[PE] - NO CARRIER's Rotations menu

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  1. #31
    ossuaire's Avatar Active Member
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    Sorry but still nor work :s

    Date: 2014-11-18 20:28:14
    ID: 1
    Error occured in: Global
    Count: 201
    Message: ..\AddOns\Probably_NOC_Rotations\library.lua line 408:
    attempt to call global 'UnitBuffID' (a nil value)
    Debug:
    Probably_NOC_Rotations\library.lua:408:
    Probably_NOC_Rotations\library.lua:396
    (tail call): ?
    Probably\system\core\library.lua:34: parse()
    Probably\system\core\parser.lua:265: table()
    Probably\system\timers\rotation.lua:71: cycle()
    Probably\system\timers\rotation.lua:130: event()
    Probably\system\core\timer.lua:16:
    Probably\system\core\timer.lua:11
    Locals:
    (*temporary) = nil
    (*temporary) = "player"
    (*temporary) = 11392
    (*temporary) = "attempt to call global 'UnitBuffID' (a nil value)"
    GL to fix

    [PE] - NO CARRIER's Rotations
  2. #32
    NOCARRIER's Avatar Contributor
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    Originally Posted by ossuaire View Post
    Sorry but still nor work :s



    GL to fix
    This is why you never push untested code. Sorry. I was impatient this morning. Try again, I just pushed a new fix for this.

  3. #33
    ossuaire's Avatar Active Member
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    I do not know if it works as expected about your new feature, but the rotation seems to work

  4. #34
    ossuaire's Avatar Active Member
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    FOF work during moving with the glyph.
    The heal with surging mist is too high for me (I think 10-20% is better than 70%, at least for instance).

    This is my feeling

  5. #35
    hankchinaski's Avatar Member
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    the BM Monk doesnt stop casting Legacy, tried other Routines with no Issues

  6. #36
    NOCARRIER's Avatar Contributor
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    Originally Posted by ossuaire View Post
    FOF work during moving with the glyph.
    The heal with surging mist is too high for me (I think 10-20% is better than 70%, at least for instance).

    This is my feeling
    -changed surging mist for WW down to <25% health
    -'disabled' using RJK/SCK when using Chi Explosion in AOE situations - according to discussions with theroycrafters, it's better to simply build chi via BoK for chex than it is to mess with rjw/sck

  7. #37
    topoutlaw's Avatar Member
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    how do i get it not to summon pet as marksman hunter it summons pet still with lone wolf talent at lvl 100

  8. #38
    hankchinaski's Avatar Member
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    Originally Posted by hankchinaski View Post
    the BM Monk doesnt stop casting Legacy, tried other Routines with no Issues
    I am sory but this Bug renders the Rotation unusable.
    any chance you can fix that ?

  9. #39
    ossuaire's Avatar Active Member
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    Originally Posted by hankchinaski View Post
    I am sory but this Bug renders the Rotation unusable.
    any chance you can fix that ?
    It seems to be a problem with PE dans not with the rotation. You can delete the --Buff-- lines in the combat section and it's will work without buff loop.

  10. #40
    hankchinaski's Avatar Member
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    Originally Posted by ossuaire View Post
    It seems to be a problem with PE dans not with the rotation. You can delete the --Buff-- lines in the combat section and it's will work without buff loop.
    well I tried the older PE Version 6.02 R7 and it has the Same Issue, how can I delete the Buff Lines without killing the script please.

  11. #41
    NOCARRIER's Avatar Contributor
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    I'm not sure why you (or some of you) are having problems with the buffs. I have never seen that issue with my version of PE (commit 433dd08 - version r.

    Nonetheless, I've pushed (UNTESTED) a commit to my rotation that globally uses the old-style buffs. I have not tested this, but can't actually test the buffs issue since it doesn't happen for me.

  12. #42
    NOCARRIER's Avatar Contributor
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    Originally Posted by topoutlaw View Post
    how do i get it not to summon pet as marksman hunter it summons pet still with lone wolf talent at lvl 100
    I'll get this fixed probably today or tomorrow. It will tie the pet abilities around not having that talent.

  13. #43
    expunge's Avatar Knight-Lieutenant
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    Originally Posted by NOCARRIER View Post
    I'll get this fixed probably today or tomorrow. It will tie the pet abilities around not having that talent.
    Awesome. I just took out the pet abilities and it works great! Will be great when I can just use one routine

  14. #44
    hiko1's Avatar Member
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    * thx this was solved
    Last edited by hiko1; 11-19-2014 at 10:37 PM. Reason: SOLVED

  15. #45
    saga3180's Avatar Knight-Lieutenant
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    Can you add support for Lonewolf in the hunter profiles.

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