340 // qk
                0x005191E0 // write bytes EB 57 00 00
    
                LanguagePatch // 3.3.5a: 12340 // qk
                0x0050599F // write bytes 90 90 8B 55
    
                WallClimb // 3.3.5a: 12340 // qk
                0x00A37F0C // write bytes 00 00 00 00
    
                Waterwalk // 3.3.5a: 12340 // qk
                0x0075E439 // write bytes 75 14 81 CF
    
                NoFallDmg // 3.3.5a: 12340 // qk
                0x00987255 // write bytes 90 90 90
                0x00987258 // write bytes 90 90 90
    
                NoSwim // 3.3.5a: 12340 // qk
                0x00730D87 // write bytes 90 90 C7 45
    
                MinimapTrackUnits // 3.3.5a: 12340 // qk
                (Player.Pointer + 0x2950) // write uint 255
    
                MinimapTrackNodes // 3.3.5a: 12340 // qk
                (Player.Pointer + 0x2954) // write uint 255
    
                DayCycle Hour // 3.3.5a: 12340 // qk
                0x00D37F9C // write int value (0-24)
    
                DayCycle Minutes // 3.3.5a: 12340 // qk
                0x00D37F98 // write int value
    how to implement this can be found in miceiken's open-source .NET framework for 3.3.5a over at GitHub: https://github.com/miceiken/IceFlake
    Last edited by QKdefus; 10-31-2014 at 12:09 PM.

  4. #79
    Natrist's Avatar Member
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    Render bitmask values

    Here are some render flags values for the function CWorld::enables 0xCD774C:

    Code:
    536870912 	- ShowTris
    1024 		- aShowingFootPrints/aHidingFootPrints
    1048576 	        - aDetailDoodads
    32 			- aTerrainCulling
    4294967263 	- UNK0	-- DOESN'T SEEM TO DO ANYTHING
    33554432 	        - aParticulates
    64 			- showShadow/aTerrainShado_0
    67108864 	        - showTerrainLowDetail
    256 		        - showMapObjs
    118508403 	- UNK1	-- DOESN'T SEEM TO DO ANYTHING
    268435456 	- UNK2	-- NEEDS TESTING IN VARIOUS ENVIRONMENTS
    4 			- showTerrainLod
    16384 		- aObjectDistance/aObjectDistan_0
    32768 		- aObjectDistan_1/aObjectDistan_2
    134217728 	- aSpecularEnable/aSpecularNotEnable/aSpecularDisable (requires gxRestart)
    16777216 	        - showWater
    2 			- showTerrain
    1073741824 	- showNormals
    1			- showDoodads
    2097152 	        - showQuery
    4096 		- TogglePortals
    Last edited by Natrist; 03-17-2014 at 12:11 PM. Reason: added more detail and accuracy

  5. #80
    haku43's Avatar Member
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    awesome stuff, thank you, guys

    Code:
     M2Collision1 = 0x007A52EC, value ? (byte)0x74 : (byte)0x75
     M2Collision2 = 0x007A50D0, value ? (byte)0x74 : (byte)0x75
     WMOCollision = 0x007AE7EA, value ? (byte)0x75 : (byte)0x74

  6. #81
    TOM_RUS's Avatar Legendary
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  7. #82
    Natrist's Avatar Member
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    RELEASE string (0x9F5210)
    Code:
    GM_BUILD
    ASSERTIONS_ENABLED_BUILD
    DEBUG_BUILD
    ALPHA_BUILD
    BETA_BUILD
    There is also an 'Internal' build and a PTR one, but I can't find Internal and forgot what the PTR one is anymore.

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  8. #83
    QKdefus's Avatar Active Member
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    Code:
    M2Collision1 = 0x7a524d // objects
    M2Collision2 = 0x7a50cf // objects
    WMOCollision = 0x7ae7ea // buildings
    ADTCollision = 0x7d889b // terrain
    
    FollowNpc's = 0x72b52c
    DisableAFK = 0x52b25f

  9. #84
    NitroGlycerine's Avatar Member
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    I'm looking into some spellcooldown related stuff for 3.3.5 at the moment, but there's something I can't figure out.
    Thunder Clap (tested only with rank 1 so far) doesn't seem to have a cooldown in the spellcooldown list (only a GCD), but it's supposed to be 6 seconds.
    Other spells do list a proper cooldown (for example warrior Bloodrage)
    Anyone has any idea what's causing this?

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