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  1. #16
    Corthezz's Avatar Elite User Authenticator enabled
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    IMHO a rotation bot for Vanilla is a waste of time: The rotations are faceroll most of the time and the API is to limited:
    1. The client has no other information but the buff and debuff ids on the different units
    2. You dont know who casted which debuff
    3. You dont know how long a debuff lasts
    4. Three times Shadow Word Pain. One is about to be dispelled. How do you know if it was your debuff or one of the other priests?
    5. Combatlog (the thing you can read ingame - not talking about the packets here) is working with names not GUID.
    6. Same for WoW API functions: You can pass "target" or "player" etc. but GUIDs arent supported



    In conclusion you need the rotation bot to be based on parsing combat log packets. Have a little example:
    For debuff duration you would need to cast the buff, find out if it really got applied (make sure it got casted properly by evaluating incoming combat log packets?) and mark down the timestamp it got applied. Adding up to that you also need to find out how long the debuff will last. Add those together and constantly check against the new timestamp to see if the debuff is theoretically stil up.
    Meanwhile also evaluate incoming packets to see if the debuff maybe got removed for some reason (dispell etc.?) before it would run out naturally.

    Keep in mind this example is just 2 minutes of brainstorming and there is maybe even more to do. It is possible but not worth the effort.

    Toss me a website to a private server and I will get started tomorrow.
    IMO this statement sounds a bit arrogant but I am excited to see what you will come up with.
    Last edited by Corthezz; 11-28-2016 at 05:49 AM.
    Check my blog: https://zzuks.blogspot.com

    PQR and Profiles for Vanilla 1.12.1 ?
  2. Thanks Catbert, Baaja (2 members gave Thanks to Corthezz for this useful post)
  3. #17
    Ghostswrath's Avatar Active Member
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    Any news on this? Looking for a FUD (if that is even possible) 1.12.1 lua unlocker that will work on elysium/nost. Alternatively something external with focus on performance & responsiveness.
    2k7

  4. #18
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Just finished all of the API, Object Manager, Warden Protection for Vanilla. Beginning basic Engine and Rotation development on Monday.

  5. #19
    user97's Avatar Banned
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    Originally Posted by Corthezz View Post
    IMHO a rotation bot for Vanilla is a waste of time: The rotations are faceroll most of the time and the API is to limited:
    1. The client has no other information but the buff and debuff ids on the different units
    2. You dont know who casted which debuff
    3. You dont know how long a debuff lasts
    4. Three times Shadow Word Pain. One is about to be dispelled. How do you know if it was your debuff or one of the other priests?
    5. Combatlog (the thing you can read ingame - not talking about the packets here) is working with names not GUID.
    6. Same for WoW API functions: You can pass "target" or "player" etc. but GUIDs arent supported



    In conclusion you need the rotation bot to be based on parsing combat log packets. Have a little example:
    For debuff duration you would need to cast the buff, find out if it really got applied (make sure it got casted properly by evaluating incoming combat log packets?) and mark down the timestamp it got applied. Adding up to that you also need to find out how long the debuff will last. Add those together and constantly check against the new timestamp to see if the debuff is theoretically stil up.
    Meanwhile also evaluate incoming packets to see if the debuff maybe got removed for some reason (dispell etc.?) before it would run out naturally.

    Keep in mind this example is just 2 minutes of brainstorming and there is maybe even more to do. It is possible but not worth the effort.



    IMO this statement sounds a bit arrogant but I am excited to see what you will come up with.


    "arrogant" lol yikes

  6. #20
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Originally Posted by Corthezz View Post
    IMHO a rotation bot for Vanilla is a waste of time: The rotations are faceroll most of the time and the API is to limited:
    1. The client has no other information but the buff and debuff ids on the different units
    2. You dont know who casted which debuff
    3. You dont know how long a debuff lasts
    4. Three times Shadow Word Pain. One is about to be dispelled. How do you know if it was your debuff or one of the other priests?
    5. Combatlog (the thing you can read ingame - not talking about the packets here) is working with names not GUID.
    6. Same for WoW API functions: You can pass "target" or "player" etc. but GUIDs arent supported



    In conclusion you need the rotation bot to be based on parsing combat log packets. Have a little example:
    For debuff duration you would need to cast the buff, find out if it really got applied (make sure it got casted properly by evaluating incoming combat log packets?) and mark down the timestamp it got applied. Adding up to that you also need to find out how long the debuff will last. Add those together and constantly check against the new timestamp to see if the debuff is theoretically stil up.
    Meanwhile also evaluate incoming packets to see if the debuff maybe got removed for some reason (dispell etc.?) before it would run out naturally.

    Keep in mind this example is just 2 minutes of brainstorming and there is maybe even more to do. It is possible but not worth the effort.



    IMO this statement sounds a bit arrogant but I am excited to see what you will come up with.

    1-4 are solved easily by reading events.
    5-6 our vanilla hack supports the ability to pass any guid to any wow function.

  7. #21
    DMTAcid's Avatar Member
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    Originally Posted by Soapbox View Post
    1-4 are solved easily by reading events.
    5-6 our vanilla hack supports the ability to pass any guid to any wow function.
    Sounds pretty neat. Can we have any ETA on this?

  8. #22
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Originally Posted by DMTAcid View Post
    Sounds pretty neat. Can we have any ETA on this?
    We are trying to have SOMETHING out on Elysium launch. Working on Rogues right now. Keep in mind, when Elysium arrives we still need to ensure our protection is working on their server, and modify it if it isn't.

  9. #23
    DMTAcid's Avatar Member
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    Originally Posted by Soapbox View Post
    We are trying to have SOMETHING out on Elysium launch. Working on Rogues right now. Keep in mind, when Elysium arrives we still need to ensure our protection is working on their server, and modify it if it isn't.
    Do you think it will only support Elysium or any other 1.12.1 server should work as well?

  10. #24
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Originally Posted by DMTAcid View Post
    Do you think it will only support Elysium or any other 1.12.1 server should work as well?
    It should work for all 1.12.1 servers

  11. #25
    jenssomfan's Avatar Member
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    Originally Posted by Soapbox View Post
    It should work for all 1.12.1 servers
    Any news?

  12. #26
    f2p's Avatar Member
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    What's the status on this? I've been using Vanilla botter for a bit, but would love something like PQR for 1.12. I hope this bot comes out soon. In an ideal world, a fully working rotation/heal bot is all im after.

  13. #27
    SG Services's Avatar Member SG Services
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    Where do I sign up for beta testing this beauty?

  14. #28
    Rastablondy's Avatar Member
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    Yes it's dead


    Originally Posted by WiNiFiX View Post
    Where is zz dead? your sources suck.


  15. #29
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Originally Posted by jenssomfan View Post
    Any news?
    Will be releasing it later today(hopefully) with a 3 day trial and support for the below rotations:


  16. #30
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Quick UI screenshot for you guys:



    AoE is automatically determined by # of nearby units. Also correctly tracking and refreshing buffs/debuffs based on time remaining as mentioned a few posts back.

  17. Thanks Corthezz (1 members gave Thanks to Soapbox for this useful post)
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