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  1. #16
    akeon1's Avatar Contributor
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    Originally Posted by WinnerWinnington View Post
    OK - so edit the edited edit -

    I got it to work - it was my version of PE I think. The rotation is mind-bogglingly good. Seriously - kudos!

    A few questions(please dont read criticism) my profile does not work nearly as well as yours - honestly its amazing.

    When you are in the conserve phase, at times (when both PC & EVO are 45 seconds+ on cooldown)
    1. the rotation will choose to Arcane Barrage @ 3 stacks when mana is at or above 98%
    2. the rotation will perpetually keep 3 stacks of Arcane Missiles - even if the use of the third stack procc'd another third stack. I still see the rotation using Arcane Barrage, to clear the stack and then re-running the Arcane Blast sequence, and then running 1 Arcane Milssiles even if there are 3 when the Arcane Barrage goes out.

    simcraft has this to say:

    ...

    It looks like theoretically we should always Arcane Missiles if our stacks are 3, and only Arcane Barrage when our stacks are 4. Just wanted to open up the dialog a little bit with you.

    As it regards Mack's CR I think mack is gone (has not responded in the thread for a while) and I have been nursing his CR along a little bit. Some of the decisions he made dont work so well in 6.1 and the most critical thing (when to use Combustion) is proving very hard to model. Mabe if you get some time we can chat about what I have been trying to do with it...

    Thanks for your efforts
    point 1)
    Not exactly, Arcane Barrage will only be cast at 3 stacks if you reach the minimum mana % as defined in the gui option "conserve phase"

    Are you suggesting to prioritize: "arcane missile over resetting arcane charge with arcane barrage when reaching this minimum mana %?

    If so that's fine we can do this but would be only if talent overpowered is not selected. Else you'd waste potential arcane power uptime by not pooling 3 arcane missile procs.

    Let me know if this will address the concern
    Last edited by akeon1; 03-11-2015 at 02:25 AM.

    [PE] TeamPhoenix
  2. #17
    WinnerWinnington's Avatar Private
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    Thanks for the quick reply.

    Point1: I have read the rotation and I take your point I will do some homework to ensure that I am always above 93% as I have not changed the default value here.

    Point2: I take your point about the talent - I think the problem is that the rotation is not checking for the talent in this case. Could you support two blocks for the rotation so if we have it we conserve AM price at all costs and if we don't we cast when Player.buff(Arcane Missiles!) = 3 no matter what?

    Point3: Additionally there may be some scenarios where clearing all AM profs makes sense in conserve phase...

    Code:
    v	37.72	arcane_missiles,if=buff.arcane_charge.stack=4&(!talent.overpowered.enabled|cooldown.arcane_power.remains>10*spell_haste)
    I read this as if AC=4 and Overpowered(7,1) is not selected and Arcane Power cool down is greater than 10*spellhaste

    Admittedly this one is a little bit harder but wanted to bring it up for discussion

    Thanks again for your work!

  3. #18
    barandeniz's Avatar Member
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    248x ...rfaceProbably_AkeRotations\external\core.lua:55: attempt to concatenate local 'blessing' (a nil value)
    ...rfaceProbably_AkeRotations\external\core.lua:55: in function `setBlessing'
    [string "setBlessing('akeonProtection')"]:1: in main chunk
    [C]: in function `RunScript'
    FrameXML\ChatFrame.lua:2091: in function `?'
    FrameXML\ChatFrame.lua:4422: in function <FrameXML\ChatFrame.lua:4369>
    [C]: in function `ChatEdit_ParseText'
    FrameXML\ChatFrame.lua:4076: in function `ChatEdit_SendText'
    FrameXML\ChatFrame.lua:2698: in function <FrameXML\ChatFrame.lua:2691>
    [C]: in function `RunMacroText'
    Probably\system\protected\firehack.lua:178: in function `Macro'
    Probably\system\core\parser.lua:336: in function `table'
    Probably\system\core\parser.lua:333: in function `table'
    Probably\system\timers\rotation.lua:146: in function `ooc_cycle'
    Probably\system\timers\rotation.lua:197: in function `event'
    Probably\system\core\timer.lua:16: in function <Probably\system\core\timer.lua:11>


    Locals:

