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  1. #46
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by ramey View Post
    Ahahahhaaaaaaaha. Perhaps you shouldn't say stupid shit
    ^ This.

    [WoW][3.3.5.12340] Info Dump Thread
  2. #47
    saagarp's Avatar Private
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    I'm a bit late to the game, but ... for the rest of you messing around with object vtables, here are the base indexes:

    00A332D0 CGContainer_vtable
    00A331C8 CGCorpse_vtable
    00A33020 CGDynamicObject_vtable
    00A34640 CGGameObject_vtable
    00A33428 CGItem_vtable
    009F3A70 CGObject_vtable
    00A326C8 CGPlayer_vtable

  3. #48
    saagarp's Avatar Private
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    Known VTable function offsets, largely based on the hard work of others in this thread and the table indices listed above.

    CGObject: vtable items 0 - 65
    CGItem: vtable items 0 - 73
    CGContainer: vtable items 0 - 65
    CGUnit: 0 - 83
    CGPlayer: 0 - 83
    CGDynamicObject: 0 - 65
    CGCorpse: 0 - 65

    vtable indices:

    0. Destructor
    1. Disable
    2. Enable
    3. PostReenable
    9. GetBagPtr
    10. GetBagPtr
    11. UpdatePosition
    12. [obj: call vtable#11] GetPosition
    13. UpdateFacing
    14. [obj: call vtable#13] GetFacing
    15. GetScale
    16. [obj: return 0] GetTransportGUID [gameobject: sub 706560]
    17. TranslateRotation
    18. CopyMatrix
    19. [unit] Can Gossip [gameobject: 70F7B0] - can interact?
    21. GetQuestStatus [unit virt 3C] [gameobject virt 3C]
    24. [obj: return 0] GetModel
    34. PreAnimate
    35. GetWorldMatrix
    36. ShouldRender
    37. [obj: call vtable#13] [unit: UpdateFacing_alt]
    44. OnRightClick/Interact
    54. DisplayName
    55. [obj: return 0] [item: GetPageTextId] [gameobject sub 710280]

    item/container:

    unit:
    66. [player: GetAFKText]
    67. [player: GetDNDText]
    68. [player: GetGMText]
    69. [player: GetDevText]

  4. #49
    Zaxer's Avatar Contributor
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    I want to learn Memory Editing so bad

  5. #50
    kalixe's Avatar Member
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    0x00BD0792 IsInGame

  6. #51
    oldmanofmen's Avatar Member
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    IsMountedOffset = 0xA30
    IsMountedMask = 0x10000000

    IsSwimmingOffset = 0xA30
    IsSwimmingMask = 0x200000
    Last edited by oldmanofmen; 10-07-2010 at 12:39 PM.

  7. #52
    Nesox's Avatar ★ Elder ★
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    Latest binary, live on US today

    http://dl.dropbox.com/u/4381027/4.0.1.13164.7z

  8. #53
    Sel3n's Avatar Member
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    Hi!
    Can anyone confirm the warden class ptr is stored at 0x00D31A4C ?

    PS : I just transposed offset with the offset released in WoWXFramework.
    Last edited by Sel3n; 10-13-2010 at 12:19 AM.

  9. #54
    klucky's Avatar Member
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    anyone knows the pointes which are needed to fill in the battle.net Account Name and Passwort and hit the login button?

  10. #55
    natt_'s Avatar Contributor
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    Klucky, This thread is outdated, and its not just that easy to do

  11. #56
    klucky's Avatar Member
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    i know but i search this values for 3.3.5a cause i use a private server for trying out things. With cheatengine i was able to find the content of the login field but i were not able to change it. i quess i must learn a little more than searching easy pointers to be able to write the content of this fields directly in the memory.

  12. #57
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by natt_ View Post
    Klucky, This thread is outdated, and its not just that easy to do
    Actually it's trivial using engine functions, you can just use Lua to interact with the login screen, it's all handled by the 'GlueXML'.

    It's unclear whether or not the poster is injected or not though. If he's not then he's in for some fun (unless he wants to do it the lame way and just spoof input and hope all goes well -- definitely not the recommended approach).

  13. #58
    kofboy2000's Avatar Private
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    I CAN NOT FIND playerbase ?someone can help me? and uint X Y Z offset? player X Y Z offset?
    Last edited by kofboy2000; 01-18-2011 at 04:33 AM.

  14. #59
    yangsoul's Avatar Private
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    What is cos(50)?

  15. #60
    melavi's Avatar Private
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    Maybe cosine?

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