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  1. #1246
    Ssateneth's Avatar Contributor
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    Originally Posted by everdox View Post
    i don't habeeb it
    HABEEB IT!
    *Punches in the face*
    TWINKEE HOUSE!
    KuRIoS is awesome!

    Screenshot Thread
  2. #1247
    xalcon's Avatar Contributor ふたなり
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    Bad quality :< why is youtube doin this? anyway. This is a part of my current project. It is a waypoint manager with the ability to add, modify and delete waypoints (using some stuff of my radar project, like converting blp to bitmap on the fly). There is a problem with the mpq lib I'm using (mpqtool). It is not able to read those crazy patch-files in the data\cache folder... It seems I have to wait until Blizzard is merging those files into the main mpq-archives next patch.

    I use GDI to render everything onto a panel, which is not that fast, but it is working. Currently I'm looking for a easy to implement spline algorithm, so I'm able to smooth those waypoints a bit. In the video I'm using the Graphics.DrawCurve()-Method, but I need an algorithm to calculate those curves on my own :x Any idea?
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  3. #1248
    Vandra's Avatar Contributor
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    Originally Posted by xalcon View Post

    Bad quality :< why is youtube doin this? anyway. This is a part of my current project. It is a waypoint manager with the ability to add, modify and delete waypoints (using some stuff of my radar project, like converting blp to bitmap on the fly). There is a problem with the mpq lib I'm using (mpqtool). It is not able to read those crazy patch-files in the data\cache folder... It seems I have to wait until Blizzard is merging those files into the main mpq-archives next patch.

    I use GDI to render everything onto a panel, which is not that fast, but it is working. Currently I'm looking for a easy to implement spline algorithm, so I'm able to smooth those waypoints a bit. In the video I'm using the Graphics.DrawCurve()-Method, but I need an algorithm to calculate those curves on my own :x Any idea?
    Afaik, wow model viewer is loading these files, you could take a look at the sources (here)

    Your project looks amazing anyway

  4. #1249
    DrakeFish's Avatar Lazy Leecher

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    Figured a way to instantly rotate a whole gameobject. It works great and allows me to rotate it on all three angles. This will be included in EmuDevTool so developers can take advantage of it when building worlds.


  5. #1250
    Bananenbrot's Avatar Contributor
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    Originally Posted by xalcon View Post
    I use GDI to render everything onto a panel, which is not that fast, but it is working. Currently I'm looking for a easy to implement spline algorithm, so I'm able to smooth those waypoints a bit. In the video I'm using the Graphics.DrawCurve()-Method, but I need an algorithm to calculate those curves on my own :x Any idea?
    Spline interpolation isn't that easy... at least it wasn't for me 3 years ago... Cubic Spline -- from Wolfram MathWorld is what gave me some headaches in a school project back then.

  6. #1251
    xalcon's Avatar Contributor ふたなり
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    Hell yes... I've already looked in those cubic spline thingies... isn't there a more simple function to smooth out my path? It doesn't need to be a spline... the only thing i want is to get rid of those hard edges

    meh...
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  7. #1252
    Bananenbrot's Avatar Contributor
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    Originally Posted by xalcon View Post
    Hell yes... I've already looked in those cubic spline thingies... isn't there a more simple function to smooth out my path? It doesn't need to be a spline... the only thing i want is to get rid of those hard edges

    meh...
    That is a spline.

  8. #1253
    xalcon's Avatar Contributor ふたなり
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    Hah, I found one realy simple spline-algorithm, written in java
    Natural Cubic splines
    quite easy to port over to c# :> Now I understand the basics of splines, sure I'm not able to do this from scratch, but why should I reinvent the wheel? But now I have a little problem... the z axis needs to be adjusted too. A 3D Editor would be nice but neither my DirectX/OpenGL skills nor my adt/wmo/m2/etc... parsing skills are realy well :<
    Last edited by xalcon; 01-06-2012 at 10:41 AM.

  9. #1254
    Require's Avatar Sergeant
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    Originally Posted by streppel View Post
    quick demo of the android monitoring app i wrote in like 3 hours for my bot
    Attachment 5366
    Looks great. If you need an iPhone version just PM me.

  10. #1255
    wickermanz's Avatar Contributor
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    Stuff I'm working on atm [=







    These videos are old, but it all works in 4.3 still just uploading these because the account is perm banned for a duping exploit.
    Last edited by wickermanz; 01-09-2012 at 04:52 AM.
    https://www.youtube.com/user/BurnTheWickerman

  11. #1256
    namreeb's Avatar Legendary

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    Working on a clientless bot so that I might automate a raid from one process, sharing resources/objects/etc.

    Edit: for the curious, with three clients connected and running in full debug mode from VS, at the time of the SS the app was using 18Mb RAM total.
    Last edited by namreeb; 02-03-2012 at 12:44 PM.

  12. #1257
    suicidity's Avatar Contributor
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    Very interesting project..


  13. #1258
    Vandra's Avatar Contributor
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    Originally Posted by namreeb View Post


    Working on a clientless bot so that I might automate a raid from one process, sharing resources/objects/etc.

    Edit: for the curious, with three clients connected and running in full debug mode from VS, at the time of the SS the app was using 18Mb RAM total.
    Looks really promising, goo luck with this

  14. #1259
    namreeb's Avatar Legendary

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    Thanks. Planning to add proxy support to help avoid detection. Still trying to decide whether I want to use some sort of scripting language to program the encounters. I'm thinking at the moment I'll just do it in C# so I don't have to go through the monotony of exposing the object manager to whatever engine it would be.

  15. #1260
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Originally Posted by namreeb View Post


    Working on a clientless bot so that I might automate a raid from one process, sharing resources/objects/etc.

    Edit: for the curious, with three clients connected and running in full debug mode from VS, at the time of the SS the app was using 18Mb RAM total.

    Well done

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