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  1. #61
    gomisensei's Avatar Member
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    my lib is pure WoW/firehack api, don't remember specifics. The toggles and other probably converted stuff i got referenced from your stock profiles, still not sure why out of combat wouldn't work at all. Will try again.

    NerdPack
  2. #62
    gomisensei's Avatar Member
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    ok, combat basically works on target dummy, except toggles neither show the texture (followed your examples, you switched the texture and description fields from pe's toggles) here is the end of combat.lua

    }, -- End Out of Combat

    function()

    NeP.Interface.CreateToggle('spree', 'Enable or Disable use of Killing Spree', 'Interface\\Icons\\ability_rogue_murderspree','spree')
    NeP.Interface.CreateToggle('feint', 'Enable or Disable use of feint', 'Interface\\Icons\\ability_rogue_feint','Feint')
    NeP.Interface.CreateToggle('vanish', 'Enable or Disable use of Vanish', 'Interface\\Icons\\ability_vanish','Vanish')
    NeP.Interface.CreateToggle('auto', 'Automatic Next Target Selection', 'Interface\\Icons\\spell_nature_lightning' )

    )

    when i try and press a toggle (the comment and name part works, just not texture), i get a lua error

    Date: 2016-01-07 20:06:13
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\NerdPack\interface\mainframe.lua line 59:
    attempt to call upvalue 'callback' (a string value)
    Debug:
    NerdPack\interface\mainframe.lua:59:
    NerdPack\interface\mainframe.lua:57
    Locals:
    self = spree {
    FlyoutBorderShadow = spreeFlyoutBorderShadow {
    }
    HotKey = spreeHotKey {
    }
    NewActionTexture = <unnamed> {
    }
    actv = false
    FlyoutBorder = spreeFlyoutBorder {
    }
    Border = spreeBorder {
    }
    Flash = spreeFlash {
    }
    NormalTexture = spreeNormalTexture {
    }
    cooldown = spreeCooldown {
    }
    Count = spreeCount {
    }
    Name = spreeName {
    }
    0 = <userdata>
    FlyoutArrow = spreeFlyoutArrow {
    }
    icon = spreeIcon {
    }
    texture = <unnamed> {
    }
    }
    (*temporary) = "Enable or Disable use of Killing Spree"
    (*temporary) = spree {
    FlyoutBorderShadow = spreeFlyoutBorderShadow {
    }
    HotKey = spreeHotKey {
    }
    NewActionTexture = <unnamed> {
    }
    actv = false
    FlyoutBorder = spreeFlyoutBorder {
    }
    Border = spreeBorder {
    }
    Flash = spreeFlash {
    }
    NormalTexture = spreeNormalTexture {
    }
    cooldown = spreeCooldown {
    }
    Count = spreeCount {
    }
    Name = spreeName {
    }
    0 = <userdata>
    FlyoutArrow = spreeFlyoutArrow {
    }
    icon = spreeIcon {
    }
    texture = <unnamed> {
    }
    }
    (*temporary) = "attempt to call upvalue 'callback' (a string value)"
    callback = "Enable or Disable use of Killing Spree"
    Config = <table> {
    Read = <function> defined @Interface\AddOns\NerdPack\system\config.lua:15
    Write = <function> defined @Interface\AddOns\NerdPack\system\config.lua:62
    Toggle = <function> defined @Interface\AddOns\NerdPack\system\config.lua:93
    Load = <function> defined @Interface\AddOns\NerdPack\system\config.lua:5
    CreateMainFrame = <function> defined @Interface\AddOns\NerdPack\interface\mainframe.lua:185
    }

  3. #63
    gomisensei's Avatar Member
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    also, if I press esc to cancel target, i get
    Date: 2016-01-07 20:56:36
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\NerdPack\system\conditions.lua line 890:
    attempt to call field 'empty' (a nil value)
    Debug:
    NerdPack\system\conditions.lua:890:
    NerdPack\system\conditions.lua:872
    (tail call): ?
    NerdPack\system\dsl.lua:74:
    NerdPack\system\dsl.lua:47
    (tail call): ?
    (tail call): ?
    (tail call): ?
    NerdPack\system\dsl.lua:130:
    NerdPack\system\dsl.lua:123
    (tail call): ?
    (tail call): ?
    NerdPack\system\engine.lua:255: Iterate()
    NerdPack\system\engine.lua:298: Core()
    NerdPack\system\engine.lua:314:
    NerdPack\system\engine.lua:305
    ..\SharedXML\C_TimerAugment.lua:16:
    ..\SharedXML\C_TimerAugment.lua:14
    Locals:
    target = "target"
    range = nil
    guid = nil
    (*temporary) = nil
    (*temporary) = <table> {
    start = 10471800
    time = 2192236.446
    guid = "Creature-0-3019-1159-32112-87318-00000F3189"
    }
    (*temporary) = "attempt to call field 'empty' (a nil value)"
    deathTrack = <table> {
    target = <table> {
    }
    }
    GetTime = <function> defined =[C]:-1
    and have to reload, or no rotation works at all