  4. #19
    barandeniz's Avatar Member
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    247x ...dOns\Probably_AkeRotations\cr\paladin\protection.lua:35: attempt to concatenate a nil value
    ...dOns\Probably_AkeRotations\cr\paladin\protection.lua:35: in function `evaluation'
    Probably\system\core\parser.lua:188: in function `nested'
    Probably\system\core\parser.lua:261: in function `table'
    Probably\system\timers\rotation.lua:71: in function `cycle'
    Probably\system\timers\rotation.lua:131: in function `event'
    Probably\system\core\timer.lua:16: in function <Probably\system\core\timer.lua:11>


    Locals:

  5. #20
    bauwoo's Avatar Master Sergeant
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    Hi akeon. Here are some LUA errors I get:

    "Message: ...erface\AddOns\Probably\system\protected\firehack.lua:63: bad argument #1 to 'band' (number expected, got string)
    Time: 03/11/15 17:54:13
    Count: 2258
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:107: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:52>
    [C]: ?
    [C]: in function `band'
    ...erface\AddOns\Probably\system\protected\firehack.lua:63: in function `UnitsAroundUnit'
    Interface\AddOns\Probably\system\conditions\core.lua:1129: in function <Interface\AddOns\Probably\system\conditions\core.lua:1127>
    Interface\AddOns\Probably\system\core\dsl.lua:52: in function <Interface\AddOns\Probably\system\core\dsl.lua:20>
    (tail call): ?
    Interface\AddOns\Probably\system\core\parser.lua:195: in function `nested'
    Interface\AddOns\Probably\system\core\parser.lua:261: in function `table'
    Interface\AddOns\Probably\system\core\parser.lua:333: in function `table'
    Interface\AddOns\Probably\system\timers\rotation.lua:71: in function `cycle'
    Interface\AddOns\Probably\system\timers\rotation.lua:130: in function `event'
    Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11>

    Locals: msg = " ...erface\AddOns\Probably\system\protected\firehack.lua:63: bad argument #1 to 'band' (number expected, got string)"
    funcnames = <table> {
    1 = "band"
    2 = "UnitsAroundUnit"
    3 = "nested"
    4 = "table"
    5 = "table"
    6 = "cycle"
    7 = "event"
    }
    funcstr = "band > UnitsAroundUnit > nested > table > table > cycle > event"
    looksLikeAuctionatorError = false
    inAtrErrorHandler = true
    origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4
    zc = <table> {
    msg_anm = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:677
    msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:777
    GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:161
    NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:602
    StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:970
    TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1013
    padstring = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:191
    GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:176
    BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:592
    periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:368
    pluralizeIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:623
    msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:649
    SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47
    HSV2RGB = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:692
    LinkFromItemID = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:545
    IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:434
    printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1077
    PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:398
    PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:121
    Negate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:612
    IsTextQuoted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:994
    CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1062
    UTF8_Truncate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:139
    val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:827
    words = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:297
    tableIsEmpty = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:386
    Max = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:95
    printstack = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1101
    pluralize = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:634
    RawItemIDfromLink = <function> defined "

    "Message: ...erface\AddOns\Probably\system\protected\firehack.lua:63: bad argument #1 to 'band' (number expected, got string)
    Time: 03/11/15 17:53:54
    Count: 1
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:107: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:52>
    [C]: ?
    [C]: in function `band'
    ...erface\AddOns\Probably\system\protected\firehack.lua:63: in function `UnitsAroundUnit'
    Interface\AddOns\Probably\system\conditions\core.lua:1129: in function <Interface\AddOns\Probably\system\conditions\core.lua:1127>
    Interface\AddOns\Probably\system\core\dsl.lua:52: in function <Interface\AddOns\Probably\system\core\dsl.lua:20>
    (tail call): ?
    Interface\AddOns\Probably\system\core\parser.lua:195: in function `nested'
    Interface\AddOns\Probably\system\core\parser.lua:261: in function `table'
    Interface\AddOns\Probably\system\core\parser.lua:333: in function `table'
    Interface\AddOns\Probably\system\timers\rotation.lua:75: in function `cycle'
    Interface\AddOns\Probably\system\timers\rotation.lua:130: in function `event'
    Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11>

