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Member
Originally Posted by
Jadd
Not exactly WoW related, but I got something to show
Damn, that is amazing.
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Originally Posted by
n0isecontrol
<image>
Pretty sure this is not okay...
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Originally Posted by
Jadd
Pretty sure this is not okay...
Just have been testing how close I can get.
This will never hit the public eyes again.
Just one changed version to show my neat gardients:
Not only the color changed if you look closely and this version could be legal here since im not using copyrighted files.
In the end this is a GUI drawn without anything of blizzard including except the idea to attract new customers in the small window below.
I'll add my own jQuery and JS scripts anyways but also include toast and error messages on my own.
Best Regards,
n0ise
Edit:
Imho, this one looks like any other generic flat UI with my own touch added.
Last edited by n0isecontrol; 02-08-2016 at 08:38 AM.
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Further work on pathfinding API. It's actually finding paths now!
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Post Thanks / Like - 6 Thanks
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Active Member
I will leave this video here too.
Portal culling in development:
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Post Thanks / Like - 5 Thanks
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Elite User
#IMissWoD
Never got banned for that (small) dupe.
afaik this is still working, only the debug opcode has changed. The debug opcode allowed me to change any follower ability.
There's even a test ability to push every mission to 100%.
Last edited by culino2; 07-27-2016 at 07:26 PM.
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Post Thanks / Like - 7 Thanks
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Originally Posted by
culino2
#IMissWoD
Never got banned for that (small) dupe.
afaik this is still working, only the debug opcode has changed. The debug opcode allowed me to change any follower ability.
There's even a test ability to push every mission to 100%.
-snip-
I assume you got the packet structure out of the Internal Mac WoD build?
PlayerCliGarrisonCompleteMissionCheat
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
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Elite User
Originally Posted by
-Ryuk-
I assume you got the packet structure out of the Internal Mac WoD build?
PlayerCliGarrisonCompleteMissionCheat
This packet wasn't in the WoD Alpha Client. I bruteforced the structure, same for opcode ; )
I didn't checked if the opcodes have changed since the beta, if not, the new opcode could be 0x32B0
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Post Thanks / Like - 3 Thanks
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Originally Posted by
culino2
This packet wasn't in the WoD Alpha Client. I bruteforced the structure, same for opcode ; )
I didn't checked if the opcodes have changed since the beta, if not, the new opcode could be 0x32B0
I have no idea how you managed that, you must have had some idea it existed?
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
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Elite User
Originally Posted by
-Ryuk-
I have no idea how you managed that, you must have had some idea it existed?
I had no clue.
Just look at the opcode alignment since WoD. If 0x1 is a garrison opcode, then 0x2 is pretty much too.
I will answer your pm later today.
Last edited by culino2; 07-31-2016 at 11:30 PM.
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Post Thanks / Like - 2 Thanks
-Ryuk-,
homer91 (2 members gave Thanks to maikel233 for this useful post)
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Contributor
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Originally Posted by
Master674
Not sure if I ever shared this one (very old video)
Done some improvements for my legion teleporter since this video
Same method still works? The DC one still works (with damage, but this can also be avoided). I also have two 'slow' warps that I worked on but I could never get long distance to work as they move too slow for it to be worth it
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
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Added temporary obstacle support to my navigation library. Thanks to Master674 for the GUI support.
Before obstacle:
After obstacle:
Note that the white area is the mesh itself and that a hole in the mesh can be seen surrounding the inserted temporary obstacle.
Last edited by namreeb; 12-02-2016 at 09:04 AM.