  4. #64
    MrTheSoulz's Avatar Contributor
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    Originally Posted by gomisensei View Post
    ok, combat basically works on target dummy, except toggles neither show the texture (followed your examples, you switched the texture and description fields from pe's toggles) here is the end of combat.lua

    }, -- End Out of Combat

    function()

    NeP.Interface.CreateToggle('spree', 'Enable or Disable use of Killing Spree', 'Interface\\Icons\\ability_rogue_murderspree','spree')
    NeP.Interface.CreateToggle('feint', 'Enable or Disable use of feint', 'Interface\\Icons\\ability_rogue_feint','Feint')
    NeP.Interface.CreateToggle('vanish', 'Enable or Disable use of Vanish', 'Interface\\Icons\\ability_vanish','Vanish')
    NeP.Interface.CreateToggle('auto', 'Automatic Next Target Selection', 'Interface\\Icons\\spell_nature_lightning' )

    )

    when i try and press a toggle (the comment and name part works, just not texture), i get a lua error

    Date: 2016-01-07 20:06:13
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\NerdPack\interface\mainframe.lua line 59:
    attempt to call upvalue 'callback' (a string value)
    Debug:
    NerdPack\interface\mainframe.lua:59:
    NerdPack\interface\mainframe.lua:57
    Locals:
    self = spree {
    FlyoutBorderShadow = spreeFlyoutBorderShadow {
    }
    HotKey = spreeHotKey {
    }
    NewActionTexture = <unnamed> {
    }
    actv = false
    FlyoutBorder = spreeFlyoutBorder {
    }
    Border = spreeBorder {
    }
    Flash = spreeFlash {
    }
    NormalTexture = spreeNormalTexture {
    }
    cooldown = spreeCooldown {
    }
    Count = spreeCount {
    }
    Name = spreeName {
    }
    0 = <userdata>
    FlyoutArrow = spreeFlyoutArrow {
    }
    icon = spreeIcon {
    }
    texture = <unnamed> {
    }
    }
    (*temporary) = "Enable or Disable use of Killing Spree"
    (*temporary) = spree {
    FlyoutBorderShadow = spreeFlyoutBorderShadow {
    }
    HotKey = spreeHotKey {
    }
    NewActionTexture = <unnamed> {
    }
    actv = false
    FlyoutBorder = spreeFlyoutBorder {
    }
    Border = spreeBorder {
    }
    Flash = spreeFlash {
    }
    NormalTexture = spreeNormalTexture {
    }
    cooldown = spreeCooldown {
    }
    Count = spreeCount {
    }
    Name = spreeName {
    }
    0 = <userdata>
    FlyoutArrow = spreeFlyoutArrow {
    }
    icon = spreeIcon {
    }
    texture = <unnamed> {
    }
    }
    (*temporary) = "attempt to call upvalue 'callback' (a string value)"
    callback = "Enable or Disable use of Killing Spree"
    Config = <table> {
    Read = <function> defined @Interface\AddOns\NerdPack\system\config.lua:15
    Write = <function> defined @Interface\AddOns\NerdPack\system\config.lua:62
    Toggle = <function> defined @Interface\AddOns\NerdPack\system\config.lua:93
    Load = <function> defined @Interface\AddOns\NerdPack\system\config.lua:5
    CreateMainFrame = <function> defined @Interface\AddOns\NerdPack\interface\mainframe.lua:185
    }
    Wait until tonight, will make buttons compatible with PEs.
    The error you have its beacuse you have a string in the callback place.
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.

  5. #65
    Smithharder's Avatar Member
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    Originally Posted by MrTheSoulz View Post
    Moust likely a API that was not unlocked, enable lua erros to see wich.

    The challenge I'm having is the box is the little dialog that says "NerdPack is attempting to call a protected api" (Disable/Ignore) I don't see what it's calling. I've dropped all my add ons except NerdPack and NerdPack Combat routines.

  6. #66
    hankchinaski's Avatar Member
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    Originally Posted by Smithharder View Post
    The challenge I'm having is the box is the little dialog that says "NerdPack is attempting to call a protected api" (Disable/Ignore) I don't see what it's calling. I've dropped all my add ons except NerdPack and NerdPack Combat routines.
    you need to run a LUA Unlocker first, like Firehack.

