[PE] - NO CARRIER's Rotations menu

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  1. #61
    NOCARRIER's Avatar Contributor
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    Originally Posted by andysx View Post
    For Brewmaster can you make the statue use on MouseOver rather then @target location? it is such a powerful ability but only with careful placement (usually not at target location)
    Hey Andysx, you can actually place the statue @ mouseover simply by hitting the 'alt' key. Also, you can throw the kegs (Dizzying Haze) at mouseover location when using the ctrl key.

    [PE] - NO CARRIER's Rotations
  2. #62
    PapkaZol's Avatar Member
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    Where to download version PE that will work with this profile? r8 version I have not worked with this profile. Tried different versions of PE. Work only traps. Previously, everything works fine. Use Firehack. RU realms. Help me please.

  3. #63
    andysx's Avatar Member
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    Originally Posted by NOCARRIER View Post
    Hey Andysx, you can actually place the statue @ mouseover simply by hitting the 'alt' key. Also, you can throw the kegs (Dizzying Haze) at mouseover location when using the ctrl key.
    It only use mouseover when you don't have anything targeted. but when you have a target it always use those 2 abilities at the target location rather then mouseover

  4. #64
    expunge's Avatar Knight-Lieutenant
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    Anyone else notice that it throws the traps at the target and not where you tell it to mouse over? I can't tell if this is a feature or a bug with PE?

    Also...Anyone having an issue with Ragewing (until they implement the fix) if you go into the library.lua file and go to this section of code and add the ragewing ID (also, to hit the dummy in Ironforge, you can remove the -- in front of 31146, as well as the solar zealot mob ID) and it will attack it. This is untested except for the dummy but I believe it will work until they have their fix in the next version.

    -- thanks to CML for this routine
    function NOC.isDummy(Unit)
    if Unit == nil then Unit = "target"; else Unit = tostring(Unit) end
    dummies = {
    31144, --Training Dummy - Lvl 80
    31146, --Raider's Training Dummy - Lvl ??
    32541, --Initiate's Training Dummy - Lvl 55 (Scarlet Enclave)
    32542, --Disciple's Training Dummy - Lvl 65
    32545, --Initiate's Training Dummy - Lvl 55
    32546, --Ebon Knight's Training Dummy - Lvl 80
    32666, --Training Dummy - Lvl 60
    32667, --Training Dummy - Lvl 70
    46647, --Training Dummy - Lvl 85
    60197, --Scarlet Monastery Dummy
    67127, --Training Dummy - Lvl 90
    87761, --Dungeoneer's Training Dummy <Damage>
    88314, --Dungeoneer's Training Dummy <Tanking>
    88316, --Training Dummy <Healing>
    89078, --Training Dummy (Garrison)
    87318, --Dungeoneer's Training Dummy <Damage>
    76585, --Ragewing <Boss in UBRS>
    76267 --Solar Zealot <Skyreach Final Boss Mob>

    }
    for i=1, #dummies do
    if UnitExists(Unit) and UnitGUID(Unit) then
    dummyID = tonumber(string.match(UnitGUID(Unit), "-(%d+)-%x+$"))
    else
    dummyID = 0
    end
    if dummyID == dummies[i] then
    return true
    end
    end
    end
    Last edited by expunge; 11-26-2014 at 04:33 AM.

  5. #65
    Sivers's Avatar Member
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    While on the Nagrand mount, I get the following error with the BM profile and the rotation doesn't work at all until I dismount:
    Code:
    Message: Interface\AddOns\Probably_NOC_Rotations\library.lua:400: attempt to call global 'getUnitID' (a nil value)
    Time: 11/26/14 09:55:38
    Count: 6
    Stack: [C]: in function `getUnitID'
    Interface\AddOns\Probably_NOC_Rotations\library.lua:400: in function <Interface\AddOns\Probably_NOC_Rotations\library.lua:399>
    (tail call): ?
    Interface\AddOns\Probably\system\core\library.lua:34: in function `parse'
    Interface\AddOns\Probably\system\core\parser.lua:265: in function `table'
    Interface\AddOns\Probably\system\timers\rotation.lua:87: in function `cycle'
    Interface\AddOns\Probably\system\timers\rotation.lua:142: in function `event'
    Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11>
    
    Locals:

  6. #66
    NOCARRIER's Avatar Contributor
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    Originally Posted by expunge View Post
    Anyone else notice that it throws the traps at the target and not where you tell it to mouse over? I can't tell if this is a feature or a bug with PE?