    Locals: msg = " ...erface\AddOns\Probably\system\protected\firehack.lua:63: bad argument #1 to 'band' (number expected, got string)"
    funcnames = <table> {
    1 = "band"
    2 = "UnitsAroundUnit"
    3 = "nested"
    4 = "table"
    5 = "table"
    6 = "cycle"
    7 = "event"
    }
    funcstr = "band > UnitsAroundUnit > nested > table > table > cycle > event"
    looksLikeAuctionatorError = false
    inAtrErrorHandler = true
    origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4
    zc = <table> {
    msg_anm = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:677
    msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:777
    GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:161
    NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:602
    StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:970
    TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1013
    padstring = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:191
    GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:176
    BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:592
    periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:368
    pluralizeIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:623
    msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:649
    SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47
    HSV2RGB = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:692
    LinkFromItemID = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:545
    IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:434
    printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1077
    PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:398
    PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:121
    Negate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:612
    IsTextQuoted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:994
    CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1062
    UTF8_Truncate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:139
    val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:827
    words = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:297
    tableIsEmpty = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:386
    Max = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:95
    printstack = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1101
    pluralize = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:634
    RawItemIDfromLink = <function> defined @In"

    "Message: ...erface\AddOns\Probably\system\protected\firehack.lua:63: bad argument #1 to 'band' (number expected, got string)
    Time: 03/11/15 17:54:19
    Count: 578
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:107: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:52>
    [C]: ?
    [C]: in function `band'
    ...erface\AddOns\Probably\system\protected\firehack.lua:63: in function `UnitsAroundUnit'
    Interface\AddOns\Probably\system\conditions\core.lua:1129: in function <Interface\AddOns\Probably\system\conditions\core.lua:1127>
    Interface\AddOns\Probably\system\core\dsl.lua:52: in function <Interface\AddOns\Probably\system\core\dsl.lua:20>
    (tail call): ?
    Interface\AddOns\Probably\system\core\parser.lua:271: in function `table'
    Interface\AddOns\Probably\system\timers\rotation.lua:71: in function `cycle'
    Interface\AddOns\Probably\system\timers\rotation.lua:130: in function `event'
    Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11>

    Locals: msg = " ...erface\AddOns\Probably\system\protected\firehack.lua:63: bad argument #1 to 'band' (number expected, got string)"
    funcnames = <table> {
    1 = "band"
    2 = "UnitsAroundUnit"
    3 = "table"
    4 = "cycle"
    5 = "event"
    }
    funcstr = "band > UnitsAroundUnit > table > cycle > event"
    looksLikeAuctionatorError = false
    inAtrErrorHandler = true
    origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4
    zc = <table> {
    msg_anm = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:677
    msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:777
    GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:161
    NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:602
    StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:970
    TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1013
    padstring = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:191
    GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:176
    BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:592
    periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:368
    pluralizeIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:623
    msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:649
    SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47
    HSV2RGB = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:692
    LinkFromItemID = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:545
    IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:434
    printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1077
    PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:398
    PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:121
    Negate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:612
    IsTextQuoted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:994
    CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1062
    UTF8_Truncate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:139
    val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:827
    words = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:297
    tableIsEmpty = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:386
    Max = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:95
    printstack = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1101
    pluralize = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:634
    RawItemIDfromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:462
    EnableDisable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:25
    TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zc"

  6. #21
    bauwoo's Avatar Master Sergeant
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    Wondering if the Smart AOE function could be tweaked. During some fights I find it activates AOE when non attackable objects are on the screen or when attackable mobs are really big and are out of AOE range to hit.

    Another suggestion might I ask if possible to bring back the activate DPS cooldowns on Boss only fights including fights that have Boss + lv102 adds at the start who we start on first.

    I'm finding that Draenic Strength Potion isn't activated with CDs.

    That's my 2 cents. Thanks for the great profile.

  7. #22
    akeon1's Avatar Contributor
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    Originally Posted by bauwoo View Post
    Wondering if the Smart AOE function could be tweaked. During some fights I find it activates AOE when non attackable objects are on the screen or
    Without a propper object manager in PE, cant do anything about that

  8. #23
    bauwoo's Avatar Master Sergeant
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    Could you implement a toggle key for Single Target to AOE then back again or is that another limited issue with PE?

  9. #24
    WinnerWinnington's Avatar Private
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    I got a similar error to Bauwoo:

    This has something to do with how firehack is loaded. If I load it on another toon, and switch to the mage. Then this error occurs. If I load this toon first, and wait until its fully loaded to load FH. Then it does not happen.


