[PQR] Arms Warrior PvP 5.4 menu

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  1. #16
    Partykilla's Avatar Contributor
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    Originally Posted by jackus View Post
    Btw Partykilla, I dont have the PTR, but did you fix the problem regarding shattering throw? I mean: If I target a mage in ice block and shattering throw is on cooldown, PQR should not use dmg abilities on the ice blocked mage. Same goes with hunters that got Deterrence up.
    AutoAttack is up for this periode. When debuff is detected rotation goes to pause, but white hits will still happen

    [PQR] Arms Warrior PvP 5.4
  2. #17
    jackus's Avatar Active Member
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    What about the build-in interrupt? Will it instant interrupt channel spells like penence? but wait untill 70-90% of eg. Flash Heal?

  3. #18
    Partykilla's Avatar Contributor
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    Originally Posted by jackus View Post
    What about the build-in interrupt? Will it instant interrupt channel spells like penence? but wait untill 70-90% of eg. Flash Heal?
    ATM it will interrupt any major cast at 75%, this is good for fake casts, but not mind control, this should be interrupted manually for situation cases.
    Like, you do not always want to interrupt a charm effect.

    It will also interrupt none targets as if u're in range of the none-target

  4. #19
    BoostON's Avatar Member BOOST SERVICES CoreCoins Purchaser
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    Prompt please how to clean automatic stance dance?

  5. #20
    mrleo's Avatar Member
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    m8 i have a question... when i copied everything in pqr folder (as normal) every warrior script i had stopped working... pqr loads fine and rotation starts but doesnt cast any spell but for example when i change class (hunter for example) it works normally.... any idea of what could have happened?

  6. #21
    mrleo's Avatar Member
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    btw im talking about live servers

  7. #22
    Vinshom's Avatar Contributor
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    Its not working for me here

  8. #23
    mrleo's Avatar Member
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    the rotation is working as intended but there are a couple of things that i want to suggest to change: make sure that we dont use spells on immune targets such as paladins with divine shield or hunter with deterrence or warriors with die by the sword (in this case only disable spells that can be parried) and so on with all the immunities.... another thing is the disarm: make sure it doesnt try to disarm pets and minions (if disarm is off cd it just keeps trying to disarm pets when u attack them) and make sure that u only disarm the player cds (its disarming even only trinkets while it would be better to wait for a pally to pop wings to disarm...)

    otherwise m8 tell me how to do so and ill do it myself if i can

  9. #24
    mrleo's Avatar Member
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    Originally Posted by Partykilla View Post
    AutoAttack is up for this periode. When debuff is detected rotation goes to pause, but white hits will still happen
    actually it does attack immune targets with spells therefore wasting rage :/... put a fix to this please i tried but couldnt myself

  10. #25
    Partykilla's Avatar Contributor
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    It was for the beta, I will update this profile shortly since people seem to be interested in it
    Thanks guys!

  11. #26
    pihsag's Avatar Member CoreCoins Purchaser
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    Loving this profile!
    Only a few issues at the minute, for example; when i'm mounted and i press shift+space-bar to check the scoreboards it dismounts me to start the safeguarding macro, perhaps a mount check could be added?
    Another issue is attacking Ice block/divine shield and other immunity effects if im moving, perhaps a screen warning of some sort to alert me to stop moving and let it cast shattering throw?

    Other than that, keep up the great work! I'll give more feedback as i test more and more.

  12. #27
    Partykilla's Avatar Contributor
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    Originally Posted by Miayawa View Post
    Loving this profile!
    Only a few issues at the minute, for example; when i'm mounted and i press shift+space-bar to check the scoreboards it dismounts me to start the safeguarding macro, perhaps a mount check could be added?
    Another issue is attacking Ice block/divine shield and other immunity effects if im moving, perhaps a screen warning of some sort to alert me to stop moving and let it cast shattering throw?

    Other than that, keep up the great work! I'll give more feedback as i test more and more.
    Thanks for feedback! I will for sure update immunity check!

  13. #28
    Jonasxtx's Avatar Member
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    Been running this for a couple of days now. Love it, great survivability and output. I don't know enough about arms pvp to make any suggestions, it plays it a metric **** ton better than I do though .

    +rep! If i could

    Well let me make one suggestion, the macros for swifty got me kicked from a BG lol
    Last edited by Jonasxtx; 09-13-2013 at 06:30 PM.

  14. #29
    Partykilla's Avatar Contributor
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    I've got some massive updates coming up guys
    By that there is something I call: Power Stormbolt, that is gonna bolt- rogues on vanish, paladins when they hammer you, mages when they deep you etc

    Rogue tried to vanish :P


    This is mainly designed opperate in arena, not normal BG.
    I will not give out this befor I tested it in arena, atm too much is happening and I dropp some FPS, (from 120 to 60ish)
    and Im thinking this is a problem from some people.

  15. #30
    jackus's Avatar Active Member
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    looks cool Just also fix the if target is immune (bubble/iceblock or deterrence) it should not use MS,OP,CS or Slam.

    And maybe update the build in Interrupt. The xx% before interrupt is not very good. If it is set too high like 70-80% it will miss on fast casts.

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