Page 12 of 170 FirstFirst ... 289101112131415162262112 ... LastLast
Results 166 to 180 of 2536
  1. #166
    Contributor

    CoreCoins User

    razer86's Avatar
    Reputation
    105
    Join Date
    Aug 2009
    Posts
    123
    CoreCoins
    509

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)


    Donate to Remove Ads, Get ShoutBawx - Elite Forum Access
    Quote Originally Posted by Journey View Post
    What do you mean by that exactly?
    As in the same way as hex editing the item cache to model swap works.
    Im not even sure its possible, but that would allow swaps to last longer than reloging

  2. #167
    Contributor

    CoreCoins User

    razer86's Avatar
    Reputation
    105
    Join Date
    Aug 2009
    Posts
    123
    CoreCoins
    509

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Challenge Mode Sets:

    Warlock
    Code:
    .item 1 90142
    .item 3 90138
    .item 5 90140
    .item 6 90136
    .item 7 90143
    .item 8 90137
    .item 9 90139
    .item 10 90141
    Death Knight
    Code:
    .item 1 90053
    .item 3 90055
    .item 5 90051
    .item 6 90049
    .item 7 90054
    .item 8 90050
    .item 9 90056
    .item 10 90052
    Druid
    Code:
    .item 1 90062
    .item 3 90065
    .item 5 90064
    .item 6 90059
    .item 7 90063
    .item 8 90060
    .item 9 90066
    .item 10 90061
    Hunter
    Code:
    .item 1 90072
    .item 3 90074
    .item 5 90070
    .item 6 90068
    .item 7 90073
    .item 8 90069
    .item 9 90075
    .item 10 90071
    Mage
    Code:
    .item 1 90082
    .item 3 90085
    .item 5 90084
    .item 6 90079
    .item 7 90083
    .item 8 90080
    .item 9 90086
    .item 10 90081
    Monk
    Code:
    .item 1 90092
    .item 3 90094
    .item 5 90090
    .item 6 90088
    .item 7 90093
    .item 8 90089
    .item 9 90095
    .item 10 90091
    Paladin
    Code:
    .item 1 90100
    .item 3 90102
    .item 5 90098
    .item 6 90096
    .item 7 90101
    .item 8 90097
    .item 9 90103
    .item 10 90099
    Priest
    Code:
    .item 1 90116
    .item 3 90113
    .item 5 90114
    .item 6 90110
    .item 7 90117
    .item 8 90111
    .item 9 90112
    .item 10 90115
    Rogue
    Code:
    .item 1 90120
    .item 3 90125
    .item 5 90122
    .item 6 90119
    .item 7 90124
    .item 8 90121
    .item 9 90126
    .item 10 90123
    Shaman
    Code:
    .item 1 90132
    .item 3 90134
    .item 5 90130
    .item 6 90128
    .item 7 90133
    .item 8 90129
    .item 9 90127
    .item 10 90131
    Warrior
    Code:
    .item 1 90151
    .item 3 90153
    .item 5 90149
    .item 6 90147
    .item 7 90152
    .item 8 90148
    .item 9 90154
    .item 10 90150

  3. #168
    Member
    Reputation
    1
    Join Date
    Sep 2012
    Posts
    2
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    first of all thx for great job on this tool, really makes wow more enjoyable.

    i'd like to ask if it's possible to morph a spell with an effect that changes ur form.
    by that i mean f.ex. swaping landslide animation with proc effect of Deathbringer's Will
    Deathbringer's Will - Item - World of Warcraft
    or any other form swaping effect.
    I did some tries and failed so far, here are the codes i tried:
    [C++] Deathbringer's Will (Item lvl 264) - PROC SPELL ID: 71519 - PROC CHANCE: 28% - Pastebin.com

    Tnx for answer in advance

  4. #169
    Member
    Reputation
    1
    Join Date
    Sep 2012
    Posts
    20
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    I already thanked you so i am just gonna head straight to it..

    I've met a few gliches while using this "addon".

    1) As mentioned ealier - when i change zones it will switch back to my original gear however, the race and gender remains changed.
    2) When i which weapons and back to the weapon which i changed the look on the function is not perssistant I will have to press my "dress macro" again. I've tried to add the item change function to one of my attack macros in order to make it change automatically, but that does not work - here's an example:

    "#showtooltip Mortal Strike
    .item 1 16478
    /equip Cataclysmic Gladiator's Decapitator
    /cast Battle Stance
    /cancelaura Hand of Protection
    /startattack
    /cast Mortal Strike"

    Thats it for now.
    Best regards, baballan.

  5. #170
    eeq
    eeq is offline
    Member
    Reputation
    1
    Join Date
    Sep 2012
    Posts
    9
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by Nevermorph View Post
    Ok so there used to be alot of alternatives, (iMorph/Evermorph) for us 32 bit users, but now there isnt, neither have been updated and look like they wont be.

