Little by little my 1.12.1 bot is moving along, just added a fish bot... Was simple with my current frame work, but was fun
Little by little my 1.12.1 bot is moving along, just added a fish bot... Was simple with my current frame work, but was fun
That looks very nice Dark. As i'm a Delphi programmer, I wonder if it's possible to create ingame menu's like you are doing.
What is the programming language you are using? (C++?) And how easy is it to visualize ingame GUI's?
Something was here, but one guy asked me to remove it.
Last edited by Sacred; 02-02-2014 at 04:26 PM.
That looks like Recast/Detour :3 how long does it take to generate a navmesh for that? I've tried a single ADT lately and it took like 5 minutes to process (without WMO/Doodads!)
"Threads should always commit suicide - they should never be murdered" - DirectX SDK
Switched over to Manjaro (ArchLinux) some weeks ago, quiet happy so far. Now trying to port over some old projects, which are written in C#. Only thing that gives me a headache: WinForms...
Screenshot is showing MonoDevelop and some random source code of my WoW ObjectManager
[img]http://push.********/monodev.png[/img]
poke warden
playing with directx params
Mesh generator for WoD looking good:
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
Warlords of Draenor bot screenshots:
I expected more people to be posting screenshots since WoD was announced...
Working object manager:
Working fishing bot:
Last edited by -Ryuk-; 08-17-2014 at 04:52 AM.
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
Looking good Ryuk, keep it going
Not really a programming project but a blog about programming I started a few weeks ago:
Zzuk's stuff