    Date: 2015-03-14 10:19:06
    ID: 1
    Error occured in: Global
    Count: 163
    Message: ...erface\AddOns\Probably\system\protected\firehack.lua line 63:
    bad argument #1 to 'band' (number expected, got string)
    Debug:
    [C]: band()
    ...erface\AddOns\Probably\system\protected\firehack.lua:63: UnitsAroundUnit()
    Probably\system\conditions\core.lua:1108:
    Probably\system\conditions\core.lua:1106
    Probably\system\core\dsl.lua:52:
    Probably\system\core\dsl.lua:20
    (tail call): ?
    Probably\system\core\parser.lua:195: nested()
    Probably\system\core\parser.lua:273: table()
    Probably\system\core\parser.lua:325: table()
    Probably\system\timers\rotation.lua:71: cycle()
    Probably\system\timers\rotation.lua:130: event()
    Probably\system\core\timer.lua:16:
    Probably\system\core\timer.lua:11
    Locals:
    (*temporary) = "The unit ID does not have an associated unit."
    (*temporary) = 8
    (*temporary) = "number expected, got string"

    AddOns:
    Swatter, v5.21c.5521 (SanctimoniousSwamprat)
    AddOnSkins, v3.13
    ArkInventory, v30500
    ArkInventoryRules, v10000
    ArkInventoryRulesExample, v10000
    AskMrRobot, v19
    AucAdvanced, v5.21c.5521 (SanctimoniousSwamprat)
    AucStatHistogram, v5.21c.5521 (SanctimoniousSwamprat)
    AucStatiLevel, v5.21c.5521 (SanctimoniousSwamprat)
    AucStatStdDev, v5.21c.5521 (SanctimoniousSwamprat)
    AucUtilFixAH, v5.21c.5521 (SanctimoniousSwamprat)
    AucUtilScanProgress, v5.21c.5521.4979(5.21c/embedded)
    AucUtilSimpleAuction, v5.21c.5521.5514(5.21c/embedded)
    Babylonian, v5.1.DEV.332(/embedded)
    BattlegroundTargets, v60000-7
    bonefilter, v
    Bulkie, vv1.0.1
    Configator, v5.1.DEV.376(/embedded)
    DBMCore, v
    DBMStatusBarTimers, v
    DebugLib, v5.1.DEV.337(/embedded)
    ElvUI, v7.87
    ExRT, v3180
    HandyNotes, vv1.3.2
    HandyNotesDraenorTreasures, v1.09a
    LibExtraTip, v5.12.DEV.363(/embedded)
    Myslot, vv5.2.2
    NamePlateAuras, v1.7.5
    OmniCC, v6.0.10
    Postal, v3.5.1
    Probably, v
    ProbablyAkeRotations, v
    ProbablyMackMW, v
    ProbablyMacksCRs, v
    ProbablyMattsFury, v
    ProbablyMrTheSoulz, v
    ProbablyNOCRotations, v
    ProbablyStaypeezey, v
    ProbablySim, v
    QuestCompletist, v101
    Scrap, v12.16
    ScrapMerchant, v
    ScrapSpotlight, v
    Skada, v1.4-28
    SlideBar, v5.21c.5521 (SanctimoniousSwamprat)
    Stubby, v5.21c.5521 (SanctimoniousSwamprat)
    TellMeWhen, v7.2.4
    TellMeWhenOptions, v
    TipHelper, v5.12.DEV.351(/embedded)
    VEMStatusBarTimers, v
    WeakAuras, v2.0.9.2
    BlizRuntimeLib_enUS v6.1.0.60100 <none>
    (ck=5f6)

  10. #25
    StinkyTwitch's Avatar Active Member
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    Reinstall .NET.
    "Shootings easy, Aimings hard!" Stinky

  11. #26
    akeon1's Avatar Contributor
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    Minor arcane update for AM usage as requested

  12. #27
    akeon1's Avatar Contributor
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    so Ret pally was looking like a dogs breakfast.

    cleaned it up a lot (took out like 60 lines of redundant code) and reworked some parts


    Redownload for changes.
    Last edited by akeon1; 03-15-2015 at 09:04 PM.

  13. #28
    akeon1's Avatar Contributor
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    Originally Posted by WinnerWinnington View Post
    I got a similar error to Bauwoo:

    This has something to do with how firehack is loaded. If I load it on another toon, and switch to the mage. Then this error occurs. If I load this toon first, and wait until its fully loaded to load FH. Then it does not happen.