    Can I ask what is the difference between 32/64 in relation to morphing, would/could you consider making a 32bit version? I'm sure the whole community would love you and want your children if you did.

    I'd really rather not have to make another partition for 64bit windows, please consider it, thanks and gj!
    this. please reply to this

  6. #171
    Master Sergeant
    Reputation
    5
    Join Date
    Mar 2008
    Posts
    75
    CoreCoins
    41

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Adding a post in support of a 32 bit version, even though Journey already said it's not planned, I guess. Reinstalled WoW several times just to get 64 bit to work, but it isn't happening on my end.. (Even without modifying the exe, updated drivers, etc).. thank you

  7. #172
    Member
    Reputation
    1
    Join Date
    May 2008
    Posts
    25
    CoreCoins
    11

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by baballan1 View Post
    I already thanked you so i am just gonna head straight to it..

    I've met a few gliches while using this "addon".

    1) As mentioned ealier - when i change zones it will switch back to my original gear however, the race and gender remains changed.
    2) When i which weapons and back to the weapon which i changed the look on the function is not perssistant I will have to press my "dress macro" again. I've tried to add the item change function to one of my attack macros in order to make it change automatically, but that does not work - here's an example:

    "#showtooltip Mortal Strike
    .item 1 16478
    /equip Cataclysmic Gladiator's Decapitator
    /cast Battle Stance
    /cancelaura Hand of Protection
    /startattack
    /cast Mortal Strike"

    Thats it for now.
    Best regards, baballan.
    The ID for the mainhand is 16 not 1

  8. #173
    Member
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    26
    CoreCoins
    36

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Funny as hell bug. Doesn't affect anything, so I don't know if its worth looking into lol

    Type .race whatever you want, switch gender to what your main character isn't, then .race 0 -> http://i.imgur.com/j5rhe.png

  9. #174
    Member
    Reputation
    1
    Join Date
    Sep 2012
    Posts
    20
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    I know, i figured that out haha..

  10. #175
    Member
    Reputation
    1
    Join Date
    Sep 2012
    Posts
    20
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Would it be possible to get the proc look from shadowmourned on your character by using the spell changer? If - how?

  11. #176
    Member
    Reputation
    2
    Join Date
    Aug 2009
    Posts
    11
    CoreCoins
    1

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    What I'm trying to do is make it so that you can't "F*** up," and accidentally spam your macro in the middle of org, IE you forget to inject and you push your macro, and all of org is greeted with ".race x .item x .item x blah blah".
    So I changed the operator to a backslash so that the game won't actually print anything if I forget to inject on character load, but now my actual game macros won't process, all slash commands don't work now.
    Does tMorph block all other operations that have the operator character in front of it? I looked at the lua file but I couldn't make heads or tails of this.

    How would I go about doing this? Making things like /cast and /roll still work but still not allow the game to print tMorph functions?

  12. #177
    Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    1
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by Journey View Post
    .morph 43887



    Should be working properly in the next version.

    Works except for the acid tanks are missing from his back. Any ideas?

  13. #178
    Master Sergeant BLUBBER511's Avatar
    Reputation
    56
    Join Date
    May 2007
    Posts
    105
    CoreCoins
    66

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by AshHeart View Post
    What I'm trying to do is make it so that you can't "F*** up," and accidentally spam your macro in the middle of org, IE you forget to inject and you push your macro, and all of org is greeted with ".race x .item x .item x blah blah".
    So I changed the operator to a backslash so that the game won't actually print anything if I forget to inject on character load, but now my actual game macros won't process, all slash commands don't work now.
    Does tMorph block all other operations that have the operator character in front of it? I looked at the lua file but I couldn't make heads or tails of this.

    How would I go about doing this? Making things like /cast and /roll still work but still not allow the game to print tMorph functions?
    For now I'm using a macro with lua commands to prevent this

    /run MorphRace("player", 5); SetGender("player", 0); SetPlayerFeature("player", 2, 4); SetPlayerFeature("player", 3, 7); SetPlayerFeature("player", 4, 9); SetPlayerFeature("player", 5, 10);

  14. #179
    Member
    Reputation
    1
    Join Date
    Sep 2012
    Posts
    53
    CoreCoins
    27

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    is it possible to morph pets? I really really want to morph pet. if anyone knows how to do so please tell me otherwise im stuck with annoying water element.

  15. #180
    Member
    Reputation
    1
    Join Date
    Jul 2009
    Location
    Brazil
    Posts
    33
    CoreCoins
    34

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    is there any chance, to make this program run on 32bits client? right now this is the only morphing program out there, and we cant run PQR on 64 bits cleint.

    Thanks anyway, nice job!

 

 

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -4. The time now is 07:34 AM. Powered by vBulletin® Version 4.2.0
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved. Resources saved on this page: MySQL 5.88%
vBulletin Optimisation provided by vB Optimise (Pro) - vBulletin Mods & Addons Copyright © 2014 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search