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    squiggy's Avatar Active Member
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    Originally Posted by squiggy View Post
    Fishing bobber :
    bool IsNotBiting: Descriptor + 0x20 //doesnt reset.
    Amendment: This offset was pretty bad and doesnt seem to work on some emu servers so I looked up a replacement a couple of days back. It's just based on observing memory changes but Im guessing this is the animation_state offset ive seen mentioned elsewhere, if so its probably valid for other "gameobjects" and not just the bobber type. Havent delved further into it than that though.

    Code:
    bool isBobbing: FishingBobberBase + 0xF4 //1 if the float is bobbing.
    Last edited by squiggy; 10-24-2019 at 03:12 PM.

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