    Also...Anyone having an issue with Ragewing (until they implement the fix) if you go into the library.lua file and go to this section of code and add the ragewing ID (also, to hit the dummy in Ironforge, you can remove the -- in front of 31146, as well as the solar zealot mob ID) and it will attack it. This is untested except for the dummy but I believe it will work until they have their fix in the next version.
    Thanks for the info! This should be fixed now.

  7. #67
    NOCARRIER's Avatar Contributor
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    Originally Posted by Sivers View Post
    While on the Nagrand mount, I get the following error with the BM profile and the rotation doesn't work at all until I dismount:
    Code:
    Message: Interface\AddOns\Probably_NOC_Rotations\library.lua:400: attempt to call global 'getUnitID' (a nil value)
    Time: 11/26/14 09:55:38
    Count: 6
    Stack: [C]: in function `getUnitID'
    Interface\AddOns\Probably_NOC_Rotations\library.lua:400: in function <Interface\AddOns\Probably_NOC_Rotations\library.lua:399>
    (tail call): ?
    Interface\AddOns\Probably\system\core\library.lua:34: in function `parse'
    Interface\AddOns\Probably\system\core\parser.lua:265: in function `table'
    Interface\AddOns\Probably\system\timers\rotation.lua:87: in function `cycle'
    Interface\AddOns\Probably\system\timers\rotation.lua:142: in function `event'
    Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11>
    
    Locals:
    This should be fixed now.

  8. #68
    Kabouter's Avatar Member
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    I can't get Dampen Harm queued up. Other spells are queued up just fine. I used the command posted on the first page.

    Cheers

  9. #69
    LazyRaider's Avatar Master Sergeant
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    So I'm wondering why this isn't working with WoW right now... I'm looking at addons and its not loading

  10. #70
    Starkey2009's Avatar Member
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    Multi target seems to be not working i have to manually do it.

  11. #71
    Stiz2win's Avatar Sergeant
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    I have some trouble where it only attacks some monsters. Ragewing is a good example but it doesnt attack other things (mostly things without legs). Any have a fix for that?

  12. #72
    Neji666's Avatar Member
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    monk rotation does not work here, I'm doing it wrong? I am using only the Offspring PE and Noc rotations

  13. #73
    NOCARRIER's Avatar Contributor
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    Originally Posted by Stiz2win View Post
    I have some trouble where it only attacks some monsters. Ragewing is a good example but it doesnt attack other things (mostly things without legs). Any have a fix for that?
    Hi Stiz2win,

    I know that there was a fix put into the PE engine recently to help with Ragewing. Can you give some specific examples of what it doesn't attack? Is this with the monk or hunter profile, or both?

  14. #74
    holdmybeerwoman's Avatar Member CoreCoins Purchaser
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    I've been using this script on my hunter for quite some time now, and I'm very impressed. Aside from one (possible) minor thing, it's been running perfectly.

    There has been a number of occurrences where I was in a position where chimera shot was going to come of cd in a very short amount of time (~.1, .2s?). At this point, waiting that .1 second to cast chim shot sounds like it would be better than losing time with it not being on cd.

    I'm not sure if I'm right, or what the exact time you should wait is, but I strongly feel this would improve MM dps by a noticeable amount. This also applies to kill shot. Lmk what you guys think!

  15. #75
    Starkey2009's Avatar Member
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    Getting massive fps drops with hunter profile, i get massive fps issues in general with most of these PE and Badboy scripts my machine is oldish but i didnt have these issues in MoP so whats changed is it because WoW is 64bit now or is there something else cause im sick of doing dungeons with 7fps and it only happens when i switch on these profiles. without them on wow plays fine but as soon as i enable them it drops to 7fps.

    my machine is a E7400 2.8ghz 4gigs of ram, 1 gig Ati 5700 series graphics card ive turned down all graphic settings in wow to Low my windows power settings is at balanced but still game is slow as **** with the profiles on.

    I cannot for the life of me pinpoint why these scripts drop down in fps so much, im going to rebuild my computer when i get the money but in the meantime im stuck with what i got.

    Your monk profile was fine in dungeons i just tried it i had no fps loss the only problem i did have was multi target if i have RJW as my talent it will not work but if i use normal spinning kick it will work but it also uses it only single target not just AoE situations.

    Hunter profile had fps issues, monk didnt
    Last edited by Starkey2009; 12-08-2014 at 04:38 AM.

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