    Date: 2015-03-14 10:19:06
    ID: 1
    Error occured in: Global
    Count: 163
    Message: ...erface\AddOns\Probably\system\protected\firehack.lua line 63:
    bad argument #1 to 'band' (number expected, got string)
    Debug:
    [C]: band()
    ...erface\AddOns\Probably\system\protected\firehack.lua:63: UnitsAroundUnit()
    Probably\system\conditions\core.lua:1108:
    Probably\system\conditions\core.lua:1106
    Probably\system\core\dsl.lua:52:
    Probably\system\core\dsl.lua:20
    (tail call): ?
    Probably\system\core\parser.lua:195: nested()
    Probably\system\core\parser.lua:273: table()
    Probably\system\core\parser.lua:325: table()
    Probably\system\timers\rotation.lua:71: cycle()
    Probably\system\timers\rotation.lua:130: event()
    Probably\system\core\timer.lua:16:
    Probably\system\core\timer.lua:11
    Locals:
    (*temporary) = "The unit ID does not have an associated unit."
    (*temporary) = 8
    (*temporary) = "number expected, got string"

    AddOns:
    Swatter, v5.21c.5521 (SanctimoniousSwamprat)
    AddOnSkins, v3.13
    ArkInventory, v30500
    ArkInventoryRules, v10000
    ArkInventoryRulesExample, v10000
    AskMrRobot, v19
    AucAdvanced, v5.21c.5521 (SanctimoniousSwamprat)
    AucStatHistogram, v5.21c.5521 (SanctimoniousSwamprat)
    AucStatiLevel, v5.21c.5521 (SanctimoniousSwamprat)
    AucStatStdDev, v5.21c.5521 (SanctimoniousSwamprat)
    AucUtilFixAH, v5.21c.5521 (SanctimoniousSwamprat)
    AucUtilScanProgress, v5.21c.5521.4979(5.21c/embedded)
    AucUtilSimpleAuction, v5.21c.5521.5514(5.21c/embedded)
    Babylonian, v5.1.DEV.332(/embedded)
    BattlegroundTargets, v60000-7
    bonefilter, v
    Bulkie, vv1.0.1
    Configator, v5.1.DEV.376(/embedded)
    DBMCore, v
    DBMStatusBarTimers, v
    DebugLib, v5.1.DEV.337(/embedded)
    ElvUI, v7.87
    ExRT, v3180
    HandyNotes, vv1.3.2
    HandyNotesDraenorTreasures, v1.09a
    LibExtraTip, v5.12.DEV.363(/embedded)
    Myslot, vv5.2.2
    NamePlateAuras, v1.7.5
    OmniCC, v6.0.10
    Postal, v3.5.1
    Probably, v
    ProbablyAkeRotations, v
    ProbablyMackMW, v
    ProbablyMacksCRs, v
    ProbablyMattsFury, v
    ProbablyMrTheSoulz, v
    ProbablyNOCRotations, v
    ProbablyStaypeezey, v
    ProbablySim, v
    QuestCompletist, v101
    Scrap, v12.16
    ScrapMerchant, v
    ScrapSpotlight, v
    Skada, v1.4-28
    SlideBar, v5.21c.5521 (SanctimoniousSwamprat)
    Stubby, v5.21c.5521 (SanctimoniousSwamprat)
    TellMeWhen, v7.2.4
    TellMeWhenOptions, v
    TipHelper, v5.12.DEV.351(/embedded)
    VEMStatusBarTimers, v
    WeakAuras, v2.0.9.2
    BlizRuntimeLib_enUS v6.1.0.60100
    (ck=5f6)
    This isn't something I can fix for you.

    Try what stinkytwich said, or try updating fh.

    When ever you see "protected\firehack.lua" it means firehack did not inject correctly.

  14. #29
    akeon1's Avatar Contributor
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    Originally Posted by bauwoo View Post
    Wondering if the Smart AOE function could be tweaked. During some fights I find it activates AOE when non attackable objects are on the screen or when attackable mobs are really big and are out of AOE range to hit.

    Another suggestion might I ask if possible to bring back the activate DPS cooldowns on Boss only fights including fights that have Boss + lv102 adds at the start who we start on first.

    I'm finding that Draenic Strength Potion isn't activated with CDs.

    That's my 2 cents. Thanks for the great profile.
    Dreanic strength also requires a bloodlust to be active.

    As for giving manual ae control due to certain limitations with object detection, thus far I have opted against it as it means maintaining duplicate sub-rotations.

    You always have the option to revert to single target By disabling multi target toggle. (I know this is not completely optimal, but it is viable).

    I do see your point though and will mull this predicament over with a good scotch.

  15. #30
    bauwoo's Avatar Master Sergeant
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    I won't mind disabling multi target but when I do sometimes during some encounters it still cast HotR instead of CS.

    I appreciate all the effort you put into this project. Thank you.

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