  7. #67
    MrTheSoulz's Avatar Contributor
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    Originally Posted by gomisensei View Post
    ok, combat basically works on target dummy, except toggles neither show the texture (followed your examples, you switched the texture and description fields from pe's toggles) here is the end of combat.lua

    }, -- End Out of Combat

    function()

    NeP.Interface.CreateToggle('spree', 'Enable or Disable use of Killing Spree', 'Interface\\Icons\\ability_rogue_murderspree','spree')
    NeP.Interface.CreateToggle('feint', 'Enable or Disable use of feint', 'Interface\\Icons\\ability_rogue_feint','Feint')
    NeP.Interface.CreateToggle('vanish', 'Enable or Disable use of Vanish', 'Interface\\Icons\\ability_vanish','Vanish')
    NeP.Interface.CreateToggle('auto', 'Automatic Next Target Selection', 'Interface\\Icons\\spell_nature_lightning' )

    )

    when i try and press a toggle (the comment and name part works, just not texture), i get a lua error

    Date: 2016-01-07 20:06:13
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\NerdPack\interface\mainframe.lua line 59:
    attempt to call upvalue 'callback' (a string value)
    Debug:
    NerdPack\interface\mainframe.lua:59:
    NerdPack\interface\mainframe.lua:57
    Locals:
    self = spree {
    FlyoutBorderShadow = spreeFlyoutBorderShadow {
    }
    HotKey = spreeHotKey {
    }
    NewActionTexture = <unnamed> {
    }
    actv = false
    FlyoutBorder = spreeFlyoutBorder {
    }
    Border = spreeBorder {
    }
    Flash = spreeFlash {
    }
    NormalTexture = spreeNormalTexture {
    }
    cooldown = spreeCooldown {
    }
    Count = spreeCount {
    }
    Name = spreeName {
    }
    0 = <userdata>
    FlyoutArrow = spreeFlyoutArrow {
    }
    icon = spreeIcon {
    }
    texture = <unnamed> {
    }
    }
    (*temporary) = "Enable or Disable use of Killing Spree"
    (*temporary) = spree {
    FlyoutBorderShadow = spreeFlyoutBorderShadow {
    }
    HotKey = spreeHotKey {
    }
    NewActionTexture = <unnamed> {
    }
    actv = false
    FlyoutBorder = spreeFlyoutBorder {
    }
    Border = spreeBorder {
    }
    Flash = spreeFlash {
    }
    NormalTexture = spreeNormalTexture {
    }
    cooldown = spreeCooldown {
    }
    Count = spreeCount {
    }
    Name = spreeName {
    }
    0 = <userdata>
    FlyoutArrow = spreeFlyoutArrow {
    }
    icon = spreeIcon {
    }
    texture = <unnamed> {
    }
    }
    (*temporary) = "attempt to call upvalue 'callback' (a string value)"
    callback = "Enable or Disable use of Killing Spree"
    Config = <table> {
    Read = <function> defined @Interface\AddOns\NerdPack\system\config.lua:15
    Write = <function> defined @Interface\AddOns\NerdPack\system\config.lua:62
    Toggle = <function> defined @Interface\AddOns\NerdPack\system\config.lua:93
    Load = <function> defined @Interface\AddOns\NerdPack\system\config.lua:5
    CreateMainFrame = <function> defined @Interface\AddOns\NerdPack\interface\mainframe.lua:185
    }
    Toggles are now similar to PE's.
    Just replace:
    ProbablyEngine.toggle.create with NeP.Interface.CreateToggle
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.

  8. #68
    fish221171's Avatar Member
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    Hi,

    Just having an issue with the shaman resto profile in your pack, it doesn't seem to heal anything in dungeons or raids. Just stands there.

    Please advise

    Thanks again

  9. #69
    King Protos's Avatar Active Member
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    If I understand this correctly, the combat routine won't require a LUA unlocker (firehack) but the rest will? I tried to use the combat routine but nothing seemed to happen.


  10. #70
    hankchinaski's Avatar Member
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    Originally Posted by King Protos View Post
    If I understand this correctly, the combat routine won't require a LUA unlocker (firehack) but the rest will? I tried to use the combat routine but nothing seemed to happen.
    every combat Routine requires an LUA Unlocker because it is sending API Commands.

  11. #71
    Luciferozzy's Avatar Member
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    Hi just wanna let you know disc priest is not casting Prayer of Healing

  12. #72
    gongmang1's Avatar Member
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    I think basic toggle button hotkeys is very useful

  13. #73
    StinkyTwitch's Avatar Active Member
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    Originally Posted by gongmang1 View Post
    I think basic toggle button hotkeys is very useful
    Macro? /nep toggle
    "Shootings easy, Aimings hard!" Stinky

  14. #74
    Tiger23078001's Avatar Member
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    A few things I've noticed while porting my priest profile to this:

    1 - Out of combat functions continue to be cast even while mounted.
    2 - It doesn't seem to check if a party member is dead or out of range when trying to cast something on them. Easily bypassed with something like "party1.range <= 40" or "!party1.dead".
    3 - It will not cast PW: Shield on anyone if the player has the weakened soul debuff. It seems to check if its cartable on the player first and if it isn't just skips it.

    So far seems to be a good replacement for PE. I haven't tried using anything new yet though. Thanks!

  15. #75
    King Protos's Avatar Active Member
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    Is it fine to discuss LUA unlockers here? I've been looking around, but does it make a difference which one you use? Thinking safety wise.


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  1. [Pack] [PE] NerdPack
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