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  1. #1
    Member turtlemans's Avatar
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    Death Knight Runes

    Is there a way to get an accurate rune count now? You used to be able to use "player.runes(frost) > 1" etc, but now that doesn't work because rune types have changed.

  2. #2
    Member DocZ's Avatar
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    Try adding this:

    ProbablyEngine.condition.register("runes", function(target, spell)
    return UnitPower(target, SPELL_POWER_RUNES)
    end)

    After that is just "player.runes > x"

    GLuck,

    Dr Z

  3. #3
    Member smellytardy's Avatar
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    I could not get my rune count with UnitPower(target, SPELL_POWER_RUNES) to work correctly. It always returned a value of 6, it didn't matter if the rune was ready or not. I got mine working with this instead. I replaced the existing runes.count with the following. Now it checks how many runes are ready.

    ProbablyEngine.condition.register("runes.count", function(target, count)
    local count = 0
    for rune = 1, 6 do
    local _, _, ready = GetRuneCooldown(rune)
    if ready then
    count = count + 1
    end
    end
    return count
    end)

    Then just do:

    { "Spell", "player.runes.count > X" }
    Last edited by smellytardy; 11-30-2016 at 01:06 AM.

 

 

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