Probably for Legion menu

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  1. #16
    akeon1's Avatar Contributor
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    Originally Posted by brice2010 View Post
    Hi guys. I use EWT with probably addon, so i use the lua unlocker part. But i can't get it works, i read all this topic + tuto about probably, and can't get it.
    So i launch EWT, attach, and tick advanced lua unlock in hack tab. I have my probably add on up. But there is no attack except auto attack.

    Do i have to put Combat (On) on EWT window? do i have to load the .lua? Thanks guys.

    Do i have to get game in english?
    I should do something wrong, bc for exemple i tick "loot mob" in ewt windows, and it doesn't.

    It's still writen 'détected firehack".
    -Yes some rotations need English client.
    -Probably works multi language I believe. but the rotations themselves need to use spell ids and not names for non English clients to work. and addon like idTip can help here.
    - right click the master toggle. if you don't see a rotation listed its broken. if you do, select it. if it still doesn't attack chek the rotation file .

    Probably for Legion
  2. #17
    akeon1's Avatar Contributor
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    Originally Posted by julliuzking View Post
    Was probablyengine ever detected or did they quit because blizzard was threatening to sue ?
    Probably is an addon and yes blizzard can see what addons you have running.

    also you know those screenshots you take? they also watermark them with your account information.
    Looking inside your screenshots


    That said the addon itself run in passive mode is no different to something like tellmewhen or CLCRet and thus doesn't break the EULA.
    It only suggests to you what button to push. you have to push it.

    Running an LUA unlock in parallel however does.

  3. #18
    yobleed's Avatar Active Member
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    Originally Posted by akeon1 View Post
    Yes, if you still have a copy of my old addon - use that and just add the bosses you are having trouble with the appropriate list in objectmanager.lua
    thx this fixed it ^^
    ~They call me HordeOnYourTube, but you can call me hoyt~

  4. #19
    zeldaboch's Avatar Member
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    Hi, can you share new version throught different cloud service? There are a lot of banner, popup an so on, and it's very difficult to download it by smartphone

    Inviato dal mio Nexus 5 utilizzando Tapatalk
    Last edited by zeldaboch; 10-11-2016 at 09:23 AM.

  5. #20
    yobleed's Avatar Active Member
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    Originally Posted by zeldaboch View Post
    Hi, can you share new version throught different cloud service? There are a lot of banner, popup an so on, and it's very difficult to download it smartphone

    Inviato dal mio Nexus 5 utilizzando Tapatalk
    you play WoW on smartphone?
    ~They call me HordeOnYourTube, but you can call me hoyt~

  6. #21
    zeldaboch's Avatar Member
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    Originally Posted by yobleed View Post
    you play WoW on smartphone?
    ? I don't understand the question o.O

  7. #22
    yobleed's Avatar Active Member
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    Originally Posted by zeldaboch View Post
    ? I don't understand the question o.O
    you say its very difficult to download on smartphone but it's for your computer!
    ~They call me HordeOnYourTube, but you can call me hoyt~

  8. #23
    zeldaboch's Avatar Member
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    I don't like download zip from pc. If you post it on gitlab or github as someone suggest in a previous post, is ok. Otherwise i prefer download from smartphone.
    If you can't, there is no problems. I'll try in another way.
    Thaks anyway

    Inviato dal mio Nexus 5 utilizzando Tapatalk

  9. #24
    prim0c's Avatar Member
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    Thanks, this has been working great. I'm working on some profiles for release, and I'm having trouble getting a buff count for a player. Trying the following....
    { "Focused Rage", {"!player.buff.count(Focused Rage, 3)"} }

    And always getting a false. Any input on how to troubleshoot, or how to properly check for a player's buff count?

  10. #25
    adde88's Avatar Site Donator Authenticator enabled
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    Originally Posted by prim0c View Post
    Thanks, this has been working great. I'm working on some profiles for release, and I'm having trouble getting a buff count for a player. Trying the following....
    { "Focused Rage", {"!player.buff.count(Focused Rage, 3)"} }

    And always getting a false. Any input on how to troubleshoot, or how to properly check for a player's buff count?
    { "Focused Rage", "!player.buff.count(Focused Rage) = 3" }
    { "Focused Rage", "!player.buff.count(204488) = 3" }

    Test one of those.

  11. #26
    alfastar's Avatar Member
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    try like this

    { "Focused Rage", "!player.buff(Focused Rage).count = 3" }
    { "Focused Rage", "!player.buff(20448.count = 3" }

    or this

    { "Focused Rage", "player.buff(Focused Rage).count < 3" }
    { "Focused Rage", "player.buff(20448.count < 3" }

  12. #27
    caitmar's Avatar Member
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    so my rotation doesnt works. Whot i doing wrokg?? look at screen shoteeae.jpg

  13. #28
    gomisensei's Avatar Member
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    something seems to be wrong with player.combopoints_legion in subtlety spec, seems to work ok in assassination...

    if i use { "Eviscerate", "player.combopoints_legion > 8" }, it will eviscerate at 1 combo point (using anticipation)...

    Edit: changed the combopoints_legion to this

    ProbablyEngine.condition.register("combopoints_legion", function(target, spell)
    return UnitPower(target, 4)
    end)
    Last edited by gomisensei; 05-07-2017 at 11:05 PM.

  14. #29
    hiko1's Avatar Member
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    Hello, first of all, thanks for the awesome work in keeping PE up.

    I've been strugling to make Auto Target work, i used PE back in a year or 2 and i remember making it work i got all those scripts from back in time but they don't seem to do the trick anymore.
    Done many combinations and nothing works, it actually seem to be broken... when you put scripts like:

    { "/targetenemy", "!target.exists" },

    They don't swap to next target, in fact they keep returning to the same target even if dead... and even if you use macro commands like [dead] or put a

    { "/cleartarget", "target.dead" },

    even if you use /run TargetNearestEnemy() all returns to the same result.

    Obs: Those commands are working as intended in game, if you use them. But if you put on PE they will simply not target correctly.

    Any help? Cause i'm starting to get hopeless on this u.u

  15. #30
    hackiscool's Avatar Member
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    Hi guys any ban report for use this ? and plz fix warrior rotation arms pvp, rend up full time and use shapenblade on cd, Rend is not applying every 8 sec help plz

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